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What are the thoughts about Freelancer MIS? I am thinking about melting a lifetime insured cutlass package and $15 worth of skins, then all i have to pay up is about $40 more to get it. Not sure if it is worth it though.
He has been adamant about sticking to simulation, immersion,
Uh hoss...you can have that now. turn off G-SAFE and COMSTAB.
What are the thoughts about Freelancer MIS? I am thinking about melting a lifetime insured cutlass package and $15 worth of skins, then all i have to pay up is about $40 more to get it. Not sure if it is worth it though.
What are the thoughts about Freelancer MIS? I am thinking about melting a lifetime insured cutlass package and $15 worth of skins, then all i have to pay up is about $40 more to get it. Not sure if it is worth it though.
you are better off grey market selling your cutlass with LTI and then not putting any new money into it if you are really going to get rid of your lti ship, they are worth around 80-120 more than what you paid for it on the grey market.
i was already offered 180 for my lti pirate pack but i turned it down.
but as for swapping a cutlass for a freelancer. that kinda depends on what you want from your ship.
Freelancer is likely faster in a straight line. 2 T5 main thrusters, but it has 8 TR2 maneuvering thrusters compared to the 2 T4 main thrusters and 16 TR2 maneuvering thrusters on the cutlass.
they both weigh roughly the same amount too so it comes down to straight line speed or handling and the weapon loadout you might prefer.
the stat page shows the Freelancer MIS missing its manned class 5 turret too not sure what that is about tho since it shows it on the back still.
you are better off grey market selling your cutlass with LTI and then not putting any new money into it if you are really going to get rid of your lti ship, they are worth around 80-120 more than what you paid for it on the grey market.
i was already offered 180 for my lti pirate pack but i turned it down.
but as for swapping a cutlass for a freelancer. that kinda depends on what you want from your ship.
Freelancer is likely faster in a straight line. 2 T5 main thrusters, but it has 8 TR2 maneuvering thrusters compared to the 2 T4 main thrusters and 16 TR2 maneuvering thrusters on the cutlass.
they both weigh roughly the same amount too so it comes down to straight line speed or handling and the weapon loadout you might prefer.
the stat page shows the Freelancer MIS missing its manned class 5 turret too not sure what that is about tho since it shows it on the back still.
if you really want a missile boat, work at getting a retaliator in game. it is the real missile boat
Missile boat? Me?
I am a scavenger, I only take things from floating ships (parts, weapons, anything worth money) so for me, a Freelancer MAX or a Cutlass S&R are the way to go.
The Mustang is for my son!
Speaking of Cutlass S&R, anyone have that image again?
I am just worried that I might really want a reloading missile boat and freelancer MIS is the right ship and the price, just do not know if it will be always avalible since it says it is limited production.
you are better off grey market selling your cutlass with LTI and then not putting any new money into it if you are really going to get rid of your lti ship, they are worth around 80-120 more than what you paid for it on the grey market.
i was already offered 180 for my lti pirate pack but i turned it down.
but as for swapping a cutlass for a freelancer. that kinda depends on what you want from your ship.
Freelancer is likely faster in a straight line. 2 T5 main thrusters, but it has 8 TR2 maneuvering thrusters compared to the 2 T4 main thrusters and 16 TR2 maneuvering thrusters on the cutlass.
they both weigh roughly the same amount too so it comes down to straight line speed or handling and the weapon loadout you might prefer.
the stat page shows the Freelancer MIS missing its manned class 5 turret too not sure what that is about tho since it shows it on the back still.
if you really want a missile boat, work at getting a retaliator in game. it is the real missile boat
I really hope the game ends up being as open to modding/private servers and whatnot as was claimed in the Kickstarter.
Modding/private servers in a game where they're charging money for in-game assets? Don't hold your breath.
Modding/private servers in a game where they're charging money for in-game assets? Don't hold your breath.
digital pirate pack sold pretty quick for 220 RSI credit. so if i want a retaliator later when they come back i only need to put in $30
I hope they come back, I am on board as well for letting go of digital pirate for $220 and $+30 for the retaliator, we can fly bomber formation lol
yeah, i really like the tali. plus it can be a heavily armed transport with its 720 freight unit capacity. nice turret coverage for protection.
and if you can mix and match the cargo capacity like say only allocate 420 to cargo and the rest to missile racks it could be even more defensive.
Thing I hated about the tali was that it is ship only. Nothing else, IIRC not even alpha/beta access (someone correct me if I'm wrong). Digi Pirate at least got you goodies for the $$$.
While that is true you will now have the option to cross chassis upgrade to one when they add that to the store.
I think every limited ship will probably be back at some point not counting the Idris M or P and the Scythe. I think every thing else will come back either for another sale event or once it's in the hangar/DFM.
I have been really conservative about spending money on this game, partially because we have no clue how good the final game will be (although so far it seems pretty awesome), and partially because we have no real idea how hard or easy it will be to acquire in-game currency to buy ships that way. The problem with the business model so far is that the credit balance has to be JUST right. If the ships are too cheap, people will complain about spending hundreds of dollars on ships that people got in just a week or so of playing. If they're too expensive, it becomes a pseudo pay-to-win situation. So I think the balance is going to be difficult.
Can't really answer that question
You guys know if the game will have space to planet transitions similar to No Mans Sky ?
I don't see why not. You don't really need to know precisely how the economy is going to shake out to have an opinion of what is a reasonable ratio between RL dollars vs. time in game to earn money.
E.g. if a Connie costs $250 but only takes 10 hours to earn in game I'd say most people that bought one are going to feel like they didn't get much value for their money. While if it typically takes 6 months of playing to earn enough EUC for a Connie, most people that can't or won't use RL cash to buy in game items are going to feel like it takes absolutely forever to get any of the "good stuff".
I guess it could make it easier for you to just cheaply outfit your ship at the begining of the game and go anywhere and not worry about getting blown up since you can just come back and hop on another LTI ship, ( Cutlass in my case) and continue while hornet is being replaced, and not take any economical hit and have a better wallet growth until you reach 100k/200k UEC wallet size.
I don't see why not. You don't really need to know precisely how the economy is going to shake out to have an opinion of what is a reasonable ratio between RL dollars vs. time in game to earn money.
E.g. if a Connie costs $250 but only takes 10 hours to earn in game I'd say most people that bought one are going to feel like they didn't get much value for their money. While if it typically takes 6 months of playing to earn enough EUC for a Connie, most people that can't or won't use RL cash to buy in game items are going to feel like it takes absolutely forever to get any of the "good stuff".