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http://www.gamespot.com/shows/gamespot-live/?event=skyrims_todd_howard_dice_keynote20120208
Start watching at the 21:43 mark (Game Jam).
http://www.gamespot.com/shows/gamespot-live/?event=skyrims_todd_howard_dice_keynote20120208
Start watching at the 21:43 mark (Game Jam).
Funny how probably better than half of that stuff has already been created as mods.
I'm noticing longer load and save times and occasional hitching with the hi-res pack. Running 'Ultra' but only 2x AA.
I'm noticing longer load and save times and occasional hitching with the hi-res pack. Running 'Ultra' but only 2x AA.
http://www.gamespot.com/shows/gamespot-live/?event=skyrims_todd_howard_dice_keynote20120208
Start watching at the 21:43 mark (Game Jam).
Does the mage/spell side in this game seem kind of short-changed to anyone else? I played as sword and board my first time through, and am now playing mage...not only is it exponentially harder, it just seems like the number of spells, type of gear, etc, just isn't as well thought out as the melee side.
Although the spell casting perks do seem to matter much more than the combat side.
I use a bunch of mods to add more spells, spell power & magicka regen. I have a blast being a mage.
Is it OP though or is it still a challenge? I would love to have a variety of spells, but looking at what's out there it seems like you'd just faceroll everything with the supercharged spells.
Does the mage/spell side in this game seem kind of short-changed to anyone else? I played as sword and board my first time through, and am now playing mage...not only is it exponentially harder, it just seems like the number of spells, type of gear, etc, just isn't as well thought out as the melee side.
Although the spell casting perks do seem to matter much more than the combat side.
http://www.gamespot.com/shows/gamespot-live/?event=skyrims_todd_howard_dice_keynote20120208
Start watching at the 21:43 mark (Game Jam).
Oh it's definitely short-changed imo. Not only are the end perks for the 3 types of destruction damage all basically the same useless thing, but there is a severe lack in spell variety. They really just axed too much stuff in this game.
So yea--get midas magic, then proceed to crank up the in-game difficulty and grab PISE to top it off. Should be OP then, and you'll have damage over time spells, and you'll have movement impairing spells too, in addition to lots more.
Started getting a little pissed off around 37:05 when he started talking about the feeling of pride and accomplishment you get from gaming.
Todd, have you fucking played Skyrim? The ending of the main quest line may be one of the biggest letdowns in the history of gaming. You just saved the world from destruction and nobody gives a shit.
Have any notable mods been made with the CK yet?
Started getting a little pissed off around 37:05 when he started talking about the feeling of pride and accomplishment you get from gaming.
Todd, have you fucking played Skyrim? The ending of the main quest line may be one of the biggest letdowns in the history of gaming. You just saved the world from destruction and nobody gives a shit.
Thanks for the ending of the game.
I haven't beat the game either, but after completing many quests which all had 0 effect on the world, are you really surprised that the main quest doesn't have an effect either?
Thanks for the ending of the game.
Sounds of Skyrim (by Cliffworms so I highly suggest trying it out)
http://skyrim.nexusmods.com/downloads/file.php?id=8601
I really hope these end behaving like they actually should. They were a pain in the ass in Morrowind because you couldn't hit them. I want revenge!
Mod details say that you can't interact/kill them, just for cosmetic purposes. Seen flying around the Morrowind border, which is kinda cool.
So I'm just posting this here to try and motivate myself to actually get it done; I'm going to attempt to make my first mod ever, using the CK. I've got a few ideas, but for practice and to prove to myself I can actually do anything in the first place, I'm thinking I'll map out a basic large circular room/cave/arena, and try to make it some kind of gladiatorial arena, with different types of monsters summoned in after you kill each one. Wish me luck!
Sounds of Skyrim (by Cliffworms so I highly suggest trying it out)
http://skyrim.nexusmods.com/downloads/file.php?id=8601
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Holy Cow! This is fantastic. Why on earth didn't they do this from the get go. Sound is just as important as visuals.
because they cut every corner they could
Oblivion had a similiar release schedule, then they delayed it to march to actually finish it (as finished as these games can ever be).