cageymaru
Fully [H]
- Joined
- Apr 10, 2003
- Messages
- 22,091
SteamVR has been updated with a lot of bug fixes and a reprojection and timing update as Valve says that they have "improved the smoothness and reliability of the reprojection system. More improvements are planned." The performance of the compositor distortion renderer has been increased by 15%. Even SteamVR under Linux received substantial fixes as async reprojection was enabled for AMD graphics cards. A new area to explore in SteamVR Home called the Gulping Goat has been added. It also has an all new asset pack associated with the release.
SteamVR Input: Performance improvements in the input system. Vive Controller Firmware: Compatibility with new frequency and amplitude based haptics API. Vive Tracker: Fixed Vive Tracker support in Duck Season, Tactical AR, American Dream, Operation Warcade, and Arizona Sunshine. Enhanced the advanced frame timing window with several additional graph lines showing state of the new reprojection system (see below)
SteamVR Input: Performance improvements in the input system. Vive Controller Firmware: Compatibility with new frequency and amplitude based haptics API. Vive Tracker: Fixed Vive Tracker support in Duck Season, Tactical AR, American Dream, Operation Warcade, and Arizona Sunshine. Enhanced the advanced frame timing window with several additional graph lines showing state of the new reprojection system (see below)