WorldExclusive
[H]F Junkie
- Joined
- Apr 26, 2009
- Messages
- 11,548
mGPU is a continuation of CF/SLI, as both in their current form are fairly flawed. Technically speaking this should be a good thing for multiple GPU users, as CF/SLI in it's current form, relying purely on driver support, is beginning to show it's age.
Poor ports of popular games is a bigger issue that an open, cross platform API like Vulkan can hopefully resolve. Improve the porting of games across platforms and hopefully multi GPU setups won't be as necessary.
The big mistake here is giving the dev the choice to enable it. Earlier versions DX allowed it to be more of a straight forward, universal process.
Past games that didn't officially support it still scaled between 20-50% because of DX, now it's nearly -10% on many cases with DX12 and Vulkan.
You lose FPS with 1080Ti in SLI when playing Doom. I can't be excited about PC gaming when things like this are happening.
It's seems that UWP/DX12/Vulkan is preventing the TWIMTBP and AMD Evolved marketing teams to pay for driver optimization.
Tomb Raider is a good example if the dev embraces DX12 mGPU. Over 90% scaling.