- Jan 28, 2014
True, Quen and Yrden are extremely useful especially on the harder difficulties. I did find some of the earlier bounty quests much easier with Yrden on Death March even without any investment into it. Quen kind of gets less useful later in the game, in my opinion. Igni has its own use cases. The AOE is useful for breaking up and dispatching groups of annoying weaker enemies and its DOT effect is nothing to sneeze at once it's leveled. I actually can't really call any of the spells bad, it's just you really have to focus on one or two of them so they can really shine. Again, it all comes down to your playstyle preference and there is a lot of flexibility in how you approach the game.I always found Quen better than Aurd or Igni, especially since your bread and butter for every confrontation is sword combat.
Quen, Fast enough cool down and basically an invulnerable save to a single hit, with practice you can basically keep recasting once its taken the hit. Works on everything, so even large monsters you get one free block.
Aurd really does little to larger creature, and if you don't have the man-sized opponents in an arc in front of you it leaves you vulnerable to side/back attacks when casting.
Igni is sometimes useful (like halting regen on creatures), kinda suffers from similar problems as Aurd.
I really like Yrden, its a little trickier to use but a well placed Yrden can make a fight an absolute breeze, works on pretty much everything, just keep em in the circle. Slow cooldown is its downfall.
I'll be honest after being underwhelmed by Aurd and Igni I didn't dump many levels into them, so maybe they get better with leveling. I leveled Quen then Yrden then Igni, and nothing in Aurd.
Edit: Early on I used Igni a lot, but found as I got better and its returns diminished that I switched firmly to Quen.