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Starcraft 2 Beta

Posted this in another thread but here goes:

One of my friends has asked me to see if anyone is interested in buying a key and asked me to do so because I have a verified paypal account. The price he is asking for is $70 but I told him that he probably won't be able to get it, but yeah its up to you guys..

If I had a spare I'd be trying to hook some [H] members up. But I've already given mine off to a close friend.
 
The e-mail that came with the key kind of says that trading or selling isn't allowed.



Not my email...I just read the entire thing twice and it only says this:

PLEASE NOTE: Each beta key can be used only once, so please make sure you are upgrading the Battle.net account you wish to use to play the StarCraft II beta. Once claimed, your beta key cannot be transferred to another Battle.net account.
 
Not my email...I just read the entire thing twice and it only says this:
Oh, are you talking about the regular beta e-mail or the Invite a Friend e-mail?

I meant the Invite a Friend e-mail.
This is what it says:
This key can only be used once to upgrade a Battle.net account to participate in the beta test, and while we encourage you to share this key with someone you know, it must not be traded or sold.

Regular beta e-mail doesn't say anything about selling/trading.
 
Oh, are you talking about the regular beta e-mail or the Invite a Friend e-mail?

I meant the Invite a Friend e-mail.
This is what it says:


Regular beta e-mail doesn't say anything about selling/trading.

My friend is a WoW player, and doesn't care for SC2 so he's deciding to sell it off, :eek:.
 
Oh, are you talking about the regular beta e-mail or the Invite a Friend e-mail?

I meant the Invite a Friend e-mail.
This is what it says:

Oh...no I didn't read the entire invite a friend email, it's huge and has the key about 1/2 way down.

Now I see the part you're talking about.



How the hell would Blizzard know if someone payed you for the key anyway? Duh...
 
I just got in, friend from school gave me his invite. His brother wasn't interested, I thought I was screwed.
 
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Does anyone have any tips for Protoss play? I'm starting to get a beginning game build order set, but I find that my mid to end game play is horribly sloppy. How do people judge how much is enough to build? I tend to build up too much of something, thinking the other player has a much bigger army than they really do, and then later own down the road I get screwed because of the heavy resource cost I paid up front.
 
For protoss, general build order is this:

while you have your 9 probes, build a pylon.
Build 10th probe
When pylon finishes chrono boost your 11th probe
Build your first gateway at 150 mineral
scout with that probe that built the gateway
Build assimilator whenever you have enough resources around 14 food
keep pumping out probes till 16 food, or you can go 18 food on all probes.

General rule of thumb for probes per base is: 3 probes per vespene geyser, about 3 probes per patch or every 3rd patch you add another probe for mineral field.

Roughly 24 probes on mineral patch, 6 in total for vespene geyser.



Here is where you can differ:
Build a second gateway when minerals permit, or build a cybernetics core (then build a gateway after that if need be).

This depends really on what race you are going against and what they are doing:

Against a terran:

You should go cybernetics core build and build a robotics facility as fast as possible. That requires 100 gas which is the reason you build an assimilator early on.
You need to get an observer from the robo facility asap and scout out what the terran player is doing. If you don't see a starport and you just see marines and marauders, chrono boost some immortals and remember to upgrade the warpgate tech at the cybernetics core early (after you get your first observer I guess).
Immortals destroy marauders so use them to focus marauders down while your zealots tear the marines apart. Build some stalkers and sentries too (shield helps a lot more than you think). Ultimately you should aim for colossus if all he is doing is pumping marines and marauders.

Against a zerg:

Scout him out fast, if he tries to fast expand.. build 2-3 gateways and a robo facility just in case of roaches. You need to rush him to take it out or else it'll be an uphill battle for you.

Roaches get destroyed by immortals so build those to focus fire roaches. 1 immortal is almost equivalent to 3 roaches. Keep observers around his base because he could be tech switching to muta's on you, in which case you should more than likely get some canons on your mineral line just in case he comes to harass. Stalkers are pretty decent against mutas and sentries are great against them but very slow.

Just remember to keep spending your resources when you have it! Don't let minerals build up too much.. thats wasted minerals right there where you can build up an army!

Scouting is always essential.

If he goes hydras.. build colossus (Requires robotics bay) and upgrade the range, they tear apart hydras.

Charge on zealots is also pretty damn good.. remember to use sentries against his hydras too (any damage mitigation is always helpful.

Against protoss:

It's either proxy pylon rushing (building a pylon near their base and warping in units), or building immortals and colossi.
In this fight you need to build a ton of gateways (usually 3-4) and more as the game progresses. Colossi will help you win a lot of battles with the range upgrade, so get a few of those and you'll be gravy. Sentries is also very good to blocking down the ramps if you need to.


These are just general guidelines and remember to tech your zealots with charge or stalkers with blink! those are very good skills for your units.



Also: Remember to use your chrono boost! Scouting is also VERY essential. Use those Xel'Naga towers well! :p
 
Does anyone have any tips for Protoss play? I'm starting to get a beginning game build order set, but I find that my mid to end game play is horribly sloppy. How do people judge how much is enough to build? I tend to build up too much of something, thinking the other player has a much bigger army than they really do, and then later own down the road I get screwed because of the heavy resource cost I paid up front.

it's called scouting, works for any race.
 
Oh...no I didn't read the entire invite a friend email, it's huge and has the key about 1/2 way down.

Now I see the part you're talking about.



How the hell would Blizzard know if someone payed you for the key anyway? Duh...

some people are claiming that blizzards apparently working with sites like ebay to get information on the keys sold and the sellers since selling the keys is against the tou, so ebay would be allowed to oblige

but then again, this is all speculation and it may or may not be true ;)
 
some people are claiming that blizzards apparently working with sites like ebay to get information on the keys sold and the sellers since selling the keys is against the tou, so ebay would be allowed to oblige

but then again, this is all speculation and it may or may not be true ;)

I wouldn't doubt it, but if people are dumb enough to put Beta keys on Ebay...well...they can't complain if Blizzard yanks the auction and makes the key invalid.
 
quick question for those in the beta and/or familiar with battle.net:

one of my friends plays WoW, and if he opts-in into the beta and gets accepted, is it possible for the account to be on both WoW and SC2, i.e. hes on WoW and im on SC2, but both games are tied to his account?
 

Hi!

Proxy pylon rushing doesn't work so well anymore for rushes, not since Blizzard more than doubled the research time on warp gates. Not that it really changes things much, you can still do a three gate rush and get 8+ zealots into the other Protoss base ridiculously fast.

So yeah, for a rush it isn't as viable as before the last patch, but it certainly can be in case the first wave fails.

Here's how I beat a zealot rush last night. The other guy wasn't that great (I had my first gate way before him) and I was way behind on my second wave because I was laughing that it was working so well, but its still pretty fun to watch.

http://serpico74.shackspace.com/SC2replays/Cheese.SC2Replay

LOLs start at about 7 minutes, watch from his POV for fun (I'm OHYEAH).
 
Does anyone have any tips for Protoss play? I'm starting to get a beginning game build order set, but I find that my mid to end game play is horribly sloppy. How do people judge how much is enough to build? I tend to build up too much of something, thinking the other player has a much bigger army than they really do, and then later own down the road I get screwed because of the heavy resource cost I paid up front.

Build observers, get them up ASAP. I generally start with two, one to scout the opponent and one to stay with my main army to help with cloaked/burrowed units. More is always good as you go for things like mineral harassment with Dark Templars, etc.
 
Hi!

Proxy pylon rushing doesn't work so well anymore for rushes, not since Blizzard more than doubled the research time on warp gates. Not that it really changes things much, you can still do a three gate rush and get 8+ zealots into the other Protoss base ridiculously fast.

So yeah, for a rush it isn't as viable as before the last patch, but it certainly can be in case the first wave fails.

Here's how I beat a zealot rush last night. The other guy wasn't that great (I had my first gate way before him) and I was way behind on my second wave because I was laughing that it was working so well, but its still pretty fun to watch.

http://serpico74.shackspace.com/SC2replays/Cheese.SC2Replay

LOLs start at about 7 minutes, watch from his POV for fun (I'm OHYEAH).

Yeah, sorry my terminology is kinda wrong. But its not so much rushing anymore as in you build up an army while you tech warp gate and then bring a probe along side you to rush down the enemy. The strategy is still very effective if you have enough warpgates by the time you rush. I usually have about 8 zealots or so by the time I'm at their base with 3-4 warpgates being teched and spawn in stalkers and sentries to block off their ramp and tear apart their army.

Another trick is to put an observer near their ramp area so you can shoot up with your stalkers, very very effective.
 
Yeah, sorry my terminology is kinda wrong. But its not so much rushing anymore as in you build up an army while you tech warp gate and then bring a probe along side you to rush down the enemy. The strategy is still very effective if you have enough warpgates by the time you rush. I usually have about 8 zealots or so by the time I'm at their base with 3-4 warpgates being teched and spawn in stalkers and sentries to block off their ramp and tear apart their army.

Another trick is to put an observer near their ramp area so you can shoot up with your stalkers, very very effective.

Right, bringing in a pylon is good even if you don't immediately reap the benefits of warping in like how it used to be with the original 30 seconds research.

I really need to do that next, I just haven't bothered (nor have I played much) since the last patch. When I do play I've been having fun playing with goofy tactics like the teching straight to void ray in the replay that I linked.

Stupid God Of War 3 and Bad Company 2, way too much to play right now. :)
 
Build observers, get them up ASAP. I generally start with two, one to scout the opponent and one to stay with my main army to help with cloaked/burrowed units. More is always good as you go for things like mineral harassment with Dark Templars, etc.

How does that work out when your opponent is walled in? and how do you know if your opponent isnt doing a straight tech opposed to MM build since a rax is required to upgrade your command center.
 
How does that work out when your opponent is walled in? and how do you know if your opponent isnt doing a straight tech opposed to MM build since a rax is required to upgrade your command center.

Just because he's walled in doesn't mean you can't attack him. If you read my post in the other page about protoss strategy it is a pretty good starter strat. Observers early, if you see he's only going M&M build start building some immortals into Colossus. If you see something else like air, build some stargates to counter. 1 stargate per 1 starport would be fine.

Also, warp prism into his base while you attack his front side. That has been a very good distraction for many. Defend their mineral line, or defend their base up front? :D
 
I failed a 6 pool vs some guy who did an odd build once. I think he went 8 rax and then ran his marines into his mineral line after lifting his barracks.

6 pool is an all in type of build. If you fail on that you're pretty screwed.
 
Indeed, 6 pool isn't a very smart build to begin with though. Maybe for 2v2's where its total cheese. 1v1 it gets countered way too much.

That's only if its ZZ v anything in 2v2 lol.
 
someone should tech me the marco's i cant seem to get them. i am still a old school sc1 player
 
i have tried to play terran sucked am pretty god at protoss and some what ok at zerg i am just learning is all. if you guys wanna add me and just play for fun my sc2 name is Gulkor :D
 
yeah, we actually need both parts of the name to add you.

Try watching HD Starcraft and Husky's channels on youtube for lots of casted replays, those give good ideas.
 
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