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Warhammer Online Thread!

We'll my month is up and I think I'm done. It's a good game and has a lot of potential but I got bored with it after a few weeks. I'll check back with it in about a year and see what's offered.
 
Yup my account is up and it seemed like a major grind fest and many times boring. With WoW 3.0 and WoTLK coming up, i have no need for this game.
 
I agree wiht this, in T2 it pisses me off that since im a marauder and can use sprint then charge to get to the artifact in the mourn mountain scenario before anyone else. then i have to kinda hide in the back and only attack those that get close. And because of this Im rippe doff from xp because I get NOTHING for capturing/defending the artifact.

I can get killing blows with the artifact easy on my witch hunter.
 
I can get killing blows with the artifact easy on my witch hunter.

Oh i know if I rush up there I can get killing blows but I play it safer and ahng our in the middle attacking thsoe that rush us.

I just wish we got xp for holding the artifact as well.
 
I apologize for making the above insult and I’ve taken it down. That being said, would you agree that experience gained in a scenario shouldn’t be based just on damage done? It also shouldn’t be based on healing done, or on damage soaked up by tanks, or any specific thing. How do you measure the value of a perfectly timed AE root? Or a pushback, knockdown or snare? You can’t.... And that’s what’s so frustrating about seeing BWs making obscene amounts of exp for just doing their job.

I agree and disagree, i see people on rune priests doing the same, in terms of exp, they are just more reliant on others. As for T2 content and scenarios, there is a huge stratification between someone on the low end of it and someone on the high end of it. As it should be. Now this is kinda how i have seen the metrics work for the scenarios so far. A. the amount of exp you get is directly based on level and then contribution. So a level 11 could do the most damage, but still get a lot less exp than say a level 21. So there is the first big stratification and i think that is a good one because as you level of course, it requires more and more exp to get the next one. Now, damage is where there are issues, look at a tank for instance, they can do mediocre damage, but they have excellent CC abilities. They are not rewarded for CC abilities, but in a group they are rewarded with survivability. If they live through engagement after engagement then they will be collecting exp from every kill and so on, where the glass cannon classes will die and run back, die and run back. So from that stance there is some balance, but using the metric of damage to a player to directly produce exp is bad. I think, personally of course, they should look at reworking it to reward class groupings better. So instead of comparing everyone to DPS, compare tanks to tanks and so on to give out exp. So a root is worth X points, and so on. Additionally, i think that people should be rewarded for buffs, because at the most basic level a buff increases damage and so on, so as a healer for instance you give X buff to a target they increase output which directly relates to you, so you should receive more from it.

This is ultimately where i would like to see scenarios go, or even get rid of them completely but i highly doubt that will happen.
 
I am waiting to see what they have in mind for the classes I play...I've kind of gotten burnt out. And it's mainly because I feel like Im not being rewarded for being useful in scenarios. It's seen the most in my zealot, I grind out PVE quests that take me upwards of 5 times longer than my tank and 10 times longer than my DPS chars. Then when I get into scenarios I might be 1 of 2 or 3 healers. I'm rezzing people who get knocked into lava, throwing down my AOE ritual healing, mostly hots and a couple big heals on the tanks who seem to be taking significant damage. But in the end Im pretty much out of action points constantly, keeping people in the fight as much as I can...and getting near the bottom in rewards (even compared to similar level people). So then I spent some time running up to the front and doing my "barf" on people (demon spittle), gets me 10-20k damage and maybe second place on healing...and I still am very low on the rewards, slightly higher but still low. I'll even have damage higher than some of the DPS and get rewarded less than them.

Soooooo, I'm hoping they either plan to make scenarios more rewarding for healers....or they plan on making healers more capable of doing damage so PVE quests don't take so long. Then I can do all my scenarios at the top end of the bracket, and hopefully it'll pay out more for me then....although it didn't in T2..at all.

I mostly play a Zealot (24), Black Orc (22), Squig Herder (20), Maurader (19). Lately I've really began to like my SH, and the only reason I like it is because it is just so broken it's like a personal challenge for me to try to out DPS the sorcs. And I find that I am also most interested to find out what they plan for the SH because if they try to upgrade their squig armor, I will be a lot less interested in the class. If they make their pets more useful and responsive...big bonus. And if they lower the costs of their abilities or make them more damaging at their current costs. Might be fun.

Maurader, would benefit most from a better collision detection or whatever is wrong with melee encounters atm. Where people will look like they are running into you, and they are "too far" then poof they are way behind you....it only seems to happen on collisions. It's like my client thinks they are stuck, their client thinks they arent..and the server sides with them.

Black Orc, same detection thing as Maurader.....but I'd really like the ability to protect people better. Reflect spells wholly or partially, give teammates buffs that when they are getting hit the person hitting them is rooted. Knock downs instead of knock backs, or knock backs that actually knock people. Seems like most the time I knock back someone they just take a little bunny hop to the side and keep on going..very rarely do I get the "knock em out of the ballpark" knockbacks. And on that note, I'd really like to be able to stop myself from getting knocked back, maybe teammates as well. Some sort of block, absorption.


And, finally. If you are rooted, you should not be able to be knocked. It's silly to be rooted, then knocked off into lava to die because you are still rooted and no one is damaging you to break it. Either the root should break on knock back, or you should be immune to the knock.

Either way until I see some details I'm probably just going to let my sub run out without renewal because I'm just not enjoying myself as I get higher level in the game, and I'm tired of repeating T1 and T2 quests.
 
I had similar feelings to veterator, the game couldn't keep me interested for more than 4 weeks. initially the novelty of WAR was enough to overlook the problems and broken systems but soon they caught up with me. I thought that the RvR would be months of constant fun and that I wouldn't need any PVE content to have a good time but by the time I got to level 30 grinding scenarios and questing had gotten really boring. Maybe I'm harder to please than I was when I started WoW (that game was addictive beyond belief from day 1 all the way through Field Marshall and Naxx) but the generic mmo formula just doesn't do it for me any more. It didn't help that WAR RvR is all about numbers and zerg tactics, I was hoping for it to be more skill based but at this point I doubt that will ever happen in a mass market mmo. I'm done college so I can't spend most of the day in the apartment with my bong playing WoW waiting for the raid to end so I can go party, when you only have a couple hours a day to play it makes you wonder why am I spending 10 minutes walking from this place to the next not doing anything fun when I could be playing CS:S shooting people in the head and testing my skills.
 
Oh i know if I rush up there I can get killing blows but I play it safer and ahng our in the middle attacking thsoe that rush us.

I just wish we got xp for holding the artifact as well.

Yeah you really should get something extra for holding that thing, it makes it really dangerous to do anything unless you have good healers.
 
Yeah you really should get something extra for holding that thing, it makes it really dangerous to do anything unless you have good healers.

You do though, for every person you are a part of killing with the artifact, it you gain 10 points towards the total score. So they are wanting you do do as much damage as you can, whilst getting pwned by the artifact. Of course that is extremely dependent on having healers.
 
Ok, so it has been a few more days into t4 and most people are past their free month and these are my thoughts

A. There are huge holes in the game in t4. For instance 2 nights ago we where sieging a keep and the maguses on the other side of the gate where using their pull to the center and root ability and sucking half of you war band through a wall into a huge aoe farm. Needless to say that made me log out for the night when that started happening. That is a huge hole in the game but i don't see it getting fixed in the near future.

B. Senarios.....all i can say is serpents passage....it is the only one that pops, it is either a farm fest for you or destruction and overall not a good time. It takes 30 min+ to pop most of the time, sometimes it is quicker, but still does not fix that fact that it is lacking.

C. Witching Night: This is horrible in t4, not only did they put it in a destruction locked zone within 20 feet of destruction warcamp. They also only put 1 in t4. This really bothers me since i play on a server with a disporpotionatly larger destruction population than order. Every time i have gone there it has just been a destruction farm fest....

D. Finally the cu-de-gra, this new "free character transfer" is only applicable if you play on a high population server. So any chance that me and my guild had of going to a server where we might get to have fun in t4 has been ruined.

My first month of paid subscription is up in a few weeks and i probably will not be renewing it at this point. The fact that the population on my server halved when subscriptions came into play tells me that it is only going to get more and more one sided in the future and making it harder for my friends and i to enjoy rvr.
 
There are balance issues for sure. Bright wizards are a given. That magus/engineer pull ability needs to go, changed to single target or something.

Then the overall scenario vs RvR needs to be addressed. I would like to do keep takes and large-scale battles like I remember in daoc, but incentives need to be there for both offense and defense. In daoc, everyone raided keeps primarily to gain control of Darkness Falls, a large pvp/pve dungeon with loot that could only be accessed by the side with the most keeps. I wouldnt mind seeing scenarios closed to anyone RR40+, only allowing them in a specific 'scenario of the week', or whatever to funnel more players into world pvp.

Black Guards and Knights of the Blazing Sun are being added in November, with a big event leading up to that and a new scenario allowing you to get a week 'head start' on those classes. I'm sure the other two classes will follow in 2009, and with 4 new high-hitpoint melee classes the flow of pvp will shift.

Whats encouraging is the number and speed of game fixes. Patches are daily, with lots of tweaks being done. So it feels like Mythic is addressing issues rapidly (for MMOs).
 
if they would remove the retarded diminishing returns of open rvr combat it would boost open rvr by alot.

I know I dont participate in keep sieges because after a while your no longer getting xp/renown for killing the enemy and its just not worth it. You can earn as much xp/renown in 30 minutes of scenarios (on my server anyways, destruction scenario ques are about 5 minutes) than you can in 2 hours of a keep seige because of the diminishing returns.
 
I gave up after my first month with a lvl 40 shadow warrior...

The game still has potential, but I might only check it out in a year or so. Coming from nearly making live LAN events for WoW's Arena...I knew right away it was only a matter of time before the whole RVR (even in t4) would be compared/get boring like battlegrounds in WoW. However, for how "easy mode" WoW is called these days, I still find it more skill based when you can do BGs and then test reaction time, coordination, and combo's in Arena's and get ranked on a ladder system to be a much more satifying experience. Casting/fluidity/etc etc just feels so much cleaner and sharp in WoW.

Both of the games have balance issues, I LOL at the people whoe first thought this game was going to be 100% balanced the moment it was released.

Anyway, I cant bash it much because it got alot of things right...but it just doesnt feel as competitive after a while. The true test will be once WOTLK comes out. I hope for their sake they look to merge many servers to create stronger alliances and better experiences for all players. That would ultimatly help in attracting more players.
 
I think I'm going to wait until I get back from this deployment. The performance on my laptop has been disappointing which irks me, and I'm not really satisfied with the game at the moment. RvR (keep in mind I have only reached rank 14) seems to be a joke - battles are won by which side happens to have more people as far as I can tell. I'm not ready to give up on the game completely, but I think for now I'm done with it.
 
Yep, this game definitely needs some more work. My first character was a Squig Herder which I reached R40 with and got kind of pissed off and frustrated with since it was so gimp. I wasn't enjoying the end-game which I attributed to playing a horrible class so I made a Black Orc which kicks major ass and got him to R40 as well recently. It's been almost a week now and I haven't played more than five minutes. I find myself just logging in to check the auction house and logging right back out.

I don't know what it is but I don't find myself excited to log in after work anymore. I play on a highly populated server and RvR happens quite frequently but the keep sieges get really old after ten minutes. PvE is bleh and I refuse to play scenarios. If I wanted to play scenarios, I would've stuck with WoW.

I been having a lot more fun with Fallout 3 and hopefully it'll last me until Left 4 Dead comes out. I haven't played WoW in almost two years and I can't believe that I'm actually kind of excited to see what WotLK offers. I'll probably keep my WAR account active until the 1.1 patch before I make my decision.
 
Well this will probably end up being a long post. But to make the long wall of text easy for people who don't like to read them. It boils down to this in Warhammer. The people who like the way it is right now, which tend to be DAOC people are not complaining, curious, or even interested in seeing the systems in place change. They will acknowledge they might need work, but they are more than happy to play the game from now until forever (until they get tired of it as well)....Im guessing they put up with a lot of broken stuff for many years because I had more than a few comment on what they think will never be fixed. Don't remember specifics, but they said something about packet sniffing taking place for 4 years before Mythic even acknowledged people were doing it. (Radar perhaps?)


So above is what my post below is going end up boiling down to.

I have a 24 Zealot, 22 Black Orc, 20 Maurader, 22 Squig Herder, and 1 of everything else on Order and Destro sides although most of them aren't past 10, except maybe a Witch Hunter and White Lion.

So, the fresh holiday public quest. I played my Squig Herder for 2 days doing this PQ at level 21.. spent it in the T2 Troll County one. Pretty much this PQ Stage 1 took 2 hours to complete minimum, and took another hour to reset (usually, it seemed shorter on day 1). What it ended up boiling down to is Destro camping Order at their warcamp gates, where Order could kill them for PQ credit and Destro mostly wasn't getting PQ credit for kills. So we'd end up losing the PQ half the time because people wouldn't back off and make them come out for a fight. I pleaded, begged, sent tells to people who were basically just there to experience what they thought was "Open RVR" which to them must have meant outnumbering the competition and camping them at their gate. So, 2 days of this and I got 2 Lord kills....out of uhhhhhhh 10-14 lord spawns. Most the time I got fed up and watched TV and missed the spawn. So basically if this is what we have to look forward to for holiday events, you aren't missing much. I know WoW has years on this game, but at least their events aren't setup so other players can actively try to prevent you from doing it cept for a few things like spawn camping, and 70s killing you on PVP servers. So after two days of frustration with T2 Halloween PQ, I tried T3..and I got through one round, then all the Order never showed up again....but during the one time, there were rune priests flying through the air healing...moving rapidly and very jumpily around the map. So basically hackers, we still won the round but the boldness of it hacking in front of 40+ people is pretty ballsy in my opinion.

So that's the dismal Halloween event, ignoring the fact that I got ignored by countless people for asking them to step back from the warcamp so we could finish the PQ....it still was just poorly designed. The PQ zone shouldn't be exclusive to the just a section of the RVR lake and exclude Objectives/Keeps/Warcamps/etc. If you're RVR flagged, and trying to kill someone in the RVR lake..it should count toward the PQ so the ORVR people can't essentially grief the rest of the T2 players out of PQ kills all day long. More than one person told me they weren't there for the PQ at all, but to ORVR.....which was a pretty lame excuse considering there's two more lakes they could go to and not have to worry about PQ people killing their prey. So, in my mind..they are griefing by actively denying their side quest progression. Mind you it shouldn't be possible in the first place, but I feel that was their ultimate goal. Get renown and keep people there trying to do the PQ to get prevent lack of back up and lulls in combat.

So, knowing that my sub is probably going to run out sometime in the next 10-12 hours I figured I'd get the game a shot in PVE quests, and PVP scenarios since I had my fill of "open RVR" with the Halloween event and a little keep defending during it (why are the walls so far that archers can't shoot the people near the gate?...the outer wall I was defending kept telling me I couldn't see my target even though I couldn't see any obstructions to stop me from shooting the guy.)

PVE, I don't mind it, it's easy as pie on my BO, tedious as hell on my Zealot, medium on my Squig Herder, and middle ground on my Maurader. BO hardly ever dies, Zealot dies because he just kills so slow I usually end up getting respawns on me, SH dies when I get a couple even levels on me and my squig won't hold aggro, and Maurader dies about as easily as the SH since there isn't a squig to take some of the beating. I feel Zealot is overly punished in the PVE department compared to the other classes I have, so I try to get my level 2-3 above my quest targets via scenarios before I even bother doing them. And the zealot still kills slow as hell. Overall, nothing spectacular about PVE, except at some point the NPCs begin to knock you down and if you get a couple of these on you..they can keep you knocked down most of the fight even the BO..this is when he typically dies.


PVP, T1 scenarios aren't bad...I prefer Nordenwatch or Ekrund Gates. T2 only thing that tends to pop is MT, it's not bad for the rewards xp and renown but otherwise as a scenario it's irritating. Phoenix gate is more "open" for tactics, but it usually ends up going poorly. And I just don't like Stonetroll..it needs less points to capture like only 2 points but on opposite ends...or it needs to be a little less run from spawn point to get to the center.

T3 scenarios, mainly Ton Anroc spawns, I like this scenario for the same reasons I like Mourkain Temple in T2..it's good XP and renown. But this scenario takes the problems of MT and amplifies them by adding lava to fall into when everyone gets a knockback. I played this today twice, the swordmasters on order would run into us and from what looked like to me 20-25 feet away knock me into lava along with 2-3 other people....and just do that the whole round. The people don't try to kill you, they just try to knock you into the lava. So for a PVP scenario this is kind of lacking on the PVP and more focused on the "KIL" (Knock Into Lava). I like the cemetary, rarely pops and when it does Destro usually has half the population of Order. Temple of Isha, this is just a line of sight nightmare for healers...it COULD be good but people just run around wild and it's hard to tell how many walls they are away from you. Talabec Dam, this suffers from KIL just there isn't lava..there is however water that takes a good 10 seconds to run back from if not longer (snares/roots when you get KILed into the water).


So I think there's a couple more scenarios in T3 but those are the ones I can remember playing and the names of. Overall Ton Anroc is the most played, and while it could be good..the KIL stuff is just beaten to death at this point. And this is the scenario where I ran into a couple people who when I commented on the lack of PVP and more of the undefendable KILs, they called me emo and told me to delete my account and post a long whine (which they might view this as) and then stuck me on ignore instead of talking further...which is really why Im writing this because I gotta say I think there are just a lot of people out there who really enjoy the current system in place but they'd rather insult me instead of tell me so.


And one of my past complaints, healer renown sucking. They "fixed" this but I didn't notice my renown change much in the handful of scenarios I played. Mind you I was KILed a lot in TA, and I just couldn't take much more of it to try to test it further. So I'll have to rely on other "pure" healers to comment on this....pure meaning you heal like 100k+ in t3 but do less than 1500 damage because that's where my renown was pretty much the lowest.


And I've checked the VN boards and what not to see if they ever plan on reducing the number of knockbacks or allowing for blocking/defending against them and other various problems from some sort of official voice but have seen nothing. So like others on here I'm going to give it some time to see if they ever address the stuff or if they are immutable when it comes to the current PVP model. Really would like a word one way or the other soon because after the end of the year I'll probably never check for game updates. I think they may have enough people who like the current game the way it is, they may not change it. Just would like to know for myself if that's the case or not.
 
Overall I really like the game, but Tier 4 needs some serious work.

Just for reference, I have a 40 Sorceress and am RR43 (highest on Destro side and I haven't played really in a week and still am highest).

Tier 4 needs some major work. As it is right now, the zones seem to be bugged (they weren't but in one of the last patches they suddenly became bugged). By bugged I mean the RvR victory points bar to push out of the contested middle zone into the other sides zone (Caledor, Eataine, Kardrin Valley, Chaos Wastes, Reikland). Either side can control the entire middle zone and can PQ/Win scenarios all day long and that bar doesn't or maybe barely moves. Where as before both sides were regularly pushing into the other sides zone and even had some great fortress battles.

Keeps mean jack shit as well as Battlefield Objectives. One group comes and cleans up the whole zone, 30 mins later the other side comes in and takes them all back. They simply aren't worth defending and in most cases people rather let the other side get them so they can get the renown for taking it back (this is the main way a lot of us in higher RR get our renown, scenarios are a whole other thing I'll get into). It is simple rinse and repeat.

The contribution system in T4 keeps is bugged totally bugged as well as the loot system. There is no rhyme or reason to how many bags a keep lord gives or what quality bags they are. I've been in zergs where we had 1 gold bag and 2 purples and bunch of others drop and then in groups of 9 and get 4 greens only, vice versa as well on that to where everyone in a small 9 man got a bag and would have 2 golds drop and in a huge zerg you see 2 blues and like 4 greens.

Which brings me to another point, if you do almost nothing, like im talking 6k damage and that is it, you will get a higher contribution rating then if you went balls to wall dps'n your heart out like it was your life on the line. After having a lvl 32 magus have like the first or second highest contribution in the kill and I was down near the bottom at like 30 as well as running into the keep right as the lord would be killed and I would rank in the top 9 contribution, I started doing some tests. If I do like I said just a few K in dmg and stand there or even just die I will get top 3 contribution everytime nearly. The way I see it, someone just entered in a value or something wrong and the chart for who does less gets less got flipped around and they get more instead.

Scenario's, I don't know how many of you are in T4, but on my server 98% of the time Serpent's Passage is the only one that ever pops up. It sucks, and it isn't the highest exp/renown scenario either out of all the default T4 scenarios (Grovord Caverns is). For those that haven't played it, each side starts on one side of an island and in the middle is a item you need to grab and bring back to your spawn area to get points for, you can run to each other spawns to cut off the person carrying the item. The layout of it is a V. The single point at the bottom of the V is the part, each top part is a spawn for each side.

Anyways, what ends up happening in 90% of the games is one side sits out front the other sides spawn not letting them leave. Sounds good since we would be running the item to get tons of points and finish the game quickly so we get the bonus renown quicker as well as exp to start another game, right?

Wrong, people just sit at the point and if you are lucky someone will decide to go run the thing. Here is the sucky part, if you run the thing you lose out on renown you would get killing them, you do not recieve any "bonus"renown for actually capping the part...

Itemization, good lord. I know they are fixing it in 1.1, but when you have mid 30's greens that are better then your purple set pieces, yeah.... Which brings me to the next thing, the gear progression setup is freaking retarded.

You have armor sets (5 pieces in a set), the more pieces you have the more "wards" you get which help you progress to next wing of a dungeon or an entirely new dungeon to get better set pieces.

Now, you are probably thinking, hey that is PvE, who cares right, this is a RvR/PvP game. Well the swift kick in the nuts comes in here, those really high up armor sets are pretty much going to be a requirement to take over another sides city. Reason being, those armor sets wards reduce the Kings damage by like ridiculous amounts (I'm talking like 400% less damage). How much of this changes I do not know, but as it is you have to PvE to finish the end games RvR which ends up being PvE based anyway, wtf is all I can say to that.

There are other problems too, from immunity timers not working so people become pinballs between multiple engineers using their magnet ability as well as pulling you throw the keep doors so you can't have anyone on the ram and melee on the door (though Order does get creative, they have an engy run out of the keep pull you closer and then another engy right behind the door does it so you can get pulled in still lol).

Morale abilities not going off when you are slamming the key for it for 10 seconds. Classes abilities simply being broken. Marauders get a nice debuff so their target recieves like 50% or more maybe less healing but it doesn't work at all. I don't know if they fixed this one or not yet but Chosens, their aura that is suppose to reduce healing to all enemy targets within xx feet of them by 25% was actually increasing healing done to them by 25%.

As for the Halloween event. Great ideas, just needed to execute it better. It should have been the entire RvR lake, cause all that happened was whichever side had the larger zerg sat on top of the hill and the other side would stand just far enough away that they would receive the points for actually killing them so there was literally this invisible wall between the two sides . If it was WoW, I swear to god, it would have just been a line of people dancing.

Despite the problems, I really do like the game, but T4 is becoming extremely boring, and not just for people like me that are ahead of everyone else in T4. It is just becoming so repetitive with no incentive. Keeps aren't worth crap and people don't even care enough to take them at times or defend them since they give you nothing. Only real time you see D is if another group is in the zone already, otherwise you see the lone guy or two that throws a siege weapon up to pew pew lol.
 
So you feel that T4 is the only part of the game that needs fixed, or is it built on a faulty foundation from the other tiers? Because I gotta say, I am not at all impressed by T3 combat versus T2 combat. T2 seemed more....realistically balanced I guess. Instead of having these weird moves that don't make sense for the classes. Like tanks knocking people away, if you're a tank..you'd want people to be knocked down or rooted would be my opinion. But all they do is KIL people.
 
I feel T1-T3 are just to teach you about the game and how to play. They honestly don't matter in the scheme of things. The ultimate goal in this game is to take over the other sides city, and T1-T3 do not effect that all.

There are problems and such in the lower tiers but T1 and T2 go by so quickly, it really doesn't matter much right now. T3 things slow down a bit but still moves quickly enough.

T4 is kinda weird in some ways next to the other tiers besides the issues I talked about. T4 you really only get a few new abilities in your 30's, and only a couple of them will be really good. But the tactics start changing a lot more.

Biggest problem is the majority of the games population doesn't play their classes for what they are meant for and it shows. Everyone thinks they are a dps class. Just because you can wield a great weapon or because you have dual swords or some dps spells doesn't mean you should just be focusing on dps, if at all in some cases.

Here is the average scenario I would see if I did run a premade guild group. Disciples of the Kain's would have maybe 20k healing (aka they just healed themselves and if you were lucky to be in the group caught the aoe heal) and like 60k dmg. Sorry, DoK's are support healers, they are fantastic support healers when they are played correctly. Their dps/healing should be almost even.

Tanks, running around with great weapons while in reality, they should be doing 1 of 2 rolls, one is charging the front lines of the other side and guarding a melee dps doing it. Or 2, sitting back with the healers and ranged dps to protect them from the other sides melee dps. A good tank can keep a melee dps from ever touching a caster with the amount of stuns/knockdowns/knockbacks they have. Instead they run around swing a great weapon and think they rocked doing 70k dmg.

Those are just two examples. Granted just having big damage numbers doesn't mean too much either if it isn't meaningful dmg. Like me, if I was just blasting away at a tank that was in the back protecting his healers or whatever and kept getting healed, that damage really doesnt mean crap even if I drop 200K during the scenario.

Some skills start to make more sense once you play in T4 for a bit. Because you can see what their intended purpose really is, but at the moment it is just a mess of things due to various reasons so you rarely get to see it done right.

That is why I will only run scenarios if I have a guild group (isn't worth my time for the crap renown I get anyways) but at least I know we probably will win and everyone does their job correctly. I'm allowed to be a the loose cannon cause I can burst out nearly 6k dmg after my first cast is complete in like 5 seconds, so I can take out healers that are missing just a little bit of their health before they know what hit them. No assist train needed there :)
 
Does canceling an account work the same way with Mythic that it does with WoW, where you just lose access to the account but if you come back later and re-up, your characters are still there?
 
Every MMO I've played since EQ has stored characters permanently. Some will delete ones below a certain level after 6+ months of activity, but that's usually announced 2 months before they do it. Think City of Heroes did this because there was thousand of names being held by level 1 and 2 characters and people were getting irritated by people holding their characters name across all of the servers, even though they only played on one. So they deleted all the non-active characters below like 5 or something.

Hell at this point if I re-uped on a game and my account was missing all it's characters I'd assume I was hacked before the company deleted them. And if I found out the company deleted em, I'd tell em to refund me my re-up sub fee and cancel my account or have the CC company argue it for me.
 
My shaman is level 31. I lost interest in playing as soon as he reached T4. It is so boring!

Leveling via PVE quests take forever as a shaman. Some of the quests are just not doable. Example: you need to board a ship and burn it. There are multiple mobs guarding the ship. To be able to board the ship you would need to kill about 10 mobs. My shaman could kill mobs and move forward, but only very slowly. By the time the fifth mob was killed, mobs were respawning. My shaman would either need to run or die. There is absolutely no way to finish the quest solo.

Scenarios are becoming a joke. Tanks would rush into 30 people and get killed. Healers who tried to heal them would become sitting ducks after those tanks died. When people died they blamed the healers - they would not consider the fact that sometimes there is only 1 healer in the whole scenario. Once, I was publicly criticized for not healing. Our side lost badly. At the end of scenario, it showed that I was the only healer and healed for 150k. I sent a tell to the person who shouted "WTF Allos are you healing?" asking him if he thinks I suck. No reply.

Level 1 to mid 20s were fun and a blast. Maybe because you could level up via PVE quests and scenarios together. Starting late 20s PVE quests give shitty exp. You would need to do scenarios to get renowns/ exp. And scenarios get old really fast.

Well, I am done with the game. Maybe after a year and my guild is still playing the game I would consider coming back...
 
Im finished too. Its not a bad game in the beginning but its too repetative and the RvR is a joke. The last RvR I was in there were people bunny jumping ala BF2 in the middle of a zergfest, I that point I decided I was finished.

The public quests are a good idea but the over all PvE reminds me too much of Vanguard.

MMORPG have been doen to death but alotta people still like them. I think EQ1 pre-pop got PvE right and if "new" game is goign to mimic something I wish it was EQ :(
 
I went back to EQ2, i was almost considering going back to DAOC, I think they had good intentions with WAR but the game itself feels empty in a lot of places, the armor and weapons are to cookie cutter for me i wont a million choices. Oh well what new MMORPG's are coming out in the future?
 
Actually, after EQ/ UO/ EQ2/ AO/ DAoC/ CoV/ FFXI/ VG/ WoW/ WAR, I am quitting MMORPG once and for all.
 
Tier 4 needs major revamping from the ground up. If they made teir 4 more like DAOC frontiers we would see a lot of happy people. These are the major issues I see with the end game RvR.

*Keeps and Objectives

These are way to easy to take... Keeps are a joke and dont feel all that important to defend. Perhaps add way more incentives and reason to take keeps.

*War Camps and Zone size

RvR zones seem to small and forced on where you have to go. War Camps are way to close to one another in most RvR zones... Which leads to people hitting and running back to their War Camp. There has to be incentive to venture out and fight without hugging the war camp entrance.

*Risk and Reward

There is not enough Risk and Reward in end game RvR. You die and your like so what release and spawn back at War Camp that is just 1 min. from the battle. Need more rewards and incentives to get people to come out and fight.
 
this game got old fast...I mean REALLY fast. There's basically no end game content, and PVE is just crap.
 
Actually, after EQ/ UO/ EQ2/ AO/ DAoC/ CoV/ FFXI/ VG/ WoW/ WAR, I am quitting MMORPG once and for all.

Yeah I'd like to think I could do that, but with each new MMO I think maybe they've created what I can imagine an MMO to be capable of doing that no other game can. But the EQ formula is still pretty solidly wedged in place.
 
Well i have to say after they opened up server transfers to ungrim it has been a blast. This weekend we sieged the maw 5 times. The only issue i even had was the copious amounts of lag present during the siege. On that same note though it does not appear that destruction got the love on my server that order did. We will see though.
 
The thing I hate about MMORPGs is that I can’t seem to play them casually. It’s always all or nothing. I have about 4 or 5 new games that I’ve barely touched and have no desire to play so long as my WAR account is active.

As far as the game goes, I’m still having fun I guess. I think the main reason is that once one of my characters gets to 29+, I get bored and re-roll. I think the biggest mistake they made is that you get jack shit for new abilities once you get into T4. So not only does it take way more time to level up in your 30s, but you also don’t have a whole lot to look forward to...
 
Not re-subbing until I've completed FO3, FC2, Dead Space, Quantum of Solace, Bully, Stalker Clear Sky, Brothers in arms hells highway, played at least 50 hours in L4D, and by the time I've done all that GTA4 will be out along with FEAR 2, and probab-HELP DROWNING IN DECENT GAMES ARRGHHG *Gargle*
 
I got bored of it, didn't resub after the 1st month. Then got laid off, resubbed, played less than a week, and am now on EVE for the trial period.
 
coming from a mythic sackrider who played daoc since launch, mythic really failed. scenario grinding got old really quick, and they are losing subs by the thousands.

i might go back to EVE.
 
yes my pretties yes. come back to eve you shall. the one true mmo. now all we have to do is grab these wow people and get them in eve as well.

Be sure to join a corp as soon as possible if you are just starting up. I highly reccomend 'Eve University'. It is the best start up corporation for anyone new to the game. They hold classes daily and will teach you everything you need to know about the game. They have helped to train thounsands of people and have sent them off to do bigger and better things in all the many facets of eve.

I played WAR for about a week on a buddies account, bored the crap outta me. Coming from DAOC as well for many years, i agree that mythic really screwed this one up.
 
The thing I hate about MMORPGs is that I can’t seem to play them casually. It’s always all or nothing. I have about 4 or 5 new games that I’ve barely touched and have no desire to play so long as my WAR account is active.

I suffer from the same. I played WoW pretty hardcore from release until just before BC when I ebayed my account for 700. I quit because it was like a job with raid schedules filling out my weekday nights.

WAR is my first MMO since WoW - I thought I could stay away but what can I say, I love the genre.

As for WAR, the thing I like most about it is I feel like I can get shit done in a short amount of time. I have a 25 Disciple of Khaine and so far I like it a lot. I can solo PvE effectively thanks to damage increasing tactics. I view the DoK as a group healer in PvP, which is why I spec full dark rights. I usually heal at least 5-6x more than damage and often come out on top of the heal boards (sometimes by a lot). I see too many melee DoKs, and I lol every time I see it.

I usually play with a friend who plays a witch elf so PvE is even easier and PvP a little funner when we play together (i.e. I heal the shit out of him while he takes out casters).

As for my future with WAR, it is uncertain. It doesn't have the same magic that WoW had. My main in WoW was a mage, and I felt that casting and combat in general was much much more fluid in WoW. Server population is also quite disappointing. T3 areas are pretty desolate even at prime time 7pm, making the PQs impossible past stage 1.

I'm starting to wish I hadn't sold my WoW account, seems like it is somewhat more feasible to be casual than before, but I could be wrong. And I'd probably just be kidding myself thinking I could go casual. Oh well...
 
coming from a mythic sackrider who played daoc since launch, mythic really failed. scenario grinding got old really quick, and they are losing subs by the thousands.

i might go back to EVE.

Is there a source for the people leaving by thousands? I would like to check it out if it is an article or a site that tracks subs.

I'm about to hit T4, and i'm not as excited as i was. I'll have to see how the state of the game at that level goes with my playstyle and playtime.
 
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