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Star Citizen - media blowout, Chris Robert's new game

I don't think there must be any fraud ongoing.

Messy software projects are common enough.
Absolutely, but having so little progress after spending close to, what, $700 Million is something out of the ordinary.
 
Absolutely, but having so little progress after spending close to, what, $700 Million is something out of the ordinary.
So little progress? That is disingenuous, there has been a tremendous amount of progress and I don't think anyone should discount that, people are upset about feature creep and the perpetual alpha status.

We are passing 10-11 years on SC, to put things in perspective. Cyberpunk took something like 8 years if you include pre-production. But CDPR also had the Witcher 3 to work off of technology wise. The total cost was over $400M including DLCs.(that is for an already established developer)
 
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So little progress? That is disingenuous, there has been a tremendous amount of progress and I don't think anyone should discount that, people are upset about feature creep and the perpetual alpha status.

We are passing 10-11 years on SC, to put things in perspective. Cyberpunk took something like 8 years if you include pre-production. But CDPR also had the Witcher 3 to work off of technology wise. The total cost was over $400M including DLCs.(that is for an already established developer)
Why does Cyberpunk 2077 & The Witcher 3 always get roped along with every comparison for SC? SC still hasn't been released & has no solid ETA.
 
So little progress? That is disingenuous, there has been a tremendous amount of progress and I don't think anyone should discount that, people are upset about feature creep and the perpetual alpha status.

We are passing 10-11 years on SC, to put things in perspective. Cyberpunk took something like 8 years if you include pre-production. But CDPR also had the Witcher 3 to work off of technology wise. The total cost was over $400M including DLCs.(that is for an already established developer)
Don't want to be an ass, but do you really want to compare SC to Cyberpunk given:
a) Cyberpunk has actually been released
b) SC has taken 75% longer to develop (so far) than Cyberpunk - and you can't count Cyberpunk's pre-production time without doing the same for SC, which started pre-production in 2010, so we're actually talking 14 years not 10-11.
c) SC has cost twice as much (so far) as Cyberpunk
 
Don't want to be an ass, but do you really want to compare SC to Cyberpunk given:
a) Cyberpunk has actually been released
b) SC has taken 75% longer to develop (so far) than Cyberpunk - and you can't count Cyberpunk's pre-production time without doing the same for SC, which started pre-production in 2010, so we're actually talking 14 years not 10-11.
c) SC has cost twice as much (so far) as Cyberpunk
CP also was developed by an established studio, with employees, and previous game IP. So a lot of those costs had already been absorbed by other projects
 
So what you're saying is that the two projects aren't comparable?
Umm, they are.. both massive open worlds, both have huge budgets, both have long development times. So they are comparable. Are they the same ? No... that is why they are different games, with different requirements and goals from different developers.

Incase you want to continue arguing something silly...

Comparison:
a consideration or estimate of the similarities or dissimilarities between two things or people.
Comparable:
(of a person or thing) able to be likened to another; similar.
Likened:
point out the resemblance of someone or something to.

Does that satisfy your standards to compare the 2 projects on their similarities ?
 
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Umm, they are.. both massive open worlds, both have huge budgets, both have long development times. So they are comparable. Are they the same ? No... that is why they are different games, with different requirements and goals from different developers.

Incase you want to continue arguing something silly...

Comparison:
a consideration or estimate of the similarities or dissimilarities between two things or people.
Comparable:
(of a person or thing) able to be likened to another; similar.
Likened:
point out the resemblance of someone or something to.

Does that satisfy your standards to compare the 2 projects on their similarities ?
Yeah you don't need to trot our dictionary definitions here, we all understand what these words mean :D I am being somewhat facetious here because the two games are indeed quite different and have different circumstances surrounding their development - which is why it's (in my opinion) spurious when people continually bring up Cyberpunk, or GTA, or various other games whenever there are complaints about how long SC is taking to develop. Not least because SC isn't looking remotely close to actually releasing any time soon.

In terms of its development, I think SC is pretty unique as games go. That does not mean that it gets a free pass in terms of how long it's taking to develop or how much money has been spent, though, especially because that money has come from individual backers.
 
Oh, so they are comparable after all. ;) Meaning star citizen is way behind the eight ball.
Was going to say. If we want to play the direct comparison game: Star Citizen has literally been in development for twice the amount of time and twice the amount of money as Cyberpunk 2077, and there is still no finish line in sight.
 
So little progress? That is disingenuous, there has been a tremendous amount of progress and I don't think anyone should discount that, people are upset about feature creep and the perpetual alpha status.

We are passing 10-11 years on SC, to put things in perspective. Cyberpunk took something like 8 years if you include pre-production. But CDPR also had the Witcher 3 to work off of technology wise. The total cost was over $400M including DLCs.(that is for an already established developer)
Of course there has been progress, but when you look at how long it has taken, how much money they have spent plus the fact that most, if not all the things actual in the game are in tier 0 status, it isn't very impressive.

And remember that advertising is about 25-30% of a game's cost, and I haven't seen any ads for Star Citizen anywhere yet.
 
Of course there has been progress, but when you look at how long it has taken, how much money they have spent plus the fact that most, if not all the things actual in the game are in tier 0 status, it isn't very impressive.

And remember that advertising is about 25-30% of a game's cost, and I haven't seen any ads for Star Citizen anywhere yet.
There have been ads on youtube. I've seen a few myself.
 
There have been ads on youtube. I've seen a few myself.
I believe you of course, but that's not at all on a scale you need to advertise for a modern game. When you see Star Citizen compared to other games cost wise you should remember that they are almost always released games with the cost of advertising included, Star Citizen is not even close to being released, at least not in the form they have promised, and little to no cost have been sunk into advertising yet either.

But don't get me wrong, I was very much looking forward to this game when I first saw the infamous trailer for it back in the day, with the promise of VR and all, and I have followed the development ever since, since I find it fascinating and also a bit sad that people have spent tens of thousands of Dollars on a game with only promises, of things that never gets done in time, or at all.
 
Looking forward to it once some of the worst bugs are fixed.
Today I was having the perfect experience, but my son was not seeing quest objectives… then our server went down and it kept trying to put us back on it causing an infinite loading screen.
 
I just finished the ‘Save Stanton’ stuff on 3.24.3 so I am ready to try out Pyro now but I expect it to be pretty rough until May-ish.
 
It still has bugs, but the elevator bug is pretty much gone. Still get random server errors, but it doesn't crash and eventually corrects itself.
 
A quick word to any who may be interested in buying VKB (or a few others) space/flight sim control peripherals, they are suspending taking US orders! It was originally going to be at the end of the month, but apparently they stepped it back from the 28th to the 22nd!

https://www.vkbcontrollers.com/
"
No new orders are being accepted at this time. Please note that carrier selection has been temporarily disabled to prevent checkouts during the current drop-shipping suspension, as detailed below. Thank you for your understanding.

***

📢 Important Shipping Update – Drop-Shipping Suspension Starting April 22 (FedEx) / April 23 (DHL) CN Time


We’ve received notice from VKB HQ in China that due to the upcoming end of the U.S. de minimis duty-free threshold (effective May 2), all drop-shipping from China will be temporarily suspended starting April 22 (FedEx) / April 23 (DHL) China time.

This measure is being taken proactively to avoid unexpected customs duties or delivery issues as the new trade regulations go into effect.
"
I was originally coming here to advise you to order ASAP, but apparently the window has closed for the moment. Lets hope it returns soon, as they are one of the best (and best value) flight and especially space sim peripheral manufacturers for the sub-1K price range. Other companies will be affected as well, raising prices or delaying shipment but VKB tended to drop-ship to the US so they're kind of up against the wall. The closest competitor is Virpil which, thanks to updating their manufacturing to Latvia from Belarus and opening a US subsidiary, isn't dependant on drop shipping but is still negatively affected by EU-based tariffs; they've raised post April 17th prices an average of 10-15% so far and will have to make further adjustments as things change, but at least they're still available.

Both VKB and Virpil make some great hardware for Star Citizen, each with their own benefits and drawbacks when it comes to certain models, prices and the like. If there's interest, I thought about detailing my kit so far somewhere on the forum, be it here, a separate PC gaming topic, or General Hardware. While I bought my joysticks primarily for Star Citizen, when I play other flight/space sims that can make use of them (honestly, I'd love if some mecha game would arrive that makes ample use/benefit of a joystick or dual sticks / HOTAS) even arcade-y ones like Ace Combat or Project Wingman. In addition to a pair of VKB joysticks (Gunfighter bases, MCG-Ultimate w/ twist on my right hand, SCG Premium on my left + Omnithrottle adapter . Note, this is not what I'd suggest for newcomers who don't want to spend as much, the Gladiator platform is a fantastic value instead), I also picked up their brand new "STG" Space Throttle Grip variant of the STECS Throttle (in my case, the Max version) and which adds a twist function to the throttle itself to make itself viable in games with 6DOF like space sims! I'm curious how it will stack up to my left hand "omnithrottle" modded stick and if I will use the STG instead of, or in addition to my existing sticks.
 
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