ok let's take our requests to the invite thread, instead of filling this one up with shameless begging.
http://hardforum.com/showthread.php?t=1503956
http://hardforum.com/showthread.php?t=1503956
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The e-mail that came with the key kind of says that trading or selling isn't allowed.
PLEASE NOTE: Each beta key can be used only once, so please make sure you are upgrading the Battle.net account you wish to use to play the StarCraft II beta. Once claimed, your beta key cannot be transferred to another Battle.net account.
Oh, are you talking about the regular beta e-mail or the Invite a Friend e-mail?Not my email...I just read the entire thing twice and it only says this:
This key can only be used once to upgrade a Battle.net account to participate in the beta test, and while we encourage you to share this key with someone you know, it must not be traded or sold.
Oh, are you talking about the regular beta e-mail or the Invite a Friend e-mail?
I meant the Invite a Friend e-mail.
This is what it says:
Regular beta e-mail doesn't say anything about selling/trading.
Oh, are you talking about the regular beta e-mail or the Invite a Friend e-mail?
I meant the Invite a Friend e-mail.
This is what it says:
Does anyone have any tips for Protoss play? I'm starting to get a beginning game build order set, but I find that my mid to end game play is horribly sloppy. How do people judge how much is enough to build? I tend to build up too much of something, thinking the other player has a much bigger army than they really do, and then later own down the road I get screwed because of the heavy resource cost I paid up front.
Oh...no I didn't read the entire invite a friend email, it's huge and has the key about 1/2 way down.
Now I see the part you're talking about.
How the hell would Blizzard know if someone payed you for the key anyway? Duh...
some people are claiming that blizzards apparently working with sites like ebay to get information on the keys sold and the sellers since selling the keys is against the tou, so ebay would be allowed to oblige
but then again, this is all speculation and it may or may not be true![]()
snip
Does anyone have any tips for Protoss play? I'm starting to get a beginning game build order set, but I find that my mid to end game play is horribly sloppy. How do people judge how much is enough to build? I tend to build up too much of something, thinking the other player has a much bigger army than they really do, and then later own down the road I get screwed because of the heavy resource cost I paid up front.
Hi!
Proxy pylon rushing doesn't work so well anymore for rushes, not since Blizzard more than doubled the research time on warp gates. Not that it really changes things much, you can still do a three gate rush and get 8+ zealots into the other Protoss base ridiculously fast.
So yeah, for a rush it isn't as viable as before the last patch, but it certainly can be in case the first wave fails.
Here's how I beat a zealot rush last night. The other guy wasn't that great (I had my first gate way before him) and I was way behind on my second wave because I was laughing that it was working so well, but its still pretty fun to watch.
http://serpico74.shackspace.com/SC2replays/Cheese.SC2Replay
LOLs start at about 7 minutes, watch from his POV for fun (I'm OHYEAH).
Yeah, sorry my terminology is kinda wrong. But its not so much rushing anymore as in you build up an army while you tech warp gate and then bring a probe along side you to rush down the enemy. The strategy is still very effective if you have enough warpgates by the time you rush. I usually have about 8 zealots or so by the time I'm at their base with 3-4 warpgates being teched and spawn in stalkers and sentries to block off their ramp and tear apart their army.
Another trick is to put an observer near their ramp area so you can shoot up with your stalkers, very very effective.
Build observers, get them up ASAP. I generally start with two, one to scout the opponent and one to stay with my main army to help with cloaked/burrowed units. More is always good as you go for things like mineral harassment with Dark Templars, etc.
How does that work out when your opponent is walled in? and how do you know if your opponent isnt doing a straight tech opposed to MM build since a rax is required to upgrade your command center.
Does 6pool ever not work on Scrap Station?
I failed a 6 pool vs some guy who did an odd build once. I think he went 8 rax and then ran his marines into his mineral line after lifting his barracks.
6 pool is an all in type of build. If you fail on that you're pretty screwed.
That stream doesnt even have the end of the game >.>