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Warhammer Online Thread!

I"m a 23 Sorcerer and I feel like quitting, partly becuase I just purchased Fallout 3 and partly becuase in T3, there is hardly anyone around to do PQs or anywhere in the areas I'm at. I'm on Bechafan from 8PM to 10:30PM PST. Where the hell are the rest of the players?
 
I'm just going off this thread, there were a ton of people (like 15 pages of posts) for people being excitied about this game... now there are at least 8-12 pages of people declaring their time is done in WAR
 
Here was my experience on my characters:
Levels 1-5: Wow, this is fun and new!
5-10: Man, getting new skills starting to be a badass kinda!
10-15 or so: Ehh, getting a little bored of zerg rushes, can't wait til I get new skills and the guild and I can make strategies and wtfpawn kids.
15-25: Ok those skills didn't really do much... maybe in a few more levels...
25-30: Ok, I havent had fun in almost 20 levels, Im just going to quit now...

I found it extremely boring. Nothing was new or unique, imho. It was your standard grindfest. Thing I hated was there is no strategy involved. Just whoever has the most people. Honestly, when the guild and I were doing big battles with everyone doing their job and planning great, yeah we would win against an equal or slightly bigger zerg, but nothing substantial. I guess that is what I hated about the game. I loved in WoW when I worked hard and got good gear, learned how to play really well that two buddies and I could take out twice as many people. In WAR I felt like I would accomplish about the same if I played my character well or just tried to melee a tank.
 
I'm just going off this thread, there were a ton of people (like 15 pages of posts) for people being excitied about this game... now there are at least 8-12 pages of people declaring their time is done in WAR

OK, so I'm not the ONLY person to notice that! Ha!
 
I'm just going off this thread, there were a ton of people (like 15 pages of posts) for people being excitied about this game... now there are at least 8-12 pages of people declaring their time is done in WAR

That's pretty much me. I think the problem with WAR is that it's a player-driven MMO with crappy PvE elements. With the majority of players still stuck in the lower tiers, and even the ones who are capped out, busy grinding away in lame scenarios, there's literally nothing to do. At least when WoW came out and all the powergamers blew past the casuals, they could still hit up the dungeons. When you have pvp-centric game like WAR with crappy PvE, no rep grinds, no incentive to participate in RvR / not enough people to fight against, and scenarios; you're going to have a problem.

The first two weeks of WAR were pretty fun but now in my guild of almost 80, there's only three or four people on at any given time. I think a lot of us are waiting to see what changes the 1.1 patch will bring. I have a feeling that's going to make or break WAR especially with WotLK on the horizon.
 
Well it was either this game or going back to WoW, and I chose WoW. I guess I made a decent decision. After reading through these posts, it sounds like AoC part 2. Great beginning, quick and ugly ending.
 
It's not so horrible as AoC, because in AoC they kept adding in more problems. Mythic is addressing stuff, just they haven't addressed a lot the things that irritated me or released any specific info on what they intend for class fixes/balances.

Mythic may just be waiting for more people to get higher level to get a more "casual" gamer opinion on the end game versus just the fastest of the levellers. Don't really know, and that's precisely why I canceled my sub because I don't want to keep paying for something that may never be officially addressed in the near future. In my opinion the game could be made more appealing to more players, but not if the only people left to comment on the current state of the game are those who love how it is now.

Guess we'll see, but I definitely won't be keeping an eye on it forever if they don't start focusing on player retention.
 
The PQs were a GREAT idea, until you realized no one is doing them.

The Scenarios were AWESOME, until you realized you had to do them about a 1000 times to level because PvE is boring.

The classes we FUN, until you realized that everyone else in your class looks almost just like you, and the armor is extremely limited in variation.

I didn't want to go back to WoW, and am playing EVE right now. But after EQ2, Vanguard, LotRO, WAR, EVE, & CoH, WoW still offers the best of what I'm looking for.
 
in my opinion war is no less of a failure than aoc. i bought it a week and a half ago and am fairly over it. what a fucking waste of $50 and time i will never get back.
 
in my opinion war is no less of a failure than aoc. i bought it a week and a half ago and am fairly over it. what a fucking waste of $50 and time i will never get back.

Being a four year veteran of WoW, I was pretty much burnt out on the game. I never really did PvE content during my time in WoW, all my time was spent doing PvP. Towards the end of my playing time, I was tired of the same scenarios and arenas. I was really excited about Warhammer Online to be released for the RvR. After a month and a half, I'm still enjoying myself in WAR. I started out playing Order and I've switched to the Destruction and currently playing a Squig Herder. Sure, I'll be the first to admit that the game has problems but it's a lot better than all the recent MMO's to be released. I know that the developers will iron out all the kinks and get the game where they want it. If they can get the player base more involved in World RvR like they did in Dark Age of Camelot, then I can see myself playing this game for a long time. They just need to get the incentives right for participating in world RvR. They also need to correct some bugs with melee combat and some balance issues and they will be set!
 
I agree Blix. Biggest thing now is making sure all servers are high pop, otherwise with a empty game world, WAR just does not work correctly.

The game needs major class revisions, and performance bugs that need squashing.
 
I'm just going off this thread, there were a ton of people (like 15 pages of posts) for people being excitied about this game... now there are at least 8-12 pages of people declaring their time is done in WAR

I'm too busy playing and enjoying the gameplay in T4 RVR @ level 40 + the high-end dungeons to post about how much fun I'm having :). I have a Rank 40 Archmage, 36 Engineer, and a bunch of alts around level 20. I think we're seeing normal burnout is all. Mythic recently said they had topped 800k subs (activations, not just boxes shipped to retailers) and Mark Jacobs has said on the VNboards/other places that numbers are still growing. That's far faster than WOW even at its launch, and is plenty even if all sales stopped today and 50% of the playerbase left immediately, to sustain a healthy MMO.

I agree Blix. Biggest thing now is making sure all servers are high pop, otherwise with a empty game world, WAR just does not work correctly.

The game needs major class revisions, and performance bugs that need squashing.

Major class revisions? No, maybe just a little fleshing out for a couple of them and that's about it. Minor: yes (balance tweaks).

They raised the server caps as far as simultaneously logged-in users a couple weeks back, which is why none of them show as High any more and just hit Medium. That's also why we haven't seen login queues lately. This was posted by Mark Jacobs on the VNboards as well. My server actually has been fuller and fuller as time goes on, i.e. areas more and more crowded, than compared to a week after launch. I started playing from CE headstart and continue to play now.

The PQs were a GREAT idea, until you realized no one is doing them.

The Scenarios were AWESOME, until you realized you had to do them about a 1000 times to level because PvE is boring.

The classes we FUN, until you realized that everyone else in your class looks almost just like you, and the armor is extremely limited in variation.

I didn't want to go back to WoW, and am playing EVE right now. But after EQ2, Vanguard, LotRO, WAR, EVE, & CoH, WoW still offers the best of what I'm looking for.

Um, what? Unless you're on at off-hours or a low population server (which they're doing transfers for them to higher-pop ones to fix that for those players) PQ's are generally being done every so often. You can always form up a group to do them, too.

PVE being boring is an opinion thing... personally I find it much more fun than WOW's to level with, especially since they're not just "KILL TEN BOARS, THANK YOU" quests for 99% of the content.

The classes are fun to me. Aesthetics don't matter as to whether they're fun. However, most people in the same class look different thanks to the DYE system (especially the rarer ones like Azyr Blue and Dark Red) that enables people to customize their looks even if theyr'e wearing the exact same armor, to look different. Things change drastically in T4 and people start looking much more varied, armor-wise too.

I don't see how WOW is better for you judging by this post, especially since it is 100% PVE and you said PVE is boring.
 
I am still having a blast in WAR. Most of my normal leveling was done in PVE with PQ's for spice and grind. here recently i have been working on RVR rank. It adds a new level of fun to the game to be able to do both and I obviously am enjoying it.

Most people are ok in the game and quite cool. Even did a keep capture last night. That was awsome. And some fun keep defense to boot.
 
if not for the guild i was in working really close together as a team and that aspect being really fun. the game is just missing something once my guild logs off and i am only on i can't bring my self to grind quests or do anything. i am rank 37 renown rank 36 archmage. i get to be class that gets jumped on first in pvp get little to defend myself and little offensive ability's. they really gave melee dps too much, high dps an so many utilities. best thing a caster has is a knockback to avoid melee, while melee classes has knockbacks, knockdowns silences, abilties to make casting slower. all while having much higher dps. sure the BW/sorc have highest damage in scenarios but that is because they are ranged and can do multiable target damage easily, melee dps classes have higher single target dps imo.

i dont think it will grow to anything like wow, when wow came out the next largest mmo in the US was tiny in comparison. wow didn't attract gamers it attracted everything, people who never played a mmo before loved wow and became addicted. the mmo market has changed quite a bit.

the big IF mythic can refine thing game in a reasonable amount of time it will do very well. just from beta till now there are so many things have are blatantly broken and they haven't even hinted on fixing it. they have hot fixed a few small issues that no one was even noticed while major issues go unfixed. my archmage has career tactics that dont work at all, some that do something very different then what they say or is so ambiguous that no one is sure what it means.
 
...my archmage has career tactics that dont work at all, some that do something very different then what they say or is so ambiguous that no one is sure what it means.

Sort of reminds me of the board game Talisman.
 
Dun dun dun! This will determine whether I play Black Orc, Squig Herder, or not at all! Got my eyes peeled for this one.
 
Ya the more i think of it somes like there is not enough variety in armor or weapons, and yes everyone looks alike hehe. Give me more options give me a reason why groups work, it seems like that grouping in this game is kinda retarded it just doesnt work.
 
PVE being boring is an opinion thing... personally I find it much more fun than WOW's to level with, especially since they're not just "KILL TEN BOARS, THANK YOU" quests for 99% of the content.

Wait, were we playing the same games? EVERY SINGLE QUEST IN WARHAMMER IS WHAT YOU DESCRIBE. I don't use caps lightly, that is not an exaggeration in the slightest, there is utterly no variety to the quests. WoW has had and continues to have some of the most interesting event and lore based quests ever put into an MMO. I mean, Jesus, this isn't even an opinion thing, this is undeniable FACT. Warhammer's quests were all identical.
 
Well from sifting through all these posts, looks like people who were claiming WAR was the end all of MMORPG's was wrong. WoW is still the top, glad to see it that way despite me quitting a long time ago.

I guess I was never hyped up for this game, and after playing AoC I was weary of ever trying something that just comes out. Guess I'm right for the most part.
 
Just did a transfer from a low pop to med pop server and its like a whole new game. T3 Public quest areas had lots of activity, and there were keep sieges going on in multiple areas. Most scenario queues only took 10 seconds, and at most 2 minutes - compared to the 10 minutes on my previous server. And Tor Anroc isn't the only one that pops!

I think WAR had a lot more to offer at launch than WoW did - more classes, pretty good balance, pvp objectives.

EVERY SINGLE QUEST IN WARHAMMER IS WHAT YOU DESCRIBE
Only difference is killing something will get the required drop every time so you don't have to farm mobs for multiple 5% drops. Also, WAR marks the general area on the map where you need to go so I don't need to have my laptop open with thottbot to find out where I need to go.

Disclaimer: I never followed the story of quests in either WoW or WAR, and I played WoW from release to a month before BC so if they made enhancements to the quest system, I wouldn't know.
 
i am rank 37 renown rank 36 archmage. i get to be class that gets jumped on first in pvp get little to defend myself and little offensive ability's

sure the BW/sorc have highest damage in scenarios
So what you are saying is "having little offensive abilities" lets you dump out the most damage. You are also saying you would like high single target DPS, good survivability, all the while having incredible multi-target DPS?

If you wanted survivability, you shouldn't have rolled a glass cannon archetype. By definition, they are supposed to die fast. Comes with the territory of high DPS, whether it be single or multi-target.
 
It always make me laugh when people playing high DPS classes in MMO's complain that they can't kill everything while have huge survivability and mobility. You realize that most classes will always have an anti-class that will kill you...

I'm excited about the "C&C" changes that will be coming in this new patch. I play a Squig Herder and the "buff" that we're going to get is exciting as our DPS and abilities need a boost. I'm sure that most classes will be happy with this new patch!
 
gesicht said:
they really gave melee dps too much, high dps an so many utilities ... melee dps classes have higher single target dps imo.

It’s funny you should say this. I currently have a 31 Archmage and it feels like I’m playing in God Mode. I think on average I die once every two scenarios. Yet you’re saying melee classes need to be nerfed? Dude, have you even tried playing a melee class? Yeah go ahead, try to kill someone with a Witch Elf when the 5 or 6 BWs are nuking your sorry ass from 100 feet away.

The worst thing about melee dps is that you’re automatically focus fired upon because as you get within 30 feet of the enemy zerg, you become the greatest threat. Unless you’re in a scenario where your team has a good amount of tanks and melee dps, you become absolutely worthless to the team as a whole. Right now melee dps need a 20 to 30% HP increase, and at least one moderate self heal ability (Similar to Black Orc’s core ability, not some crappy 15 point skill tree ability that heals for 50 hp every 3 seconds).
 
Only difference is killing something will get the required drop every time so you don't have to farm mobs for multiple 5% drops. Also, WAR marks the general area on the map where you need to go so I don't need to have my laptop open with thottbot to find out where I need to go.

Disclaimer: I never followed the story of quests in either WoW or WAR, and I played WoW from release to a month before BC so if they made enhancements to the quest system, I wouldn't know.

Umm sorry to burst your bubble, but not everything was an instant drop in Warhammer. Warhammer may not have had the same farm these bears for x amount of items, but it sure had a whole lot of kill 100 of these elves, along with 20 of these, and 10 of these.
 
Umm sorry to burst your bubble, but not everything was an instant drop in Warhammer. Warhammer may not have had the same farm these bears for x amount of items, but it sure had a whole lot of kill 100 of these elves, along with 20 of these, and 10 of these.

Yeah, no....

The collection quests in WoW and WAR are totoally different. You don't have to kill over 100 spiders for a stupid ichor to drop in WAR. The collection quests in WoW are the complete suck! In WAR you just need to kill x amount and your done, every mob is a guaranted drop.
 
Umm sorry to burst your bubble, but not everything was an instant drop in Warhammer. Warhammer may not have had the same farm these bears for x amount of items, but it sure had a whole lot of kill 100 of these elves, along with 20 of these, and 10 of these.

Any item needed from a mob for a quest is a 100% drop in WAR. Example, if I need 3 feathers from a specific bird, that feather will drop 100% of the time each time that bird is killed. In WoW, that drop rate could be 2%, 8%, 90%, who knows - leaving the total number of necessary kills variable. Nobody was saying WAR didn't have the kill 10 boars types quests.
 
The Chosen 'fixes' are uh...WTF.....I'll wait it out and see what happens, but if this is seriously all the love this class gets I may bail.
Aura's are in bad need of attention, twisting is a terrible mechanic that doesn't work in actual RvR. Several abilities scale off INT, but Chosen armor has no INT.
These issues not being addressed is amazing.
At least I've got Fallout 3 and Far Cry 2 to keep me busy.
 
The Chosen 'fixes' are uh...WTF.....I'll wait it out and see what happens, but if this is seriously all the love this class gets I may bail.
Aura's are in bad need of attention, twisting is a terrible mechanic that doesn't work in actual RvR. Several abilities scale off INT, but Chosen armor has no INT.
These issues not being addressed is amazing.
At least I've got Fallout 3 and Far Cry 2 to keep me busy.

twisting is an optional mechanic and a defining characteristic of the class. its not easy to get into a rhythm with keeping up two auras full time, but its not like you are forced to.
 
In my opinion, WAR is screwed if they can't get the Fortress takes to not be an utter laggy mess when 40+ ppl are massed up inside. I honestly don't see how they are going to do it either without instancing the Fortresses. Cuz the lag is ridiculous.

AND WTF are they adding new chars for when there are so many other problems. Damn I'd just actual like to press my morale button and it to actually to go off.

FIX THE BLOODY CORE OF YOUR GAME. YOUR QUEUEING LOGIC FOR SCENS IS BROKEN. YOUR KEYBIND FIRING IS BROKEN. YOR MASS RVR CAN'T SCALE.

I DON'T WANT SOME STUPID FLUFF LIKE HALLOWEEN MASKS.
 
twisting is an optional mechanic and a defining characteristic of the class. its not easy to get into a rhythm with keeping up two auras full time, but its not like you are forced to.

Mark Jacobs recently posted that Mythic is working on a fix to make twisting easier. Currently, it is difficult to constantly twist 2 auras in the middle of a heated RvR battle. Twisting 3 is extremely difficult without a mod. At least, I can't twist 3 in a fight and use my other abilities at the same time. The class was designed to have 2-3 auras going constantly. It's the whole point behind the Chosen class.

Once they fix twisting, buff auras a little, and improve itemization I'll be a happy camper.
 
Ok so I finally got into T4 over the weekend. And man, what the hell is wrong with people???? Why would anyone in their right mind queue up for Serpent’s Passage when we have Reikland Hills as an option?

In Serpent’s Passage you only get 2 points per kill. The game ALWAYS lasts the entire 15 minutes. And it’s either very low points for both sides, or completely dominated by one side. It’s just horrible for exp. I could make faster exp grinding mobs with a heal specc’ed rune priest.

Reikland Hills, on the other hand, is basically a revamped version of Nordland. You get 5 points per kill. And 10 points per tick when you hold a flag. The best part is that it breaks up the zerg because you need to spread people around to get flag captures. The scenarios go by WAY faster, around 6 to 8 minutes on average. And BOTH sides get a decent amount of exp.

Why do people still queue up for Serpent’s Passage???? Why? Why? WHY???????????
 
Ok so I finally got into T4 over the weekend. And man, what the hell is wrong with people???? Why would anyone in their right mind queue up for Serpent’s Passage when we have Reikland Hills as an option?

In Serpent’s Passage you only get 2 points per kill. The game ALWAYS lasts the entire 15 minutes. And it’s either very low points for both sides, or completely dominated by one side. It’s just horrible for exp. I could make faster exp grinding mobs with a heal specc’ed rune priest.

Reikland Hills, on the other hand, is basically a revamped version of Nordland. You get 5 points per kill. And 10 points per tick when you hold a flag. The best part is that it breaks up the zerg because you need to spread people around to get flag captures. The scenarios go by WAY faster, around 6 to 8 minutes on average. And BOTH sides get a decent amount of exp.

Why do people still queue up for Serpent’s Passage???? Why? Why? WHY???????????

on a good note there doing something about this according to their patch notes, there goign to start making the other scenarios pop more often so your not always playing the same one.
 
The Chosen 'fixes' are uh...WTF.....I'll wait it out and see what happens, but if this is seriously all the love this class gets I may bail.
Aura's are in bad need of attention, twisting is a terrible mechanic that doesn't work in actual RvR. Several abilities scale off INT, but Chosen armor has no INT.
These issues not being addressed is amazing.
At least I've got Fallout 3 and Far Cry 2 to keep me busy.

Twisting has been around since EQ1....bards ftw. Get use to it, it is not suppose to be easy, it is suppose to be hard to do effectively. There are mods out there that will help you with it, and tbh it is what separates a good chosen from and amazing one especially if you can do it without a mod in PVP.


In my opinion, WAR is screwed if they can't get the Fortress takes to not be an utter laggy mess when 40+ ppl are massed up inside. I honestly don't see how they are going to do it either without instancing the Fortresses. Cuz the lag is ridiculous.

AND WTF are they adding new chars for when there are so many other problems. Damn I'd just actual like to press my morale button and it to actually to go off.

FIX THE BLOODY CORE OF YOUR GAME. YOUR QUEUEING LOGIC FOR SCENS IS BROKEN. YOUR KEYBIND FIRING IS BROKEN. YOR MASS RVR CAN'T SCALE.

I DON'T WANT SOME STUPID FLUFF LIKE HALLOWEEN MASKS.

Well a couple of things since i have been in t4 for a bit now. BTW keep and fortress are two different things. Keep sieges usually dont bring near as much lag as a fortress. Fortresses are the final locations before the city. In a keep siege, i always have minimal lag, but that is because there is usually 2 maybe 2 warbands versues 1 or 2 warbands and it makes for some good fights.

A. i agree fortress sieges are WAY to laggy, this weekend there where almost 400+ people sieging the maw. I could only see people within 20 feet of me and i would die to people i could not see/NPC's who dont feel the effect of the lag/server de-sync. So i agree i was sold on open large scale fighting and that is currently a let down.

As for adding two "new" classes, these are not new by any means, in fact they where both in the game originally and are being brought back after some added polish that they needed to make them more defining. Personally i think this is good, it will give the order a good aura tank and destruction a good feeder style tank.

As for morals, that is being fixed in the next patch, or so it is said so we will see.

As for fluff, A. all games do holiday stuff, B. it brought more people into ORVR and C. you dont have to partake in it there are plenty of other things to do.

Ok so I finally got into T4 over the weekend. And man, what the hell is wrong with people???? Why would anyone in their right mind queue up for Serpent’s Passage when we have Reikland Hills as an option?

In Serpent’s Passage you only get 2 points per kill. The game ALWAYS lasts the entire 15 minutes. And it’s either very low points for both sides, or completely dominated by one side. It’s just horrible for exp. I could make faster exp grinding mobs with a heal specc’ed rune priest.

Reikland Hills, on the other hand, is basically a revamped version of Nordland. You get 5 points per kill. And 10 points per tick when you hold a flag. The best part is that it breaks up the zerg because you need to spread people around to get flag captures. The scenarios go by WAY faster, around 6 to 8 minutes on average. And BOTH sides get a decent amount of exp.

Why do people still queue up for Serpent’s Passage???? Why? Why? WHY???????????

People do SP b/c it is quick and simple that is it. It sucks especially if you are on the losing end of the pain train. As for quing for more, the only time i que for anything else is when we are trying to flip a zone, they we do premades in what ever that zones scenarios are. That is usually a nice reprieve, but it is still an pain train for the pugs who get stuck coming in against premades, especially since we only run 40's into scenarios to flip zones....

ORVR is alot more fun than scenarios and requires alot more skill on a small scale. Most turn into zeg v. zerg but that is how people think they should play.
 
Twisting has been around since EQ1....bards ftw. Get use to it, it is not suppose to be easy, it is suppose to be hard to do effectively. There are mods out there that will help you with it, and tbh it is what separates a good chosen from and amazing one especially if you can do it without a mod in PVP.




Well a couple of things since i have been in t4 for a bit now. BTW keep and fortress are two different things. Keep sieges usually dont bring near as much lag as a fortress. Fortresses are the final locations before the city. In a keep siege, i always have minimal lag, but that is because there is usually 2 maybe 2 warbands versues 1 or 2 warbands and it makes for some good fights.

A. i agree fortress sieges are WAY to laggy, this weekend there where almost 400+ people sieging the maw. I could only see people within 20 feet of me and i would die to people i could not see/NPC's who dont feel the effect of the lag/server de-sync. So i agree i was sold on open large scale fighting and that is currently a let down.

As for adding two "new" classes, these are not new by any means, in fact they where both in the game originally and are being brought back after some added polish that they needed to make them more defining. Personally i think this is good, it will give the order a good aura tank and destruction a good feeder style tank.

As for morals, that is being fixed in the next patch, or so it is said so we will see.

As for fluff, A. all games do holiday stuff, B. it brought more people into ORVR and C. you dont have to partake in it there are plenty of other things to do.



People do SP b/c it is quick and simple that is it. It sucks especially if you are on the losing end of the pain train. As for quing for more, the only time i que for anything else is when we are trying to flip a zone, they we do premades in what ever that zones scenarios are. That is usually a nice reprieve, but it is still an pain train for the pugs who get stuck coming in against premades, especially since we only run 40's into scenarios to flip zones....

ORVR is alot more fun than scenarios and requires alot more skill on a small scale. Most turn into zeg v. zerg but that is how people think they should play.

This game still is /wrists.

"Hi I'm Mythic! nobody is doing ORVR. Lets make 3 massive loot bags drop per keep so people can Annihilator up!"
Now on my server at least there is a tacit agreement. Order takes Praag, Destruction takes Dragonwake. Then when they're done we all flip and on and on. So in effect their incentive actually screwed ORVR cuz everyone is a gear whore. Not to mention the contrib formulas are stupid. Half are guild gets gold bags just walking up to random keeps with 10% on lord and getting gold medals. Again /wrists.

"Hi I'm Mythic! the incentive to gear up due to wards was broken! Lets hotfix it so you need wards to DO damage in higher level content. Yea! Now guilds will have to actually gear up in BS or ORVR. Oh wait we changed are mind. Throw out a new hotfix that so its just damage TAKEN." Again /wrists.

"Hi I'm Mythic! WE HAVE THIS REALLY AWESOME TOME!!!!! TOME!! Did I mention the TOME! THE TOME IS GREAT! We evidently spent 3 years making a overblown quest logger!" Hey why don't you shutter the game and just right a TOME for WoW save your self the hassle of running your servers on Hamster wheels. Again /wrists.

"Hi I'm Mythic! Lets randomly fix things and not tell people, but we aren't going to fix obvious things like my staff floating over my head when put away, the fact that cloaks never quite work right with guild heraldry, or hey those AWESOME TROPHIES that might work on your belt if you are lucky or if you find the right combination" Again /wrists.

I'm about to bleed out... 1.0.5 better not tell me my princess is in another castle!
 
I picked the game up and I'm a level 16 Chosen on Monolith if anyone is on there. Name is Morder

I love the game so far, the T2 pvp's are very fun so far. I only got to do nordenwatch in T1 so I don't know about the other ones, but the game is pretty damn fun.
 
Patch 1.06 should maybe be out end of this week, and that is supposed to be a major deal, with Career and Combat changes. The game is getting better in my opinion, and the mother of all patches is 1.1 due in December it will add two new classes, big bug fixes, and overall quality control.

I say give WAR another shot, they are working on making it better, just takes time, but I see 2009 this game really taking off, once the WoW WoTLK players get bored with that game soon.
 
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