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Warhammer Online Thread!

A few bits on my experience so far.

First, it prompted me to a Oceanic server. Kind of dumb as I am in the US. This server has low pop on both sides and PQ's after the first area are impossible with just 2 people. I played a Zealot and Witch, both of which are extremely fun. I like the zealot better.

So I left and joined Helbrass server as a Warrior Priest. Very fun class. I have been leveling doing a mix of RvR and PvE. While I think this class is fun it is a pita to heal and melee dps, although I am getting used to it. I did join into some of the world RvR..wow that was fun. Reminded me a bit of the TM SS days in WoW, but better as I got XP as I was doing it. Manning a cannon for a few cheap kills is a nice touch and something to do while waiting for the battle fatigue debuffs to wear off. (Note: Having 3 debuffs and charging back in is not a good thing to do.)

Overall, I am impressed with the game. It is less polished than AoC's first 20 levels are, but gameplay on a populated server is freaking sweet!
 
Overall, I am impressed with the game. It is less polished than AoC's first 20 levels are, but gameplay on a populated server is freaking sweet!


Well, the thing with AoC is that the first 20 levels are basically a single player game in which you may randomly run by other players. However you are in no way encouraged to do anything with them, and in fact since most of the instanced content is solo, it doesn't matter. So while level 1 -> 20 in Conan is great and polished, its basically a single player experience, and would the start of an excellent single player RPG.

From level 1 in WAR you are encouraged to actively participate in PQ and RvR content, huge difference in game design. I would expect everything to be less polished than the first 20 levels in Conan :D
 
I think it is important to note... this game is not going to fail just because it is based around large scale combat for those of you that are worried. It could fail for other reasons, but they know how to implement RvR well at least. If you had the chance the play the level 40's during the closed beta you would have witnessed this as well. They had an extremely strong base to build off of for the basic RvR implementation from Dark Age of Camelot, and this shows.

The PvP portion already feels polished like it actually came from a company who cares about that aspect. More importantly the game feels like that portion was not just an after thought, but that the game was designed with and around it.

Thanks for the heads up about the EAX guys, I am actually in XP.
 
Graphics need work QQ :)
Just wanted to throw that out there. In case anyone was wondering.
 
graphics are fine for the most part, but there is something very wrong with the texture lod system, no reason for them to be blurry as hell 20 yards away from the player.
 
I actually don't mind the graphics all that much. As soon as I can run it at 1920x1200 with AA and AF on, I don't think it'll look all that bad. Plus with RVR I for one, DONT want awesome graphics. The lag would be terrible.

The gameplay is there, the quest tome is pretty cool, and the pvp WORKS. I like it a lot so far.

I've played WoW for 2 1/2 years on and off and without a doubt, the pvp in WHO is much better. PVP in WoW is a joke. I should know, I play a warlock :D.

Warhammer is shaping up well, in 6 months it should be great. But only time will tell. I'll enjoy the open beta and headstart in the mean time.
 
Those Goblin screenshots look like beef. Sorry but WoW a 5yr old game engine looks way better than that, not just a little better bit good amount

What a totally new and original comment, thank you. I really would have never expected this comment to come from you. I really am quite surprised.
 
I did my first major open world RvR today and boy oh boy, it's a lot of fun.

There was about 30-40 of us and about 30-40 enemies all facing off in large groups over territory flags in the RvR enabled areas in the tier1 section, it's completely mental, healers going nuts making people practically invincible, and loads of casters just pummeling the crap out of everyone with fireballs.

If we some 100vs100 fights going on, then I'll probably never stop playing this game, I hope the servers can support that. Oh and RvR with nearly 100 people in the area runs really well, even in 2560x1600 with max settings, really good balance between visuals and frame rate under heavy action.
 
QUIT BITCHIN ABOUT THE GRAPHICS!!!!

Although I am fine with the graphics and love the game, I disagree with your insecurity of people disliking the graphics. It's a valid argument. People don't want to be looking at what is to them, the equivalent of a hairy man-ass.

To me, though, the graphics are fine and the game plays nicely. Animations, as said before, can use tweaking, and I'm positive Mythos will even update the graphics later on. AoC, WoW, EvE Online, and LOTRO all did.
 
For those in the beta, what's the death penalty in this game? How badly are you punished for dying?

In a pvp-oriented game especially, that kind of thing is important to me.
 
For those in the beta, what's the death penalty in this game? How badly are you punished for dying?

In a pvp-oriented game especially, that kind of thing is important to me.

Its like Guild-wars where you get a debuff that stacks if you keep dying. Starts at 5% and goes up I think. I just remember having 25% at one point and I didn't know why. :)

Pretty long debuff to, think it was 15 minutes.
 
Its like Guild-wars where you get a debuff that stacks if you keep dying. Starts at 5% and goes up I think. I just remember having 25% at one point and I didn't know why. :)

Pretty long debuff to, think it was 15 minutes.

Yes, but you can pay a healer NPC to get rid of it if it's from PVE. It's 10% every death up to 50%.

However, in RVR it's a 3-minute non-curable stats reduction (~15% I think? not sure exactly) that stacks up to a couple of times. Basically by the time you've run back to the action you're at full strength.

P.S. Can't wait for headstart (14th @ 7am for my Collector's Edition)!
 
Although I am fine with the graphics and love the game, I disagree with your insecurity of people disliking the graphics. It's a valid argument. People don't want to be looking at what is to them, the equivalent of a hairy man-ass.

To me, though, the graphics are fine and the game plays nicely. Animations, as said before, can use tweaking, and I'm positive Mythos will even update the graphics later on. AoC, WoW, EvE Online, and LOTRO all did.

There's a texture blur bug that has seen significant improvement in the latest closed beta push and should be in-place upon release. Further ones are coming for draw distance/texture blur purportedly, hope to see them within a few weeks :), but even the fix that hasn't made it to open beta yet makes huge graphical gains (as well as tons of other bug fixes and polish).

I did my first major open world RvR today and boy oh boy, it's a lot of fun.

There was about 30-40 of us and about 30-40 enemies all facing off in large groups over territory flags in the RvR enabled areas in the tier1 section, it's completely mental, healers going nuts making people practically invincible, and loads of casters just pummeling the crap out of everyone with fireballs.

If we some 100vs100 fights going on, then I'll probably never stop playing this game, I hope the servers can support that. Oh and RvR with nearly 100 people in the area runs really well, even in 2560x1600 with max settings, really good balance between visuals and frame rate under heavy action.

You're going to have a ball in Tier 4 then :D. I agree they did a great job balancing how well the engine can scale to 200-man fights or larger (I have been in quite a few during closed beta)... it looks pretty good during that too.
 
anyone here running a quad? if you don't mind I would like to see if there is any benefit over 2 cores, if you could run it with 4 cores then change affinity in task manager to 2 and let us know the difference that would be great.
 
anyone here running a quad? if you don't mind I would like to see if there is any benefit over 2 cores, if you could run it with 4 cores then change affinity in task manager to 2 and let us know the difference that would be great.

I am running a Q6600 @ 3.1ghz, and have been in beta for several months. I did try this at one point and noticed only a small drop, though you'd have a very large one when dual-logging (WAR is designed to primarily use two cores, and light work on the 3rd/4th if available), and obviously antivirus/mp3 player/antispyware/voice chat/etc. would take some CPU from the game, hurting performance when on a dual-core vs. a quad.
 
It's been disabled by Mythic since it's causing crashes. No EAX for right now.

It's been re-enabled in the closed beta patch and should be in for release :). It *DOES* work under Vista with Creative's ALchemy program.
 
Although I am fine with the graphics and love the game, I disagree with your insecurity of people disliking the graphics. It's a valid argument. People don't want to be looking at what is to them, the equivalent of a hairy man-ass.

To me, though, the graphics are fine and the game plays nicely. Animations, as said before, can use tweaking, and I'm positive Mythos will even update the graphics later on. AoC, WoW, EvE Online, and LOTRO all did.

The problem is not people complaining about the graphics. Its one particular person who has been saying the exact same thing every page of this thread for the past 20 pages and never engages anyone in discussion when people point out the pros and cons.

Now, for the record, here is a good comparison of the graphics:
warvswow6teik3.jpg
 
Its like Guild-wars where you get a debuff that stacks if you keep dying. Starts at 5% and goes up I think. I just remember having 25% at one point and I didn't know why. :)

Pretty long debuff to, think it was 15 minutes.

Yes, but you can pay a healer NPC to get rid of it if it's from PVE. It's 10% every death up to 50%.

However, in RVR it's a 3-minute non-curable stats reduction (~15% I think? not sure exactly) that stacks up to a couple of times. Basically by the time you've run back to the action you're at full strength.

P.S. Can't wait for headstart (14th @ 7am for my Collector's Edition)!

So you're revived away from your body then? You don't have to walk back to where you died as a ghost a la WoW?
 
nope, when you die you click rez and after a brief countdown (20s i think) you are back up at the nearest hub, the run back to the fight is only a min or two.
 
Finaly got in, I have ALOT to learn, I don't understand jack on what im doing but it was fun. Someone from the forum want to show me around sometime shoot me a PM. level 4 Dark Elph for now, but I can start over I dont care :p

I too wish teh grpahics were a bit better, but they are better than WoW. I'll probably get over it once I can figure out wth I'm doing.

You don't have to repair your armor and weapons like in WoW?
 
Now, for the record, here is a good comparison of the graphics:
warvswow6teik3.jpg

Lol, exactly! Hilarious!

People forget just how mediocre WoW's graphics really are these days.

-S

PS- Although, to be fair, the WAR graphics really shouldn't have backgrounds in them, for an apples to apples comparison. ;)
 
People keep saying "ZOMG! the high res textures aren't even there yet!", I don't believe them, I think what we are seeing right now in the current beta is as good as it gets.

I don't think that's a bad thing though.

Awesome realistic graphics didn't help EQ2, or Vanguard or AoC much.

Plus simpler graphics means more PCs can run it, more PCs running it means more potential players, more players means more PvP, and PvP is the WAR endgame, without lot's of players WARs endgame is just a few dudes standing around wondering what to do.

High end graphics that exclude mainstream/casual players would be suicide for WAR.

Edit: Even as it is now, it still looks better than WoW :p

Why, can't you turn them down?
 
I think I'll give this one a few months to get polished and settled in, then I'll try it again. It's fun, but it's too glitchy atm, and I hope they smooth out combat and the UI to make them more responsive and reactive. PvP would be much better if the pace of combat was quicker and more reactive. Some better tactics would be nice too, right now 1 vs 1 pvp is ridiculously unbalanced so it's just a zerge spam fest.
 
Good thing is, people torn between WoW and Warhammer will have two months to evaluate Warhammer before WOTLK is released.

I played War some more last night and I was enjoying it the more I played. I also didn't care for WoW when I first started either if that tells ya anything :)
 
WAR graphics are more realistic looking. I forgot how cartoony WOW looks; which isn't a bad thing.
 
I think I'll give this one a few months to get polished and settled in, then I'll try it again. It's fun, but it's too glitchy atm, and I hope they smooth out combat and the UI to make them more responsive and reactive. PvP would be much better if the pace of combat was quicker and more reactive. Some better tactics would be nice too, right now 1 vs 1 pvp is ridiculously unbalanced so it's just a zerge spam fest.


This isn't Rambo Online. No one man armies. Plenty of tactics. Plenty of smaller scale fighting. Some PvE glitching, but who cares honestly? I've gotten most of my levels and gear from RvR.
 
Lol, exactly! Hilarious!

People forget just how mediocre WoW's graphics really are these days.

-S

PS- Although, to be fair, the WAR graphics really shouldn't have backgrounds in them, for an apples to apples comparison. ;)

i have said it b4.... WOW Graphics couldnt compare to LINEAGE 2...and tat came out in 2004

Warhammer is light years ahead of WOW in the looks department
 
I am still getting Authentication errors, as many people have, and can't get the game to run.
Bummer.
 
It's been re-enabled in the closed beta patch and should be in for release :). It *DOES* work under Vista with Creative's ALchemy program.

NICE thanks for telling us this! im very happy to hear it works lol.

So you're revived away from your body then? You don't have to walk back to where you died as a ghost a la WoW?

exactly, you revive in the closest town/outpost/warcamp alive and you can run back to where you were or just go somewhere else.

Like stated the death penalty is

PVE: 10 min debuff -10% Wounds (wounds = health)
PvP: 3 minute debuff -10% wounds (except in scenarios where there is no death penalty)

and if your res'd by a ally instead of respawning you get a -30% ( ithink is 30%, correct me if im wrong) to all stats Except wounds for 1 min.
 
This isn't Rambo Online. No one man armies. Plenty of tactics. Plenty of smaller scale fighting. Some PvE glitching, but who cares honestly? I've gotten most of my levels and gear from RvR.

How awesome would Rambo Online be?
 
I just saw the Q&A video on the official site and just plain wow just wow.....

If they can get this game running right from launch you can basiclly do "ANYTHING" in this game....

I really dont see "any other mmo's" esspecially ones that start with "W" competing "period" the "end".
 
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