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I wonder if / when he plans on adding desert plants such as cacti & creatures such as scorpions.
What's Next?
Now that we have released 1.0.4, we find ourselves already looking to 1.0.5 with many ideas we couldn't squeeze into 1.0.4 quite so readily. Going forward we face our first attempt at adding end level content to the game to make it longer. To do so, we are looking to better balance mid and end level game content as it is now. Many of you have already offered your thoughts in "Redigit's Balance MegaThread", and we are liking some of the input we are seeing.
Our focus on 1.0.5 (on top of balance, and starting to lay groundwork for end level content.) will also be looking to add some more content to the final two empty areas of the game. The Desert itself may get a few new things in it. Of course, because it can spawn near the start area sometimes, and is required to be passed through many of the times you are trying to get to mid-higher level areas, the desert itself will most likely remain a low to mid level area. So the Desert is not an option for our end level additions.
The Ocean at the end of the world, may or may not get some content as well in 1.0.5. We are hoping to add more 'depth' (pun ) to it. Perhaps the ocean will find itself with some high level content, as it is always far from spawn.
Also we are aiming more for something in the underworld in the way of high level content. As that part of the game could use more content in general, and is fairly difficult in its own right.
We will be tossing ideas around the team until we find something that fits just right. We are also looking into the things Redigit mentioned in his last Dev Blog post. Such as worlds you can start up that are harder than a normal world. These additions may be staggered and added in pieces over a few updates since the addition of a whole new more difficult world would be like making another version of Terraria. New Biomes, new enemies, theres a lot that we could put in there, but it all takes time.
The blog is kept on the official forums:
http://www.terrariaonline.com/forums/dev-blog.26/
Still waiting for the tmod to level out before I update my server, they're going through a morger with another server; might end up being pretty good in the end, but it's still a rough road. Everything is still running, but don't drop any of the new items as they'll likely corrupt and turn into something strange like money.
So is it just me or is Hell in this game absolutely bugged the fuck out right now? When I go down there, at least 5 imps and 5 bone serpents are consistently present, no matter how many I kill. Completely impossible to mine, even if I get to a position where imps won't spawn, because I have 5+ serpents nonstop
Mine straight down without leaving ledges and you wont have to worry about the imps. Also if you keep your pick going you can block most of the fireballs. The only issue with your deep mining pits are the bone serpents, but if you have a flail or a good wep you should be able to kill them without too much difficulty. When deep enough you can actually get a lot of peaceful momments down there.
Best.Game.Ever
I wish notch would hurry up and incorperate some of the adventuring elements from terreria into minecraft. Minecraft is a great game, but it gets dull really fast. There is no real reason to keep playing it... no end game nor goals, so to speak (outside of making 'X" building)
NPCs
● 8 New Enemies, find them!
● Changed the way worm enemies spawn.
● Bats, Hornets, and Eyeballs no longer enter water
● Slimes now float in water.
● Only one giant slime will appear at a time.
● The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
● NPC shops now sell some items on certain nights, or after certain events.
● Devourers should no longer gain random other enemies as its head.
● The Nurse now charges the correct amount for healing.
● Bats now have a death sound effect.
● Talking to the old man at night will give the player a warning now before summoning the dungeon boss.
● Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletrons head. This should fix several issues with that event.
● Enemy coin drops have been adjusted.
● Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
● Eater of Souls and Hornet AI has been improved.
● Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
● Fish are no longer upside-down when out of water.
● Green slimes have been weakend so that start players can deal with them more easily.
● Slimes and Flying enemies no longer make a splash sound when hitting water.
● Items of Blue Rarity or higher no longer burn up in lava.
● Burning Skull has been renamed to Cursed Skull, and given different AI.
● Enemy casters have had their rate of fire slowed down.
● Meteor heads have less health, do more damage, and move slower.
● There are now slight size variations to the Eater of Souls and the Angry Bones.
● Skeletron has less defense and health.
Items
● New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
● Over 50 new items!
● The Silver Short swords recipe has been corrected, it is now craftable.
● Torches and candles no longer work when wet.
● Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
● Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
● The explosion animation for bombs is now correctly displayed in multiplayer.
● There is now a message pop-up when the player receives an item.
● Filled Buckets may no longer be emptied into solid ground.
● Pots in the underworld now have a chance to drop new items
● Handgun and Phoenix Blaster have been reduced in size.
● Lowered the knockback of Muramasa.
● Reduced the damage of the Blue Moon.
● Flintlock Pistol and Musket have increased damage.
● Only normal trees drop acorns.
● Falling sand clumps are no longer carried by magic missiles/flamelash.
● Jungle armor is no longer a drop. It is a craftable set.
● Magic Mirror now requires mana to be used.
● Harpoon and Maces now correctly show the players arm animation.
● The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated.
● Space Gun does more damage, but only penetrates 2 enemies.
Server
● Spam detection is less aggressive.
● Increase multiplayer security.
● Fixed a bug that could crash the server when the max amount of clients are connected.
● Added an option to enable additional cheat protection for servers.
● Servers now hibernate when no players are connected.
● Blood Moons now stop correctly if time is changed to day by the server.
Misc
● Corrected some spelling and grammar mistakes.
● Lighting code has been optimized to increase performance.
● Mud and ash now have a chance to fall like sand when struck.
● World update rate has been reduced slightly.
● Water now evaporates when it reaches the underworld.
● Slowed the rate of plant growth.
● Hardcore is now an option when creating a new player. Hardcore players are gone for good after dying.
● The Jungle now has its own music track.
● Vines that refused to grow longer than 1 tile in length while underwater, will now grow correctly.
● Pot graphic was brightened to make it more visible.
● Plants growing out of a clay pot can no longer be cut with a weapon. The new alchemy plants can be grown in these pots.
●Gems, ore, and gold chests now have a sparkle effect.
● Giant glowing mushrooms will now grow back over time.
● The player now starts out with a copper shortsword.
● Dungeon bricks and walls have had their brightness reduced.
Game Interface
● Upon death, A more specific death message will appear for other players, so they know how you died.
● The crafting and armor interface text will fade out when an item tooltip is in front of it.
● The Hot Bar now shows the name of the selected item.
● PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
● Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.
● Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.
● Defense totals are now shown in your inventory.
World Gen
● Tweaked the way sand is created during world gen. (Requires new world.)
● Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
● Cactus now grow on sand.
● Coral now grows in the ocean.
● Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.)
● Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
● Gold chests will now spawn in some parts of the world. (Requires new world.)
● Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world.
● Traces of demonite are created during world gen. (Requires new world.)
● Surface jungles have been enlarged, and will override deserts. (Requires new world.)
1.0.5 update is out! that was quick
They need to upload saves to the steam cloud. My game crashed and it 100% nuked my character's save file.
Theres no immersion in this game - I doubt there will ever be. I've helped beta this game and did not enjoy it. It felt very fake and very plastic.
Minecraft is top because it has realism and immersive gameplay - this stole the spirit and turned it into an easy cash-cow that they think the kids will all jump on.
I like minecraft better. This one too 2d.
Wow. I don't know what else to say to this.
I like minecraft better. This one too 2d.
"Too 2D" LOL. As opposed to a little 2D, or maybe 75% 2D and 25% 3D.
Yeah, the added stuff in 1.0.5 is great, but they've totally gimped just about every good weapon/armor piece in the game. I guess it makes it more challenging but, in the case of the Rocket Boots for example, it's just annoying.
Also gimping Meteor Shot was alright, but I think it went a little far. I did feel like 100 shots per bar was a little steep considering I have over 100 bars just sitting there...25 per bar is okay, although requiring Musket Balls as well is kind of bullshit IMO. Just forces you to waste money at the Arms Dealer.
Why bother with meteor bars when you can just buy silver bullets now? No mats requirement, relatively cheap, just wait for a bloodmoon and stock up...
you have a problem with money in the game? I always have a ton