coolguy2k
Gawd
- Joined
- Oct 20, 2005
- Messages
- 578
note to self: when freeing the slaves (aztecs in this case) from rome late in game, consider that they may be in a position to win a science victory.
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no one will trade me a luxury good straight up for a different luxury good. I was trying to get silk, and offered dye, dye plus 50gold, and dye plus gems; the bastard wouldn't take any of it. What gives?
Two things. First, they're not going to trade with you if they only have one source of said luxury good, since it's essentially a zero sum trade for them. So check the number next to the good to make sure they have more than one source. Also, they're not going to trade with you if you have a poor relationship with them. The diplomacy screen will show if they're hostile towards you, in which case they definitely won't trade.no one will trade me a luxury good straight up for a different luxury good. I was trying to get silk, and offered dye, dye plus 50gold, and dye plus gems; the bastard wouldn't take any of it. What gives?
Between Gothic 4, and F1 2010, and FIFA 11, and the upcoming New Vegas, I can't get through even one game in Civ V.
This is exactly what happened to me with Civ 4. The games are so long that I can't complete them. I would say I'm about halfway through my first Civ V game.
Jesus, I've got to do something about this... but again tonight I'll be back playing Gothic 4....
After playing 3 single player games I have not touched the game in almost a week. I upped the difficulty level each time, but the AI just keeps doing idiotic things, sure they beat me to research and wonders but they still neglect the defense of their cities (no garrisoned units, walls, castles,etc..) and cannot use their ranged units effectively.
I have had a single unit detached from my main force in the middle of 5 cannons and instead of having all the cannons blast that unit to bits (2 or 3 could do it) they try to run away in the forest while I have that unit take them out one by one.
Tried this 2 nights in a row playing on easy on large maps.
Both times I've done really well up until mid game then just got completely and utterly raped. It's just happened again, I'm doing really well, my first 3 main citys have maxed out land space all upgraded to the max, kicking out loads of resources, shooting way ahead of the research, im using artillary to shell the crap out of enemies...
Yet I can't seem to fucking make alliances with anyone, I open borders I gift them shit, I ask for treaties, they just refuse every single time, so what ends up happening the first time is everyone allies and I get stuck into a corner on the map and anyone I attack basically means every single unit in the game comes down on me.
The 2nd time I played it (tonight) I manage to stay at peace with a bunch of people but one civ is getting massive and I can't get unit right across the map to their cities, so I try and gang up on them by asking other civs to join me (THE MOST BASIC TACTIC FOR REMOVING STRONG PLAYERS FROM GAMES SINCE RISK WAS INVENTED) and yet they persist in ignoring me.
What is the point in having all of these options to negotiate if literally nothing works?!
So anyway this one civ builds up, I cant ally with them, I can only ally with several small civs who don't want to gang up, we're all bickering amongst the 1-2 asshole civs who insist on causing trouble and keep me occupied until the strongest civ just dumps down an army 20x my size on me...
This is on easy, this isn't ultra hard real politics mode, this is EASY, yet I've been annihilated both times despite a top civ in both matches, simply because the AI is shit and cannot ally with humans.
What a massive waste of time, up playing until 2:30am only to get trounced...so lame.
Yeah attacking people and winning fights is fairly easy, with a mild tech lead and sensible use of units especially ranged balistas/cannons you can really flaw a large army, use your fast mounted units to flank archers, use your footsoldiers to take down pikemen, keep all your units away from their natural enemy so cover your cannons from sneak footmen attack etc...
Also what I don't get is that sometimes an equal civ will bring out upwards of 10 units, maybe 15 total which is quite a lot, and i'll be fighting back with maybe 4-5 decent units and I'm struggling for money, I have a strong economy with large cities which when set to gold preset can churn out a lot, but it all gets blown on the military, I don't understand how the AI can afford armies that large, I can still defeat 1 other civ bringing that much pain my way but it's completely retarded to expect anyone to fight alone vs several of these attacks, and it's stupid this situation even exists on easy.
Can someone please explain to me the tactics that revolve around a non-military win, I mean if politics is either broken or unusable and you can't use military for a win then I have try something else. But for example a technology win, other than optimising your citys for research (1 click each) and creating alliances where you share technology...is there any other kind of tactics, it doesn't seem so?
Military seems like the only really interesting option to me, that requires some strategy and planning ahead, expanding the cities isn't really very hard at all.
Can someone please explain to me the tactics that revolve around a non-military win, I mean if politics is either broken or unusable and you can't use military for a win then I have try something else. But for example a technology win, other than optimising your citys for research (1 click each) and creating alliances where you share technology...is there any other kind of tactics, it doesn't seem so?
Military seems like the only really interesting option to me, that requires some strategy and planning ahead, expanding the cities isn't really very hard at all.
Quick question - do I need to work trading posts, or do they provide gold just sitting there by themselves? Also, what's the pact of secrecy good for? I can't find it listed in the Civilopedia (maybe because it is a secret)
This game is so rough it is not even beta version quality. The balances are aweful, diplomacy is a joke, the only real way to win is either to defeat everybody (since everybody you look at funny declares war on you) or have more cities/land by the year 2050 than the rest. Making the rest of the winning conditions meaningless as well as half of the game mechanics.
Don't forget that the comparison with Civ 4 is really with Civ 4 + 2 expansions, which added a lot of polish to the game. I'd expect similar improvements over time to the base Civ 5 as well.
Both Warlords and BtS added content and some polish but vanilla Civ 4 was more polished than this. This game has a lot of rough edges that should've been smooth out before it even hit the shelves.
indeed, not to mention it was just a much more full game...I didnt start installing mods until about 1.5 years ago and I've been playing civ4 since the jump and it was always fun and interesting...so much so that it could be more/less challenging on the same level of play just due to the differences between ai opponents and the map generator...
I'm really surprised they threw away all the advances they made in civ4 + expansions with espionage, corporations and religions in favor of hex maps and a cultural policy system?