The Witcher 3 Wild Hunt: Official Thread

Krenum

[H]F Junkie
Joined
Apr 29, 2005
Messages
15,830
There's some graphics mods for it, but I didn't bother on my last playthrough because I had the same sentiment. I didn't really want to fuck with it, as it's not a mod friendly game. I don't think Nexus supports it either.
Nexus Mods supports it. Although, I don't think Nexus Mod Manager is a thing anymore. They have some new program that integrates the mods. Atleast with Skyrim...
 

Sycraft

Supreme [H]ardness
Joined
Nov 9, 2006
Messages
4,554
Yeah "Vortex". It is not bad so far, does a lot of the install checks and conflict resolution as you are installing the mods.
Vortex is pretty well done software overall. More user friendly than a lot of mod managers. Only issue I have with it is that it is not that easy to manually change load order in the event it auto-selects an improper order.
 

Conman

Limp Gawd
Joined
Jun 8, 2004
Messages
417
The Witcher 2 is my least favorite of the three by a large margin, I was planning to play it after finishing the first game and then follow up with the third but I just couldn't bring myself to play the second one again. Most would disagree with this but I hated the combat it felt more fitting for an action game than an RPG and forces you to use cheap tactics, don't even get me started on the poorly designed and implemented boss fights. While the controls were less clunky it was their first multi-platform game and KB/M controls were clearly an afterthought. I thought the story was by far the worst of the three, it focused too much on political drama and then tried to pad it with big battles and explosions like an action movie.
You should look into the Full Combat Rebalance from Andrzej Kwiatkowski senior gameplay designer at CDPR. He made it on his own time so it's technically not an official patch but close enough.

  • Core changes
    • Up to 80% increase in responsiveness per Geralt's animations.
    • Up to 50% increase in responsiveness per NPCs animations.
    • Added strafing while being locked on an enemy and walking.
    • Geralt can block while moving ( NEW ANIMATIONS ). Static Guard Stance is no longer required to parry enemy attacks.
    • Geralt automatically parries enemy sword attacks and deflects incoming arrows. It doesn't mean Geralt is invincible. It's not a 100% chance to parry and the value is not constant. It changes depending on how many hits you block in a short time and from where does the hit land.
    • Geralt and his attackers are no longer bouncing off parry. It allows to continue attack sequence.
    • Monster attacks still cannot be parried with a sword.
    • While using Guard Stance Geralt channels an active Quen shield.
    • Above listed changes to defence mechanics decreased importance of rolling in combat.
    Enemies
    • Durability of enemies is based on their defensive skills and armor, not just high vitality.
    • Mages and assassins don't use duration based shields, instead they have a chance to block each attack seperately, including witcher Signs. This removes the duration godmode from enemies that forced player to run away.
    • Letho and elite assassins will counterattack when player is relentlessly attacking them.
    • Arachas and Endriaga Queens learn they should defend against sword attacks after receiving few hits.
    • Removed knockdown effect from enemy swordsmen attacks.
    Character development
    • Decreased the number of skills to ensure quality over quantity. Experience rewards and leveling were adjusted to current character development.
    • Geralt now starts with core witcher skills already learned. No need to go through Training tree before unlocking other branches.
    • Removed many passives from skill tree to replace them with more active abilities. Remaining passives are changed to make them more attractive.
    • All skills now have one level ( previously 2 ).
    • Aard and Igni Signs have been changed from projectile to cone area of effect.
    • Riposte doesn't require Guard Stance to activate, only attacking in a timed window.
    • Changed riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies.
    • Experience points are given only for progressing through quests, not for killing enemies. This encourages role-playing without worrying about missing experience.
    • Geralt no longer buys witcher specific recipes from random merchants. He recalls lost memories as a part of character development.
    Balance
    • Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type. Following this pattern allowed to created consistent rules that every character follows. A barechested bandit won't survive more hits than a knight in platemail just because the bandit was encountered later in game.
    • Decreased the disproportion in stats between starting equipment and late game equipment.
    • Changed Geralt's starting equipment. He now carries core alchemical recipies and schematic for silver sword.
    • Moved the weight of character power from equipment to character development. Learned skills should have as big impact on Geralt's badass factor as items.
    • Geralt's armors are split into 4 categories: leather jackets, heavy leather jackets, combat jackets and heavy combat jackets. Heavier armors impose small damage penalty on Geralt. Players need to choose between max damage and protection.
    • Items imported from The Witcher savegames are of the same quality as in the first game. An exceptional armor and weapon remains valuable. This makes the game easier, but it is an intentional reward.
    • Set elixirs and oils duration to 1 hour.
    • Added potion overdose and heavy overdose debuffs on toxicity thresholds 55 and 65.
    • Removed Fatigue penalty that decreased sword damage and damage reduction on block when Vigor was spent on Signs or Parry. It discouraged some players from using Signs becaused it decreased Geralt's sword DPS.
    • NPCs deal full damage to other NPCs.
    • Removed 50% Hit Points condition for throwing enemy off height with Aard.
    • Decreased Riposte damage multiplier to 1.0, but added 30% enemy parry chance debuff.
    • Riposte no longer costs Vigor.
    • Silver throwing daggers are considered as silver weapons for damage calculations against monsters.
    • Made range weapons ignore armors when calculating damage -- armor penetration.
    • Inceneration, Bleeding and Poisoning effects are allowed to be active at the same time.
    • Made quest experience rewards more consistent. There are no longer any situations where player is rewarded with 50 experience points for one quests and 2000 for another.
    • Made moral choices in quests equally rewarding in terms of experience and items. Players should be encouraged more to role-play instead of weighing quest rewards.
    • Geralt gains knowledge about monsters faster.
    • Changed rewards for gaining knowledge about monsters to monster specific oils for swords.
    • Set minimal damage dealt by Geralt to zero ( was 5 ).
    • Removed bonus damage for backstabs. Geralt is not parrying attacks coming from behind, so it is a penalty already. Backstab damage bonus would be an overkill. As for the the enemies, this change removes the urge for immersion breaking behavior, like constantly rolling behind an enemy for bonus damage.
    • Changed arena item rewards for each wave to fit mod item progression.
    • Decreased amount of enemies in few arena waves.
    • Finally soaked boots in tutorial weigh more than dry boots!!
    Economy
    • Moved DLC armors from starting equipment to quest rewards and shops.
    • Decreased the number of armors and weapons present in game. Amount of equipment is adjusted to provide smoother item progression without making huge amount of items useless stat-wise.
    • Weapons and armors that are present in the game were picked according to these rules: visual differentiation, witcher low level magic setting. Some items available in game assets but not used in original game were reintroduced.
    • Moved more quality items from quest rewards to shops and distributed them among Chapters. Player should be encouraged to regulary spend money in shops.
    • Decreased buying cost of swords and armors. Player should be able to buy items more often, not hoard money.
    • Decreased amount of loot dropped from enemies.
    • Removed some of the junk items from container definitions.
    • Made vendors specialize in certain type of merchandize.
    • Witcher specific recipes cannot be bought but also cannot be sold to merchants.
    Visuals
    • Added Focused Combat Stance. Geralt enters focused state during challenging encounters. It's a visual eye candy, so it happens automatically based on calculated combat threat level.
    • While in Focused Stance Geralt performs piruettes ( NEW ANIMATION ) instead of rolling and uses Guard Stance idle animation.
    • Enemies explode when killed by mage spells. Does not apply to witcher Signs - they are not that powerful.
    • Made finisher animations which use Signs unlocked by upgrading Aard and Igni in character development.
    • Removed cutscene swords. Geralt will use his currently equipped sword in all cutscenes.
    • Equipped enemies with swords according to their social status, wealth and current situation in the game. For example, soldiers patrolling areas near ghost fog in Act 2 are equipped with silver swords like the story suggests.
    • Decreased camera shake effect used on each step of huge creatures like trolls and golems.
    • Removed green cloud effect from enemy poisoning FX.
    Fixes
    • Tweaked anim events in all combat animations to improve timings and responsivness.
    • Fixed sword oils not providing bonus damage against monsters.
    • Fixed Circle of Power: Endurance giving Circle of Power: Vitality bonus.
    • Fixed a bug where Geralt was always doing 2 more steps after roll before stopping.
    Other
    • Removed mashable quick time events. Single button QTEs that can end with player's death can be disabled from game options.
    • Decreased cooldown for returning to exploration after combat from 7 to 2 seconds. Geralt will be able to interact with environment quicker after combat.
    • Removed necesity to enter meditation panel to learn new skills on difficulty levels above Normal.
    • Changed item rarity names to reflect witcher's low level magic setting. Items are no longer MAGICAL and EPIC.
    • Decreased attacked enemy importance for targetting to make switching enemies easier.
    • Many, many other changes that were required to make features listed above work.
 

IdiotInCharge

[H]F Junkie
Joined
Jun 13, 2003
Messages
13,278
You should look into the Full Combat Rebalance from Andrzej Kwiatkowski senior gameplay designer at CDPR. He made it on his own time so it's technically not an official patch but close enough.

  • Core changes
    • Up to 80% increase in responsiveness per Geralt's animations.
    • Up to 50% increase in responsiveness per NPCs animations.
    • Added strafing while being locked on an enemy and walking.
    • Geralt can block while moving ( NEW ANIMATIONS ). Static Guard Stance is no longer required to parry enemy attacks.
    • Geralt automatically parries enemy sword attacks and deflects incoming arrows. It doesn't mean Geralt is invincible. It's not a 100% chance to parry and the value is not constant. It changes depending on how many hits you block in a short time and from where does the hit land.
    • Geralt and his attackers are no longer bouncing off parry. It allows to continue attack sequence.
    • Monster attacks still cannot be parried with a sword.
    • While using Guard Stance Geralt channels an active Quen shield.
    • Above listed changes to defence mechanics decreased importance of rolling in combat.
    Enemies
    • Durability of enemies is based on their defensive skills and armor, not just high vitality.
    • Mages and assassins don't use duration based shields, instead they have a chance to block each attack seperately, including witcher Signs. This removes the duration godmode from enemies that forced player to run away.
    • Letho and elite assassins will counterattack when player is relentlessly attacking them.
    • Arachas and Endriaga Queens learn they should defend against sword attacks after receiving few hits.
    • Removed knockdown effect from enemy swordsmen attacks.
    Character development
    • Decreased the number of skills to ensure quality over quantity. Experience rewards and leveling were adjusted to current character development.
    • Geralt now starts with core witcher skills already learned. No need to go through Training tree before unlocking other branches.
    • Removed many passives from skill tree to replace them with more active abilities. Remaining passives are changed to make them more attractive.
    • All skills now have one level ( previously 2 ).
    • Aard and Igni Signs have been changed from projectile to cone area of effect.
    • Riposte doesn't require Guard Stance to activate, only attacking in a timed window.
    • Changed riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies.
    • Experience points are given only for progressing through quests, not for killing enemies. This encourages role-playing without worrying about missing experience.
    • Geralt no longer buys witcher specific recipes from random merchants. He recalls lost memories as a part of character development.
    Balance
    • Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type. Following this pattern allowed to created consistent rules that every character follows. A barechested bandit won't survive more hits than a knight in platemail just because the bandit was encountered later in game.
    • Decreased the disproportion in stats between starting equipment and late game equipment.
    • Changed Geralt's starting equipment. He now carries core alchemical recipies and schematic for silver sword.
    • Moved the weight of character power from equipment to character development. Learned skills should have as big impact on Geralt's badass factor as items.
    • Geralt's armors are split into 4 categories: leather jackets, heavy leather jackets, combat jackets and heavy combat jackets. Heavier armors impose small damage penalty on Geralt. Players need to choose between max damage and protection.
    • Items imported from The Witcher savegames are of the same quality as in the first game. An exceptional armor and weapon remains valuable. This makes the game easier, but it is an intentional reward.
    • Set elixirs and oils duration to 1 hour.
    • Added potion overdose and heavy overdose debuffs on toxicity thresholds 55 and 65.
    • Removed Fatigue penalty that decreased sword damage and damage reduction on block when Vigor was spent on Signs or Parry. It discouraged some players from using Signs becaused it decreased Geralt's sword DPS.
    • NPCs deal full damage to other NPCs.
    • Removed 50% Hit Points condition for throwing enemy off height with Aard.
    • Decreased Riposte damage multiplier to 1.0, but added 30% enemy parry chance debuff.
    • Riposte no longer costs Vigor.
    • Silver throwing daggers are considered as silver weapons for damage calculations against monsters.
    • Made range weapons ignore armors when calculating damage -- armor penetration.
    • Inceneration, Bleeding and Poisoning effects are allowed to be active at the same time.
    • Made quest experience rewards more consistent. There are no longer any situations where player is rewarded with 50 experience points for one quests and 2000 for another.
    • Made moral choices in quests equally rewarding in terms of experience and items. Players should be encouraged more to role-play instead of weighing quest rewards.
    • Geralt gains knowledge about monsters faster.
    • Changed rewards for gaining knowledge about monsters to monster specific oils for swords.
    • Set minimal damage dealt by Geralt to zero ( was 5 ).
    • Removed bonus damage for backstabs. Geralt is not parrying attacks coming from behind, so it is a penalty already. Backstab damage bonus would be an overkill. As for the the enemies, this change removes the urge for immersion breaking behavior, like constantly rolling behind an enemy for bonus damage.
    • Changed arena item rewards for each wave to fit mod item progression.
    • Decreased amount of enemies in few arena waves.
    • Finally soaked boots in tutorial weigh more than dry boots!!
    Economy
    • Moved DLC armors from starting equipment to quest rewards and shops.
    • Decreased the number of armors and weapons present in game. Amount of equipment is adjusted to provide smoother item progression without making huge amount of items useless stat-wise.
    • Weapons and armors that are present in the game were picked according to these rules: visual differentiation, witcher low level magic setting. Some items available in game assets but not used in original game were reintroduced.
    • Moved more quality items from quest rewards to shops and distributed them among Chapters. Player should be encouraged to regulary spend money in shops.
    • Decreased buying cost of swords and armors. Player should be able to buy items more often, not hoard money.
    • Decreased amount of loot dropped from enemies.
    • Removed some of the junk items from container definitions.
    • Made vendors specialize in certain type of merchandize.
    • Witcher specific recipes cannot be bought but also cannot be sold to merchants.
    Visuals
    • Added Focused Combat Stance. Geralt enters focused state during challenging encounters. It's a visual eye candy, so it happens automatically based on calculated combat threat level.
    • While in Focused Stance Geralt performs piruettes ( NEW ANIMATION ) instead of rolling and uses Guard Stance idle animation.
    • Enemies explode when killed by mage spells. Does not apply to witcher Signs - they are not that powerful.
    • Made finisher animations which use Signs unlocked by upgrading Aard and Igni in character development.
    • Removed cutscene swords. Geralt will use his currently equipped sword in all cutscenes.
    • Equipped enemies with swords according to their social status, wealth and current situation in the game. For example, soldiers patrolling areas near ghost fog in Act 2 are equipped with silver swords like the story suggests.
    • Decreased camera shake effect used on each step of huge creatures like trolls and golems.
    • Removed green cloud effect from enemy poisoning FX.
    Fixes
    • Tweaked anim events in all combat animations to improve timings and responsivness.
    • Fixed sword oils not providing bonus damage against monsters.
    • Fixed Circle of Power: Endurance giving Circle of Power: Vitality bonus.
    • Fixed a bug where Geralt was always doing 2 more steps after roll before stopping.
    Other
    • Removed mashable quick time events. Single button QTEs that can end with player's death can be disabled from game options.
    • Decreased cooldown for returning to exploration after combat from 7 to 2 seconds. Geralt will be able to interact with environment quicker after combat.
    • Removed necesity to enter meditation panel to learn new skills on difficulty levels above Normal.
    • Changed item rarity names to reflect witcher's low level magic setting. Items are no longer MAGICAL and EPIC.
    • Decreased attacked enemy importance for targetting to make switching enemies easier.
    • Many, many other changes that were required to make features listed above work.
This might make for another playthrough...
 

Armenius

I Drive Myself to the [H]ospital
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Messages
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ng4ever

[H]ard|Gawd
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I am still not sure if I like the game. No offense. I just can't stand all the dialog. Do I have to read it all to get through the game?
Does Witcher 1 or 2 have less dialog ?

Is it worth it?
 

jiminator

Capt Obvious
Joined
Feb 2, 2007
Messages
11,458
lol I think they said they had 4 books/35 hours worth of dialogue in the game. if you don't care for it by all means skip through it. you may not understand a lot of what is happening, but, eh. The game systems in W3 are a step up from W2 and a huge leap up from W1
 

Archaea

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Joined
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Messages
9,887
I am still not sure if I like the game. No offense. I just can't stand all the dialog. Do I have to read it all to get through the game?
Does Witcher 1 or 2 have less dialog ?

Is it worth it?
If you don’t like the dialogue (personalized story) Witcher 3 is not for you. ;)
 

Nenu

[H]ardened
Joined
Apr 28, 2007
Messages
19,138
Anyway to skip it all with a addon or something ?
I think you can mouse click or press space to skip each dialogue quickly.
Cant remember as its been a while since I played.
If those dont work try escape, enter etc.
 

Armenius

I Drive Myself to the [H]ospital
Joined
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Messages
20,715
Leave him alone, everyone has their own style of play.
He doesnt appear to have time to follow the story but perhaps likes the game without it.
Why kill that off?
In my opinion you're only getting half a game if you skip the dialogue. I listened to every single word of it throughout the entire game. The voice acting and animation direction is superb and I believe you do yourself a great disservice if you want to skip all of it.
 

Nenu

[H]ardened
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Messages
19,138
In my opinion you're only getting half a game if you skip the dialogue. I listened to every single word of it throughout the entire game. The voice acting and animation direction is superb and I believe you do yourself a great disservice if you want to skip all of it.
I agree completely.
But, I know people who have so little time to spare that they also skip dialogue otherwise they would have to give the game a complete miss.
Its not black and white unfortunately.
 

ChoGGi

[H]ard|Gawd
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Messages
1,478
Games are meant to be played not watched :) I'm happy they gave the option to skip, unlike some games.
 

Archaea

[H]F Junkie
Joined
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Messages
9,887
You are playing the dialogue. It’s not active button mashing but it’s playing the game/story still the same. There are 36 different endings in Witcher 3.

What you end up with as YOUR ending has 100% to do with your dialogue choices and subsequent actions. Not your hero skill load out, not your alchemy herbs collected, not your mastery of game mechanic fighting skills — it has to do with what you chose in those dialogues.

Frankly, Witcher doesn’t have particularly good gameplay mechanics, rather you play it for the story first. You want excellent gameplay mechanics play Doom 2016. No story, but about the best, smoothest gameplay of any game ever. Different strokes entirely.

If you hate the dialogue and related cutscenes I just don’t see the draw to Witcher 3.
 

ChoGGi

[H]ard|Gawd
Joined
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Messages
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I'm not saying to skip all the dialog like ng4ever wants (I'm in between, sometimes I just want gameplay other times I'll watch a scene), but they're games in the end. I personally play games to have fun. If he finds it more fun to play and ignore the dialog what does it matter to anyone else?

Frankly, Witcher doesn’t have particularly good gameplay mechanics
I enjoyed them enough to enjoy it on a gameplay level. If I was asked to summarize the story, it'd be something along the lines of you wake up next to a tree, head to scotland futz around, say hi to the king, than get chased by a dog or something at your castle base?

Also a FPS shooter and a third-person RPG both play different strokes.
 

Archaea

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I’m not saying you can’t...or that I care if you do.

I’m just saying if you’re asking how to enable your flight stick to play Doom 2016 because that’s your personal preference (never mind that Doom is the pinnacle of its kind for mouse and keyboard control) — the majority of Doom fans in the Doom thread might say maybe this isn’t really the game to play with a flight stick, and perhaps you should try Microsoft Flight simulator instead.

Sure, you could play Doom with a Flight Stick...but...
 

Reaperkk

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Messages
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I think I might of posted this earlier in the thread but I can't remember. Do you need to finish the game for the DLC's. I had a bug that affected my saves where I would never load into the final part of the game. I youtube'd the ending and I'd still like to play the DLC's but I can't finish the game on my save.
 

Nenu

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Messages
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I think I might of posted this earlier in the thread but I can't remember. Do you need to finish the game for the DLC's. I had a bug that affected my saves where I would never load into the final part of the game. I youtube'd the ending and I'd still like to play the DLC's but I can't finish the game on my save.
DLCs have individual triggers to start.
They dont require the game to be finished.
Makes sense because they wouldnt sell many otherwise!

But you would be wise to check how each DLC is triggered in case any are in the final part you cannot access.
 

Archaea

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Messages
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I think I might of posted this earlier in the thread but I can't remember. Do you need to finish the game for the DLC's. I had a bug that affected my saves where I would never load into the final part of the game. I youtube'd the ending and I'd still like to play the DLC's but I can't finish the game on my save.
You should have hundreds of autosaves. The game saves by default every 5 or 10 minutes(can’t remember exactly). Can you just go back one save?

No you don’t need to finish the main game to play the expansions. They show up as individual quests and a entirely new land to explore in the Blood and Wind quest.
 

Reaperkk

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You should have hundreds of autosaves. The game saves by default every 5 or 10 minutes(can’t remember exactly). Can you just go back one save?

No you don’t need to finish the main game to play the expansions. They show up as individual quests and a entirely new land to explore in the Blood and Wind quest.
So I tried this, I kept going back saves but it always stopped at the same loading screen. Tried reinstalling the game a few times as well and it always stopped at the same loading screen. It's a real piss off too because I had zero bugs during my play through except right at the end.
 

Archaea

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So I tried this, I kept going back saves but it always stopped at the same loading screen. Tried reinstalling the game a few times as well and it always stopped at the same loading screen. It's a real piss off too because I had zero bugs during my play through except right at the end.
I could send you a save game from somewhere around where you are. Send me a PM with your email and approximate last major quest and I’ll send you something close.
 

Armenius

I Drive Myself to the [H]ospital
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Messages
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I'm not saying to skip all the dialog like ng4ever wants (I'm in between, sometimes I just want gameplay other times I'll watch a scene), but they're games in the end. I personally play games to have fun. If he finds it more fun to play and ignore the dialog what does it matter to anyone else?


I enjoyed them enough to enjoy it on a gameplay level. If I was asked to summarize the story, it'd be something along the lines of you wake up next to a tree, head to scotland futz around, say hi to the king, than get chased by a dog or something at your castle base?

Also a FPS shooter and a third-person RPG both play different strokes.
If you listen to the complete dialog in every scene you'll only be interrupted for 5 minutes or less in between the 1-2 hours it will take you for questing. Main story plot can sometimes take longer to get through, but you're still talking about a very small percentage of game time. This isn't like a Kojima game where ⅔ of it is a movie. If that is too much then I don't know what to tell you. Maybe you shouldn't be playing role playing games?
 

ChoGGi

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"sometimes I just want gameplay other times I'll watch a scene"

As long as they're skippable I'm fine with cutscenes. If you want to sit through every cutscene go for it.
 

Ebernanut

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"sometimes I just want gameplay other times I'll watch a scene"

As long as they're skippable I'm fine with cutscenes. If you want to sit through every cutscene go for it.
I don't usually skip dialog or cutscenes myself but it should always be an option. I've played games with long unskippable cutscenes or dialog right before something that takes a couple tries so your stuck watching it repeatedly and that's extremely annoying.
 

Brackle

Old Timer
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Jun 19, 2003
Messages
7,298
here's the trailer for the new Witcher TV series on Netflix (premieres December 20th)...Henry Cavill is playing Geralt...

holy fucking shit!!!! This to me seems way better then the last trailer....and the voice....damn its very close to the Geralt we all know and love from the game!
 

Archaea

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holy fucking shit!!!! This to me seems way better then the last trailer....and the voice....damn its very close to the Geralt we all know and love from the game!

Here's the rub...

What neflix series is even close to the quality of something like Band of Brothers?

none

I wish this was an HBO series instead.

Or they picked up a well known director/producer. Lord of the Rings era Peter Jackson could do this series justice (but NOT Hobbit era Peter Jackson). Just so many ways they can get this wrong. I'm hopeful too - but I won't be holding my breath...
 

Brackle

Old Timer
Joined
Jun 19, 2003
Messages
7,298
Here's the rub...

What neflix series is even close to the quality of something like Band of Brothers?

none

I wish this was an HBO series instead.

Or they picked up a well known director/producer. Lord of the Rings era Peter Jackson could do this series justice (but NOT Hobbit era Peter Jackson). Just so many ways they can get this wrong. I'm hopeful too - but I won't be holding my breath...
I guess we will find out. There are some pretty huge expectation for this series. If Netflix really put in the money for the quality of the series they can really do well with it.

The last trailer I was kinda hyped, but still a little worried...After seeing him talk and act (And talking to roach!!) My faith is restored....
 
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