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The Elder Scrolls Online

Strange, the story elements all carried over for me just fine as I played. Meeting characters later on they remember me/what I had done.

Depends on which way you ventured out onto the map. I went the wrong way it seems and finished the ending of the story arch for the zone. Now as punishment I have to do the beginning of the story now. The game should have a notification that you've somehow gone the wrong way and are doing the story out of order.
 
Yeah, they need stricter prerequisites for some of their quests. I almost always end up doing a zone out of order because I like to venture off for various map completion objectives.

It's like they wanted to have these epic multi-part quests, but then tried to break them up to fit a standard MMO model. It made things a little strange sometimes.
 
Depends on which way you ventured out onto the map. I went the wrong way it seems and finished the ending of the story arch for the zone. Now as punishment I have to do the beginning of the story now. The game should have a notification that you've somehow gone the wrong way and are doing the story out of order.

This is honestly the worst thing to happen to MMOs -- developers trying to shoehorn in "story" -- because it always comes at the expense of making a virtual world that players can feel like they live in.
 
Strange, the story elements all carried over for me just fine as I played. Meeting characters later on they remember me/what I had done.

And you actually read and believe what Cagey says? He is just trolling this thread. Story elements carry over fine.
 
Depends on which way you ventured out onto the map. I went the wrong way it seems and finished the ending of the story arch for the zone. Now as punishment I have to do the beginning of the story now. The game should have a notification that you've somehow gone the wrong way and are doing the story out of order.

Or just not let you do things out of order if they are mainline story quests? Seems logical. I think a notification system is over the top and pretty forth wall breaking for the game to be like "Oh your shouldn't be doing this YET"
 
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Strange, the story elements all carried over for me just fine as I played. Meeting characters later on they remember me/what I had done.

You know I was very worried about this game. But other then the bugs that are getting fixed very soon. I honestly had no problem with quests.

I am playing the game like Skyrim. Run around pick up quests and exploring.

I for one am glad that it's not like WOW and that it tells you were to go next, or where the next set of quests are.

Just my 0.02c. It's nice not having the game hand everything to you.
 
I'm worried that I missed a couple level 20-23 dungeons and am almost level 25. I want to run them so that I can get the skill point - will I be able to run the dungeon even though I have out leveled it?
 
I'm worried that I missed a couple level 20-23 dungeons and am almost level 25. I want to run them so that I can get the skill point - will I be able to run the dungeon even though I have out leveled it?

You can just queue up for them? Thats how I did a couple of dungeons.
 
Cagey, seriously? Welcome to fucking gaming. Get over it or shut the fuck up and stop playing.
 
Cagey, seriously? Welcome to fucking gaming. Get over it or shut the fuck up and stop playing.

So because what I deem to be an issue within the game isn't something that you care about; I'm trolling and misinforming others about it. Got ya! Thank you very much for letting us know how open minded you are! You really do read up on your Stalinism. :)

Story means everything to me within MMOs. So things like stories sequences that play out of order break my immersion. If you stopped clicking the "next message" button on the quests and spent some time digesting the characters and settings you'd be able to comprehend what I'm talking about. There is a lot more to a MMO than clicking fireball, bludgeon, heal, and taunt.

If you truly feel as if I should stop playing because I'm also pointing out it's shortcomings and strengths, then I feel sorry for you. All I suggested was that they add in a prompt that let you know if you're doing the story out of order. I don't think that is a hard pill to swallow for the developer. That way you can still play in a sandbox and the lore hounds can get their story in a connected manner. I thought this was a win win suggestion for improving the game.

But obviously this is a HUGE red flag issue for you. I apologize for pissing in your Corn Flakes™ this morning. I will consider refraining from suggesting such inflammatory changes to the game in the future as they certainly hurt your feelings in a deep and passionate manner.

Master_Pain can you accept my deepest and sincerest apology? We can even bury our heads in the sand together and ignore any issues or suggestions for improving the game together. Although this may leave our posteriors unguarded to local bandits...
 
Well now, that escalated quickly :eek:

Yes, it did. That wasn't my intention at all. I was just trying to make a suggestion for a prompt to be added to the game so that the players can know when they are doing the story out of order.
 
Or just not let you do things out of order if they are mainline story quests? Seems logical. I think a notification system is over the top and pretty forth wall breaking for the game to be like "Oh your shouldn't be doing this YET"

They already have that in place. You can't get ahead in the main quest or even side quests without doing the quests in order. There are some breaks in continuity with minor quest lines but nothing major. For example in the Daggerfall covenant quest area you have cultists being cultisits. They are spread through 3 zones. If you defeat the cultisits in one area the other 2 are still active. I did find a letter in one area that suggested they move their base of operations as a result of a troublesome imperial by the name of Martial was ruining their operations in the north.
 
I'm worried that I missed a couple level 20-23 dungeons and am almost level 25. I want to run them so that I can get the skill point - will I be able to run the dungeon even though I have out leveled it?

Yes. I skipped a few and just went back through and did them when I was vr1.
 
So because what I deem to be an issue within the game isn't something that you care about; I'm trolling and misinforming others about it. Got ya! Thank you very much for letting us know how open minded you are! You really do read up on your Stalinism. :)

Story means everything to me within MMOs. So things like stories sequences that play out of order break my immersion. If you stopped clicking the "next message" button on the quests and spent some time digesting the characters and settings you'd be able to comprehend what I'm talking about. There is a lot more to a MMO than clicking fireball, bludgeon, heal, and taunt.

If you truly feel as if I should stop playing because I'm also pointing out it's shortcomings and strengths, then I feel sorry for you. All I suggested was that they add in a prompt that let you know if you're doing the story out of order. I don't think that is a hard pill to swallow for the developer. That way you can still play in a sandbox and the lore hounds can get their story in a connected manner. I thought this was a win win suggestion for improving the game.

But obviously this is a HUGE red flag issue for you. I apologize for pissing in your Corn Flakes™ this morning. I will consider refraining from suggesting such inflammatory changes to the game in the future as they certainly hurt your feelings in a deep and passionate manner.

Master_Pain can you accept my deepest and sincerest apology? We can even bury our heads in the sand together and ignore any issues or suggestions for improving the game together. Although this may leave our posteriors unguarded to local bandits...

All valid points Cagey, been following the thread while creeping in the shadows. I'd still pick this up, if I had the time! It looks like it's different enough (to some degree) where I'd enjoy going far in it. I liked the beta, but as I said, no one I knew personally was playing it, so I didn't want to devote time to it.

Ignore the haters...something's crawling up peoples butts today it seems.
 
All valid points Cagey, been following the thread while creeping in the shadows. I'd still pick this up, if I had the time! It looks like it's different enough (to some degree) where I'd enjoy going far in it. I liked the beta, but as I said, no one I knew personally was playing it, so I didn't want to devote time to it.

Ignore the haters...something's crawling up peoples butts today it seems.

The game isn't the worst thing in the world by any means man. It's very competent as a MMO when it's behind the scene parts are working properly. But when it breaks it does so in such ways that it makes you scratch your head for hours wondering why didn't they think of this before? Stuff where you can't go up to the next veteran level without finishing the final quests in a zone. So you end up waiting for the server restart on Tuesdays to fix the quest. There should have been a better resolution mechanic in the game from the get go than /reloadui and check the game files for consistency.

Also it's very bland if the area that you're in doesn't have a good writer. In the Crow's Wood area the writing is top notch. I would buy books from the person that wrote the dialogue and back story for that section of the game! It has it's high points, but then you run across something like I just experienced that pisses you off again. And the solution to me seems so easy that I can't fathom why it's not in the game in the first place.

The combat really sets the game apart from other MMOs with the exception of Tera. Tera's story deserves a 10 / 100 rating it is so bad though. ESO is the type of game that you play solo 99.9% of the time. There isn't a single reason to chat with, assist, or befriend another player other than a dungeon run. SWTOR has much more interaction between the player base than The Elder Scrolls Online and that's sad. The phasing in the world completely destroys that sense of companionship that you saw in MMOs before WoW starting phasing their quests and others started copying it.

Which brings up my last point. This game is comprised of a lot of monkey see; monkey do basic MMO ideology cobbled together. Because it's every other MMO that you've ever played before it feels sort in a "good place". Add in the well above average combat and you're convinced that you're in nirvana!

But if you're like me where you have 600+ days played attributed to your World of Warcraft character list, then you've been there and done that. So my level of enjoyment boils down to how well is the cut and paste Excel sheet presented to me. How well written is the next story that you're presenting to me. Am I going to have to skip story sections because the door is bugged or I can't see the alter in the dungeon that I just full cleared?

MMOs have matured to the point where we know what to expect. But we should never expect for them to be this buggy at launch. This game should have been done in an Early Access manner where you paid for Alpha access to the game with the understanding that you're there to find bugs and make design suggestions. ArcheAge is an example of a MMO using that model right now. I can easily forgive a game like Dayz for having quest stopping bugs as it's still in development. It's nowhere ready for general consumption. The Elder Scrolls Online should have taken the same approach to their launch instead of this mad scramble of patching bugs, dupes, exploits, and bots.

And there are still plenty of bots around. They've learned to kill small furry woodlands creatures instead of bosses to stay out of the eyes of the GM report sheet. It's not as annoying as launch though, and that's something that Zenimax should be commended for. Now how long before the conga line bots take over the outside world like they did the public dungeon world...

In closing, the game can be rewarding at times to the experienced MMO player. But then you get blindsided with a bug, terrible quest writing, or irksome mechanic that makes you shake your head. I'd wait for another round of bug parses to be run and maybe even the implementation of suggestions from the community before I would purchase it.

It's NOT in such a bad state that it's unplayable or that you'll find it hard to derive enjoyment from the game. It definitely isn't reaching for previous Elder Scrolls (Offline) levels of enjoyment. ;) And I think that's directly attributable to the sum of the irksome rookie design choices and bugs within the game. It's a cumulative effect that depresses you over time.

Hope that explains my stance on the game to this point. I bet you that if I had waited a couple months for the Climber's and Master_Pain's of the world to report all of the bugs and quirks, I'd be gushing about the game too. ;)
 
I'm not gushing with enthusiasm for the game. Does it have issues, yes. Is it fun, yes. It's just reading your posts for the last 10 pages nitpicking every little thing that is annoying. If you have that many problems with it, either don't play it, or wait a few months for patches.
 
...Hope that explains my stance on the game to this point. I bet you that if I had waited a couple months for the Climber's and Master_Pain's of the world to report all of the bugs and quirks, I'd be gushing about the game too. ;)

You're the exception not the norm. If everyone was having the problems you were I'd agree, the game wasn't ready for release; however, that wasn't the case. I mean when you were level 10 complaining about the game being broken and all the progression quests being busted and how people from North Carolina couldn't play my gameaholic buddy was sitting at VR4 laughing his ass off at your posts from North Carolina. You noticed you were the only one in this thread with those problems?

Nothing in any of your posts was constructive or positive until this last one. All you've done is shit talk the game from before release until now and it is weird to read about someone who hates the game so much they still play it. It just gets old reading it. No one has stated the game is perfect, but this launch has been one of if not the best launch in MMO history. Every release of every game sees a small group of people with problems. It is how the company responds to those problems which it should be judged by. Zenimax has done admirable fixing them in a timely manner. Bot spam which used to clog up my zone chat is so rare it isn't even noticeable. Bot spam in my mailbox which used to be a couple an hour is down to 1 in the last 2 weeks. Bots camping dungeon bosses? haven't seen 1 in a couple weeks.

So ya based on my experience the game is doing good and heading in a direction that I like. I just wanted to point out you are part of a very small minority of players who had so many problems. The game is fun and the story line is decent. The RvR is pretty damn good and the future goals of the game look to bring some very fun and interesting additions.
 
You're the exception not the norm. If everyone was having the problems you were I'd agree, the game wasn't ready for release; however, that wasn't the case. I mean when you were level 10 complaining about the game being broken and all the progression quests being busted and how people from North Carolina couldn't play my gameaholic buddy was sitting at VR4 laughing his ass off at your posts from North Carolina. You noticed you were the only one in this thread with those problems?

Nothing in any of your posts was constructive or positive until this last one. All you've done is shit talk the game from before release until now and it is weird to read about someone who hates the game so much they still play it. It just gets old reading it. No one has stated the game is perfect, but this launch has been one of if not the best launch in MMO history. Every release of every game sees a small group of people with problems. It is how the company responds to those problems which it should be judged by. Zenimax has done admirable fixing them in a timely manner. Bot spam which used to clog up my zone chat is so rare it isn't even noticeable. Bot spam in my mailbox which used to be a couple an hour is down to 1 in the last 2 weeks. Bots camping dungeon bosses? haven't seen 1 in a couple weeks.

So ya based on my experience the game is doing good and heading in a direction that I like. I just wanted to point out you are part of a very small minority of players who had so many problems. The game is fun and the story line is decent. The RvR is pretty damn good and the future goals of the game look to bring some very fun and interesting additions.

My advice is to put me on ignore if you don't like reading what I post. My feelings won't be hurt at all. :)
 
Apologist logic: The majority of reviews are mixed = "they're just haters, they're idiots, I bet they didn't even play the game". Any players that criticize the game = "they're haters, they're in the minority, they're the problem, it's just them, stop nitpicking, I BET THEY DONT EVEN PLAY TE GAYME"

Keep fightin' the good fight, cagey
 
Apologist logic: The majority of reviews are mixed = "they're just haters, they're idiots, I bet they didn't even play the game". Any players that criticize the game = "they're haters, they're in the minority, they're the problem, it's just them, stop nitpicking, I BET THEY DONT EVEN PLAY TE GAYME"

Keep fightin' the good fight, cagey

Hater logic: Focus on the negative and ignore all the positives. Call anyone who disagrees with you fanbois.

Keep fighting the good fight DPI.

My advice is to put me on ignore if you don't like reading what I post. My feelings won't be hurt at all. :)

Nah, your shit is just too funny to read now. We actually take bets on what can go wrong with your experience next.
 
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Why the industry doesn't get better, ignoring the negatives, even ones that have stuck around a genre/industry for 5+ years. Congrats on being a consumer tool. I wonder when the first $40 expansion pack will be announced.
 
Apologist logic: The majority of reviews are mixed = "they're just haters, they're idiots, I bet they didn't even play the game". Any players that criticize the game = "they're haters, they're in the minority, they're the problem, it's just them, stop nitpicking, I BET THEY DONT EVEN PLAY TE GAYME"

Keep fightin' the good fight, cagey

You're just here to instigate at this point. Go buy some cheats or something.
 
Why the industry doesn't get better, ignoring the negatives, even ones that have stuck around a genre/industry for 5+ years. Congrats on being a consumer tool. I wonder when the first $40 expansion pack will be announced.

nyep.gif
 
Why the industry doesn't get better, ignoring the negatives, even ones that have stuck around a genre/industry for 5+ years. Congrats on being a consumer tool. I wonder when the first $40 expansion pack will be announced.

Oh snap PoE has massive bugs that have been around in the genre for years but where is your derision of GGG? I digress, the point being is that companies don't generally intentionally make their games buggy. Releasing a 100% bug free game is an impossibility and I don't think any PC gamer actually expects a 100% bug free game. What sets a company apart is how they handle those bugs. In the case of PoE, GGG has an excellent forum presence and they do a great job of community feedback. Love supporting GGG but when you open a strongbox and all the enemies continuously spawn inside walls so you can't actually get your loot I'm not bitching to everyone how bad the game is even though that particular bug has plagued PC games since their iteration. I just file a bug report and go on.

I'm not sure why you think I'm giving ESO a free pass, because I bought the game at launch? Because I point out that I'm not having the massive problems Cagey is having? Because I'm enjoying a game that isn't a broken mess and has very few minor problem and has had a better release than any other game in its genre? You can keep throwing the red herrings and strawmen all you want the simple fact of the matter is the game is running almost flawlessly on mine, my friends, and my guildmates systems with the exception of a few minor annoyances. Zenimax has said they are looking into them and should have a fix soon. Why would I believe that? Because they said they were fixing the other problems and they did. When they stop fixing things, or my friends move on, or the game goes in a direction I don't enjoy I'll move on and not look back.

But hey feel free to continue to name call and insult anyone who disagrees with you.
 
Oh snap PoE has massive bugs that have been around in the genre for years but where is your derision of GGG?

Well, for one thing, not only does PoE not have a monthly subscription fee, it's completely free in the first place.

Not that that's an excuse not to fix bugs, but at least you're not wasting your money.
 
Well, for one thing, not only does PoE not have a monthly subscription fee, it's completely free in the first place.

Not that that's an excuse not to fix bugs, but at least you're not wasting your money.

All for the argument of not wasting money, but burning disposable income is what I do best...I'm always up for trying the newest thing, even if it sucks balls.

I just re-read what I wrote and I stick to it, contradictions are OK today. :eek:
 
Well, for one thing, not only does PoE not have a monthly subscription fee, it's completely free in the first place.

Not that that's an excuse not to fix bugs, but at least you're not wasting your money.

True, but I've spent way more money on PoE than I have on ESO. I don't mind supporting good developers, especially indie developers. Regardless, the point still remains, PoE has bugs that have been around for 20+ years. Somethings are just hard to fix and plan for in all cases. I don't knock a game for them if it is fun and the developer is actively working at fixing it.
 
You're the exception not the norm. If everyone was having the problems you were I'd agree, the game wasn't ready for release; however, that wasn't the case. I mean when you were level 10 complaining about the game being broken and all the progression quests being busted and how people from North Carolina couldn't play my gameaholic buddy was sitting at VR4 laughing his ass off at your posts from North Carolina. You noticed you were the only one in this thread with those problems?

Nothing in any of your posts was constructive or positive until this last one. All you've done is shit talk the game from before release until now and it is weird to read about someone who hates the game so much they still play it. It just gets old reading it. No one has stated the game is perfect, but this launch has been one of if not the best launch in MMO history. Every release of every game sees a small group of people with problems. It is how the company responds to those problems which it should be judged by. Zenimax has done admirable fixing them in a timely manner. Bot spam which used to clog up my zone chat is so rare it isn't even noticeable. Bot spam in my mailbox which used to be a couple an hour is down to 1 in the last 2 weeks. Bots camping dungeon bosses? haven't seen 1 in a couple weeks.

So ya based on my experience the game is doing good and heading in a direction that I like. I just wanted to point out you are part of a very small minority of players who had so many problems. The game is fun and the story line is decent. The RvR is pretty damn good and the future goals of the game look to bring some very fun and interesting additions.
Quoted for truth. I hit vr1 on 4/1/2014 and I took it very slow, nothing was broken or couldn't be worked around easily.
 
https://www.youtube.com/watch?v=U9hERFef3nA&list=UULJ5lVdrNBqZXpqxVBH_aWw

This video demonstrates the new Elder Scrolls Online dungeon bots. Instead of staying still and camping bosses, they now form the Conga Line and kill everything in the dungeon.

The second half of the video demonstrates the lag that occurs from time to time on the server. There are two separate boss fights that culminate with extreme lag in both instances. During the first boss attempt, take note that at the top right of my screen, that the server is telling me that I can't weapon swap. Also I couldn't cast a single spell from my current weapon. Obviously I'm still connected to the server, but something is broken between my client and the server's handshake. A level 37 saves me from sure death and I thank him or her.

The last boss attempt ends with me spamming keys and nothing happening. Most of the time when this happens I typically log back in dead. I was kicked to the login screen and was unable to login again. So I took the time that I couldn't login to the server to upload videos to Youtube. Obviously if my connection is good enough to upload 500mb, then it should be good enough to login to a game server at least.
 
"Those aren't bots, that's just a well coordinated group on teamspeak."
"Well I"ve never seen a bot, its just you. Stop being the exception and just uninstall/play another game."
"Every MMO has bots, you're just trying to single ESO out. You just hate the game. Stop nitpicking and stop posting"

etc
 
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https://www.youtube.com/watch?v=XSLeDxW8l5Y&feature=youtu.be

Here is the final video I captured on 5/7/2014. In this video I had spent 45 minutes or so attempting to click this object called the "Tear" before I started recording. I logged out, /reloadui, exited the game, check my logbook extensively to make sure I'm in the correct area, and even prayed for a solution to no avail.

During the video you see that someone else finally comes in and we kill the boss together. You can watch my camera movements and read my mind as I watch him complete the quest and run out the building. I start yelling for him to wait, and I finally corner him outdoors. There he completely makes my day by cracking jokes with me. :) :) :)

I ended up logging in much later and the quest completed for some reason. No rhyme or reason for why it didn't complete earlier. But this is a prime example of where one person can do a quest without a hitch, and another person is stuck struggling trying to get the UI and server to cooperate. If you're the person with good luck then you'll never understand what the person with bad luck is going through.
 
"Those aren't bots, that's just a well coordinated group on teamspeak."
"Well I"ve never seen a bot, its just you. Stop being the exception and just uninstall/play another game."
"Every MMO has bots, you're just trying to single ESO out. You just hate the game. Stop nitpicking and stop posting"

etc
He has 600 days played in WoW so bots obviously shouldn't bother him since that is bot heaven. I mean there are reports and guides on how to make over 8k a month botting in WoW. /shrugs

Judging from his you tube videos cagey has worse problems than bots. Can you post your ping plotter or tracert to the ESO servers?
 
PING RESULTS
--------------
pinging: patcher.elderscrollsonline.com

Pinging a1092.d.akamai.net [72.247.8.49] with 32 bytes of data:
Reply from 72.247.8.49: bytes=32 time=27ms TTL=55
Reply from 72.247.8.49: bytes=32 time=27ms TTL=55
Reply from 72.247.8.49: bytes=32 time=27ms TTL=55
Reply from 72.247.8.49: bytes=32 time=27ms TTL=55

Ping statistics for 72.247.8.49:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 27ms, Maximum = 27ms, Average = 27ms
pinging: launcher.bethesda.net

Pinging launcher.bethesda.net [174.129.248.207] with 32 bytes of data:
Request timed out.
Request timed out.
Request timed out.
Request timed out.

Ping statistics for 174.129.248.207:
Packets: Sent = 4, Received = 0, Lost = 4 (100% loss),
Ping test failed!
--------------
Pathping RESULTS
--------------
pathing: patcher.elderscrollsonline.com

Tracing route to a1092.d.akamai.net [72.247.8.50]
over a maximum of 30 hops:
0 192.168.0.101
1 192.168.0.1
2 142.254.204.245
3 24.162.250.26
4 24.93.64.0
5 66.109.6.80
6 66.109.6.31
7 66.109.6.29
8 107.14.17.220
9 66.109.7.18
10 72.247.8.50

Computing statistics for 2 seconds...
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 192.168.0.101
0/ 1 = 0% |
1 1ms 0/ 1 = 0% 0/ 1 = 0% 192.168.0.1
0/ 1 = 0% |
2 9ms 0/ 1 = 0% 0/ 1 = 0% 142.254.204.245
0/ 1 = 0% |
3 14ms 0/ 1 = 0% 0/ 1 = 0% 24.162.250.26
0/ 1 = 0% |
4 15ms 0/ 1 = 0% 0/ 1 = 0% 24.93.64.0
0/ 1 = 0% |
5 20ms 0/ 1 = 0% 0/ 1 = 0% 66.109.6.80
0/ 1 = 0% |
6 33ms 0/ 1 = 0% 0/ 1 = 0% 66.109.6.31
0/ 1 = 0% |
7 27ms 0/ 1 = 0% 0/ 1 = 0% 66.109.6.29
0/ 1 = 0% |
8 41ms 0/ 1 = 0% 0/ 1 = 0% 107.14.17.220
0/ 1 = 0% |
9 35ms 0/ 1 = 0% 0/ 1 = 0% 66.109.7.18
0/ 1 = 0% |
10 27ms 0/ 1 = 0% 0/ 1 = 0% 72.247.8.50

Trace complete.
pathing: launcher.bethesda.net

Tracing route to launcher.bethesda.net [174.129.249.106]
over a maximum of 30 hops:
0 192.168.0.101
1 192.168.0.1
2 142.254.204.245
3 24.162.250.26
4 24.93.64.0
5 107.14.19.42
6 66.109.6.169
7 195.12.255.229
8 213.155.130.156
9 62.115.9.62
10 72.21.220.47
11 72.21.222.89
12 * * *
Computing statistics for 2 seconds...
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 192.168.0.101
0/ 1 = 0% |
1 1ms 0/ 1 = 0% 0/ 1 = 0% 192.168.0.1
0/ 1 = 0% |
2 10ms 0/ 1 = 0% 0/ 1 = 0% 142.254.204.245
0/ 1 = 0% |
3 14ms 0/ 1 = 0% 0/ 1 = 0% 24.162.250.26
0/ 1 = 0% |
4 17ms 0/ 1 = 0% 0/ 1 = 0% 24.93.64.0
0/ 1 = 0% |
5 24ms 0/ 1 = 0% 0/ 1 = 0% 107.14.19.42
0/ 1 = 0% |
6 21ms 0/ 1 = 0% 0/ 1 = 0% 66.109.6.169
0/ 1 = 0% |
7 27ms 0/ 1 = 0% 0/ 1 = 0% 195.12.255.229
0/ 1 = 0% |
8 19ms 0/ 1 = 0% 0/ 1 = 0% 213.155.130.156
1/ 1 =100% |
9 --- 1/ 1 =100% 0/ 1 = 0% 62.115.9.62
0/ 1 = 0% |
10 --- 1/ 1 =100% 0/ 1 = 0% 72.21.220.47
0/ 1 = 0% |
11 --- 1/ 1 =100% 0/ 1 = 0% 72.21.222.89
 
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