workshop35
Gawd
- Joined
- Nov 24, 2013
- Messages
- 781
Dont really care about RTX, but now I want to load up my old q2 cd. I wonder if anyone still plays lmctf...
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Valve has publicly stated that they'd essentially allow customers to download their libraries and continue to play them.
Of course, we don't know what that would look like, but that's as good of a guarantee that you're going to get for anything.
How? If the company no longer exists there no money to pay for those servers to host the games for people to download. There would have to be some other company to host the games and there gona have to have some sort of income coming in to want to host those games.
They're releasing an executable that will install to wherever you have Quake II installed. Meaning you can have the original game installed from CD and it will install to that.Releasing on Steam? Gross. As always, no Physical, no buy.
The funny thing is that the way Microsoft was initially planning the Xbox One you could trade and sell digital games. But everyone got so pissed about the always online restriction that Microsoft scrapped that plan. Thanks, internet. As always, you ruin everything.Yup and it sucks cause the pc boxes I've collected and sold years ago were awesome as the few I still have.
The sad part is once you get rid of the console you dont have the games anymore. Cant sell the games. Cant package the console with the games like in the past.
Heres a scary thought.. what happens when steam goes belly up? Were's all our games? Nothing. No physical box to look at to bring all those memories back years later.. cant okay the game anymore. Dont have a copy.
Dont really care about RTX, but now I want to load up my old q2 cd. I wonder if anyone still plays lmctf...
Releasing on Steam? Gross. As always, no Physical, no buy.
Yep, thats the one. Good timesWas that the one with the grappling hook? My buds at work played that constantly (at work, LOL) but that was 20+ years ago
More excited about this than any other RTX title yet.
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I feel you, old-timer.
Nothing wrong with Steam. Once you have purchased, downloaded, and launched a game at least once while online, it is then available to play offline. You mentioned "what happens if they go belly up", but games on steam, especially older ones, are often $5 or less. So assuming something did happen and you lost your online library, its not always the same $$ compared to physical copies.
The physical copies are not only going away for PC games, but for consoles as well. Already, some games are only available in the online stores.
I prefer the physical copies as well, but even when you do get a physical copy, they often require an internet connection to work (drm), so if that game developer goes belly up, your physical copy might become non-functional (same as your concern with Steam). If you want to wait 3 to 10 years, good games eventually make their way to Gog. So no DRM, but also no physical copy. But the nice thing about Gog and Steam is that some really old games that were not compatible with Windows past say Windows 98 or Windows XP, are updated to be fully compatible with current Windows, some even ported to Linux. It can be the only way to play some old games without having a 386 running Windows 95. So the physical copy becomes non-functional collector item. but I like to play my old games sometimes. All the favorites have been repurchased on steam or Gog.
As far as Quake II goes, you can install the RTX mod manually on your existing game install. It's a separate executable, so if your pc can't handle it, just use the original shortcut/executable and play it without RTX.
Quake is supposed to be a dark place. For the RTX purpose it has been all lighten up. Looks good but not Quake anymore.
You forgot Doom 1/2, Wolfenstein 3D, and their clones... would be more of a challenge to determine correct 3d lighting, but I can think of a few ways to go about itSomeone, get on that. (psst nVidia).i
damn them for locking it down to rtx. Would love to play some quake 2 with this kind of graphics.
damn them for locking it down to rtx. Would love to play some quake 2 with this kind of graphics.
If you have a GeForce RTX graphics card, or other capable hardware, you can experience the first 3 levels of the game for free, fully remastered with path-traced graphics and a variety of other enhancements.
The June 6th release will also look even better thanks to numerous improvements to image quality, and new additions that add even more path-traced enhancements. Highlights include:
- Improved Global Illumination rendering, with three selectable quality presets, including two-bounce GI
- Multiplayer support
- Time of day options that radically change the appearance of some levels
- New weapon models & textures
- New dynamic environments (Stroggos surface, and space)
- Better physically based atmospheric scattering, including settings for Stroggos sky
- Real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of the complete game (the original Shareware release does not include player models)
- Improved ray tracing denoising technology
- All 3,000+ original game textures have been updated with a mix of Q2XP mod-pack textures and our own enhancements
- Updated effects with new sprites and particle animations
- Dynamic lighting for items such as blinking lights, signs, switches, elevators and moving objects
- Caustics approximation to improve water lighting effects
- High-quality screenshot mode that makes your screenshots look even better
- Support for the old OpenGL renderer, enabling you to switch between RTX ON and RTX OFF
- Cylindrical projection mode for wide-angle field of view on widescreen displays
It's not locked to RTX, but to DXR.
So if AMD releases drivers that support DXR, it will work on them. How well it will run remains to be seen. I was getting like 10 fps on a 1080Ti with Q2PKVT...
NVIDIA’s new Turing GPU unleashed real-time ray-tracing in a consumer GPU for the first time. Since then, much virtual ink has been spilled discussing ray tracing in DirectX 12. However, many developers want to embrace a more open approach using Vulkan, the low-level API supported by the Khronos Group. Vulkan enables developers to target many different platforms, including Windows and Linux, allowing for broader distribution of 3D-accelerated applications.
Vulkan is a hardware-agnostic API, and we’ve made sure VKRay is hardware agnostic as well. The entire API can be implemented on top of existing Vulkan compute functionality. We’ve also gone to great lengths to make sure that the extension fits well with existing Vulkan API concepts. Memory allocation, resource handling, and shader language/bytecode are handled in the same way that the core Vulkan API prescribes.
I really wish AMD would have been leaning into Vulkan heavily by now, especially since they helped spawn it with Mantle.It's still an API though. So if AMD writes a driver that enables and uses VKRay, then the AMD cards can run it.
soo what happens if i rename the quake to quack?
Oh, I bet the linux drivers need that. So using Vulkan makes it work in multiple places. Specifically VKRay, vs DXR.
It's still an API though. So if AMD writes a driver that enables and uses VKRay, then the AMD cards can run it.
Source: https://devblogs.nvidia.com/vulkan-raytracing/
They've made things way too bright throughout that demo video, wiping out the atmosphere and mood, along with the colour. I would have expected them to exercise better discretion than what that video shows. But, it looks like they were so eager to show lighting that they forgot that tasteful lighting makes a better impression than lighting that just washes the colour out of everything.
I loved that modeDont really care about RTX, but now I want to load up my old q2 cd. I wonder if anyone still plays lmctf...
tried it on a 1080ti but got no ray tracing at all. looked normal q2. assume you have to have RTX?
Oh and Metro Exodus completely maxed-out at 1440p ran with better frame-rates than this.
Tried it out for a bit last night on my 1080Ti and as expected it ran very poorly at max settings. I was eventually able to get it running decently though. Global illumination is what tanks the performance the most. At 1080p with this set to high the game ran like a slideshow. Turning it completely off more than doubled the frame rate bringing my average to around 30fps. Still not great but enough to let me explore the game. After playing around with more resolutions I decided to leave it at 1080p with the resolution scale at 80 (global illumination still off). This provided the best balance between image quality and performance. I would get around 60fps in small areas and mid 40s or so in larger areas.
As for the ray tracing effects I think they are really impressive. The way the pistol has a reflective surface that reflects everything in the environment was really neat and the other objects in the game with reflective surfaces were cool to look at. Lighting and shadows looked good as well and being able to adjust the time of day and other lighting settings is a nice touch that I plan to play around with more. The big downside to it all is obviously having to dial back the image quality to get a playable level of performance and turn off global illumination completely which seems to have a big impact on the look of the game. One day, though we'll have GPUs that can handle RT much better than the GPUs we have today. One day......
You might have to record the reaction. And then play dumb, insisting it always looked like that.May have to try that and confuse the heck out of the 6 year old when he plays next.