Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Maximize revenue at all costs no matter what.
A little late, I know but I had to just jump in for a quick second to say "THQ, you can go eat a d*ck!"
That is all.
Toyota gets cheated every time someone sells a used car of theirs as well; they actually tout it as a feature that their products are so good they hold value.
If your games are so *(#@ that people immediately turn around and sell them for pennies on the dollar, it isn't the developer being cheated of revenue from an additional customer; it is the first customer being cheated by a developer pushing out shoddy content.
All of those used items degrade over time and perform less than a new product. That is not true of digital goods (yes, even ones on dvds).
The ease of use for Steam and the like convinces people also to give up their right to resell.
I will not buy something that is non-transferable or has agonizingly annoying DRM. I have a ceiling for that kind of purchase - it's a rental. So that ceiling is around an expensive rental price. Generally it takes sub-$10 to get me to consider it.
I think what THQ was trying to say is that used gamers are cheating them out of server resources because they don't consider that part of the initial purchase price. That attitude, while I disagree with it, is not particularly offensive. I feel cheated when developers force me to use their (poorly maintained, laggy) servers that they then shut down 2 years later, and since they pulled LAN play and direct connect options for no (good) reason, multiplayer is completely useless to me from then on. My complaint is far more valid IMO, so let's call it even, mmkay THQ?you guys are mostly retarded. They are not saying that people who buy used are going to never get multiplayer. They are saying that to get multiplayer they will have to purchase the online membership.
I think a lot of the backlash is coming from Tycho's post at PA in response where he very clearly says he thinks all used sales are akin to piracy as far as the developer is concerned. That's a very shortsighted, offensive, and stupid view to take, and it deserves some backlash, especially if this is how developers actually feel about it.
you guys are mostly retarded. They are not saying that people who buy used are going to never get multiplayer. They are saying that to get multiplayer they will have to purchase the online membership.
Since when does MS write laws or direct moral codes? Microsoft can stuff it too. Especially given Vernor v. Autodesk, I don't think this aspect of the EULA would even hold up in court.According to Microsoft's EULA, it is piracy.
Microsoft's products are not nearly as resellable
I meant to the user, conceptually. Why would I resell Windows? To buy another copy of the identical product? But in the unrelated way you mean, yes they are, they just don't like it and tell you that you can't. It might be illegal, but it has not been directly tested, though the case I mentioned is a very similar situation and I think it applies directly.Microsoft's software products are not re-sellable at all.
If you can't understand how the argument I present relates to pretty much everything Microsoft produces, outside of their gaming division, you have no reading comprehension skills. They are products that people tend to use continuously until a replacement is available, they don't tend to be things that people get bored of and stop using with new and compelling competition constantly for user's eyes and dollars.I don't think you even realize what products MS produces, since you only mentioned their OS division.
Microsoft's software products are not re-sellable at all.
I don't think you even realize what products MS produces, since you only mentioned their OS division.
You'd think since you know about some other MS lawsuit, that you'd know that they attempted a break-up of MS a decade ago.
They attempted to break them up not because they are an OS company, but because they are a software company.
http://hardforum.com/showpost.php?p=1035908815&postcount=120
I have bought over 300 games through Steam.
I can guarantee you that I've spent well below that almost $5K mark that the Steam calculator suggests I have paid.
If you average my account out, I am positive I am well below your suggested $10/game mark.
I buy through Steam due to the prices.
And by your own statement, you should be considering Steam as well.
And I'm RELUCTANTLY willing to do a $10 rental. Rarely.
So, if 100k people and then all turn and sell it used, then THQ now has no customers and such could just shut down their servers?
Companies are trying to undermine the First Sale doctrine concept as usual. They try to push this idea that you're not "buying" a "product", but "buying" a "limited license" that has very narrow terms.
The younger folks are accepting this, so it is working. The PR campaign and pressure by companies is convincing them. The ease of use for Steam and the like convinces people also to give up their right to resell.
I will not buy something that is non-transferrable or has agonizingly annoying DRM. I have a ceiling for that kind of purchase - it's a rental. So that ceiling is around an expensive rental price. Generally it takes sub-$10 to get me to consider it.
What difference does that make???? The first 100k wouldn't be playing on the servers...
So lets say the 100k DIDN'T sell the game and continued playing online. THQ still wouldn't be getting more money and they STILL would shut down the servers...
Physical property has a number of aspects that make new better than old. Warrantys, less wear & tear, longer lifespan, guaranteed to not have any hidden damage that the seller didn't tell you about, more modern appearance, more features than an older model, whatever.
Traditionally, software hasn't had that. A used copy is the same as a new copy and there's no point in ever buying new unless you're just OCD and can't stand owning something that was used.
I think it's fair to try and give some incentive to buying new software over old, just like in every other industry in the world.
Another analogy is a movie ticket. You buy two, watch the movie with your girlfriend and then pass them on to your buddy who does the same. The cost is exactly the same, considering concessions. Although in this case he is going to have to pay for concessions. But the movie producer gets nothing.
A game is more of an experience. Once you have the experience you have gotten your moneys worth. It should not be something that can keep giving to everyone.
Let's not kid ourselves - buying used games does rip off the developers.
There is no incentive to buy a new game when you can get the same exact product used for half the price, which is what I used to do by purchasing games through Half.com and through the forums.
There is no "wear and tear" on a disc unless someone has mishandled it, and you get everything the initial buyer got, just at less cost.
I completely understand the need for Day One DLC and the Cerberus Network and such.
You can rationalize it any desperate way you want, but when you buy a used game, you are not supporting the developer.