Yeah, because mobile users are known for spending $60 on new games with lots of depth and gameplay to them and not mostly one-off casual games with the occasional whale spending way too much on microtransactions...
I don't see it happening. They're different markets. This reminds me of the prophecies a few years back how tablets were going to overtake the PC and it would become irrelevant. In the future, everyone will do productivity work on their tablet. Yes, the mobile market is huge and will certainly siphon off some sales, but I just do not see them becoming the first and foremost for development of multi-million games as a whole.
The Nintendo Switch is a first step. Release a mobile with an included dock that can connect to a monitor, not an optional dock. Optional components just don't sell. I remember in 2003 John Romero made a statement about how mobile was the future. Everyone thought he was crazy, especially since he was the person who made Daikatana, and at the time, mobile was those Pocket PCs. His timing was just off, as mobiles tend to be about 10 years behind in technology, but that doesn't mean he was wrong.
And it's not about PCs dying. It's about a transition. There will always be a market for PCs (at least in the foreseeable future), but that doesn't necessarily mean it will be for us. A decade ago, what would have been today's PC Master Race laughed at people who owned laptops for gaming. Now it's accepted. Mobiles don't have to be as good as a PC, they just need to be good enough. The real question comes down to how does a developer make money on a platform, be it PC or mobile. If mobile becomes more lucrative, you better believe developers will target that as their main platform. After all, 20 years ago, a full size PC game was considered the norm, with free map packs, etc. DLC was introduced, people fought against it, and now it's accepted, and free content updates are dying for the most part. Microtransactions start, and people complain about it being exploitive towards the consumer, and now it's the business model for many games, including games which aren't on mobile platforms.