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The Official Guild Wars 2 thread

i am pretty sure world of warcraft is free until level 20, isn't that precisely what a 'demo' is?
 
Some handy recent quotes from this thread:

Regina Buenaobra said:
Regarding Angel's comment about the holy trinity. As our designers have said in interviews, people are not required to spec their characters to fulfill roles of the holy trinity, but players certainly do have the option to play more supportive or damage-dealing roles if they wish. Players have the option to switch roles depending on the needs of the encounter, but the holy trinity group structure is not a requirement to progress through content. You've seen this in action in the many videos that have been filmed and released by press after the recent closed beta event.
Eric Flannum said:
Players could make a build that resembles the trinity but it could never truly be the trinity. You cannot for example make a dedicated healer no matter how much you pump into your support trait lines. When you start getting to tougher encounters no matter how much armor and health you have you will never be able to stand toe to toe for long against most of the foes you'll face. Because of this even a 5 person group that has 3 dps focused characters, a support focused character, and a damage soaking character (which is a standard trinity setup) will not play anything like a standard trinity group. If those players insisted on playing like a standard trinity group they could succeed against the easier content in the game but probably couldn't finish a story mode dungeon let alone an explorable dungeon or some of the tougher events in the game.
Eric Flannum said:
To go a little bit more in depth with the answer I gave, it doesn't really matter which professions you bring. Over the beta weekend I played through the dungeon with several different journalists and getting through was never a matter of bringing particular professions or even changing the builds that people were using. When we hit a tough patch people would change which weapons or utilities they were using but nobody ever had to go respec their traits. I was in groups that wiped multiple times in story mode but I was also in groups that did not wipe at all in story mode and was in one group that made it through explorable mode (we wiped a lot in that one). It all came down to how well we coordinated and how well we responded to the situations we encountered.

For example, in the explorable run through I think it was two journalists who were both warriors (one may have been a guardian, I'm having trouble recalling), our producer Chris Whiteside with a ranger, Izzy playing an elementalist, and myself playing an engineer. At different times Izzy was our condition removal guy, our debuffer, and our "tank" (bait is a more appropriate term actually). He was our most important player because he was our best player but he was actually very support/healing specced. The important thing about that group was that we were all talking and coordinating our efforts and coming up with strategies together. Those strategies never really revolved around specific skills but rather things like "We need condition removal" or "we need to stack as much vulnerability on this guy as possible" or even "we need Izzy to run around attracting attention while the rest of us activate the traps built into the area to kill the hordes of incoming mobs". I hope that helps shed some light on how the game plays.
 
Got an email today saying that beta invites will be going out "shortly" which can mean anything. Good luck to those who submitted and hopefully see you in game :)
 
Got an email today saying that beta invites will be going out "shortly" which can mean anything. Good luck to those who submitted and hopefully see you in game :)

Yes, received my email today too. Crosses fingers.

Anyone know if the beta supports triple screen Eyefinity ?
 
Crossing my fingers as well, also got this email. I wasn't able to submit until late in the day when the Beta sign up opened (was at work and didn't want to submit my shitty work computers hardware specs). Hopefully we'll have some members here getting in! (myself included pleeeease)
 
Some handy recent quotes from this thread:

That looks good, however my one concern is that it removes some major play styles that people enjoy. Through years of WoW, AoC, and LOTRO, I was *always* a tank or a healer. My eventual plan in EVE Online is to fly a Triage Carrier...
 
That looks good, however my one concern is that it removes some major play styles that people enjoy. Through years of WoW, AoC, and LOTRO, I was *always* a tank or a healer. My eventual plan in EVE Online is to fly a Triage Carrier...

This might be the breath of fresh air that changes MMO's for the good or it might implode. Most if not all press reactions are extremely favorable. I have yet to read a beta impression that was not glowing with praise.
 
Apparently the email that was received by some and not others were simply people who checkmarked the "Please send me newsletters and other random garbage" when you applied for the beta or previous to that. I also received the email.
 
That looks good, however my one concern is that it removes some major play styles that people enjoy. Through years of WoW, AoC, and LOTRO, I was *always* a tank or a healer. My eventual plan in EVE Online is to fly a Triage Carrier...

It will be interesting to see how much adoption Anet's new "trinity-less" concept receives. I know a couple of my friends will be greatly disappointed they can't play all-powerful healing badasses.

I'm looking forward to seeing it in action, for better or wose.
 
Got my email today as well. Between this and Planetside 2, I am gonna have a very cool summer/fall I hope :) Secret World as well. ANYTHING has to be better than whats out today.
 
Got my email today as well. Between this and Planetside 2, I am gonna have a very cool summer/fall I hope :) Secret World as well. ANYTHING has to be better than whats out today.

Word :cool:

Torchlight 2...Guild Wars 2...Planetside 2...all these new "2" games should rock this year. Been such a drought of nothing for too long.
 
It will be interesting to see how much adoption Anet's new "trinity-less" concept receives. I know a couple of my friends will be greatly disappointed they can't play all-powerful healing badasses.
I think it depends on what attracts them to healing. If it's simply making the red bars go up, they'll probably be disappointed. If it's supporting their teammates to get things done, then I'm sure they'll be able to make a Support-focused character that they find just as enjoyable as their pure healers, if not more so.

Similarly with tanking, what makes it enjoyable? Is it the part where you get punched in the face and the damage is passively mitigated by your armor or parried by random chance or is it the part where you're the one directing the fight, managing the mobs and protecting others from harm so they can do their jobs? If the former, you'll probably be disappointed. If the latter, then you should be able to find enjoyment by focusing on block, blind and/or evade abilities; personal skill in the use of those abilities as well as active dodging/positioning; applying Vigor to yourself to allow for more dodging and potentially Control abilities like walls and snares. You won't be "The Tank" as you can't avoid everything and will need breaks to heal yourself, but it should have the aspects of the role that are really attractive.

All of this is, of course, entirely dependent on how well ArenaNet executes their design goals in practice.
 
That looks good, however my one concern is that it removes some major play styles that people enjoy. Through years of WoW, AoC, and LOTRO, I was *always* a tank or a healer. My eventual plan in EVE Online is to fly a Triage Carrier...


Some people enjoy those play styles, but many, many people detest them.

The "trinity" focus has been a bane in mmo's for a long time. It has a huge amount of negative sto it. Mainly forcing people to play with x classes (instead of playing with who and how they want).

There was never anything fun in say, EQ, about sitting around /lfg for 30 minutes at a time for a healer or tank. Especially when you only had a couple hours to play.

The trinity shoehorns players and makes others depend on a select person to do a certain task over and over and over.

Throughout rpgs in general, I always like playing the warrior type of character, using armor and wielding axes/great swords.

In most mmo's to do this you MUST b ea tank. You know what sucks? TAnking.

To me, tanking is just an absurd game design. You have a guy here, with this huge sword/axe, and because he's a tank (IE defense) he does jack all damage wise. The little guy with the small ass dagger does so much more dmg. It was never fun in mmo's to tank for me, one of ht emost BORING things to do sit ther etaunting something, doing almost no damage, but because of the characters I liked playing it was what I was generally shoehorned into doing.

UO was one of the few mmo's I played that didn't have this "trinity" and you know what? It didn't stop people from grouping or doing things together. Hell I think UO was one of the most SOCIAL mmo's then any other I played, certainly a hell of a lot more social then WoW.

You don't need a trinity to have fun in groups, you don't nee da trinity to "help" players (anyone in GW2 can res people, heal, etc) You don't need a tank to stand there "taunting" enemies, because you know what? Now you can actually DODGE and get out of the way of attacks. There's no reason to stand there toe to toe letting them whack you while you do no dmg and are only meant to be a giant sponge for dmg.

Now people like me, who like playing warriors using heavy armor/big weapons can do that without having to do hardly any dmg and feeling like a giant meatbag with a target sign on our heads.

Healers are without a doubt, probably one of the LEAST played classes in mmo's. However in most mmo's they are one of the most vital/needed classes. Yes, there are people that enjoy it, but for most people they don't enjoy sitting there staring at a wall of heal bars, healing things over na dover and over like a spreadsheet while everyone else is fighting and having fun actually taking part in combat by fighting and things.

There are about 99% of mmo's out there for those players that want the trinity, it's been done to death and it's time to move on.

Ther'es a reason that many single player rpgs neither had nor use it anymore.
 
The pre-purchase link is up at https://buy.guildwars2.com/

You can't pre-order it until April 10th it seems.

Digital Edition
Guild Wars 2 game

Digital Deluxe
Guild Wars 2 game
Summon Mistfire Wolf Elite Skill
Rytlock Miniature
Golem Banker
Chalice of Glory
Tome of Influence

Collector's Edition
Guild Wars 2 game
Summon Mistfire Wolf Elite Skill
Rytlock Miniature
Golem Banker
Chalice of Glory
Tome of Influence
10-inch figurine of Rytlock
112 page Making of Guild Wars 2 book
Custom Art Frame
Art Portfolio and Five Art Prints
Best of Guild Wars 2 Soundtrack CD

Pre-orders will automatically include
Access to all Guild Wars 2 Beta Weekend Events
Three days of headstart access
Hero's Band

System Requirements
Windows® XP Service Pack 2 or better
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
NVIDIA GeForce 7800, ATI Radeon X1800, Intel HD 3000 or better (256MB of video RAM and shadow model 3.0 or better)
25 GB available HDD space
Broadband Internet connection
Keyboard and mouse

I don't think the actual release date has been given yet. I assume that'll come on the 10th.
 
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So basically I can play with my eyes closed while eating a sandwich? Sounds like fun. Can't wait to make the serious players angry with me.

Your definition of a serious player is grinding like a mindless sheep zombie that plays the same repetitive crap for hours on end? The real fun in Guild Wars has always been PVP.
 
I've always hated the way these games work. More time played should not equal more gear or more pwnage. More skill should equal more gear and more pwnage.

Maybe GW2 will get it right, but i have a feeling this is one of those things that will never go away :(

I guess you never played the original. It was always skill over time.
 
Yeah, the original you could max level and get a full skill loadout (not including captures -- that took time, but mostly to get places. Much quicker if you had a friend or two to help) in like... 2, 3 days of moderately heavy play for a new character.
 
They haven't sent beta emails, just thanks for singing up, here's a video for you emails.
 
Got my email too, I took my vacation blindy from work in the end of march hoping for a beta. Kind of sad to see that if i just took it april 10th I'd pretty much be gauaranteed into beta around that time. Oh well.

The pvp is all im really worried about. Ive been playing guild wars 1 pvp for 7 years now and its the best pvp in any mmo.
 
Indeed i did not play GW1! Stoked to hear you say this.

Also, holy shit on that list of per-order and edition incentives :eek:

Most people thought it pretty strange that GW level max was 20.

After Level 20, there were more things to do to improve your character:

1. "Ascension" was a quest or feat to allow access to specific areas.
2. There were 2 quests to gain additional skill points
3. Each character build is 8 skills but you can only have 1 Elite skill. All skills could be bought except Elite skills - you had to kill a particular monster for each Elite (and there are hundreds)
4. Later they added some skills that leveled by how much faction you had - some of the best builds did require a fair amount of grinding to max out the faction based PVE skills

GW was never a game about trying to gain more levels to get better weapons and better armor to fight tougher monsters / players - even the super cheap, generic weapons and armor were the same max stats as the rarest items from the hardest end game areas.

What people would grind for was prestige items - armor, pets, mini pets, consumables, etc - but at the end of the day, the rarest, most expensive, most exotic items still had the same stats as items you would consider merchant trash.

This level of relative equality in stats allows players to differentiate by skill.

Also - most people who have not played don't realize that you always had a primary and a secondary profession - and the secondary profession, once acquired, can be swapped out in towns - so while you might start as an Elementalist / Mesmer, once you got leveled, you could become an Elementalist / Warrior or Monk or Necromancer, etc.

The interaction of the skills from 2 professions (some 1600 skills I think) meant unlimited combinations and lot's of interesting, very creative and unexpected builds appeared (often just for farming or doing other specific tasks)
 
GW1 made me slightly racist against Koreans because they all kicked my ass so hard all the time, and would make silly faces in chat channels afterwards.
 
I'm probably just going to get the DE, not the DD or CE. Mainly because I don't really want to pay much more and also some of the extra stuff is stuff I don't really care about (outside of the figurine, artbook and soundtrack).
 
I played Lineage 2 for about 5 years, I have never received so much battering from Koreans and Chinese before lol. I will pickup the collectors edition I'm sure. The deluxe edition doesnt seem that great, I appreciate the artwork and such but not for that extra cost. The only enticing piece is the in-game exclusives.
 
I hope they give the release date at least a month in advance of when it's actually going to be released. I have a bit of leave that I need to burn and may as well burn it on this. :p
 
I hope the CE will be available for pre on the 10th too. It'd suck to have to wait for it just to be guaranteed beta access.
 
Beta invites started going out yesterday.

Also, according to this image (not mine, taken from reddit), beta invites are still underway and haven't all been sent out yet.

For some reason, ArenaNet is being shy about it though. Question: e-mails already out or am I just being trolled by someone?
Someone is pulling your leg. Testers know they are in breach of NDA if they reveal their status, so why would they risk it? ^RB
Because you don't have to accept the NDA. You can decline the beta test and tell everyone you got an invite. Or tell people you got an invite before you actually sign the NDA. :D

There have been a few posts on the the gw2 subreddit saying they got in, and I personally know someone who got in. Also, if you want to feel special and feel like you got in, go to this page. :p

Good luck with invites, I hope mine gets here soon.
 
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