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Warhammer Online Thread!

Here is a quick screenshot of my newbie Bright Wizard -- Full details, 8x Adaptive AA and 16x AF forced. It's not bad looking.


1.jpg

That screen shot does not look like a game from 2008, seems almost like Vanguard something form couple years ago. Slightly better than WoW, but not really. I sure hope the retail release will have a million times better graphics, because currently they look average at best, and even all the best gameplay in the world won't help a dated looking game.
 
That screen shot does not look like a game from 2008, seems almost like Vanguard something form couple years ago. Slightly better than WoW, but not really. I sure hope the retail release will have a million times better graphics, because currently they look average at best, and even all the best gameplay in the world won't help a dated looking game.

Gameplay > graphics, by far. However a screenshot doesn't do the game justice as it's compressed.
Also, great cutting edge graphics also mean lag. And in RvR the last thing you want is lag. Still the game looks better in reality than that screenshot.
 
That screen shot does not look like a game from 2008, seems almost like Vanguard something form couple years ago. Slightly better than WoW, but not really. I sure hope the retail release will have a million times better graphics, because currently they look average at best, and even all the best gameplay in the world won't help a dated looking game.

Seriously, how many times do you have to bring this up and how many times does it have to be explained?

The game is based around large scale RvR and in large scale PvP would you rather have shiny or playability? Lets look at shiny graphics shall we. AoC is the best damn looking MMO on the market right now, nothing currently beats their graphics (I understand graphics are a personal opinion) but try doing a 48 vs 48 siege with settings set to high or greater. The game is pretty much unplayable atm in that setting with a high end computer.

Besides those graphics( the ss of WAR with AA forced) look pretty good to me, are they the best? Nope, they aren't better then AoC's nor are they better then LoTRO's, but neither of those games can do large scale PvP. I've been involved in battles with over 150 probably closer to 250 and the game still runs smooth and playable. So the question to you is...Which do you value more in a large scale RvR game? Graphics or gameplay?

Judging from your posts in this thread ad nauseum bitching about the graphics in WAR for the last couple months it is obvious what you prefer. Just accept the fact that the game isn't for you and go play Crysis over and over until Warhead comes out or go check out AoC or LoTRO since you obviously value graphics over gameplay. Neither of those games are bad, well AoC is pretty bad currently but they should be releasing the PvP patch next week to coincide with WAR's launch so that should add some modicum of fun to a game that is heading the way of Vanguard.

Adding some Combat Pictures from Kyan's site

Boom Boom

WAAAGH

Black is sexy

Chosen

DoK

Marauder Mutation

Tentacles!

Magus

More Magus

Now consider that the High res texture packs, or at least another 5 gb worth of stuff, isn't in yet. I would guess that the high res options will make WAR look very very good, especially consider I like how it looks already.
 
After playing the closed Open Beta for a few hours, I think the game dynamically adjust detail levels on pretty much everything on the fly based on your frame rate. This affects how some people see the game, even with the same settings. If you want to do a quick experiment on this yourself, move to a static location but with some decent draw distance, ALT+TAB out of the game for a few minutes, then ALT+TAB back in and watch the screen real quick. When you first get back to the game, everything is covered in super low detail textures, then it quickly catches up (because you start at 0 fps when you ALT+TAB back in) and quickly starts filling in the high detail textures from memory. This process of lowering and increasing texture resolution (likely other details) always happens.
 
after playing almost all classes and zones, I think the key challenge for mythic will be keeping the servers balanced. In one of the high pop servers (erkund, i think) I had the most fun ive ever had in pvp healing as an archmage.
But I also had a character rank 11 in a low pop server, and it was simply dreadful, always outnumbered by destruction, and pretty much just soloing...
 
For all those talking trash about the graphics... lets remember the final retail game is not out and there is supposely high textures that are not even in the beta client. That is why when you look at some of these in game pictures they look amazing compared to what some of us are seeing now.
 
ok im lvl 6 orc tank. where can i get new weapons and armor? i heard you can spend realm points or some crap but when do you start getting items?
 
I'm getting a little nervous about the graphics, though. We're now in open beta, and they're still not available? And apparently nobody has seen them?

Wtf?!? Release date is in like 9 days, right?

I'm not looking for AoC here, but a respectable level of eye candy for those of us whose systems can handle it would be nice. I agree that I'd rather the game keep graphics under control in large-scale RvR than have everything turn into a slideshow. But that's not what we're talking about here.

Keeping everyone in suspense on some "super secret texture graphics packet" this late in the game is a double-edged sword. Sure, it baits some people along with the promise of better graphics than current screenshots show. But it also makes a lot of people think they can't deliver.

-S
 
For all those talking trash about the graphics... lets remember the final retail game is not out and there is supposely high textures that are not even in the beta client. That is why when you look at some of these in game pictures they look amazing compared to what some of us are seeing now.

People keep saying "ZOMG! the high res textures aren't even there yet!", I don't believe them, I think what we are seeing right now in the current beta is as good as it gets.

I don't think that's a bad thing though.

Awesome realistic graphics didn't help EQ2, or Vanguard or AoC much.

Plus simpler graphics means more PCs can run it, more PCs running it means more potential players, more players means more PvP, and PvP is the WAR endgame, without lot's of players WARs endgame is just a few dudes standing around wondering what to do.

High end graphics that exclude mainstream/casual players would be suicide for WAR.

Edit: Even as it is now, it still looks better than WoW :p
 
Gameplay > graphics, by far. However a screenshot doesn't do the game justice as it's compressed.
Also, great cutting edge graphics also mean lag. And in RvR the last thing you want is lag. Still the game looks better in reality than that screenshot.

Speaking of this, did you ever get those screenshots of your ATI card running the game with AA/AF?

I tested out the new texture cache options on the elder server last night and yes, there's an improvement but the texture blurring is still there. Oh, and AA/AF still doesn't work with ATI cards... at least not several of us on the beta boards. Jaggies galore at 1920x1200.
 
zorachus.. d00d..jst go away please man. your incessant same post is really annoying in this thread. made your point, now move on

folks. why are so many so hellbent about the graphics? give me a break. if you want art, go to a museum! MMO's will never be graphic like FPS. Impossible as has been stated , i don't know, 100 trillion times now in this thread!

WAR is important! Important because it breaks the stale grind of all previous MMO's. Period. I have leveled several toons in Scenarios and PQ's alone! practically ZERO questing and ZERO grind. That is SIGNIFICANT.

WoW killer? There will never be a WoW killer. You can' t drive people away with a stick once they are emotionally invested in a game. EQ1 is STILL ALIVE and continuing with new exspansions.

If you need graphic wonders dont play WAR. Its a GD MMO.

kthxla~
 
That screen shot does not look like a game from 2008, seems almost like Vanguard something form couple years ago. Slightly better than WoW, but not really. I sure hope the retail release will have a million times better graphics, because currently they look average at best, and even all the best gameplay in the world won't help a dated looking game.

I have to agree with everyone else in the thread. People that like this game aren't playing it for the graphics. This has been discussed several times in this thread already so why even bother any more? You think it looks like crap and that's fine. Most of us though are still looking forward to the retail release.

If you want a MMO that's focused on graphics (and probably a little too much), head over to Age of Conan.
 
The problem with all these gloomy comments is:

If you've been around long enough, you have seen this with every MMO that is about to be released. AoC was the same thing. Beta testers said it's great, the combat system is SO different, there is NO grind. And you know what? It's the same effing grind, the same stupid combat as in every other MMO on the market.

1-2 months after retail and the servers go live, people will start complaining, leaving in droves and THEN we will see how WAR can hold up (or not - like Shadowbane, the "other" PvP based MMO that was hailed as the second coming). Until then.....i won't listen to all the greatness and newness because it's the same everytime before a MMO goes live. Has been like this since i can even remember (pre-UO; anyone remember Meridian 59??).

So far there have been 3 (!!!) MMOS in history that i thought were different:

1. UO
2. SWG (pre changes)
3. Planetside

Those three were actually different. All the others have the exact same dynamics, combat, grind and even pretty much the same storyline.
 
The problem with all these gloomy comments is:

If you've been around long enough, you have seen this with every MMO that is about to be released. AoC was the same thing. Beta testers said it's great, the combat system is SO different, there is NO grind. And you know what? It's the same effing grind, the same stupid combat as in every other MMO on the market.

1-2 months after retail and the servers go live, people will start complaining, leaving in droves and THEN we will see how WAR can hold up (or not - like Shadowbane, the "other" PvP based MMO that was hailed as the second coming). Until then.....i won't listen to all the greatness and newness because it's the same everytime before a MMO goes live. Has been like this since i can even remember (pre-UO; anyone remember Meridian 59??).

So far there have been 3 (!!!) MMOS in history that i thought were different:

1. UO
2. SWG (pre changes)
3. Planetside

Those three were actually different. All the others have the exact same dynamics, combat, grind and even pretty much the same storyline.

Yeah when deciding on MMO to play it's good to use 30 days safety period and see how people will react when they need to start paying for game.
 
Once again, this game is set to have in the region of 75-100 people in scenarios and possibly upto 100+vs100+ in open world RvR

You CANNOT have AoC style graphics with this many people, even the very most top end PC's choked in AoC with the 48vs48 siege battles. It's done to this quality for a reason, to delivery large scale WAR.
 
Here's how i see it...

The game won't be bad only because the GFX are not top notch. Reversly, the game doesn't necessarily have to be good for the same reason. Many games came out with the premise of having hundreds of characters on the screen for PvP (Planetside? Shadowbane?) and most simply failed. We'll see about this one.
 
I'm getting a little nervous about the graphics, though. We're now in open beta, and they're still not available? And apparently nobody has seen them?

Wtf?!? Release date is in like 9 days, right?

I'm not looking for AoC here, but a respectable level of eye candy for those of us whose systems can handle it would be nice. I agree that I'd rather the game keep graphics under control in large-scale RvR than have everything turn into a slideshow. But that's not what we're talking about here.

Keeping everyone in suspense on some "super secret texture graphics packet" this late in the game is a double-edged sword. Sure, it baits some people along with the promise of better graphics than current screenshots show. But it also makes a lot of people think they can't deliver.

-S

exactly...I keep reading they kept the high rez graphics out fo beta would make download too large :rolleyes: bullsh!t, the freaking client is already 10gb huge, whats another few more gb at that point.

I don't think there will be updated graphics which would be a very bad decision, lets the people who can run it maxed out do it if they want. Isn't this the Oblivion engine ? Lets us at least have a million settings to make it awesome if we want, and keep it basic for those who have lower systems.
 
exactly...I keep reading they kept the high rez graphics out fo beta would make download too large :rolleyes: bullsh!t, the freaking client is already 10gb huge, whats another few more gb at that point.

I don't think there will be updated graphics which would be a very bad decision, lets the people who can run it maxed out do it if they want. Isn't this the Oblivion engine ? Lets us at least have a million settings to make it awesome if we want, and keep it basic for those who have lower systems.

How about we just say the graphics probably won't change at all and take the game for what is right now. This is not the Oblivion engine. It's the same engine Bethesda used to make Oblivion; huge difference there.

We can pretty much go ahead and say that we aren't getting any super high-res ultra extreme graphics. Mythic hasn't said a word about it for the most part so if you think the graphics suck then there's not much else anyone other than Mythic can do.

This is one of the first times I've heard so many people bitching about graphics in an MMO.
 
How about we just say the graphics probably won't change at all and take the game for what is right now. This is not the Oblivion engine. It's the same engine Bethesda used to make Oblivion; huge difference there.

:confused::confused::confused:

Oblivion used the same engine and modified it somewhat.

The engine doesn't really matter too much, you can easily use higher defintion textures and higher polygon count models in the same engine and have it look better, again it's lower quality (by todays standards) to facilitate large scale RvR combat.
 
Bethesda and Mythic are both using the Gamebryo engine, yes. It's just a tool. Both companies obviously have their own artists and engineers so the results will naturally vary. Oblivion is a single player RPG and WAR is a MMO designed to place 100s of characters on screen at once. My point was that just because the engine is capable of it, doesn't mean the outcome is going to be the same. Mythic did what they did with the engine and the game will be out in a week. Too bad, so sad.
 
exactly...I keep reading they kept the high rez graphics out fo beta would make download too large :rolleyes: bullsh!t, the freaking client is already 10gb huge, whats another few more gb at that point.

I don't think there will be updated graphics which would be a very bad decision, lets the people who can run it maxed out do it if they want. Isn't this the Oblivion engine ? Lets us at least have a million settings to make it awesome if we want, and keep it basic for those who have lower systems.

It is open beta...so they are heavily stress testing and with people already having issues downloading the client, why would you throw and extra 5gig into it. Ultimately if you do max out the settings, which many of you can the game looks good, it is not the prettiest, it is not the most detailed, but it does look good. People are not buying this game for graphics, if they are please go play AOC, it is about PVP and that is why i bought it, my guild members bought it and alot of people here have bought it. The PVE is very solid and fun, it allows easy grouping, questing and spending time in between PVP.

With that i would rather see 200 vs. 200 than better graphics. I would like to sit in Troll Country and have keep invasions all day, oh wait that is already happening.
 
The problem with all these gloomy comments is:

If you've been around long enough, you have seen this with every MMO that is about to be released. AoC was the same thing. Beta testers said it's great, the combat system is SO different, there is NO grind. And you know what? It's the same effing grind, the same stupid combat as in every other MMO on the market.

1-2 months after retail and the servers go live, people will start complaining, leaving in droves and THEN we will see how WAR can hold up (or not - like Shadowbane, the "other" PvP based MMO that was hailed as the second coming).

Here is the thing, the games that have tanked all have had something wrong at the core, Shadowbane was poor coding and exploits, it wasn't the gameplay, the graphics, the pvp, the pve, or anything like that, it was just simply bug ridden and they couldn't fix it.

Vanguard didn't have anything to offer and was bug ridden and incomplete as well.

AoC had the worst lack of itemization in a game ever pretty much, as well as no end game content, broken content through all levels, and a failure to deliver on pretty much anything that resembled their hyped PvP and massive siege content.


I don't think anyone without blinders on or that has been around a while thinks WAR is the second coming of MMO's. I don't remember anyone talking about the lack of a grind in AoC, they talked about doing Tortage in all single player mode but after that it was anyone's guess. Everything after Tortage was super secret, which to be honest makes me worry about WAR's lack of graphics options atm. However, not even having the most basic rudimentary options for graphics tells me that they haven't added all the options in yet.

I would rather be concerned with the clunky animations, the pace of combat, performance in sieges, PvE static animations in certain areas, and other minor annoying details before they start throwing in eye candy though to be honest.
 
Who said there was no grind in Age of Conan? There bloody was, there wasn't enough quests to get you to max level without grinding mobs, unless you ran the instances a whole bunch.
 
Who said there was no grind in Age of Conan? There bloody was, there wasn't enough quests to get you to max level without grinding mobs, unless you ran the instances a whole bunch.


Yeah Conan was terrible for levelling. Its pretty ridiculous that you could do every single quest in the zones and still need to go pounds on mobs for 4 hours to gain another level just to get quests in a new zone. So not only was there grinding to level, you basically had zero variety in what you did to gain the levels. I really like how in WAR you can level up off PQs and RvR, along with gaining rewards the whole time. Or you can quest, and all of the starting PVE quest areas feel much different (again unlike Conan, where you did the same zones in the same order no matter what race you picked).
 
A few shots of my Goblin Shaman. Photobucket is blocked at work, so I copied the links from my guild's website. Hopefully they show up :)

Hit lvl 10 last night, in the zone I'm in there are some blue quality rewards for doing the public quests! woot!

HutchM_000.jpg


HutchM_001.jpg


HutchM_002.jpg



LOL @ topless dwarf
HutchM_003.jpg
 
I just want to say that I hate goblins. You little bastards are annoying.

That is all. :D
 
/Incoming Person Opinions.

Part 2 :)

So, I gave my first impressions opinions a few pages back, and obviously since then I have leveled a bit more. So here we go again with a status update.

Things I like/love:

I am very much loving the public quest. Walked, excuse me, more like stumbled into a few along my wanderings and was pleasantly greeted by the sound of XP gain as I joined some that were just finishing up a part. Free XP is always nice :)

I do love the influence factor for each public quest area where you can simply return to a vendor a pick up a very decent upgrade. Its a nice touch, and I love that it rewards you for potential casual play. You don't have to grind that influence: just play a little each day and you'll eventually be able to get that green/blue influence reward. Good stuff.

I believe I finally understand why some (like me) struggle to level, and others seem to breeze through it. I, sadly, just found out about the XP buff, for killing sprees etc. I only got the 5% XP bonus, but I assume there are higher ones the longer you keep killing? This is also a wonderful touch that helps speed up XP gains while rewarding the player for their time online.

Things I still don't like *Sad Face*

I finally figured out what is irking me personally with the graphics. They are by no means low resolution or anything of that sort. In fact I think its a wonderful looking game. What irks me is the scale! That is to say, the game scale feels a lot like Lineage to me, where your player is relatively small in the game, yet the buildings tower over you, but do not invoke that sense of grandeur. I think its the over "boxy" feeling of the the buildings or the incredible open areas devoid of structures. For me the image posted a page back: Linky seems to point this out the best to me. The building in the background, and the world itself all seem so bland. Yeah the textures are bad ass, but something about it just doesn't feel right. :) Still -- its a damn nice looking game :)

Now, this next opinion is also a question, though potentially not phrased as one.

As I mentioned the first time, and as another poster pointed out, when characters and NPCS are drawn in the distance, they seem to be forcefully downgraded. I believe another poster had mentioned something about the engine drawing less polys on the characters when they are far in the distance. Essentially they appear like sprits to me with awkward jumpy animations (most noticeable in the squig). While this annoys me, does anyone know if there will be a feature (options menu?) to not have this happen? So that the engine continues to fully draw each character?


Questions:

Is there a way to increase the Font size of character names or change the font all together?

Is there a way to make the icons over the Special NPC heads larger? I know its silly, and yes I can use the map, but when there are a few dozens players gathered around an npc its hard to find that little symbol above them. Would be a nice feature to add.
 
Those Goblin screenshots look like beef. Sorry but WoW a 5yr old game engine looks way better than that, not just a little better bit good amount
 
Questions:

Is there a way to increase the Font size of character names or change the font all together?

Is there a way to make the icons over the Special NPC heads larger? I know its silly, and yes I can use the map, but when there are a few dozens players gathered around an npc its hard to find that little symbol above them. Would be a nice feature to add.

No on both of these but they may be doable with some UI mods. Also, you can provide feedback directly to Mythic with the "Report feedback" tool in-game. They have been very receptive to what people are saying so far and I hope it continues after the game launches.

There were some new updates yesterday about the state of the beta.

Mark Jacobs said:
Folks,

Over the last week or so there has been a bunch of talk centered around RvR loot drops vs. PQ/PvE loot drops. Up to now we have always said that you will be able to level up a number of ways through our game but that if you wanted to level your way up through RvR only, you would be able to do that. We’ve spent a lot of time thinking about this and we’ve gathered a lot of feedback and now it’s time to tell you what we are going to do. Unfortunately, based on that feedback, we haven’t changed our mind and you’ll still be able to do just that! happy Forgive the little setup but seriously, did you really think we would make that kind of change to the game now? Well, yes some of you apparently did but nothing has changed about the core philosophy about the game. Please keep in mind that Open Beta serves for us a number of purposes and one is to validate our systems both under high load but also under heavy play time. We have been gathering a lot of feedback and based on what we've seen during this time and we are making the following changes to ensure that philosophy is still one of the key ones for the game.

First, we will be making improvements to our Battlefield Objectives. Battlefield Sergeants will be itemized with the same loot table we use for other “Rare” spawn champions in PvE. They will now drop much better loot more frequently.

Second, we are making changes to Keep Sieges. We have tripled the number of loot bags that drop from a successful capture and we have also increased the number of GOLD loot bags that could drop from a capture.

Third, we are making changes to Fortress Sieges and more than double the number of loot bags that drop from a successful capture and also increased the number of GOLD loot bags that could drop from a capture.

We are also looking at making additional changes to the PQ loot system (not fewer or weaker drops, no worries PvE players) and we will continue to fine tune all aspects of the RvR loot rewards system so that players who want to RvR their way through WAR will not be looking over at their PvE counterparts with envious eyes. WAR is all about RvR and we have no intention of forcing players who want to RvR to play PvE just as we don't want to force PvE players to play in RvR (though we think you should since it's so much fun!).

I hope this clear things up, James is going to be posting more on this on the Herald shortly.

WAR is almost upon us!

Mark

http://www.warhammeralliance.com/forums/showthread.php?p=1417754

tl;dr version:

-Changing exp/loot so you can once again level via RvR/PvE or any combo you choose.
-More and better loot for keep captures during sieges

Also there's more:

Warhammer Team said:
Hello everyone, We've received a lot of great feedback from Open Beta already and have some great changes in the works that we'll be adding over the next few days and shortly after launch.

It's exciting to see how much everyone is enjoying the game and we can't wait to see you all playing come launch. Below are just some of the areas we're working on and the changes we have planned. We'll continue to monitor in-game for your feedback and work to make your experience even better! Please continue reading for all the details.

Improvements to RvR Itemization
We feel that it's important for players to be able to play RvR and PvE without missing out on appropriate loot for their level and career. Please see the post for more detail about our plans for bringing RvR loot into line with our goals: http://warherald.com/warherald/NewsArticle.war?id=242

Loot Sparkles
We've continued to improve loot sparkles and have corrected one last small bug that caused corpses to sparkle even when you weren't able to loot them.

Pet User Interface
In the near future we'll be working to make sure the Pet UI stays up for as long as your pet does so that it doesn't on occasion disappear when you log out or zone. For now you can re-open the Pet UI window simply by summoning another pet.

Continued Improvements to Performance and Crash to Desktop Errors
Your ability to play the game smoothly is always our most important goal. We continue to work to apply fixes that will make your experience even more enjoyable. To help us out and make the experience better for you, be sure you have up-to-date drivers - including audio! Out of date video and audio drivers are among the highest contributors to game crashes.

“Ability Not Ready Yet”
We've recently improved ability responsiveness which will reduce the chance of you receiving the "Ability Not Ready Yet" message erroneously. This should help combat feel more natural!

Open RvR Ruleset Change
You've given us your feedback and we've listened! Open RvR servers will now allow you to play one tier below your current level without turning into a chicken. This will allow you more time to experience the PvE content of the first 3 tiers, and it also adds more danger to the mix.

Improved Graphics Options
We've got some great plans for improved graphics options as we continue through launch. Our number one priority is player performance. It's important in an RvR game for performance to be smooth and allow the game to be accessible to as many people as possible. In order to achieve our goals, we had to ensure a certain level of compatibility between devices. With all of the combinations and options available, we wanted to keep things simple and accessible to everyone.

With that in mind, we have a fix that may improve the ability of higher end machines to load textures, and we will continue to smooth out the process of the way textures load on your screen. In addition to this, we are exploring other options to add which will further enhance the graphics for mid to high range computers. For now, many users are able to turn on features such as anti-aliasing and anisotropic filtering using their cards drivers.

This is just a sample of what's to come. We thank all of you for your enthusiastic participation in the Open Beta so far! We'll continue to monitor in-game and across all of our dedicated community forums for your feedback, and make your experience even better. Keep up the great work, have fun and prepare for WAR!

WAAAGH!!!
- The Warhammer Online: Age of Reckoning Team
 
Those Goblin screenshots look like beef. Sorry but WoW a 5yr old game engine looks way better than that, not just a little better bit good amount

Dream on. I've seen the comparison pics and WAR looks a lot better. It looks like Mythic is taking steps to improve graphics for higher end machines as well. (see post above mine)
 
Those Goblin screenshots look like beef. Sorry but WoW a 5yr old game engine looks way better than that, not just a little better bit good amount

Man, you are seriously trolling right now. How many times can you say the same thing, be corrected, and still come here to say the same stuff?

First of all, enough with the "5 year old" BS. Wow's graphics have been revamped several times. Heck, go look at armor models before 1.8, they were completely different, and much simpler. Wow has several new models and skins. And if you don't believe me, simply go to the old zones and check your fps, and then proceed to Shat, or, better yet, Kael's room in TK and compare.

Second, warhammer looks slightly better than Wow, but performs MUCH better. Log in during peek times in Shat or Orgrimmar, and it would take me a few seconds before all characters were rendered, no such problem in Warhammer, even in massive RvR. Someone suggested that War adjusts its graphics based on load, and I think so too.


Now enough with the BS. Stop the trolling. Every one of your posts is repetitive and inconsequential, and it seems you really have an axe to grind with warhammer. If war is so bad that you have to post the exact same stuff on nearly every page of this thread, dont play it.
 
Will always have some skeptics like Zorachus... Let him continue to play WoW its his loss. He is just trolling right now trying to trash talk WAR so he has some friends left to play in WoW.
 
You know for a while I was kind of on the bad graphics bandwagon, then I realized this isn't an fps game. If all they had to do was create a stunning world where monsters randomly spawned and started shooting at you I'm sure it would look amazing. But it would play like crap. It isn't an fps game, fps games lack depth, they lack the kind of player/environment interactions that occur in an mmo, and frankly, they lack the kind of gaming experience a good one provides.

And WoW is not the be all end all of the genre, it's a good game, but it's getting old. If War fails or not it doesn't really matter, you are witnessing the natural progression of the gaming industry--new things come along to replace old things. Besides, WoW looks god awful compared to nearly any game on the market today mmo or otherwise, so it's hardly worth the comparison of WoW to War.
 
Note: My mini review below is solely based on the pvp aspects of the game. I hate questing/grinding and therefor don't do it.
Note 2: My comparison is mainly to DAoC because even though I played WoW I don't feel they are in the same class. This is a PvP game. Sorry if you can't relate with this.

Good:
The scenarios are a blast, and seem fairly polished. The wait times have been very minimal to get into all three starting scenarios and even in the higher ones. Open World rvr is a lot of fun and reminds me of some of the aspects of DAoC.

The quests that you can get for scenario rvr and open world rvr are awesome. If you don't suck you can level very quickly this way.

I really like the renown point system, and realm rank system, great addition and evolution of DAoC's system.

I like the fluidity of the game. I feel like the combat has a good motion to it, and keeps the game fairly fast paced. It is MUCH slower than daoc, but that isnt necessarily a bad thing.

I really enjoy the classes available... I feel like had they not removed the others you would almost have too many options.

I really thought I would hate the casting system, but I do really enjoy the more or less borrowed casting system from WoW with some changes.

I really like the UI system, and feel for a starter it really is a pretty good setup. Still can't wait for some of the community mods on the UI though. Some of the DAoC and WoW UI mods are truly impressive pieces of art.

HUGE + : I like that the game system doesn't baby lazy players. As a healer/caster you SHOULD be aware where you are in combat, and where your group members are. You should be forced to have good positioning, and most importantly you should be forced to prekite to avoid getting steam rolled. The system forces all these things and that is a good thing. If you don't feel like these are things you can handle or want to do, prepare to be rolled by players significantly better than you.


The Bad:
No competition... hopefully this should improve when the game goes retail.

The graphics are good, but lack that "awesome" factor. Forcing 16xAA and 16xAF manually does help things out significantly. Hoping and waiting for some higher quality textures.

The draw distance... even at max I feel like there could be a lot more depth to it.

Creative EAX... not sure if this isn't implemented, but I can't seem to get it to function.

Open world... less choke points please.

The balance on the lower end and higher end seem a bit skewed. Casters seem a tad on the underpowered / underrepresented side on the lower end, and a tad powerful on the higher end. This will be something that is eternally worked on of course, just felt it was worth noting.

Pet pathing is a nightmare... this is truly catastrophic. Pet classes are just frustrating atm.


... I may add more later, but all the time I have right at this moment.

Fleat - Brightwizard (and many others) - Hellbrass
my.php
 
Creative EAX... not sure if this isn't implemented, but I can't seem to get it to function.

Are you on Vista? Because there is no EAX in Vista, though you can likely fake it through Alchemy.
 
Are you on Vista? Because there is no EAX in Vista, though you can likely fake it through Alchemy.


I'll try it again now that my auzen prelude has new drivers but I couldnt get alchemy to make it work a couple days ago.
 
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