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sounds boring as shit.
lol there has to be better things to do than that...
Healers got a renown neft a few patches back and the devs have said that they will re-adjust if the change was too harsh, hopefuly soon.
Yeah, but with their daily hotfixes you'd think they could fix it as soon as it became a known problem. So perhaps it's not a problem in their eyes. Either way I've canceled my sub to the game because scenarios are becoming quite irritating, and PVE quests are tough for me on my zealot until i get a level or two above what Im fighting....they'll resist dots 4/5 times if they have a shield it seems until I get above em.
And I dunno what it is, but bright wizards roots last the full duration unless you use something to remove it. Damage doesn't seem to break the root. I had a bright wiz fire cage me like 5 times in a match and have 3 melees, 4 casters nuking me and the cage would never drop. Had people saying the other day it was a bug, but when I am on my zealot I normally am not in range of getting fire caged, but today on my marauder it was happening over and over. Just be left to die in a cage that supposedly has a 50% chance to break.
I don't think AOEs break the cage, and I don't think non-bw damage is at a 50% break chance. When I played BW few days ago, they'd break if I dotted them. Unless this was introduced in the last 4-5 days.
And to add, the renown penalty on people who die a lot in scenarios is stupid. They do as much damage and what not, but if you kill them you get little to no renown for killing them after 2-3x in a short period. So their DPS can repeatedly run into your ranks, kill 1 guy, then die. They get renown, and you get none for killing him. It's like a double penalty for healers who hang back because the DPS usually aren't gonna run up on the tanks and try to kill em..it's always the healers. Then they get nerfed on the renown healing reduction and the renown penalty if an enemy has died a lot. So there's no reward for killing the guy, but if he manages to kill you..win win for him.
Yeah, but with their daily hotfixes you'd think they could fix it as soon as it became a known problem. So perhaps it's not a problem in their eyes. Either way I've canceled my sub to the game because scenarios are becoming quite irritating, and PVE quests are tough for me on my zealot until i get a level or two above what Im fighting....they'll resist dots 4/5 times if they have a shield it seems until I get above em.
And I dunno what it is, but bright wizards roots last the full duration unless you use something to remove it. Damage doesn't seem to break the root. I had a bright wiz fire cage me like 5 times in a match and have 3 melees, 4 casters nuking me and the cage would never drop. Had people saying the other day it was a bug, but when I am on my zealot I normally am not in range of getting fire caged, but today on my marauder it was happening over and over. Just be left to die in a cage that supposedly has a 50% chance to break.
I don't think AOEs break the cage, and I don't think non-bw damage is at a 50% break chance. When I played BW few days ago, they'd break if I dotted them. Unless this was introduced in the last 4-5 days.
And to add, the renown penalty on people who die a lot in scenarios is stupid. They do as much damage and what not, but if you kill them you get little to no renown for killing them after 2-3x in a short period. So their DPS can repeatedly run into your ranks, kill 1 guy, then die. They get renown, and you get none for killing him. It's like a double penalty for healers who hang back because the DPS usually aren't gonna run up on the tanks and try to kill em..it's always the healers. Then they get nerfed on the renown healing reduction and the renown penalty if an enemy has died a lot. So there's no reward for killing the guy, but if he manages to kill you..win win for him.
Agree completely with the above poster.
I think mythic should make everyone play a shadow warrior to level 25 before doing any other career to show them what gimp really is.
I do think there are some classes that are gimped, especially on the pve side, but as for pvp if you play your role in the group things usually work out well. I do have a problem that when my rp buddy wants to go do some solo quests it takes him 1-2 min to kill a mob that takes me 10 sec at the most. i think that zealots and rp's need a bit more dps added to them but not to the point where they would be a hybrid class.
SW's are not gimped in the slightest, you are not a high dps class you are a med dps class with utility. If you want big numbers spec for aoe. the sw i run with in premades usually is 2nd or 3rd in dmg dealt with 5-15 killing blows. Ultimately it is how you play the class, and i think he plays it well.
You should not expect to kill every class you fight, nor should you be able to solo every other player you meat, the utility classes are the bane of healers that is what they where designed for, not to take out all of the mdps solo. You are also not meant to be glass cannons you have way more survivability and as such you get less dps, you cant have the best of both worlds.
I do think there are some classes that are gimped, especially on the pve side, but as for pvp if you play your role in the group things usually work out well. I do have a problem that when my rp buddy wants to go do some solo quests it takes him 1-2 min to kill a mob that takes me 10 sec at the most. i think that zealots and rp's need a bit more dps added to them but not to the point where they would be a hybrid class.
Whoah whoah, easy cowboy. I love the game and play it daily right now. I left full time raiding EQ2 for it. Don't worry, Im not harshing on the game. I do have several order classes, including a 21 archmage, 27 bright wizard and 18 rune priest along with my gimped up 25 shadow warrior. I was only making light about the class because I am making it my main, and it is definately one of the classes with the most to gain. Im glad your friend outparses bright wizards and witch hunters, but honestly that means you need better or new of both. I love the SW and plan to play him as my main for sure, but thats because I like to play the least played class that everyone thinks is gimp...
although I kill alot of squig herders...woot
Anyone here made it to end game yet? Is there anything to do? If all I have to look forward to is more scenario grinding then I think Im done.
At least the Battlegrounds in WoW were somewhat fun. I enjoyed AV because there were multiple ways to win the battle. You could grind materials and summon a huge monster or allies. You could sneak past enemy lines and take a graveyard way in the back. You could pick out solo fights or fight with everyone else.
In Warhammer theres only one strategy, zerg vs zerg. One giant ball of players against another giant ball. Which usually means the zerg with the higher numbers will almost always come out on top since theres no real strategy.
Also, and I know the game is geared towards RvR, I wouldnt mind seeing Arenas (2v2, 3v3, 6v6). Arenas kept me playing WoW for at least a couple months longer after I realized how much I hated raiding...
Anyone here made it to end game yet? Is there anything to do? If all I have to look forward to is more scenario grinding then I think Im done.
after I realized how much I hated raiding...
How is this game fairing present day? I sold my gaming system a few months back, and have just put together a monster of a system so I am contemplating a new game to play. Its either back to WoW (for the exp. pack) or this game. Just before I sold my system I was briefly playing AoC. So any information is and will be appreciated! (I've only managed to read through a few pages of this thread and can't seem to come about a level headed assumption about this game yet - and after AoC, I really don't want to waste anymore money)
I cant get to that board from work(where im at now), is he trying the detro side at all? Im a lvl 20 shaman and the only way i can get over 250renown is by forming my own party.
Curious to see if anyone has seen posts from EA commenting on the fact that solo players get so much more XP in scenarios....because it's getting stupid. Unless you are solo as well you share the renown with your party, and the guy you're healing whose solo gets all the XP.
Seen it happen a ton today, people even bragging about their XP numbers. I personally stopped healing them, but other healers aren't getting the memo when I tell em what the person is doing..essentially stealing XP from the healer.
Well i end up doing the solo thing in scenarios a lot. I do it for the following reasons A. if a healer is not going to bother healing me....i am not going to bother killing shit for them to get exp. B. if i am Frapsing i will always go solo or duo with my healer buddy
As for the egregious amount of exp you can get from it....i pulled a 36k exp run out of Highpass Cemetery last night, it was good times. So far that is my personal best in terms of exp.
Overall i look at it as it is a two way street. I know that i can keep myself up with pots and deal enough dmg in a scenario to usually come out with about 25-60 kills without a healers and about 40 or so killing blows coupled into that. A healer is nice to have but i play a lot more defensively when i don't have one. I dont ask to be healed by pug healers, but if i am i return the favor in-kind. Same goes the other way around, scenarios are not about tanks, tanks really don't do a whole ton in them. It is about damage, a spike team will always beat a tank heavy team.
Now if there are people who are soloing and are complaining about not getting healed, there is a problem, they don't deserve it or need it. Just my 2 cents.
Killing blows are irrelevant, how many of yours are solo kills? Its rare to even have an opportunity at them in most scenarios, and this is where you end up with an advantage by soloing. Just by nature of the objectives there's always quite a few people contributing to one kill.
People who solo are focusing more on stats (xp, damage, rp, etc) but they seem to ignore the fact that scenarios aren't about kills as much as they are about objectives. That's also why your comment about tanks is flat out wrong, a couple of tanks on a control point very often means the difference between your team being wiped out and it standing up long enough for the squishies to respawn and run all the way back. That directly scores points for your team because the enemy would have easily taken the control point if everyone got wiped. That contributes to winning the scenario which gives everyone (including you soloers) a significant xp bonus. So yes, it benefits you to play as a team because that helps you win and winning gives you xp but this is definitely lost on some people. Its not all about statistics.
I play a shaman specced mostly for damage, and in scenarios I use tactics that benefit healing. A couple nights ago we had an awesome doomfist crater scenario where our 2 dps did 90k and 110k damage, and I put out 116k healing, but our 2 tanks were damn near indestructible and blocked the bridges not letting their melee through. Try putting up 116k healing in t3 with melee beating on you the entire time, which would happen in 2 seconds without tanks.
The point of scenarios is to work as a team to win by completing/holding objectives and not to pad your personal stats.
not going to argue with you chad clearly you need to grow up some.
I apologize for making the above insult and Ive taken it down. That being said, would you agree that experience gained in a scenario shouldnt be based just on damage done? It also shouldnt be based on healing done, or on damage soaked up by tanks, or any specific thing. How do you measure the value of a perfectly timed AE root? Or a pushback, knockdown or snare? You cant.... And thats whats so frustrating about seeing BWs making obscene amounts of exp for just doing their job.
After playing this solidly from launch til now. I can say one thing for sure. Mythic totally screwed up with having way too many core servers. Now I'm trapped with my lvl 40 BW on a low/low server where ORVR happens like maybe *never* in T4 and SC are like maybe a few times a week.
So WAR has basically become a solo grind fest of PQs and quests. The order pop is basically dying out, rerolling, quiting. Patch 1.1 better come quick so I can get deez nuts of this server. I really don't feel like wasting a month rerolling to a higher pop server with WoW so close.
And ffs mythic how bout you fix the gd animations. I must get perma-stuck casting like every other hour. Itemization is whack. But I'll give you the benefit of the doubt since WAR is so new.