Virtualarc7
Limp Gawd
- Joined
- Mar 26, 2008
- Messages
- 147
i am pretty sure world of warcraft is free until level 20, isn't that precisely what a 'demo' is?
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Regina Buenaobra said:Regarding Angel's comment about the holy trinity. As our designers have said in interviews, people are not required to spec their characters to fulfill roles of the holy trinity, but players certainly do have the option to play more supportive or damage-dealing roles if they wish. Players have the option to switch roles depending on the needs of the encounter, but the holy trinity group structure is not a requirement to progress through content. You've seen this in action in the many videos that have been filmed and released by press after the recent closed beta event.
Eric Flannum said:Players could make a build that resembles the trinity but it could never truly be the trinity. You cannot for example make a dedicated healer no matter how much you pump into your support trait lines. When you start getting to tougher encounters no matter how much armor and health you have you will never be able to stand toe to toe for long against most of the foes you'll face. Because of this even a 5 person group that has 3 dps focused characters, a support focused character, and a damage soaking character (which is a standard trinity setup) will not play anything like a standard trinity group. If those players insisted on playing like a standard trinity group they could succeed against the easier content in the game but probably couldn't finish a story mode dungeon let alone an explorable dungeon or some of the tougher events in the game.
Eric Flannum said:To go a little bit more in depth with the answer I gave, it doesn't really matter which professions you bring. Over the beta weekend I played through the dungeon with several different journalists and getting through was never a matter of bringing particular professions or even changing the builds that people were using. When we hit a tough patch people would change which weapons or utilities they were using but nobody ever had to go respec their traits. I was in groups that wiped multiple times in story mode but I was also in groups that did not wipe at all in story mode and was in one group that made it through explorable mode (we wiped a lot in that one). It all came down to how well we coordinated and how well we responded to the situations we encountered.
For example, in the explorable run through I think it was two journalists who were both warriors (one may have been a guardian, I'm having trouble recalling), our producer Chris Whiteside with a ranger, Izzy playing an elementalist, and myself playing an engineer. At different times Izzy was our condition removal guy, our debuffer, and our "tank" (bait is a more appropriate term actually). He was our most important player because he was our best player but he was actually very support/healing specced. The important thing about that group was that we were all talking and coordinating our efforts and coming up with strategies together. Those strategies never really revolved around specific skills but rather things like "We need condition removal" or "we need to stack as much vulnerability on this guy as possible" or even "we need Izzy to run around attracting attention while the rest of us activate the traps built into the area to kill the hordes of incoming mobs". I hope that helps shed some light on how the game plays.
Got an email today saying that beta invites will be going out "shortly" which can mean anything. Good luck to those who submitted and hopefully see you in game![]()
Some handy recent quotes from this thread:
That looks good, however my one concern is that it removes some major play styles that people enjoy. Through years of WoW, AoC, and LOTRO, I was *always* a tank or a healer. My eventual plan in EVE Online is to fly a Triage Carrier...
That looks good, however my one concern is that it removes some major play styles that people enjoy. Through years of WoW, AoC, and LOTRO, I was *always* a tank or a healer. My eventual plan in EVE Online is to fly a Triage Carrier...
Got my email today as well. Between this and Planetside 2, I am gonna have a very cool summer/fall I hopeSecret World as well. ANYTHING has to be better than whats out today.
I think it depends on what attracts them to healing. If it's simply making the red bars go up, they'll probably be disappointed. If it's supporting their teammates to get things done, then I'm sure they'll be able to make a Support-focused character that they find just as enjoyable as their pure healers, if not more so.It will be interesting to see how much adoption Anet's new "trinity-less" concept receives. I know a couple of my friends will be greatly disappointed they can't play all-powerful healing badasses.
That looks good, however my one concern is that it removes some major play styles that people enjoy. Through years of WoW, AoC, and LOTRO, I was *always* a tank or a healer. My eventual plan in EVE Online is to fly a Triage Carrier...
Guild Wars 2 game
Guild Wars 2 game
Summon Mistfire Wolf Elite Skill
Rytlock Miniature
Golem Banker
Chalice of Glory
Tome of Influence
Guild Wars 2 game
Summon Mistfire Wolf Elite Skill
Rytlock Miniature
Golem Banker
Chalice of Glory
Tome of Influence
10-inch figurine of Rytlock
112 page Making of Guild Wars 2 book
Custom Art Frame
Art Portfolio and Five Art Prints
Best of Guild Wars 2 Soundtrack CD
Access to all Guild Wars 2 Beta Weekend Events
Three days of headstart access
Hero's Band
Windows® XP Service Pack 2 or better
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
NVIDIA GeForce 7800, ATI Radeon X1800, Intel HD 3000 or better (256MB of video RAM and shadow model 3.0 or better)
25 GB available HDD space
Broadband Internet connection
Keyboard and mouse
So basically I can play with my eyes closed while eating a sandwich? Sounds like fun. Can't wait to make the serious players angry with me.
I've always hated the way these games work. More time played should not equal more gear or more pwnage. More skill should equal more gear and more pwnage.
Maybe GW2 will get it right, but i have a feeling this is one of those things that will never go away![]()
me and the wife got our emails, rdy to go.
I guess you never played the original. It was always skill over time.
Indeed i did not play GW1! Stoked to hear you say this.
Also, holy shit on that list of per-order and edition incentives![]()
GW1 made me slightly racist against Koreans because they all kicked my ass so hard all the time, and would make silly faces in chat channels afterwards.
GW1 made me slightly racist against Koreans because they all kicked my ass so hard all the time, and would make silly faces in chat channels afterwards.
GW1 made me slightly racist against Koreans because they all kicked my ass so hard all the time, and would make silly faces in chat channels afterwards.
Warcraft 3 made me hate Brazilians.
me and the wife got our emails, rdy to go.
Because you don't have to accept the NDA. You can decline the beta test and tell everyone you got an invite. Or tell people you got an invite before you actually sign the NDA.Someone is pulling your leg. Testers know they are in breach of NDA if they reveal their status, so why would they risk it? ^RB