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Warhammer Online Thread!

Well, after messing around with my marauder last night...my concerns about the pace of the gameplay are no longer weighing on me. Combat seems plenty fast to me.
 
Spent all day yesterday playing my zealot. Gained 3 levels, and got one renown level..and that's being continuously queued all day long and going into nearly every scenario. You just don't get enough renown to make it worth while to be the heal slut to ungrateful people all day long. Esp when the same people jump into other groups so they can get more renown and XP, while I get just about zero renown. Currently my renown level is 16 on a 21 zealot, and I am not certain if that holds me back from renown armor or not, but it's quite annoying.

I played a round of Mourkain Temple where I had 50k heals, 10k damage, and I got 3k XP and like 500 or less renown. Where as a squig herder who was level 21 like myself got 10k XP, more renown and did 35k damage or so. And I know I was healing the hell out of him through all that and didn't even get half the reward he did for almost double the numbers.

Not a very encouraging system for healers atm, probably why when I joined scenarios on my Maurader I was lucky to see one healer. The "pure" healers like zealots and shamans don't level near as easily as the DoKs, so it's pretty frustrating to be getting shafted in the scenarios when you're the backbone of the team and barely getting rewarded.
 
Healers got a renown neft a few patches back and the devs have said that they will re-adjust if the change was too harsh, hopefuly soon.
 
Healers got a renown neft a few patches back and the devs have said that they will re-adjust if the change was too harsh, hopefuly soon.

I'm getting pretty owned by that RP fix. Prepatch, I used to avg high hundreds, 1k RP per round of tor anroc.

Now, despite hitting top of healing charts, with like 10-20k dmg, I get about 200 every time. Even Warrior Priests lower lvl than me, did less healing/dmg, less kills, etc. get about 500-600+.

Pretty shitty imo.
 
Yeah, but with their daily hotfixes you'd think they could fix it as soon as it became a known problem. So perhaps it's not a problem in their eyes. Either way I've canceled my sub to the game because scenarios are becoming quite irritating, and PVE quests are tough for me on my zealot until i get a level or two above what Im fighting....they'll resist dots 4/5 times if they have a shield it seems until I get above em.

And I dunno what it is, but bright wizards roots last the full duration unless you use something to remove it. Damage doesn't seem to break the root. I had a bright wiz fire cage me like 5 times in a match and have 3 melees, 4 casters nuking me and the cage would never drop. Had people saying the other day it was a bug, but when I am on my zealot I normally am not in range of getting fire caged, but today on my marauder it was happening over and over. Just be left to die in a cage that supposedly has a 50% chance to break.

I don't think AOEs break the cage, and I don't think non-bw damage is at a 50% break chance. When I played BW few days ago, they'd break if I dotted them. Unless this was introduced in the last 4-5 days.


And to add, the renown penalty on people who die a lot in scenarios is stupid. They do as much damage and what not, but if you kill them you get little to no renown for killing them after 2-3x in a short period. So their DPS can repeatedly run into your ranks, kill 1 guy, then die. They get renown, and you get none for killing him. It's like a double penalty for healers who hang back because the DPS usually aren't gonna run up on the tanks and try to kill em..it's always the healers. Then they get nerfed on the renown healing reduction and the renown penalty if an enemy has died a lot. So there's no reward for killing the guy, but if he manages to kill you..win win for him.
 
yeah, you lose xp and renown for dieing which sucks, cause I die alot...
 
Yeah, but with their daily hotfixes you'd think they could fix it as soon as it became a known problem. So perhaps it's not a problem in their eyes. Either way I've canceled my sub to the game because scenarios are becoming quite irritating, and PVE quests are tough for me on my zealot until i get a level or two above what Im fighting....they'll resist dots 4/5 times if they have a shield it seems until I get above em.

And I dunno what it is, but bright wizards roots last the full duration unless you use something to remove it. Damage doesn't seem to break the root. I had a bright wiz fire cage me like 5 times in a match and have 3 melees, 4 casters nuking me and the cage would never drop. Had people saying the other day it was a bug, but when I am on my zealot I normally am not in range of getting fire caged, but today on my marauder it was happening over and over. Just be left to die in a cage that supposedly has a 50% chance to break.

I don't think AOEs break the cage, and I don't think non-bw damage is at a 50% break chance. When I played BW few days ago, they'd break if I dotted them. Unless this was introduced in the last 4-5 days.


And to add, the renown penalty on people who die a lot in scenarios is stupid. They do as much damage and what not, but if you kill them you get little to no renown for killing them after 2-3x in a short period. So their DPS can repeatedly run into your ranks, kill 1 guy, then die. They get renown, and you get none for killing him. It's like a double penalty for healers who hang back because the DPS usually aren't gonna run up on the tanks and try to kill em..it's always the healers. Then they get nerfed on the renown healing reduction and the renown penalty if an enemy has died a lot. So there's no reward for killing the guy, but if he manages to kill you..win win for him.

There is a lot Mythic needs to fix before things are working as intended.

As for roots not breaking due to damage: this is well documented for all roots, even Sorc's, BWs and Magus roots. Hell, I play a Warrior Priest and my dispel doesn't break roots even 40% of the time. Many of WP abilities are either not working completely or are out-right broken. I'm not saying that any classes are useless due to these -- far from it. In fact, my Warrior Priest when grouped with another WP or healer can keep an entire group alive so long as we aren't being focus fired.

Right now however, WAR is suffering from post release syndrome. Once all majory bugs and imbalances are ironed out, everyone will be happy.
 
Yeah, but with their daily hotfixes you'd think they could fix it as soon as it became a known problem. So perhaps it's not a problem in their eyes. Either way I've canceled my sub to the game because scenarios are becoming quite irritating, and PVE quests are tough for me on my zealot until i get a level or two above what Im fighting....they'll resist dots 4/5 times if they have a shield it seems until I get above em.

And I dunno what it is, but bright wizards roots last the full duration unless you use something to remove it. Damage doesn't seem to break the root. I had a bright wiz fire cage me like 5 times in a match and have 3 melees, 4 casters nuking me and the cage would never drop. Had people saying the other day it was a bug, but when I am on my zealot I normally am not in range of getting fire caged, but today on my marauder it was happening over and over. Just be left to die in a cage that supposedly has a 50% chance to break.

I don't think AOEs break the cage, and I don't think non-bw damage is at a 50% break chance. When I played BW few days ago, they'd break if I dotted them. Unless this was introduced in the last 4-5 days.


And to add, the renown penalty on people who die a lot in scenarios is stupid. They do as much damage and what not, but if you kill them you get little to no renown for killing them after 2-3x in a short period. So their DPS can repeatedly run into your ranks, kill 1 guy, then die. They get renown, and you get none for killing him. It's like a double penalty for healers who hang back because the DPS usually aren't gonna run up on the tanks and try to kill em..it's always the healers. Then they get nerfed on the renown healing reduction and the renown penalty if an enemy has died a lot. So there's no reward for killing the guy, but if he manages to kill you..win win for him.


The best way to make renowned as a healer is to leave the main party when in a senario, aka solo, pull up the party interface so you can see everyone else and heal them that way. You will be getting all of the renown for your healing instead of splitting it with 5 other people. It sucks to do that, but you have to you know. Additionally, RR ranks give you ok gear but i would not really be concerned with them until you hit t4. As it stands, i am clearing 20K plus exp per run through tor anorok and closer to 25k on runs through high pass. I do this by soloing in them, and i am more than willing to forgo heals in order to do it. This game is really a race to t4 once you get there, a lot more doors seem to open in terms of stuff to do. So stick in there it is not bad and destruction needs more solid healers on their side.

side note: this is a strat i saw elsewhere to help you healers get renown, i dont know how well it works since i have not seen it but it might be in your favor:
So the current scheme makes the optimal renown bearing strategy for healers:

* dps as much as you can
* get into a group with as many dps as you can and focus on healing them while they kill



As for the root issues, that is documented with Mythic. i know on my BW when i do a cauterize it will break roots done to me, but i have seen in many instances where i can lay out a reign of fire onto a group i have fire caged and it will not break, but on that same note some times it breaks all of the time. So maybe it is playing in my favor with the 50% chance to break it.

Like stated above, this game has several bugs, there really are not show stoppers, and it will be months before it is fully polished, but that is how these games come out. I can start rattling off bugs, like invis ladders that let you scale keep walls, or if one person resists a magus's/engineer's aoe root they all resist and so on, but like all mmo's before it, there where flaws that where fixed and by all accounts this game has had one of the best, if not the best mmo launch ever. I like the fact that mythic is fixing everything, or trying to. I like that they are listening to their customer base and communicating with it, it is refreshing to not feel like i am here just to pay them kind of mentality. I think it is smart on them to not drop major game changing mechanics over night, and to wait them out to see what the hard data says.

It is a great pvp game, there are problems, but eventually they will be fixed and it will be better.
 
Agree completely with the above poster.

I think mythic should make everyone play a shadow warrior to level 25 before doing any other career to show them what gimp really is.
 
Agree completely with the above poster.

I think mythic should make everyone play a shadow warrior to level 25 before doing any other career to show them what gimp really is.

SW's are not gimped in the slightest, you are not a high dps class you are a med dps class with utility. If you want big numbers spec for aoe. the sw i run with in premades usually is 2nd or 3rd in dmg dealt with 5-15 killing blows. Ultimately it is how you play the class, and i think he plays it well.

You should not expect to kill every class you fight, nor should you be able to solo every other player you meat, the utility classes are the bane of healers that is what they where designed for, not to take out all of the mdps solo. You are also not meant to be glass cannons you have way more survivability and as such you get less dps, you cant have the best of both worlds.

I do think there are some classes that are gimped, especially on the pve side, but as for pvp if you play your role in the group things usually work out well. I do have a problem that when my rp buddy wants to go do some solo quests it takes him 1-2 min to kill a mob that takes me 10 sec at the most. i think that zealots and rp's need a bit more dps added to them but not to the point where they would be a hybrid class.
 
I do think there are some classes that are gimped, especially on the pve side, but as for pvp if you play your role in the group things usually work out well. I do have a problem that when my rp buddy wants to go do some solo quests it takes him 1-2 min to kill a mob that takes me 10 sec at the most. i think that zealots and rp's need a bit more dps added to them but not to the point where they would be a hybrid class.

Really they just need to reduce the resists/blocks of our spells to make PVE less cumbersome. Like I said before I have to dot something 5 times just to get it to stick if they are wearing a shield, that's until my harbinger has been running for about 30 seconds, then the dots will usually hold 50% of the time. So since you can only harbinger one thing at a time, makes the killing go slow as a hell.
 
Any [H] Members part of the Alliance of Steel on Ironfist? I'm part of a smaller guild thats looking to get more members. We've decided we like what AoS has to offer and I was just wondering if anybody here is a current member that could answer some questions.
 
SW's are not gimped in the slightest, you are not a high dps class you are a med dps class with utility. If you want big numbers spec for aoe. the sw i run with in premades usually is 2nd or 3rd in dmg dealt with 5-15 killing blows. Ultimately it is how you play the class, and i think he plays it well.

You should not expect to kill every class you fight, nor should you be able to solo every other player you meat, the utility classes are the bane of healers that is what they where designed for, not to take out all of the mdps solo. You are also not meant to be glass cannons you have way more survivability and as such you get less dps, you cant have the best of both worlds.

I do think there are some classes that are gimped, especially on the pve side, but as for pvp if you play your role in the group things usually work out well. I do have a problem that when my rp buddy wants to go do some solo quests it takes him 1-2 min to kill a mob that takes me 10 sec at the most. i think that zealots and rp's need a bit more dps added to them but not to the point where they would be a hybrid class.

Whoah whoah, easy cowboy. I love the game and play it daily right now. I left full time raiding EQ2 for it. Don't worry, Im not harshing on the game. I do have several order classes, including a 21 archmage, 27 bright wizard and 18 rune priest along with my gimped up 25 shadow warrior. I was only making light about the class because I am making it my main, and it is definately one of the classes with the most to gain. Im glad your friend outparses bright wizards and witch hunters, but honestly that means you need better or new of both. I love the SW and plan to play him as my main for sure, but thats because I like to play the least played class that everyone thinks is gimp...

although I kill alot of squig herders...woot
 
Anyone here made it to end game yet? Is there anything to do? If all I have to look forward to is more scenario grinding then I think I’m done.

At least the Battlegrounds in WoW were somewhat fun. I enjoyed AV because there were multiple ways to win the battle. You could grind materials and summon a huge monster or allies. You could sneak past enemy lines and take a graveyard way in the back. You could pick out solo fights or fight with everyone else.

In Warhammer there’s only one strategy, “zerg vs zerg”. One giant ball of players against another giant ball. Which usually means the zerg with the higher numbers will almost always come out on top since there’s no real strategy.

Also, and I know the game is geared towards RvR, I wouldn’t mind seeing Arenas (2v2, 3v3, 6v6). Arenas kept me playing WoW for at least a couple months longer after I realized how much I hated raiding...
 
Whoah whoah, easy cowboy. I love the game and play it daily right now. I left full time raiding EQ2 for it. Don't worry, Im not harshing on the game. I do have several order classes, including a 21 archmage, 27 bright wizard and 18 rune priest along with my gimped up 25 shadow warrior. I was only making light about the class because I am making it my main, and it is definately one of the classes with the most to gain. Im glad your friend outparses bright wizards and witch hunters, but honestly that means you need better or new of both. I love the SW and plan to play him as my main for sure, but thats because I like to play the least played class that everyone thinks is gimp...

although I kill alot of squig herders...woot

The thing is they are not gimp like you claim they are, they are a class meant to be a jack of all trades master of none. Everything they do others do better, really what needs to happen is a rework of the class as a whole to give it some class defining zomg i must have this abilities. If that happened, i think they would be much more popular.

Interesting not on the "I kill alot of squig herders" a buddy who plays and sh says the same about sw's lol....
 
Anyone here made it to end game yet? Is there anything to do? If all I have to look forward to is more scenario grinding then I think I’m done.

At least the Battlegrounds in WoW were somewhat fun. I enjoyed AV because there were multiple ways to win the battle. You could grind materials and summon a huge monster or allies. You could sneak past enemy lines and take a graveyard way in the back. You could pick out solo fights or fight with everyone else.

In Warhammer there’s only one strategy, “zerg vs zerg”. One giant ball of players against another giant ball. Which usually means the zerg with the higher numbers will almost always come out on top since there’s no real strategy.

Also, and I know the game is geared towards RvR, I wouldn’t mind seeing Arenas (2v2, 3v3, 6v6). Arenas kept me playing WoW for at least a couple months longer after I realized how much I hated raiding...

Yes and no, alot of endgame on my server is currently scenarios, but there is also not a large population in t4. Destruction owns everything at this point, which plays into the zerg vs zerg mentality, and i have to say i am personally tiered of serpents passage popping all of the time. I think once the population gets bigger in the t4 zones things in open RVR will pick up a bit, until then, it will just be scenario grinding.
 
Anyone here made it to end game yet? Is there anything to do? If all I have to look forward to is more scenario grinding then I think I’m done.

after I realized how much I hated raiding...

Endgame is going to be focused on RvR, bigger zergs versus bigger zergs :) Or should there be raiding ?

I have both subs active, nothing wrong with that. Best of both worlds imo.
 
On the healing issue, Mark Jacobs (Mythic bigwig) is talking about it now on the vnboards.
Actually its a good idea to bookmark his 'recent posts' on his profile there, he posts often and it usually leads to hotfixes or major changes.
 
Well it's cool that he's trying it for himself instead of relying on his people, so he gets the "experience" of playing the game as a healbot and how crappy it is to be rewarded so little. However, it only seems to get worse as you get higher..and he's only like 15 with his WP and 6 with his RP. And that's ignoring if his queue times are instant, or how many other healers there are or general group make up. Sometimes you just bad groups, and if your queue times are longish, those bad groups really hurt your renown gain.
 
I cant get to that board from work(where im at now), is he trying the detro side at all? Im a lvl 20 shaman and the only way i can get over 250renown is by forming my own party.
 
How is this game fairing present day? I sold my gaming system a few months back, and have just put together a monster of a system so I am contemplating a new game to play. Its either back to WoW (for the exp. pack) or this game. Just before I sold my system I was briefly playing AoC. So any information is and will be appreciated! (I've only managed to read through a few pages of this thread and can't seem to come to an assumption yet - and after AoC, I really don't want to waste anymore money)
 
How is this game fairing present day? I sold my gaming system a few months back, and have just put together a monster of a system so I am contemplating a new game to play. Its either back to WoW (for the exp. pack) or this game. Just before I sold my system I was briefly playing AoC. So any information is and will be appreciated! (I've only managed to read through a few pages of this thread and can't seem to come about a level headed assumption about this game yet - and after AoC, I really don't want to waste anymore money)

AoC was a large waste of money, WAR on the other hand is more like WoW but with most of the bad game dynamics fixed, and with heavy focus on large scale RvR battles.
 
I cant get to that board from work(where im at now), is he trying the detro side at all? Im a lvl 20 shaman and the only way i can get over 250renown is by forming my own party.

I agree that this is the best way to farm renown, but it sucks that you have to resort to that as a healer to get decent renown. It goes the same for exp though, i usually roll with a pocket healer and we form our own 2 man groups and come out with 20-25k exp per scenario.
 
Curious to see if anyone has seen posts from EA commenting on the fact that solo players get so much more XP in scenarios....because it's getting stupid. Unless you are solo as well you share the renown with your party, and the guy you're healing whose solo gets all the XP.

Seen it happen a ton today, people even bragging about their XP numbers. I personally stopped healing them, but other healers aren't getting the memo when I tell em what the person is doing..essentially stealing XP from the healer.
 
Curious to see if anyone has seen posts from EA commenting on the fact that solo players get so much more XP in scenarios....because it's getting stupid. Unless you are solo as well you share the renown with your party, and the guy you're healing whose solo gets all the XP.

Seen it happen a ton today, people even bragging about their XP numbers. I personally stopped healing them, but other healers aren't getting the memo when I tell em what the person is doing..essentially stealing XP from the healer.

Well i end up doing the solo thing in scenarios a lot. I do it for the following reasons A. if a healer is not going to bother healing me....i am not going to bother killing shit for them to get exp. B. if i am Frapsing i will always go solo or duo with my healer buddy

As for the egregious amount of exp you can get from it....i pulled a 36k exp run out of Highpass Cemetery last night, it was good times. So far that is my personal best in terms of exp.

Overall i look at it as it is a two way street. I know that i can keep myself up with pots and deal enough dmg in a scenario to usually come out with about 25-60 kills without a healers and about 40 or so killing blows coupled into that. A healer is nice to have but i play a lot more defensively when i don't have one. I dont ask to be healed by pug healers, but if i am i return the favor in-kind. Same goes the other way around, scenarios are not about tanks, tanks really don't do a whole ton in them. It is about damage, a spike team will always beat a tank heavy team.

Now if there are people who are soloing and are complaining about not getting healed, there is a problem, they don't deserve it or need it. Just my 2 cents.
 
Well i end up doing the solo thing in scenarios a lot. I do it for the following reasons A. if a healer is not going to bother healing me....i am not going to bother killing shit for them to get exp. B. if i am Frapsing i will always go solo or duo with my healer buddy

As for the egregious amount of exp you can get from it....i pulled a 36k exp run out of Highpass Cemetery last night, it was good times. So far that is my personal best in terms of exp.

Overall i look at it as it is a two way street. I know that i can keep myself up with pots and deal enough dmg in a scenario to usually come out with about 25-60 kills without a healers and about 40 or so killing blows coupled into that. A healer is nice to have but i play a lot more defensively when i don't have one. I dont ask to be healed by pug healers, but if i am i return the favor in-kind. Same goes the other way around, scenarios are not about tanks, tanks really don't do a whole ton in them. It is about damage, a spike team will always beat a tank heavy team.

Now if there are people who are soloing and are complaining about not getting healed, there is a problem, they don't deserve it or need it. Just my 2 cents.

Killing blows are irrelevant, how many of yours are solo kills? Its rare to even have an opportunity at them in most scenarios, and this is where you end up with an advantage by soloing. Just by nature of the objectives there's always quite a few people contributing to one kill.

People who solo are focusing more on stats (xp, damage, rp, etc) but they seem to ignore the fact that scenarios aren't about kills as much as they are about objectives. That's also why your comment about tanks is flat out wrong, a couple of tanks on a control point very often means the difference between your team being wiped out and it standing up long enough for the squishies to respawn and run all the way back. That directly scores points for your team because the enemy would have easily taken the control point if everyone got wiped. That contributes to winning the scenario which gives everyone (including you soloers) a significant xp bonus. So yes, it benefits you to play as a team because that helps you win and winning gives you xp but this is definitely lost on some people. Its not all about statistics.

I play a shaman specced mostly for damage, and in scenarios I use tactics that benefit healing. A couple nights ago we had an awesome doomfist crater scenario where our 2 dps did 90k and 110k damage, and I put out 116k healing, but our 2 tanks were damn near indestructible and blocked the bridges not letting their melee through. Try putting up 116k healing in t3 with melee beating on you the entire time, which would happen in 2 seconds without tanks.
 
Killing blows are irrelevant, how many of yours are solo kills? Its rare to even have an opportunity at them in most scenarios, and this is where you end up with an advantage by soloing. Just by nature of the objectives there's always quite a few people contributing to one kill.

People who solo are focusing more on stats (xp, damage, rp, etc) but they seem to ignore the fact that scenarios aren't about kills as much as they are about objectives. That's also why your comment about tanks is flat out wrong, a couple of tanks on a control point very often means the difference between your team being wiped out and it standing up long enough for the squishies to respawn and run all the way back. That directly scores points for your team because the enemy would have easily taken the control point if everyone got wiped. That contributes to winning the scenario which gives everyone (including you soloers) a significant xp bonus. So yes, it benefits you to play as a team because that helps you win and winning gives you xp but this is definitely lost on some people. Its not all about statistics.

I play a shaman specced mostly for damage, and in scenarios I use tactics that benefit healing. A couple nights ago we had an awesome doomfist crater scenario where our 2 dps did 90k and 110k damage, and I put out 116k healing, but our 2 tanks were damn near indestructible and blocked the bridges not letting their melee through. Try putting up 116k healing in t3 with melee beating on you the entire time, which would happen in 2 seconds without tanks.

I used KB's as an example and i usually pull 3-4 solo kills per round i am in, also i like how you picked that out of the rest of the kills posted there. At best kb's give a very small exp gain on the kill; what give the most gain is when you deal the most dmg to a player. No where did i say i don't play as a team, i will push/defend when needed, but still does not go past the fact that the best exp gain is from soloing in the instance. Additionally getting solo kills is a lot easier then you make it out to be, you cant just blindly aoe, you need to focus, so my targeting order is high dps, healer, tank. The high dps classes can usually not take a ton of dmg being dropped on them. Also, doomfist is a bad example, it is an aoe map, tell me they can put those numbers up on a tor anroc or a serpents passage, because i can and i am not relying on aoe to put that kind of damage up.

As for your statement about being specced for dmg on a shaman, that is why destro has such a hard time. People who play the best healing class not speccing for healing. That is not a knock on you but destruction as a whole. As for your comments about putting up 100k healing with melee beating on you, i can show you screen shots of my healer doing it on a regular basis. Most of the time in t3/4 he can put up 150k + healing so, i think your statement is off base. Any smart group would protect their healers, so if someone is on my healer i will root, then drop as much dmg as i can on it, unless it is a tank, my healer can heal through them as well as keep me up. Additionally, my healer is good about getting people off of him with knock backs and the such. Also by melee are you saying you have a wh, wl, and tanks beating on you the whole time? b/c i find that hard to believe, maybe a tank, or a wh might focus on you but not the entirety of a scenario. More realistically, you might have a guy on you from time to time, unless you are getting focus fired, so then you use the tools you have to get away, hots, dots, eek. and so on. Although i do believe that you can pull that kind of healing off i doubt it with high dmg put on your constantly, b/c you would be in self preservation mode, where healing yourself takes precedence.

Now if we want to talk dmg, a sorc and do that easily with aoe spec, does not mean they will get a lot of kills though or be effective. I will have to post some pics i am currently single target speced and i usually pull 100K + per scenario right now. on that same note i can post pics of sorcs doing the same, but specced aoe.

I think you are missing the point of my comments, in that if i have a healer and my buddy 90% of the time is with me, we will do our thing. It will be either putting pressure on destruction, or defending, but we are there to A. win and B. put up the best scores we can. Both of which directly correlate to the amount of exp and renown you get from the scenario. Soloing in scenarios has huge benefits, also negatives. If i don't have my healer and i am not getting heals from the pugs then i will go off and solo. I am not the only person who does this and i recognize that it benefits me a lot. Personally, i don't rely on pugs, in most cases they let me down, additionally i normally roll in a premade so we are focused on our goals not the pugs. So you can disagree with me if you would like, but i am about numbers, stats and the fact that i normally win every scenario i am in.
 
The point of scenarios is to work as a team to win by completing/holding objectives and not to pad your personal stats.
 
The point of scenarios is to work as a team to win by completing/holding objectives and not to pad your personal stats.

This was my point, and something that azuros more or less glossed over. How about some analysis of my comments on tanks, rather than just incorrectly criticizing my spec (which is silly, as I'm a secondary healer both in class and in my guild).
 
I was kind of backing you up when I posted that. I just hate how people on destruction will complain and complain about losing when no one is working together. These are the same idiots that go flying into a group of tanks while their healers are being left untouched. See a problem here? How are you going to kill these tanks when all of that damage is being mitigated in the first place. They are just hoping that they can get the kills for themselves and get more damage. Then there are the guys in scenarios like High Pass Cemetary and Black Fire Basin that just run to the middle and fight there... umm, how is this helping other than getting your kill count up?

Personally, as a squig herder, I don't do much damage, but depending on my group I am either focusing on BW's or healers so that they cannot heal their group. I can distract the entire back line of healers and ranged DPS with the help of my squig. Otherwise, I am standing in the back firing at all the squishies and punting away/rooting anything that comes at my healers.

There have been a few times where I just focus my entire time on getting as much damage as possible and a lot of times I wind up being #1 in dmg, but I am not helping my team just shooting stuff repeatedly especially if they are just outhealing my damage. I prefer to help my team in any way possible and if it means I show up further down on the dmg scale I don't really care.

Maybe that's just my mindset but some people (especially destruction on my server) don't seem to think the same way. They are more focused on doing their own thing and the amount of RP/XP they get. Don't get me wrong, it's great to get more of that, but if that's all you are focusing on then you are just min/maxing and most likely not helping out your side.
 
I have to disagree a bit, i am on the other side of the coin, i play a bright wizard and for instance in highpass i spend my time running back and forth between the cap points taking out targets. I agree that just repeatedly shooting can get you up there but it does nothing overall. When i make my statements, i am referring to high damage going for kills not padding dmg dealt. In most cases it ends up that way and directly corresponds to exp gains. When we lose for instance i will lose worse than the group as a whole since i am reliant on myself, maybe a healer unless i am rolling in a premade.

Additionally, you can "work as a team" and not be in the main group. Scenarios are clear cut in what you need to do. Additionally you can win with just kills and never say cap a location. Just depends on the play style. A good example of this would be Black fire basin where in most cases on my server there is never a cap, just a lot of fighting.

I think both of you took what i was saying a bit off, and i probably did the same back, but no where does it say that you cant go solo in a scenario and not help the greater good. Additionally, why should i be padding stats of people who are sub-par at best? Not to say everyone in the scenario is that way, but there are people like witch hunters who will only sit back and shoot their gun, which is wholly ineffective for the class, or healers who want to just do damage. Why should i share in my fortunes? If i am in a pug with healers who will heal i will always stay in the group, but 9/10 times there is no such thing as a heal for a bw in a pug, it goes to tanks and the likes. Yes tanks play a role in pvp, but a tank alone, even a group of tanks has a hard time dropping people with any type of healing on them where as a high dmg class can kill someone even with good healing on them.

burst dmg > slow and steady

I think every class plays a role in pvp and in fact my normal group makeup is an archmage, runepriest, ironbreaker, shadow warrior, engineer and a bright wizard. so aurguable i have 2 of the lowest rdps classes, but they are not there for dps, they are there for utility. They are able to put out loads of mill style dmg where as i can bring the finisher.

I would imagine that it is the same for most of your premades you setup like this, but as non-healing classes, how ofter do you have a dok in your group who just dps's? although you are mroe effective at it by nature they are more worried about something the class is mediocre at. So, why share your gains with them?

this is just my op on the situation. I wish every pug i went into people played their role, but it doesn't happen so i do what i need to do to excel.
 
After playing this solidly from launch til now. I can say one thing for sure. Mythic totally screwed up with having way too many core servers. Now I'm trapped with my lvl 40 BW on a low/low server where ORVR happens like maybe *never* in T4 and SC are like maybe a few times a week.

So WAR has basically become a solo grind fest of PQs and quests. The order pop is basically dying out, rerolling, quiting. Patch 1.1 better come quick so I can get deez nuts of this server. I really don't feel like wasting a month rerolling to a higher pop server with WoW so close.

And ffs mythic how bout you fix the gd animations. I must get perma-stuck casting like every other hour. Itemization is whack. But I'll give you the benefit of the doubt since WAR is so new.
 
not going to argue with you chad clearly you need to grow up some.

I apologize for making the above insult and I’ve taken it down. That being said, would you agree that experience gained in a scenario shouldn’t be based just on damage done? It also shouldn’t be based on healing done, or on damage soaked up by tanks, or any specific thing. How do you measure the value of a perfectly timed AE root? Or a pushback, knockdown or snare? You can’t.... And that’s what’s so frustrating about seeing BWs making obscene amounts of exp for just doing their job.
 
I apologize for making the above insult and I’ve taken it down. That being said, would you agree that experience gained in a scenario shouldn’t be based just on damage done? It also shouldn’t be based on healing done, or on damage soaked up by tanks, or any specific thing. How do you measure the value of a perfectly timed AE root? Or a pushback, knockdown or snare? You can’t.... And that’s what’s so frustrating about seeing BWs making obscene amounts of exp for just doing their job.

I agree wiht this, in T2 it pisses me off that since im a marauder and can use sprint then charge to get to the artifact in the mourn mountain scenario before anyone else. then i have to kinda hide in the back and only attack those that get close. And because of this Im rippe doff from xp because I get NOTHING for capturing/defending the artifact.
 
After playing this solidly from launch til now. I can say one thing for sure. Mythic totally screwed up with having way too many core servers. Now I'm trapped with my lvl 40 BW on a low/low server where ORVR happens like maybe *never* in T4 and SC are like maybe a few times a week.

So WAR has basically become a solo grind fest of PQs and quests. The order pop is basically dying out, rerolling, quiting. Patch 1.1 better come quick so I can get deez nuts of this server. I really don't feel like wasting a month rerolling to a higher pop server with WoW so close.

And ffs mythic how bout you fix the gd animations. I must get perma-stuck casting like every other hour. Itemization is whack. But I'll give you the benefit of the doubt since WAR is so new.

Free server transfers coming soon!

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=398
 
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