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Anyone know what the systems specs are. Just want to make sure I can run this game on high settings with good frame rates (40+). Yes 40+, becuase I have low expectations.
Q9450 @ 3.4ghz ~ 1.2875 volts | Asus P5B Deluxe WiFi
Dell U2412M | OEM Radeon 5850 @ 775mhz core/1100mhz memory
4gb Kingston Hyper-X PC8500 @ 850mhz 2.15 volts
Western Digital 640gb HD | Asus Xonar DS
Antec Solo | OCZ 600 Watt PS
With the system in your sig...
I doubt high/max will run well for you especially in giant WvWvW (RVR) battles, considering this game's supposed to be pushing graphics pretty heavily on those settings. It's supposed to scale down really well though, so it should still look quite good and run quite well for you. EDIT: Although, you are at 1920x1200, so... it probably will be much less demanding there. I always think of things in "2560x1600 glasses" heh
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You think at the resolution I will play it at and my rig, that I'll be able to get 40+ fps on high settings? If not, what do you suggest I upgrade?
It has fast travel waypoints. I'm not sure how many there are, but imagine oblivion/skyrim fast travel with less places you can travel to.
The first GW has better atmosphere than SWTOR. Loved the first GW, can't wait for this one.
No mounts ? Hmm, that is interesting. How do you get around the big massive landscape quickly ?
OH GOD. You might have to walk places? Fuck.
PS -- Mounts suck. Everquest did it right. Want to go somewhere new? You had to walk. And it was a big deal. Later on you could pay someone to port you. Ah, the memories of being lower level having to travel down the South Ro coast and having a sand giant clip into viewing range. Or, stumbling into a pack of crocodiles. Fun times. If you have a massive and interesting world, why make it feel smaller with silly mounts?
Honestly though, if they made an EQ type game today, no one would play it due to the difficulty and complexity. I mean, no mounts and corpse runs. Boat rides. 72 man raids. Losing levels due to dying to many times. Lake of Ill Omen....
No kids would play it. Fine with me. Corpse runs did suck, but summon corpse helped. I think there is a nice window of opportunity between EZ mode WoW where your accomplishments mean pretty much nothing, and hardcore EQ.
I think there is a nice window of opportunity between EZ mode WoW where your accomplishments mean pretty much nothing, and hardcore EQ.
What about normal people?
I mean, people with a job, wife, kids.
People who don't have time to corpse run, spend 5 hrs in a dungeon, walk one hour to the next quest hub.
What about those people?
Are they kids or are they people that actually value their time spent in a game?
What about normal people?
I mean, people with a job, wife, kids.
People who don't have time to corpse run, spend 5 hrs in a dungeon, walk one hour to the next quest hub.
What about those people?
Are they kids or are they people that actually value their time spent in a game?
Don't worry, GW2 is definitely more geared toward that type of play than any sort of old school grind.
As I said before, there's no mounts but there are fast travel waypoints, so you can generally instantly travel to an area close to where you want to be and then just a short run. By no means do you have to walk everywhere, although there is a lot of exploration aspect to this game, so there are benefits to just sort of walking around and seeing what you find. In fact, most of the questing in the game is designed around that idea.
I know, I was kinda responding to the last few posters who were hoping for some hardcore MMO ala EQ1 which is not what most people want.
I've always hated the way these games work. More time played should not equal more gear or more pwnage. More skill should equal more gear and more pwnage.
Maybe GW2 will get it right, but i have a feeling this is one of those things that will never go away
Well, there's no gear grind in GW2, heck there isn't even a level grind. No matter your gear or level, you can participate in any activity at any time in any zone with whatever people you like.
What about normal people?
I mean, people with a job, wife, kids.
People who don't have time to corpse run, spend 5 hrs in a dungeon, walk one hour to the next quest hub.
What about those people?
Are they kids or are they people that actually value their time spent in a game?
Don't worry, GW2 is definitely more geared toward that type of play than any sort of old school grind.
As I said before, there's no mounts but there are fast travel waypoints, so you can generally instantly travel to an area close to where you want to be and then just a short run. By no means do you have to walk everywhere, although there is a lot of exploration aspect to this game, so there are benefits to just sort of walking around and seeing what you find. In fact, most of the questing in the game is designed around that idea.
I know, I was kinda responding to the last few posters who were hoping for some hardcore MMO ala EQ1 which is not what most people want.
Neither do I, but I am sick of easy-mode "nothing is meaningful, everyone's a winner!" games like WOW, too. As I said, I hope GW2 falls in a happy medium: there needs to be some progression and sense of permanence since it's an MMO both for those with and without lots of time (key being to give those without lots of time, manageable chunks to do), but it shouldn't be so easy that anyone's demented pet paperclip can beat everything either. If you want something you can hop in and out of and have no progression, an FPS is right up your alley. Well, wait.... even BF3 has unlocks now, but... you get my drift.![]()
One important thing about the Guild Wars 2 item system, and this is true for Guild Wars 1 also, is we want people who are casual gamers, people who don't have a billion hours to play our game, to be able to get the most powerful items just like everybody else. If you just play through the game normally and complete the game, you should have the most powerful items in the game. The rare stuff, the prestige gear, is things that have unique looks to it, the armours that look super flashy. So if you just want to play our game and have a great time and you don't have a billion hours to dedicate, you can still be just as powerful as anybody else, you're just not gonna have as much of a prestige look type stuff as anybody.
You'll be fine
Colin Johanson
We were discussing hoping the initial visit would require you to go there physically before being able to fast-travel. No one was asking for an "old school grind", just for more meaning than "LOL DOOD I CLICKEDED THE BUTTON AND BEET THE BOSSEZ!!! LOOKS LOOKS I GOTS [UBER SWORD OF LEETNESS]!".
You'll be fine
Colin Johanson
Depends on the skill level of players you want to be able to kill. Unless you define more serious players as those who just have flashier gear, and not those who have better playing abilities.
So basically I can play with my eyes closed while eating a sandwich? Sounds like fun. Can't wait to make the serious players angry with me.
Well it doesn't have auto attack so you can't play it with your balls:
So there's no group stuff in this game? PVP, PVE, it's all free-for-all? Or did you misunderstand what I was saying?![]()
I must have misunderstoodThough I'm not sure why serious players would get angry with you at how you play.
Assuming they're not on my team, they wouldn't.
http://www.youtube.com/watch?v=pG3tEl9FF9s&list=UUH-_hzb2ILSCo9ftVSnrCIQ&index=2&feature=plcp
2 part dungeon experience
my takeaways...its not easy...better learn how to dodge...a specc'd healer would go a long way (as long as people can die, you need a healer..there, i said it)
i still don't like the way characters move on the ground..they 'float'...i hope they 'fix' it
It's not that a dedicated healer wouldn't be useful, it's just that you simply can't make an effective one. The cooldowns and durations of the abilities are such that even the most healing-focused Elementalist would be spamming their free basic attack with its minor heal (Staff/Water) the majority of the time and ignoring most of their strongest abilities if they tried to be a dedicated healer.With self heals, dodges, positioning, and support abilities, I don't think you need a dedicated healer.
Plus, there aren't really any classes who even have enough healing skills to really heal a whole party. Elementalist has a few, but it doesn't seem like any class has a heal where you specifically target an ally and heal them, its only AoE heals and such.
It's not that a dedicated healer wouldn't be useful, it's just that you simply can't make an effective one. The cooldowns and durations of the abilities are such that even the most healing-focused Elementalist would be spamming their free basic attack with its minor heal (Staff/Water) the majority of the time and ignoring most of their strongest abilities if they tried to be a dedicated healer.
There are actually no friendly-targeted abilities; anything that affects allies is an AoE of some sort, be it splash around an enemy target, cone, line, PBAoE or ground target.
Well, self heals are significantly more powerful as a function of percentage of health returned than healing potions (or the equivalent) in the games I've played and also have a much shorter cooldown - most are 20-30 seconds compared to the typical 90+ seconds for health potions.being able to 'self heal' during combat is no different than taking a healing pot in any other game...having someone in the grp as the 'dedicated healer' throwing out healing aoe's every now and then is no big deal...i doubt if every class has aoe heals but if you do play a class that has one, its crazy NOT to use it be it the healing turret engineer or the water aoe for the elementalist....again, we're talkin on the margin ..that buys that extra bit of time for everyones 'self heal' to come off of cooldown...just curious if the 'healing aoe classes' may become a tad more important for grps