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So someone thought they could do Skyrim, why has Nintendo not realized the potential for Pokemon yet?
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Dude.. Pokemon MMO. My god. That would be flooded in seconds. Servers would crash instantly, and even more so than Diablo 3's release. They would bank on it so much. But alas, they think, and I don't blame them, that the constant releasing of pretty much the same game is better. You have to admit, people are still buying them.
Dude.. Pokemon MMO. My god. That would be flooded in seconds. Servers would crash instantly, and even more so than Diablo 3's release. They would bank on it so much. But alas, they think, and I don't blame them, that the constant releasing of pretty much the same game is better. You have to admit, people are still buying them.
Dude.. Pokemon MMO. My god. That would be flooded in seconds. Servers would crash instantly, and even more so than Diablo 3's release. They would bank on it so much. But alas, they think, and I don't blame them, that the constant releasing of pretty much the same game is better. You have to admit, people are still buying them.
Quick, everybody rush over to the new MMO on the block, get bored in 2 months, then leave it a broken wasteland!
Y...YOU WANT TO GO? LET'S GO. What are you waiting for!?!?
I'm waiting for my hot pockets to cool down.
Quick, everybody rush over to the new MMO on the block, get bored in 2 months, then leave it a broken wasteland!
So someone thought they could do Skyrim, why has Nintendo not realized the potential for Pokemon yet?
Who here actually played Dark Age of Camelot?
Pretty much. And I'm glad for it. Some day the industry will soon realize that sometimes just a plain good game makes more money than searching for that pot of gold MMO. There is so much developer talent out there that needs to focus on games (i.e. ones with disconnected single player as an option). Right now all this effort is wasted on "the next best MMO".
they can still release expansions just as often as the handheld games. and they still cost about the same. 30 for an expansion 35ish for a handheld game ect.
Thing is, if they stopped trying to be wow clones and went back to mmo roots like uo, daoc, etc. they would be incredible games. We keep getting wow though which was one of the worst mmo titles ever other than its tight controls and huge playerbase. Saying that devs shouldn't do mmo games makes no sense, we just need them to do mmo, not wow.
I'm not silly enought to say that MMOs shouldn't be made anymore (though I wouldn't cry if that happened). I'm just saying that the developer pool is tipped too far into the MMO market when there is plenty of other good stuff to be made. And yes, UO was a lot of fun. I agree that "the next WoW clone" pursuit is getting old.
We're on the same page then pretty much... there are way too many MMO's in general, and the market is quite saturated. We're not seeing as many epic single-player games lately, in no doubt partly due to this.
God i hope this game is awesome.
As soon as MMO developers realize they should be creating worlds and not treadmills, we will have good MMOs again.
True, but sometimes I wonder if the majority of the population likes the treadmills better. It's more "accessible" just like driving to the gym to exercise on dull treadmills which are supposedly more "accessible" than running outside in the hot, cold, or rain.
True, but sometimes I wonder if the majority of the population likes the treadmills better. It's more "accessible" just like driving to the gym to exercise on dull treadmills which are supposedly more "accessible" than running outside in the hot, cold, or rain.
It's because there's a carrot on the end of a stick. There's always the allure of being "better, stronger, awesomer". Why play a game for hours and hours if your character isn't any better than the guy next to you (forget levels).
The issue with "treadmill" games is that they all follow the same formula; you level to max to do instanced dungeons to get gear, only so you can do more dungeons! There is really nothing about this formula that involves the player cognitively or emotionally. MMOs today miss the "why" in gaming; the "why" that makes a player immersed and invested.
I think the biggest example of what I am talking about can be seen in the lack of player housing in MMOs. Housing isn't about "dress up" as so many people characterize and diminish it. Truthfully, housing is about making a player invested in the game world and invested in there character. Virtually no systems in modern MMOs create that connection between player, character, and game.
Out of curiosity will this game "link" the majority of lands that players have seen over the course of the Elder Scrolls series or will it all take place in a completely new area that is massive?
This is exactly correct. What is the point of doing instanced dungeons repeatedly, just so you can do another instanced dungeon and then another, with no effect on anything in the MMO world? It's pointless, boring, and feels silly because that's ultimately what it is. It used to be you'd level so you could be stronger for things that actually mattered in the game world... capturing keeps and towers, defending and attacking player-driven supply routes, building your house bigger and better, crafting and becoming well-known, raiding that giant dragon that only some guilds could manage and was on a random spawn timer, so it mattered if you could get the people to do it once it popped... romping through open-world/non-instanced dungeons (even ones with multi-faction PVP enabled! where it actually mattered to be on top of your game for real rewards), and NON-GUARANTEED rewards where it isn't predictable to the last decimal and you actually got excited to see an UBER SWORD OF AWESOMENESS drop.
Ultimately, all of that leads to fun gameplay, and having a connection to the game world, as you said.
It is meant to "link" the majority of the lands.
is beta sign ups still up for this? I was away in vegas