The Elder Scrolls Online

Even though I am a huge elder scrolls fan, I don't see this even remotely pulling me away from Guild Wars 2 especially if it has a subscription.
 
The fact that it's an MMO immediately means I have virtually no interest. I guess a bunch of these developers are all going to have to get this MMO thing out of their system.

My mind reels imagining what a bug and glitch fest this thing is going to be.
 
I'd be interested if it were done right. But based on their 3 Faction plan for a TES game, I'd wager they are not going to do it right.
 
The fact that it's an MMO immediately means I have virtually no interest. I guess a bunch of these developers are all going to have to get this MMO thing out of their system.

My mind reels imagining what a bug and glitch fest this thing is going to be.

I dunno about the bugs, since Bugthesda isn't developing this.
 
Keep in mind that Bethesda Softworks and Bethesda Game Studios are different entities. Zenimax Online, BGS and Bethesda Softworks are all subsidiaries under the Zenimax Media umbrella, but they're different things.
 
Oh man, do I ever love wooden characters, soulless quests, game-breaking glitches, ancient graphics engines, inexplicably invincible people everywhere, and 64x64 textures. The only thing that would make me love it more is paying $180 a year for it.
 
Not sure that you can dumb down left click right click, z for shout skyrim combat system.
 
I'm all for an MMO, but it'll probably end up being so heavily instanced that it'll be like playing Co-op, but with a player lobby.

That way, nobody for, or against, this idea will be happy.
 
Keep in mind that Bethesda Softworks and Bethesda Game Studios are different entities. Zenimax Online, BGS and Bethesda Softworks are all subsidiaries under the Zenimax Media umbrella, but they're different things.

Actually, from what I can tell, Bethesda Softworks is sort of an umbrella entity as well. If you go to their site they claim games like FO:NV and RAGE are "Bethesda Softworks" games. Are they the publisher?
 
Id give this a try, I'll be giving it sometime to come out with some information on gameplay before I get excited.
 
Actually, from what I can tell, Bethesda Softworks is sort of an umbrella entity as well. If you go to their site they claim games like FO:NV and RAGE are "Bethesda Softworks" games. Are they the publisher?
Yes. Bethesda Softworks is a subsidiary of Zenimax Media. Bethesda Game Studios (Todd Howard's studio) is either a subsidiary of Zenimax or Bethesda Softworks. Hard to say which without looking at all the filings and shit, which I don't care to bother with at the moment.
 
It goes like this Zenimax -> Bethesda Softworks -> Bethesda Game Studios.

Bethesda Softworks is the publisher, Game Studios makes TES and Fallout.
 
Zenimax runs Bethesda Softworks, which runs id, Bethesda Game Studios, Raven (I think?), and Obsidian.
 
If done right, the world of Elder Scrolls would make an excellent MMO. I for one would love to see the world come to life.
 
I love TES games but do not feel any excitement towards a TES MMO. I can see it now, every instance is dynamically leveled to match the average level of all party members so no encounter is too challenging or too easy!

I think they would make their fan base much happier (or maybe just me) if they created a regular TES game with an emphasis on 4 to 8 player co-op and a more dynamic story line.
 
I can already see it now.

The entire concept of TES is freedom, the ability to literally go ANYWHERE in the world you want and to find something to do, at any lv you are. THe freedom to build your character how you want, not pigeon holed into a class, and combat that is more player skill that amny mmo's.

The mmo will likely end up witha ll of that gone.

We'll have a theme-park designed world, where if you aren't "x" lv for "y" zone you're screwed, with dumb AI'less mobs just standing around waiting for yout o kill them. Complete with a trinity group focus (tank/healer/dps) and auto-attack/spam special style mmo combat.
 
Things just keep getting worse... Also, this could be considered slightly spoilerish (assuming it's all true)


-Releasing 2013 for PC/Mac
-Developed by ZeniMax Online Studios
-MMORPG
-250 Person Team
-Started development in 2007
-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
-The game is fully voice acted
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like RIFT and SWTOR
-The general art style is kind of like RIFT or Everquest 2
-You can't be a werewolf or vampire

-Crafting, alchemy, and soul stones will exist in an unrevealed form
-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
-Radiant AI will not be present
-There will be mounts, but no flying mounts
-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
-There most likely won't be dragons
-Sneaking will be in the game, but how it is implemented is undecided
-They're not talking about pets right now
-There will be no player housing
-There will be no NPC romances or marriage

-"It needs to be comfortable for people who are comign in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
-There are three player factions:
--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs
-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
-As such, the game uses a hubless design
-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
-Not all quests will have NPCs that indicate where they are
-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
-The game world is very large relative to Skyrim
-You can explore almost anything you can see
-the game is set 1000 years in the past
-You can't master every discipline
-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
-Hitting the level cap takes about 120 hours
-Each faction has their own leveling content
-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
-There is also balanced PvP for people who prefer eSports
-The game will also have high end public dungeons
-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
-There are standard instanced dungeons as well
-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
-The ultimate is used once you gain enough finesse, which is earned by doing well in combat
-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
-For example, a rogue can put oil on the ground that a mage can set on fire
-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
-If you've seen Guild Wars 2 videos, the above will seem familiar
-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
-The claim was not demo'ed to Game Informer
-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
-The combat model will not be real time due to latency
-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
-However, healing is still a big part of the game
-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist


Source: NeoGAF
 
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So it's a generic, cookie-cutter MMO, as expected.

What an incredible waste of time for Zenimax.
 
After reading that list, I have literally zero interest in this.

I just hope they still make TES:6 and not let the IP be corrupted beyond reason with this garbage.
 
So it's a generic, cookie-cutter MMO, as expected.

What an incredible waste of time for Zenimax.

No shit. that looks awful. They should have just made a DLC for skyrim multiplayer where you join ppls games ala diablo 2.

idiots!
 
REally, that's what almost ANYONE who asked for mp wanted out of TES, a simple co-op funciton that let you and a few friends travel an dplay around in the same world.

That would be fun, to play TES with a buddy and travel around exploring the world and doing random shit together, that's what those of us who asked for "mp" wanted.

We didn't want an mmot hat stripped away ALL of what made TES game's so fun, all the freedom to explore, the action oriented combat that TES has moved toward since morrowind.
 
i was some what hopefull until i read that list also.

shame what a shame
 
They mayaswell bin that game that right now, it will follow the same fate as Swtor. That game play does not cut it anymore.
 
REally, that's what almost ANYONE who asked for mp wanted out of TES, a simple co-op funciton that let you and a few friends travel an dplay around in the same world.

That would be fun, to play TES with a buddy and travel around exploring the world and doing random shit together, that's what those of us who asked for "mp" wanted.

We didn't want an mmot hat stripped away ALL of what made TES game's so fun, all the freedom to explore, the action oriented combat that TES has moved toward since morrowind.

Seriously. If they made a DLC for Skyrim (or even better, a brand new game) that added online co-op I would buy it immediately.

With this MMO crap, there is literally no way I will ever pay money for it and play it.
 
Any word on how far along they actually are on this? I'm guessing it's got to be close to alpha with all the rumors that have been swirling for the last few years.
 
Right. So what you don't understand about setting (and gameplay mechanics in general) in an MMO universe is that it gets horribly dumbed down by necessity. We aren't hating on the TES part, we're hating on what the MMO part will do to it.

This. If these bankrupt subhuman corporate shitforbrains even THINK of going with ANY of the following, it will suck more cock than Sasha Grey and that is a fact:

1. Low IQ "Kill 10 pigs" and come back and get your little pat on the head for being a good little special ed student who needs his hand held quests. No one likes this, and if they do, who gives a shit.

2. Theme park bullshit. We played TES: Skyrim because we played it the way we wanted to play, a giant sandbox, and it worked. There is no reason whatsorever to have a limp dick, bankrupt theme park-based MMO. WoW is the only one to do it right, stop trying to copy them. People are bored with WoW, and they only leave WoW to get away from WoW-type gameplay. So. Stop. Trying. To. Copy. Them. You fucking retards. Skryim works because it's a SANDBOX.

3. Linear progression. No one wants linear progression where we just follow a fucking walkthrough without actually playing the game. None of us want your typical grindfest where we go through the motions to get a piece of armor. No one. And if they do, as I said before, who fucking gives a shit? TES caters to people who like to do it our way, not some pre-defined path.

4. Shitty graphics. And by shitty I mean don't give us none of those pussy excuses along the lines of "Our new graphics system is very sophisticated and our new "Surealism Anime" character design is an attempt to be more coherent to everyone who hasn't played any of the TES games"....which is nothing more than a corpspeak euphemism "we need this game to run on a computer built in 2003 so we get maximum coverage" grade A bullshit. Fuck you. You know, like what they did with SWTOR where they made it look like George Lucas anal raped Clone Wars?

I love MMO's, and I want to see an TES MMO. But I want it exactly as it is NOW, but with MP and a persistent world. I despise most theme park MMOs with an extreme hatred. SWTOR was ruined because of that for me, every other game the same thing. We want dynamic gameplay and a dynamic world. Skyrim did it, they should be able to do it.

But I am a misanthrope and bitter over how other games ended up after hoping they wouldn't, so here's my prediction which I know will be spot on: they will have all of the above that I listed. They will do this because they are bankrupt and they will play it safe like typical dickless wonders always do. And they will fail after the first few months and if they didn't come out as F2P, they will resort to F2P, and then die out a year later. Watch. Only a few companies actually have dicks between their legs, and this company doesn't even have a bulge showing, let alone letting it all hang out.

I've played so many MMO's over the years, and I see the pattern very well. SWTOR was the last time I ever let my fanboism out. I should have known better. Never again. When I see actuall gameplay footage, when I see the actual details of how the game is going to work, then and only then will I start following it.


EDIT: fuck me, just read the list. And I was 100% spot on. Fuck you Bethesda for letting your corporate overlords give the licence to those dickless wonders. Hero engine. Fucking pathetic. That's all I needed to read to know where this piece of shit theme park MMO is heading. Another great licence turned to shit.
 
No thanks, Skyrim was shit (even worse than Oblivion IMO) and I wouldn't touch anything Betheseda produces with a 10 foot poll. Seems like they''re all about the money anymore especially after seeing their attempts at suing other game designers and gamers over stupid shit like the name of a website or game.
 
not buying it. tes sp is nowhere close to being balance and u cant expect mp to much much superior
 
Even if you love MMO's you've got to let this sink in and feel the fear of what the unholy combination the following is going to mean in terms of bugs and glitches. It's going to be one of the ages, folks.

Let it sink in:

1.) Bethesda as developer. This really shouldn't require any explanation by now should it? As much as a lot of us love their games right on through Skyrim, let's get real here.

Their latest game, Skyrim, is a mess that they'll never be able to fix and it's even deflating the mod community a little bit.

2.) MMOs by their very nature. Have we ever seen any MMO hit the streets and not be a bug fest at least in the early goings?


Now combine these two things and it truly is a horrifying concept IMO.
 
Cept Bethseda isn't the developer. It's a different team from Zenimax (who owns Bethseda).

Todd Howard, and the Betseda team are working on another project.
 
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