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Well, I just got my ass handed to me by 2 pirates. I think they were labeled Soldier Pirates.
I spent a bit of time in the station going thru the market, reading, reading. Still dont know exactly how to see what weapon does what and how much damage, so I chose a simple rail gun and Laser. Ok, so I think Im good to go to kill some pirates. I figure, well, the ones Ive encountered so far were easy to blow up, now that I have better weapons, I should be able to kill something in a different system than newb area. I warp out 5 systems and go from asteroid field to another, finally found these 2 boogers, engaged them and, ohhh, Id say within 30 seconds, I was figiting trying to warp away. But I got blown up instead. Got to watch my pod warp back 5 systems to where my other ships were docked.
Soooo....What should I be looking at when shopping around for some weapons? Any particular attributes I should be looking for? I figure I need a ship with at least 3 hardpoints. 2 for attack weapons and 1 for mining???
Don't fit your ship to do all sorts of things at once, if you want to go ratting (killing npc pirates) then don't fit a mining laser, just go all guns. Put the mining laser in your hold and carry it around with you for convenient fitting later. The reason you died is because you didn't budget in your align time, never let your ship go into structure without being aligned to warp out.
Turrets are tricky because its more then target and shoot. You got traversal velocity, Angular Velocity, optimal range, falloff range, signature radius of both the gun and the ship, and tracking speed of a turret that all determines damage done. Frigates have a small signature radius (40 for an example) and medium turrets have I think 150. I dont know if that reduces damage but I know it will reduce accuracy. Tracking is complicated for somebody new to the game.
Another factor is ammo type vs the rat resistance. Every faction for rats are weak to certain damage types and strong vs other damage types. Guristas for example are weak to kinetic damage so using kinetic missiles would give the best damage. This also works in your favor. If you know you are fighting guristas (It tells you in the mission brief what faction your fighting) then you fit kinetic hardeners and maybe a thermal because that's a secondary damage type.
When I first started out, I tried the merlin but then used a kestral and was much happier. Caracal is the most effective ratting ship imo.
I tried to find the tracking guide that everyone says is on EVE, but all I get are dead links. Apparently there are a number of attributes to keep track of, yet I have no idea what is good vs what is bad. I know about optimal range vs fall off range. Tracking speed is of little help to me, and no idea what signature radius is. Every now an then my targetting fails due to some jamming, and my attempt to use an ECM jammer doesnt seem to stop ships from targetting me.
In the end, with my Caracal I found its just easier to set the default "Keep distance" button to 25KM, and when my target is 29KM out...fire all batteries!!
I was just hoping to have more success with my Moa to see if I liked guns in the end..
ECM is useless on rats.

So here we have a 150MM Carbide railgun
So the signature radius is 125m. Any ship smaller then 125m will result in an accuracy penalty. Cruisers are higher then 125m so they will be easier to hit. Frigs, destroyers all have sig radii under 125m so they will be slightly more difficult to kill but not always. Tracking speed is 0.042 rad/sec. If you enable angular velocity in your overview it will display a velocity is rad/sec. Keeping that velocity under the tracking speed will mean you hit more often. When a ship is orbiting you and you are sitting still, the velocity may pass the tracking speed of your gun. You will miss a lot if this happens. The best way to keep this angular velocity down is to keep distance and have them chase you. When your guns don't need to track they will hit. Guns have a chance to do wrecking hits which act as a critical they can do some good damage. Also the Moa receives no damage bonus to guns only range so its not a dps ship.
There's absolutely no way that I'll ever play an MMO, ever. Ever.
but
What, generally speaking, is it possible to do in this game? Obviously PvP and I'd guess trading/mining/marketplace. And join factions.
What else? Required reading? Is it possible to play solo or are guilds required?
This is all purely theoretical.![]()
So, when looking for a railgun, and I decide to mount 250MM guns...what attributes should I focus on. Specifically Tracking speed, Heat Damage, and Overload are the ones I dont understand.
The Choice for the Moa was to enter a mission at 60KM from ships and just creep into range and pummel before they reached me...its just that at 8 points of damage a hit...they're still half shields. Seems that mounting small turrets is counter productive, given your information.
EVE is a sandbox game so you can pretty much do whatever you want.
So a better question is, how do you want to play?
You can play solo but I think you'd be missing out on a great deal.
You don't need to worry too much about numbers for the tracking speed. You will get a feel for how effective different weapon sizes and types feel as you as them. Basically just know that larger weapons are less effective against smaller and/or faster ships.
When you get the thermodynamics skill you can overheat modules to make them more effective. For example, overheated weapons tend to fire faster, increasing DPS. However, the weapon takes damage when it is used. The heat damage refers to how much damage the module takes for every cycle it is overloaded. When the module takes too much damage, it is no longer usable until it is repaired in a station or with nanite paste. The overload bonus tells you how the module is enhanced and by how much.
Should I pay more attention to the scanner attributes, like scan resolution, radar types, targetting? I find that if I target 1 ship at a time...I lock pretty fast, but if I CTRL Click up to my current max of 4 targets...they take all day to lock...in the meantime I'm getting pounded.
Last night, I was doing a mission which asked me to go to some outpost. Once I warped to it, I got a message saying I should take a closer look, so I clicked on "Approach" and started inching to the outpost. I figured I would stop it at about 1000m but, even before I got to 1000m, I got bumped away from the object and lost 1/3 of my total armor. I mean it went from 100% down to about 60% in a blink of an eye. At that point, 6 pirates warp in and start attacking me.
I had just purchased and outfitted a Tristan Frigate and had been in some tough battles with it just previously and kicked some ass.....so, even though there were 6 of them, I tried to kill them too, but the damage I got from bumping into that outpost was too much. Just as I clicked on warp to get outta there, I blew up
Sooo, the question arises to me....
How close should I get to an object before I actually hit it? When It says "go in for a closer look", about how close do they want me to get?