Quake II Rtx coming out June 6th, 2019

Discussion in 'HardForum Tech News' started by GoodBoy, May 27, 2019.

  1. GoodBoy

    GoodBoy [H]ard|Gawd

    Messages:
    1,592
    Joined:
    Nov 29, 2004
    Looks like the RTX mod is getting a Steam release, it's a free upgrade if you own Quake II. You can play the first 3 levels for free:
    https://www.nvidia.com/en-us/geforce/campaigns/quake-II-rtx/

    I did the manual install a month or so back when the mod instructions were posted, not sure if I need to undo that or not. Probably not, if I had to guess, it's just a simple install via steam that puts in the files plus a new steam shortcut to the RTX launcher.

    Kinda cool tho.

    Update: The complete news post along with a sweet list of enhancements:
    https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-june-6-release-date/
     
    Last edited: Jun 5, 2019
  2. DukenukemX

    DukenukemX [H]ardness Supreme

    Messages:
    4,463
    Joined:
    Jan 30, 2005
    The problem I'm seeing here is that none of this tech works on AMD. Technically this works on GTX cards, so why not AMD cards? If it uses DXR then any DX12 GPU should work right? Or is Nvidia going the EAX route where their RTX tech works on top of DXR but is therefore restricted to Nvidia hardware?
     
  3. Stoly

    Stoly [H]ardness Supreme

    Messages:
    6,413
    Joined:
    Jul 26, 2005
    I assume AMD needs DXR drivers.

    I guess we'll have to wait for NAVI
     
    Alienslare, Factum, ZodaEX and 2 others like this.
  4. DooLocsta

    DooLocsta [H]ard|Gawd

    Messages:
    1,545
    Joined:
    Jan 26, 2005
    Looking forward to playing through again
     
    Manny Calavera, MavericK and Auer like this.
  5. IdiotInCharge

    IdiotInCharge [H]ardForum Junkie

    Messages:
    12,402
    Joined:
    Jun 13, 2003
    By all accounts, the only thing holding AMD back is putting DXR in their drivers. They already have support for running ray tracing on their GPUs using existing compute resources... just not through DXR.
     
    Factum and Armenius like this.
  6. Delicieuxz

    Delicieuxz Gawd

    Messages:
    982
    Joined:
    May 11, 2016
    They've made things way too bright throughout that demo video, wiping out the atmosphere and mood, along with the colour. I would have expected them to exercise better discretion than what that video shows. But, it looks like they were so eager to show lighting that they forgot that tasteful lighting makes a better impression than lighting that just washes the colour out of everything.
     
    blkt and Ocellaris like this.
  7. Niner21

    Niner21 Limp Gawd

    Messages:
    166
    Joined:
    Aug 26, 2018
    Looks good.
     
    Auer likes this.
  8. cageymaru

    cageymaru [H]ard as it Gets

    Messages:
    19,817
    Joined:
    Apr 10, 2003
  9. Chimpee

    Chimpee [H]ard|Gawd

    Messages:
    1,458
    Joined:
    Jul 6, 2015
    Looks great, I actually don't mind companie re-releasing old titles with DXR support.
     
    Armenius and Auer like this.
  10. Krenum

    Krenum [H]ardForum Junkie

    Messages:
    15,709
    Joined:
    Apr 29, 2005
    I wouldn't mind if nVidia updated all of the old games with RTX. Unreal Tournament 99 would be awesome!
     
  11. FrgMstr

    FrgMstr Just Plain Mean Staff Member

    Messages:
    48,510
    Joined:
    May 18, 1997
    More excited about this than any other RTX title yet.
     
  12. Niner21

    Niner21 Limp Gawd

    Messages:
    166
    Joined:
    Aug 26, 2018
    Totally agree!
     
  13. Mode13

    Mode13 Gawd

    Messages:
    673
    Joined:
    Jun 11, 2018
    Well this is a whole lot cooler than hairworks.. kudos nvidia
     
    Krenum and Auer like this.
  14. Auer

    Auer Gawd

    Messages:
    996
    Joined:
    Nov 2, 2018
    I know this aint that big of a deal but I think its a fun little bonus for those who got a RTX card. Nothing special, but cool all the same :)
     
    Manny Calavera likes this.
  15. Susquehannock

    Susquehannock 2[H]4U

    Messages:
    3,488
    Joined:
    Jul 26, 2005
    Looks like they over-brightened things. Typical. Kind of a shame.

    UT'99 would be awesome indeed.
     
    Jon855, Revdarian, blkt and 2 others like this.
  16. pendragon1

    pendragon1 [H]ardForum Junkie

    Messages:
    14,580
    Joined:
    Oct 7, 2000
    the lighting does look good but...

    everything seems too bright now
    and
    am I the only one seeing static everywhere?
     
    Revdarian, blkt and Susquehannock like this.
  17. Ocellaris

    Ocellaris Ginger @le, an alcoholic's best friend.

    Messages:
    18,844
    Joined:
    Jan 1, 2008
    The video looks like shit, all of the lighting is overdone. This is like when your parents don’t understand HDMI black levels and their TV image looks like it’s trying blind you.
     
    Sufu, Revdarian, Delicieuxz and 3 others like this.
  18. IdiotInCharge

    IdiotInCharge [H]ardForum Junkie

    Messages:
    12,402
    Joined:
    Jun 13, 2003
    Given that it's code now, I'm wondering how adjustable it is.
     
    Armenius likes this.
  19. Lakados

    Lakados [H]ard|Gawd

    Messages:
    1,765
    Joined:
    Feb 3, 2014
    Looking forward to Neverwinter Nights 1 and 2 RTX updates... not sure if they exist or not but here’s hoping beamdog decides to make it happen.
     
    Armenius likes this.
  20. Lateralus

    Lateralus More [H]uman than Human

    Messages:
    14,800
    Joined:
    Aug 7, 2004
    It's definitely brighter and looks more like the Serious Sam desert area than the dark and gritty Quake II that I remember, but that aside, it looks pretty sick.

    Now excuse me while I think about the prospect of DOOM, Half-Life, Thief, Deus Ex, System Shock 2, and my other old favorites receiving this same treatment.
     
    blkt, Armenius, wyqtor and 3 others like this.
  21. Nobu

    Nobu 2[H]4U

    Messages:
    3,298
    Joined:
    Jun 7, 2007
    Did they leave the original lighting and add raytraced lighting on top? because that's what it looks like...
     
    Armenius likes this.
  22. IdiotInCharge

    IdiotInCharge [H]ardForum Junkie

    Messages:
    12,402
    Joined:
    Jun 13, 2003
    Add ray tracing, neural-net-upscale the textures, feed the soundstage to an environmental audio modeling engine, perhaps do some light automated tesselation and even do some animation smoothing...

    With a little care, there's a lot that can be pulled from older titles without ruining the 'atmosphere'.
     
  23. Mchart

    Mchart 2[H]4U

    Messages:
    3,592
    Joined:
    Aug 7, 2004
    If NVIDIA were smart they’d put there gameworks team on to adding raytracing features to all the older AAA titles.
     
    Manny Calavera, Auer, Krenum and 3 others like this.
  24. GameLifter

    GameLifter Limp Gawd

    Messages:
    340
    Joined:
    Sep 4, 2014
    Looks neat but my 1080Ti for sure won't handle it well. Makes me look forward to when I eventually get a card that can do ray tracing with higher performance.
     
  25. Navilor

    Navilor Limp Gawd

    Messages:
    193
    Joined:
    Jan 12, 2009
    I have Quake II from GoG. The RTX mod runs pretty good on with my RTX 2080 Ti and AMD Threadripper 2950x.
     
    Auer and IdiotInCharge like this.
  26. Dr. Righteous

    Dr. Righteous 2[H]4U

    Messages:
    3,149
    Joined:
    Aug 1, 2007
    This really shows how demanding RTRT is.
    It kills the frame rate on modern games; but it will run well on on 20+ year old one. :)
     
    Auer likes this.
  27. GoodBoy

    GoodBoy [H]ard|Gawd

    Messages:
    1,592
    Joined:
    Nov 29, 2004
    I thought some of it looked a bit too bright as well. It was just probably 1 guy who added support for the DXR calls and recompiled the exe. To look really amazing, would require some extra work on the light output by things like wall lamps, etc. I'm sure it could be done.

    I did just update my nVidia driver last night, and it said it added support for the Quake II RTX... so I should probably try it again on my 1080ti. Tried a month ago was crazy slow.
     
    Susquehannock likes this.
  28. Lateralus

    Lateralus More [H]uman than Human

    Messages:
    14,800
    Joined:
    Aug 7, 2004
    2009: "Can it run Crysis?"

    2019: "Can it run Quake II RTX?"
     
    chockomonkey, Youn, blkt and 6 others like this.
  29. defaultluser

    defaultluser [H]ardForum Junkie

    Messages:
    12,703
    Joined:
    Jan 14, 2006
    Will this update fix the stupid lack of widescreen support?

    This is the only Quake game from my teenage years that doesn't support custom resolutions from the command line, so you can't go outside 4:3 without installing a third-party mod, which seems to be pretty hit-or-miss.
     
    Auer likes this.
  30. Auer

    Auer Gawd

    Messages:
    996
    Joined:
    Nov 2, 2018
    Wide screen would certainly be cool. Gimme 4k please while at it.
     
    defaultluser likes this.
  31. GoodBoy

    GoodBoy [H]ard|Gawd

    Messages:
    1,592
    Joined:
    Nov 29, 2004
    I know you can run quake 1 and up with any resolution that isn't supported by the in-game choices, with console switches:
    set r_customwidth "1920"
    set r_customheight "1080"
    set r_mode "-1"

    Pretty sure that these can be specified on the start command for the executable, but the syntax is probably different.
    I believe that those can be specified in an autoexec.cfg as well, but I'm at work at the moment so can't look at my config or old notes.
     
  32. Krenum

    Krenum [H]ardForum Junkie

    Messages:
    15,709
    Joined:
    Apr 29, 2005
    I wonder how hard it would be for them to add a database to all of the old popular games and have users simply click a "RTX ON" button for their select title.
     
  33. Mchart

    Mchart 2[H]4U

    Messages:
    3,592
    Joined:
    Aug 7, 2004
    I feel like it can't be that hard. They added the ambient occlusion option in the control panel so you can add at least some level of AO to older titles. Adding some basic level of raytracing can't be that hard, I would think.
     
  34. pendragon1

    pendragon1 [H]ardForum Junkie

    Messages:
    14,580
    Joined:
    Oct 7, 2000
    and reshade has it so im sure it could be implemented but I think they(and amd) might be choosing not to due to the massive performance hit.
     
  35. IxGOxSOLO

    IxGOxSOLO Agent of [H] Chaos

    Messages:
    3,668
    Joined:
    Dec 16, 2002
    I'm pretty impressed with how much of a difference it makes. I remember being blown away by Quake II when it came out and I'm blown away again by the ray tracing. Pretty cool.
     
  36. Shadowed

    Shadowed Limp Gawd

    Messages:
    496
    Joined:
    Mar 21, 2018
    I'd love to see a Halo 1 CE RTX mod.
     
    Manny Calavera and chockomonkey like this.
  37. Lateralus

    Lateralus More [H]uman than Human

    Messages:
    14,800
    Joined:
    Aug 7, 2004
    Looks like they are working on supporting Resident Evil 2 also...so cool what it can do for these older games!

    resident-evil-2-remake-comparison-old-vs-new-1.jpg

    resident-evil-2-remake-comparison-old-vs-new-2.jpg

    resident-evil-2-remake-comparison-old-vs-new-3.jpg

    resident-evil-2-remake-comparison-old-vs-new-4.jpg
     
  38. Mchart

    Mchart 2[H]4U

    Messages:
    3,592
    Joined:
    Aug 7, 2004
    Dumb joke.

    That being said, the RE2 remake w/ RTX features would be killer.
     
  39. Snowdog

    Snowdog [H]ardForum Junkie

    Messages:
    9,682
    Joined:
    Apr 22, 2006
    Agreed. RT tech doesn't look like that big of deal in modern games since developers have become so good at faking all the lighting and reflections, that you hardly notice.

    But these old game where it didn't look so good to start with, it is probably easier to retrofit them with RT lighting, than it is to go back and fake all the effects.

    I am thinking of Jedi Knight II: Outcast. Source was released, and it's based on Quake 3 engine, which also had source released....

    This would actually be a much bigger deal that getting RT in new games for me, as I get everything from GOG.
     
    Manny Calavera, blkt, eclypse and 2 others like this.
  40. KazeoHin

    KazeoHin [H]ardness Supreme

    Messages:
    7,920
    Joined:
    Sep 7, 2011
    If they could do this with the original Unreal that would be Great....
     
    Manny Calavera, blkt, Niner21 and 4 others like this.