I don't want an MMO, I want co-op.
You, me, and a million other people who actually thought this would be a valid option, say the same
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I don't want an MMO, I want co-op.
I don't want an MMO, I want co-op.
Oh man a co-op Skyrim is something Ive dreamt about. I *would* even pay a subscription fee for a game like that.
I would love a TES title with Borderlands 2's implementation of co-op, where you can have people joining and leaving the host's game seamlessly.. I can't think of a game that did co-op more seamlessly.
Oh man a co-op Skyrim is something Ive dreamt about. I *would* even pay a subscription fee for a game like that.
i'll wait for free to play. that "hiding" is pretty stupid imo.
that's what i thought myself... until i played it. it isn't a co-op skyrim in the slightest. nor does it feel to me to be a mmo dressed up in skyrim mechanics etc.
Video showing small group tactics in pvp,
https://www.youtube.com/watch?v=uH_xllIYr3k&html5=1
(skip to 5:22 for a great moment).
I think the way they did hiding (making it open for everyone and not just "rogues/a skill you train) will make small scale pvp even more viable over zergs.
i'll wait for free to play. that "hiding" is pretty stupid imo.
that's what i thought myself... until i played it. it isn't a co-op skyrim in the slightest. nor does it feel to me to be a mmo dressed up in skyrim mechanics etc.
Video showing small group tactics in pvp,
https://www.youtube.com/watch?v=uH_xllIYr3k&html5=1
(skip to 5:22 for a great moment).
I think the way they did hiding (making it open for everyone and not just "rogues/a skill you train) will make small scale pvp even more viable over zergs.
Looks like they just team up on smaller groups, but I haven't played so maybe I'm missing something? Also, how does the archery work? Homing arrows?
They are in enemy territory and surrounded by mostly enemies (which you can see earlier in the video). They are just using hit and run tactics on people that get near them that they can take.
Unlike say most mmo's, where it's zergfest (IE GW2) with large groups just running from one area to the next. Because anyone can hide this allows for smaller groups to use tactics like this to help coutner zergs and the enemy factions.
Archery (and magic) use a soft-lock system, where if your mouse is near a target it will hit that target, I would have vastly preferred an actual hit = hit and a miss = a miss style though (like Mount and Blade, imo that's the best archery in a game to date).
played beta weekend for about an hour. combat was loose and emotionless, events lacked thrill.
Felt like any other basic RPG re-skinned.
That's pretty generic. What did you play? What level did you get? Did you try Cyrodiil? What class were you on, and what build? I could literally post your comment in any MMO thread....
I could literally post your comment in any MMO thread....
Yep, also the huge literal size of Cyrodiil opens up a lot more strategy and small-scale encounters, as well as spreading out the zerg. That's the single worst thing GW2 did when trying to copy DAOC's system, was making the zone so small.
I've decided to preorder a discounted digital copy and play still at this point, despite my annoyance with the devs' communication practices and some game design issues, simply because there isn't much out there for 3-faction AvA/RvR-style gameplay on the MMO market right now. There's GW2 which had a poor implementation with a horrible "downed" system and tiny zones for the WvW; WAR was 2-faction and had been in maintenance mode for years before shutting down; DAOC is unfortunately extremely old and somewhat outdated at this point in controls, UI, graphics, and overall design; and Camelot Unchained is another year and a half out or so I'd wager, from launch.
Am I as interested in the game as I was before? Hell no. However, it's worth playing for now, simply for lack of a better option, for me at least. Adventure Zones are being tested sometime post-launch they said on the PTS boards tonight with our current PTS characters, and the new build that will basically be the launch one is being pushed tonight as well (server just went down now, literally)... so I'll see how badly they butcher the user interface and API further. I'm not going to lie though, they've made a slew of horrendous mistakes that are going to come back to chomp them in the ass soon after launch, and are going to have to revamp the UI, fix up crafting, and work on Adventure Zones + other veteran content quickly once they see their numbers, in all likelihood, plummet. Will they do it in time? I guess that depends how fast they realize they've made big mistakes once their sales slow down... just my two cents here at least.
You made his point, high five
I'll be paying attention even more closely over the next week or so. If they keep the add-on API completely locked out I'm going to have to pass on this game. The game would have been unplayable for me with a triple monitor setup and the default UI over the past couple weekend tests...
I've decided to preorder a discounted digital copy and play still at this point.
However you will still have add ons and ones that for example extend the UI for triple monitors or such, should be ok.
Not at all. My point is that his statements are so ambiguous as to render them worthless.
Start times for early access players has been announced.
Here are the times straight from the Polygon article for those at work.
Those with five-day early access, given with a preorder of the digital edition directly from Bethesda's online store, will begin Sunday, March 30 at these times:
North America: 7 a.m. ET.
United Kingdom and Ireland: 12 p.m. WET.
Central Europe: 1 p.m. CET.
Australia: 10 p.m. AET.
Singapore: 7 p.m. SGT.
Three-day early access, given to those who preordered the game from a retailer, will begin Tuesday, April 1 at these times:
North America: 7 a.m. ET.
United Kingdom and Ireland: 12 p.m. WET.
Central Europe: 1 p.m. CET.
Australia: 10 p.m. AET.
Singapore: 7 p.m. SGT.
Finally, The Elder Scrolls Online will launch on these dates and times:
North America: 7 p.m. ET on Thursday, April 3.
United Kingdom and Ireland: 12 a.m. WET on Friday, April 4.
Central Europe: 1 a.m. CET on Friday, April 4.
Australia: 10 a.m. AET on Friday, April 4.
Singapore: 7 a.m. SGT on Friday, April 4.
So are we in agreement that TESO is going to be along the SWTOR timeline from people maxing out (couple weeks) to going free 2 play (about 6 months)?
You don't....5 days is if you buy the Imperial edition, 3 days is for the standard edition.
Maybe I should cancel my standard then and get the imperial
Be strong! Don't cave in to their silly money-grab.
I completely agree.. you damn well know, 6 months from now, that imperial edition will be had for 40 bucks if not cheaper
(remembers being piled on by the same people doom/glooming this game for saying gw2 would flop, and it did pretty quickly empty out)
Hilariously ironic and hypocritical people.