According to a community manager for the game, and a developer at DICE, Walker Assault on Hoth, in the beta, was actually unbalanced...when a player asked community manager Mathew Everett why he hadn't won as a Rebel - "does this mean I suck?" - Everett replied: "Nope! Its a balancing issue within the beta."
then lead multiplayer designer Dennis Brännvall said something similar: "Yeah it's [being a Rebel is] too tough. We'll make changes based on the feedback and data."
I hope DICE doesn't go too crazy, because once people got over the initial noob curve and learned the ropes a bit, it felt pretty balanced. On the last day of the beta I saw Rebels were winning about 60% of the time, often in the first stage. And that was without some of the anti-vehicle gadgets that will be in the retail game, like Ion Torpedo.
Obviously the spawn locations of the second stage need to be fixed but DICE already acknowledged it. But some of the people on Reddit and EA's forum insisting on mirrored factions and heavy ground vehicles for Rebels don't seem to be familiar with what the Hoth battle was even about.
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