Cmustang87
Supreme [H]ardness
- Joined
- Oct 4, 2007
- Messages
- 4,498
The sounds of Skryim is flat out fucking amazing.
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The sounds of Skryim is flat out fucking amazing.
STEP - Skyrim Total Enhancement Project via Facebook said:v2.0 is coming tonight!
Shadow Striping Fix
http://skyrim.nexusmods.com/downloads/file.php?id=8043
One thing I noticed ...
One thing I noticed while watching the CK kit tutorial (and this is making a large assumption that Bethesda uses the tools in the same manner) is that the maps are made up of predesigned pieces. Now there is nothing wrong with that. But many of these pieces are layered together, with large portions of it not visible to the player at all. Yet I would think the entire piece would still need to be rendered, because it is a static item. So you're wasting processing power drawing all of these items that will never (and aren't meant to be) seen by the player.
For example, say one of the many dirt/rock piles in the game. There are several of them that are premade. Say you want one in the corner - you drop it into the scene, and then you drag it through the wall so that only 1/2 or 1/3 of it is showing. In the scene it looks as though there is just some dirt piled up against a wall. Yet there is still a significant portion of the rock pile being rendered that will never be visible. Seems wasteful and inefficient, IMO.
But perhaps someone can enlighten me and I'm making an ignorant mistake here.
Just like how it was in Oblivion and I am guessing in Morrowind and the Fallout 3/NV games. AFAIK, unless you create your own model (such as making a rock that fits perfectly where you want it), you are correct in that you just drop it in and drag it in place.
And while that's perfect for modders of moderate to no-skill (such as me) I would think the professional devs would want to prune off those hidden bits once the final portion of the map is completed to increase performance.
And while that's perfect for modders of moderate to no-skill (such as me) I would think the professional devs would want to prune off those hidden bits once the final portion of the map is completed to increase performance.
Shadow Striping Fix
http://skyrim.nexusmods.com/downloads/file.php?id=8043
Some DoF (non-ENB) mods have been released. The nexus is having problems (once again) so I can't check to see how the DoF looks in-game.
Here is the thread link for one DoF mod:
http://forums.nexusmods.com/index.php?/topic/559373-dragon-warrior-efffect-wip/
It's near-based DoF based on what I saw from a quick run through (not Dynamic). In other words the DoF line is essentially moved closer to the character, and applied not only to distant lands but to the area in front of or around the character. Dynamic (from what I understand) is actively applied as the character moves around and shifts focus to objects and areas directly in front of the character, the best way to test this is to walk as close as you can to a object of relative significance, which should bring it into focus and blur everything beyond it. Gionight posted some pics which illustrate this technique, unfortunately the ENB config that he posted doesn't actually use it, leading me to believe that he has tweaked some settings beyond the latest ENB release. When I attempt to hack the config it actually blurs the objects directly in front of you and focuses everything else. ENB noted that he has yet to actually implement this feature, but will in the future. Hopefully this new mod will address it, as I am not a fan of ENB series mods. I know some people hate blur and DoF but I enjoy blur in moderation and DoF in excess!
The sounds of Skryim is flat out fucking amazing.
Thanks for the information. I am hoping for something like this without having to use ENB:
http://hardforum.com/showpost.php?p=1036717771&postcount=287
ENB has the basic DoF and there is at least one other DoF developed for it. For instance:
http://skyrim.nexusmods.com/downloads/file.php?id=822 (SES - Not sure which DoF this one uses)
http://www.youtube.com/watch?v=RncWrgeMNi0 (Matsos DoF)
I think I might vote that File of the Month.
Just installed "Dragon Warrior Efffect WIP" and I'm loving it. That paired with FXAA, only using sharpening tweaks, I've achieved the best looking settings I've personally seen.[/url]
I liked the DoF in that mod, but hated the color saturation. I don't understand why so many modders are obsessed with over saturating the colors. It's looks completely unrealistic. I don't ever remember it being this bad in Oblivion. But maybe that was because Oblivion had a more saturated look by default? A lot of the graphics mods I skip over because they mess with the colors in a way that makes the game look worse.
Out of the 17 or so presets, half of them had a "cool" setting while the other a "warm" setting. I didn't find the colors over-saturated at all. I'll work on a screenshot.
I liked the DoF in that mod, but hated the color saturation. I don't understand why so many modders are obsessed with over saturating the colors. It's looks completely unrealistic. I don't ever remember it being this bad in Oblivion. But maybe that was because Oblivion had a more saturated look by default? A lot of the graphics mods I skip over because they mess with the colors in a way that makes the game look worse.
anyone know if hayden has his widescreen fixer out anywhere yet to support new patch? using some other eyefinity fix and it sucks in comparison. don't even want to play it right now.
Also, with the CK out now, maybe we'll see a "real" fix by way of a UI mod.
Don't like SkyUI?
I love it.
I just wanted to see the rest of that interface finally addressed that UI doesn't like the whole starfield thing and the rest of it.