Lorien
Supreme [H]ardness
- Joined
- Aug 19, 2004
- Messages
- 5,197
I have 2560x1440... but my monitor runs at 120hz... does that count?
YES, do iiiiitt.Would 4k @ 60hz be acceptable?
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I have 2560x1440... but my monitor runs at 120hz... does that count?
YES, do iiiiitt.Would 4k @ 60hz be acceptable?
You'll keep them for one week. I posted a bunch of screenshots hereWhen do the NGS ships get pulled from our hangars (or anyone want to post shots)? I'm on travel this weekend and won't get a chance to see them until monday...
But they both look really good from the vids- pretty amazing stuff!
I think Sandi's belt is sending an SOS message with all that flashing.
That applies to flight sims and racing sims not so much to space sims. Flight sims and car sims the way you change your heading and orientation if very much speed sensitive, so for a mouse to work, it needs assists piled on, if you don't pile on the assists in a car racing simulator, a steering wheel is much easier to use. The same with a flight sim; roll rates, pitch rates, lift, etc are all speed dependant, so any direct mouse -> control surface input method will be very difficult to use unless there's a lot of assists (so it's mouse -> computer decides what you want -> control surface).To put it simply, if the game is realistic mouse controls will suck without artificial balancing. If the game can be played just as well on a mouse/keyboard then the game is simply not a simulator. Try playing a flight sim with a keyboard and mouse and see how far it gets you. Arcade style flight games actually handle better with a mouse/keyboard. And then games like BF where they don't even attempt to put effort into the flight are essentially impossible to use a HOTAS for.
If Star Citizen handles well with a mouse then it as much of a space sim as Ace Combat is a flight sim; in name only. Doesn't mean it can't be fun (big Ace Combat fan, like Strike Suit Zero ect.).
I fully support anyone that cant afford / hates the use of joysticks to use an alternative input method without completely sucking.
I'm arguing that joysticks are, for most people, a more immersing and fun way to control an air/space craft. I'm pointing fun at the penny pinchers that spend hundreds of dollars to be an internet spaceship baron but at the same time don't even have a basic logitech joystick; not because they don't want to pilot a ship with one but because they cant "justify the cost".
If you're not in that camp and just feel more at home using a mouse for every game, regardless of if a specific input control is developed for the genre, thats fine.
The reason most of us bought into this game to back it, was that it is being billed as a space simulator- I do not think its much to ask that the mouse controls take a backseat to getting the joystick as an input method working like butter first. I'd rather see them err on the side of a joystick being an easier and better way to control the spacecraft, THEN make sure mice work just as well (but never better than, like you said balanced) a joystick.
Right now we have a pre-alpha and I only have access to vanduul swarm, so I'm sure a lot will change. My opinion was based on right now, and right now I can beat more waves a lot faster in the swarm using a mouse than the joystick because its a lot easier to target enemies and with a large mousepad and high dpi mouse, I'm not really having much difficulty piloting the ship either.
I prefer using keyboard, not because I can't afford a ridiculously expensive joystick, but because I have used keyboard controls for decades to play both space and flight sims. The issue with the accuracy of the mouse is entirely because of the gimbaled weapons, get rid of them for pilots or balance the weapons accordingly and mouse users cease to have an aiming advantage.
Every cheap joystick I've used has been horrible. I'd rather use a mouse than a hunk of junk with no feel to it, giant deadzones and wonky axis rates.1) Not all joystick setups are expensive. $35 can buy you a logitech complete with an analog throttler. I had it before and it is not bad at all.
See my post above. The "flight simulation" thing doesn't really extend to space sims IMO as the reason joysticks are superior to kb/m in "realistic" flight sims is largely due to the way an aeroplane flies through the air and the way the stick connects to the control surfaces. With a space craft that takes inputs and feeds them to thrusters to pitch/roll/yaw (the rates of which are independent of the vehicle's speed) a mouse would actually be a good control method if it weren't impractical.2) The choice of control mechanism should not be what you are comfortable with, but what would make it a simulation. You are playing a space simulation game, which simulates how things would work out if you were in space in that ship you bought flying around.
Simulations try to lower the amount of arbitrary decisions when it comes to why and how a person or a device is moving/behaving, hence giving the player the option to play it with an input model that oversimplifies things is unacceptable IMO.
1) Not all joystick setups are expensive. $35 can buy you a logitech complete with an analog throttler. I had it before and it is not bad at all.
2) The choice of control mechanism should not be what you are comfortable with, but what would make it a simulation. You are playing a space simulation game, which simulates how things would work out if you were in space in that ship you bought flying around.
Simulations try to lower the amount of arbitrary decisions when it comes to why and how a person or a device is moving/behaving, hence giving the player the option to play it with an input model that oversimplifies things is unacceptable IMO.
fuck this game 100 bucks for a ship
what kind of pay to win bullshit is this
2) The choice of control mechanism should not be what you are comfortable with, but what would make it a simulation. You are playing a space simulation game, which simulates how things would work out if you were in space in that ship you bought flying around.
Simulations try to lower the amount of arbitrary decisions when it comes to why and how a person or a device is moving/behaving, hence giving the player the option to play it with an input model that oversimplifies things is unacceptable IMO.
Glad I got to preview the deluxe hangar. Thought about ponying up the upgrade money and with the preview, I was able to see how freaking dark it is in there.
lol, check out the freelancer T-rex, post off of reddit.
http://www.reddit.com/r/starcitizen/comments/27l58r/the_freelancer_is_a_trex/
http://imgur.com/a/6D4KV
Gah! Can't see that at work, is it just more of the Imgur pic? Great comparison btw.
While it has many sim elements for those who choose to use them CIG isn't going to gimp everything that isn't a Joystick when the vast majority won't be using it.
Actually they will, out of 37800+ people surveyed on the poll on RSI's website, only 21% indicated they do not plan to use a joystick at this time.
While I do not want a 30 button start-up sequence to my spaceship, some sim elements are great. I hope they don't gimp everything that isnt a joystick but I do hope they make the game so that multiple axis's + buttons offer the most control.
Thats right, and I hope more game developers cater to the people who back games from the start and are the core enthusiasts instead of jimmy mc muffinpop who just bought the game on a steam sale.
Those kinds of people will play the game regardless. The last thing we need is more Call Of Duty's that cater to the average casual / impulse gamer.
Any game that caters strictly to the minority subset of users isn't going to last long term irregardless of how much that subset pledged up front.
This is quite possibly the most asinine thing I have read in this thread. This isn't Jane's Advanced Strike Fighter: Space Edition. While it has many sim elements for those who choose to use them CIG isn't going to gimp everything that isn't a Joystick when the vast majority won't be using it.
Whine all you want, I guarantee you they are never going to allow you to pin point sniper shots with your mouse while flying in perfect circles and strafing like a 20 year veteran space combat pilot, while people who are using the joystick are having trouble properly flying their ships on a straight line.
I am almost certain Christ Roberts will not allow mouse wielding 13 year old kids come troll and noob bash Joystick using immersion based players in this game. He has been adamant about sticking to simulation, immersion, and independent from corporate thought process aspects of this game.
Whine all you want, *snip*
We currently have better control of the ship with the joystick but aiming is and will always be easier with the mouse simply because most of the guns are not fixed mounts. Gimping mouse aiming would alienate too many current and future backers so I don't see it happening.
Except they don't need to simplify it like that because it's a space flight sim not an atmospheric flight sim. That's kind of the annoying thing, to make a mouse worse in combat than a joystick, for a flight/race sim you do it by not simplifying the mouse controls thus making them hard, but for a space sim to make the mouse worse in combat, you have to actively gimp it.You can snip all you want...
I am not saying mouse will be a horrible way of controlling your ship. You will be able to control and fire using mouse, but you will not be able to do everything you want to do with it. In order to maximize the potential of the ship, you are probably going to need a joystick and they are not going to simplfy a 20% right rudder, 15 degree left joystick, hat pushed forward, dynamically adjusting the throttle, to just by swiping the mouse right like other games do.
If this game would support "realistic" space combat, it would have to be based on Independence War, not Wing Commander. No hard turns, changing direction of flight in a second, and just putting the aircraft flying model into space.
Independence War was lovely. Most of physics laws were introduced, and just turning the nose of the ship did nothing to alter direction of your flight, until you deccelerated properly. Give me that model of flight, and I'll be happy.
nice, freelancers took us half way to 46m already