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The Elder Scrolls Online

Interesting responses.

So what I think people want and would jump into would be combining EVE's economic and construction models into a non-scifi MMO.

-outside of NPC regions players can construct, defend, assault, and produce all the goods and buildings for their survival. Establishing 'kingdoms', alliances, and warring over them.
 
I personally think this would be good. I am willing to try it.
If they know what they are doing, they will probably give a free month before needing to purchase:)
 
I'd love an MMO where I could actually build and defend a castle. Think Planetside 2, but with player-built fortifications, and medieval+magic. Add the politics and intrigue of the alliances that would then come about due to all this, and it could be a game changer.
 
I'd love an MMO where I could actually build and defend a castle. Think Planetside 2, but with player-built fortifications, and medieval+magic. Add the politics and intrigue of the alliances that would then come about due to all this, and it could be a game changer.

Shadowbane, Age of Conan, and a couple of others have done this
 
I was going to say that Shadowbane did that exceedingly well; it was before its time and suffered for it, due to not having the technical necessities to handle complex game system. A modern title like Shadowbane, mixed with elements from WoW, Guild Wars 2, RIFT (who has a great new player housing system since the expansion) etc... and the like would make for an excellent game. Especially as a roleplayer, I love being able for crafting to have meaning and be useful, be it making an individual weapon or my whole city. Though sadly, I'm not sure it would "work" with today's horribly shitty "squeeze them for all they're worth" not-really-micro transaction strategies. I'm still pissed about Planetside 2 lacking considerably compared to the original Planetside in so many ways, instead building a game to attract the Call of Duty/Battlefield types.
 
I'm just playing BF3 at the moment. Nothing else interests me at all right now =/

I'm getting my hopes way too high for this game, just like I do for every new MMO coming out.
 
I'm just playing BF3 at the moment. Nothing else interests me at all right now =/

I'm getting my hopes way too high for this game, just like I do for every new MMO coming out.

Tomb Raider? Bioshock Infinite soon? Dead Space 3? None of those?

Damn. I think you're in the severe minority here, as there's plenty to do while waiting for a particular game.
 
I'm playing Skyrim all over again, I don't see myself playing an online game again when I just want a single player game.

I played SW:TOR as a single player game and quit after 2 weeks.
 
Tomb Raider? Bioshock Infinite soon? Dead Space 3? None of those?

Damn. I think you're in the severe minority here, as there's plenty to do while waiting for a particular game.

Over Tom Raider. Will check out Bioshock. Did not like Dead Space 3.
 
I do not know why it would be an issue to push back an MMO's release date. I'd rather they push back the release date a year (or more even) then hear the same idiots having a conniption fit about the game being release too soon. Then again they'd probably complain about it anyways.
 
Tomb Raider? Bioshock Infinite soon? Dead Space 3? None of those?

Damn. I think you're in the severe minority here, as there's plenty to do while waiting for a particular game.

None of those games have much replay value.
 
None of those games have much replay value.

I know they don't, but I was hoping he didn't play one or more so that he could enjoy those as well. One good single player game is better than an eternity of the same mindless shit in an MMO any day in my book. ;)
 
I'm playing Skyrim all over again, I don't see myself playing an online game again when I just want a single player game.

I played SW:TOR as a single player game and quit after 2 weeks.

i guess in the end you really didn't want a single player game :D
 
I have not been following this game that much. But thought I read the developers on this MMO, are not the same team that created Skyrim and Oblivion ? Is that true ?

What about the game engine ? Is it an updated Skyrim engine, or completely different ?

Character view ? Is it typical Elder Scrolls first person view, or did they change it to third person view, like WoW ?
 
I have not been following this game that much. But thought I read the developers on this MMO, are not the same team that created Skyrim and Oblivion ? Is that true ?

What about the game engine ? Is it an updated Skyrim engine, or completely different ?

Character view ? Is it typical Elder Scrolls first person view, or did they change it to third person view, like WoW ?

No , Zenimax Online
No, different engine
No, third person
 
I have not been following this game that much. But thought I read the developers on this MMO, are not the same team that created Skyrim and Oblivion ? Is that true ?

What about the game engine ? Is it an updated Skyrim engine, or completely different ?

Character view ? Is it typical Elder Scrolls first person view, or did they change it to third person view, like WoW ?

The game is being developed by Zenimax Online, not Bethseda (the creators of TES games/series).

This is Zenimax online's first game, and it's made up of a bunch of mmo developers, like Matt Firor (ex-Mythic guy, DAOC developer).

That's why my hopes for this game aren't high. I see it just being another, mmo, and missing what makes TES so fun,t he "Freedom/sandbox" style of the game world, doing what you want, how you want.

Also you are probably getting that "SW:TOR " vibe because it uses the "Hero engine" which is what SW:TOR uses.
 
If only they'd done this right. From the video, it looks like just another standard MMO.

This could have been an MMO that actually felt like a real game.
 
No , Zenimax Online
No, different engine
No, third person

Ouch, ouch, and ouch. My hopes just went down on this game.

Most likely won't have the magic of Skyrim, without the same creators. Will use a different engine, so the look and feel will be different than Skyrim. And third person blows for Elder Scrolls games, they are famous for their first person view point.

Oh well...
 
Well this is disappointing, there's a lot of "hands ons" coming out about TESO as it was playable at PAX.

http://www.rockpapershotgun.com/2013/03/20/zenimax-elder-scrolls-online-will-become-more-open/

Basically, it feels like "generic mmo 101" with an elder scrolls slapped on it, as I expected (and feared0.

Combat at first glance looks like TES, however when someone fires a fireball at you? It curves/homes into you, you can't dodge/sidestep out of the way.

Worl ddesign/quest? Same old shit, quest markers on the radar/map, you follow a questchain, etc (I coulda swore they said it would be open sandboxy where you can explore and find random quest, which is like the MAIN fun of TES?).

In that link this is what Zenimax said regarding this:

For now, though, here’s the big one: Why does everything feel so rigid? Where’s the organic madness, the giants playing continental golf-hockey with wolves, pelting me with pelts while I fearlessly press on in a single cardinal direction, constantly stumbling into random adventure? Why not replicate that openness with actual, you know, people instead of NPCs? As part of a group interview, creative director Paul Sage explained the rather large gulf between the two experiences.

Sage, for his part, was quite clear in his explanation. It’s not that such a game lies outside that all-too-rational kingdom known as the Realm of Possibility; that’s just not the sort of experience Zenimax thinks most MMO players are looking for.

“I don’t want to talk about anyone who’s tried this experiment before and fallen flat on their face, but there have been a couple of times where people have said, ‘Oh, it’s a great idea just to have no NPCs in the world and let it all be players.’ It fell flat. So I know better. I’m a little wiser now. I don’t think that’s actually what we want for the game,” Sage said.

Such BULLSHIT, and when the game fails a few months post-release and the sub numbers are dropping and they announce they are going "free to play" and wonder why, THIS IS WHY.

The entire FANBASE of TES doens't wan a generic mmo. We wanta fucking TES game, full open epxlorable world with no hand holding where you can go anywhere and find random quests/interesting things as you explore and do quests as you find htem, not have your hand held and be led on yet ANOTHER THEMEPARK "follow the quest chain as the game leads you from one area to another on a pre designed path" crap.

Edit - here is another article that goes into this same area:
http://www.rockpapershotgun.com/2013/03/19/experiment-playing-teso-like-an-elder-scrolls-game/

Questing Quest Of Quest Questingness - As soon as I began my demo session, I did as any self-respecting Elder Scrolls fan would: abandoned all pretenses of following the main story and struck out on my own, ready to turn the world upside-down and shake it until every last crumb of adventure fell out. I pointed my Orc in one direction, and off I went.

I gave up in 20 minutes.

The sandy, sun-scorched starting area felt largely lifeless when quests weren’t leading the way, so I eventually relented and bounced between golden, ultra-obvious circles on my minimap – ultimately gaining passage to a new area once I’d wrapped up the main plot of the first. I was hoping the more expansive locales around Daggerfall would offer greater variety, but alas. No such luck. For my troubles, I got semi-compelling, fully voice-acted tales of treachery, woe, and the undead, but I felt like I was methodically working my way through a theme park – not paving my own path through a sandbox.

There weren’t any crazy AI shenanigans or moments of utterly unexpected player interaction. For better or worse, everything functioned as expected. I felt like I was playing a competent – and in some places, even fairly impressive – MMO, but The Elder Scrolls’ trademark spark was dim, sometimes invisible against a backdrop of pre-scripted heroics and canned conversations.
 
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I hope this doesn't fuck up our chances of getting a real Skyrim sequel (with co-op MP if you please).
 
I have not been following this game that much. But thought I read the developers on this MMO, are not the same team that created Skyrim and Oblivion ? Is that true ?

What about the game engine ? Is it an updated Skyrim engine, or completely different ?

Character view ? Is it typical Elder Scrolls first person view, or did they change it to third person view, like WoW ?

Not sure why you care. You're just going to stick to WoW again anyways ;) I keed I keed, or not because you probably will stick to WoW again haha.
 
Not sure why you care. You're just going to stick to WoW again anyways ;) I keed I keed, or not because you probably will stick to WoW again haha.

Dude, I quit playing WoW long time ago.

I tried MoP for like two weeks, and gave up. And I barely played Cat that much. My heyday for WoW was TBC and Wrath.

I am looking forward to "Titan".
 
Honestly, I'm not surprised. The MMO industry has no creativity left and the player base is to diverse and difficult to please. I doubt we'll ever get another great MMO. The genre is pretty much played out.

The genre isn't played out, it's the fact that no one wants to take risks/do something different.

Look at the first gen mmorpgs, UO, Asherons Call, EQ, all three of them were VASTLY different in terms of gameplay/mechanics.

UO was a sandbox game, ZERO QUESTS, you were plopped into this huge open world and left to do whatever you wanted. You could play good, bad, pk people, steal from other players, be a crafter, tame animals, be a mage, a sword fighter, etc.

EQ was a hardcore theme-park style world, very quest heavy with lore/storylines, dying hurt, you gear was an important part of the game.

Asherons Call was a little of a mix, more freeform, faster paced combat. The thing that set it apart was it's monthly updates. They wrapped game updates around with the storyline, so ostory elements of the over arcing storylien of the game (which were updated and kept moving forward) you actually SAW in the game. Seasons changed, the world changed, you expeirenced new elements that moved the game along, it didn't feel "stale" but very dynamic.

After this generation of mmo's, it seems that almost every single "big" mmo (IE from a major publisher with a decent marketing/funding) followed the Everquest formula. back in it's day EQ was like the "WoW" of the time, everyone wanted to make an mmo, and it was more popular, so all the new developers took it's formula and tweaked some things, but mostly it followed that same "style" of the gameplay mechanics.

With WoW's huge success, that's what virtually all mmo's these days follow, over and over. Then when they all fail usually, going to free to play, and losing money hand over fist, they don't understand why.

For many of us who grew up playing mmo's, we are sick and tired of playing the same game over and over.

Imagine if 10+ years later ALL fps games were just doom-clones still. If there was no half life or any other different types of fps that play differently and have different mechanics. NO quake, Unreal, Half life, ARMA, etc, just doom doom doom clones over and over.

That is what the mmo market is like for the most part now. Peopel just chasing WoW's taila nd not understanding the mmo genre is wide open, it can be so vastly different from the formula that EQ set.

For TES:O people (the TES fans at least) WANTED A TES GAME, that had online play with other players. They did NOT WANT AN MMO "expeirence," they do not play TES to get such an "Experience" as this fucking moron Sage guy seems to "think" the players want and Zenimax.

They should have either let Bethseda handle the game, or just have small multiplayer functionality put into it (IE co op, a small <4'ish players) that let people play with friends, not changing ANYTHING about how the game works, just letting peopel adventure together. THAT is what almost any TES fan who wanted MP wanted.
 
Combat at first glance looks like TES, however when someone fires a fireball at you? It curves/homes into you, you can't dodge/sidestep out of the way.

My interest in Elder Scrolls Online went from super hyped up to none whatsoever. Extremely open combat is what makes Elder scrolls so great.

If I wanted crappy lock on combat I would play every other MMO ever made.
 
Looks like another SWTOR to me. 3 months after launch until F2P grumblings start. Bethesda needs to nip this generic roller coaster in the bud now. This game screams fail.
 
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