zamardii12
2[H]4U
- Joined
- Jun 6, 2014
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Resident Evil 7: Biohazard review
Resident Evil goes back to its founding principles for a more cohesive and chilling breed of horror game that stops short of greatness...
http://www.eurogamer.net/articles/2017-01-23-resident-evil-7-biohazard-review_7
"There's a dispiriting reliance on scripted jump-scares..."
As a lifelong RE fan, this is the exact kind of horror game I despise. Jump scares are the fucking easy and shitty way to get scares. Sure, some can be effective but they need to be few and far between. RE and even Silent Hill's appeal has always been the fear of the unknown. Fear of running out of ammo or some health supply, incredible sound design full of foreign sounds, and never knowing when to use a ink ribbon to save b/c I could run out, or if I should pick up one item in favor of another... while there have always been monsters in these series, they never had to rely on jump scares to create a feeling of dread and fear that survival-horror games are best known for.
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