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Payday 2

oh yea, dont think i read the bonus part originally or it didnt register in my head lol.

yeah you only need 1 point to get the tier bonus, unless the skill takes more points than 1 like the higher tiers
 
This is exactly the kind of thing I meant. Its fine for there to be a stream of attackers etc... but I'd like to see a bit more realism as you said. One member of the team with a lot of "Mastermind" perks could perhaps be able to take a hostage outside and the police wouldn't be willing to fire etc....you could release the hostage in exchange for different things, you could bluff, or perhaps you'd even have to execute one of them to show LEO you mean business etc... Executing a hostage would perhaps stop them from advancing for a little while, but when they sent in their next team they'd be better trained/armed and quicker on the draw etc... human shields, bargaining for assets and time etc... that should be ONE route through a heist. The others I'd like to see are stealth based - maybe being able to get through the whole thing without getting the police called at all! Silently cracking into whatever you're after, cat-burglar style. How about assassinating just the guards before they can sound the alarm (first, one that alerts local guards and then one that calls the police), or choosing to tranq them instead (they will wake up after a time, but will be less likely to call the cops etc...compared to someone finding a dead body. Also, if you do get caught you lose less money on bail/charges if you don't kill anyone etc...

I can think of so many ways the second could improve on the whole heist experience. Maybe it isn't too late to talk to Overkill and see how much is in action.

This is what would make the game great. It still is a fun game. But it has a lot more potential than what they put in it. Playing it they did change things and add more missions but it still feels the same with the waves of enemies.
 
One of the issues I have is that the police don't seem to give a single fuck about civilians in a firefight. You as the criminal have to make sure to hold fire when a civilian decides to run around, the cops don't care and just keep shooting. Oh and they always seem to gas the poor tellers, even though it somehow doesn't hurt them :D
 
This is what would make the game great. It still is a fun game. But it has a lot more potential than what they put in it. Playing it they did change things and add more missions but it still feels the same with the waves of enemies.

Watching videos of it, I get the feeling it's a reskinned L4D. Hopefully Payday 3 will will use the Source 2 engine and be able to go really far with it. The potential for the genre is big. Theoretically, you could expand it to a more open map (ie: a city block). Add in actual driving aspects and the game becomes that much more dynamic.

Imagine a larger city map where you do some recon on it. Doing recon would give you bonuses in the actual execution - ie: You get certain things labeled on your map (doors, vaults, cameras, guards, patrol routes). Then as a group you gear up and decide to take the bank. Do you go and steal a uhaul? Fast car? Bus to use as a barricade? Steamroller? Go on foot? The proper physics engine and AI, that could be a blast. Add in the ability to take shields/hostages. Heck, go one step further and make it so your crew may get randomly dropped into a PvP (4v4) match from another crew which wants to steal your loot.

It seems Rockstar has taken note of the gamestyle and put something similar (maybe not as detailed? And it's 3rd person) in GTAV.
 
They definitely could have expanded on the hostage system...right now it's pretty stupid. You can't move them, and they just run into gunfire. (Police shoot right through them but you shoot them and lose money :rolleyes:)
 
This is what would make the game great. It still is a fun game. But it has a lot more potential than what they put in it. Playing it they did change things and add more missions but it still feels the same with the waves of enemies.

Essentially how I feel as well but I am having a lot of fun.
 
Me and some other randoms did that to some guy last night. Basically sit there we will be in and out. He was gaining 2 lvls every job at the beginning as we were farming nightclub and ukranian job.



I'm trying to save up money to fill the safe :p

Lets see you what you guys with the big bucks have. Here's my 6.1million in the safe.
24o7yvk.jpg

You do know that once money fills your vault it turns into gold bars. It will take forever to fill up especially if you have upgraded your vault. I have already over 100+ million and still it looks a drop in a bucket.
 
You do know that once money fills your vault it turns into gold bars. It will take forever to fill up especially if you have upgraded your vault. I have already over 100+ million and still it looks a drop in a bucket.

Upgrade your vault? Last I checked there was nothing to do other than look at your money in the vault for now....
 
I wish someone would make a realism mod for this game. That would make it hella hard and fun.

Still a good game, though. Well worth $30.
 
This game be pretty clever at times, like day 2 of Big Oil. We had trouble getting the right tank and there is a way to narrow down to the correct engine, requires some attention detail and some problem solving.
 
When does the Armored Car DLC come out? Just curious.

Up to level 45 or so now...still having a lot of fun. The top-tier armor is badass. Wondering what I should throw my next points into...so far I've only gone Enforcer but I have 6 points to spend.
 
If you did the safe house mission at the beginning you would have heard that you can upgrade it.

I said for now you can't upgrade. I know they are adding it, I thought you meant you upgraded yours already somehow.
 
When does the Armored Car DLC come out? Just curious.

Up to level 45 or so now...still having a lot of fun. The top-tier armor is badass. Wondering what I should throw my next points into...so far I've only gone Enforcer but I have 6 points to spend.

I like the movement speed from the Ghost tree. Helps out with the armor weight.
 
I really wish they would add a way to trade items with people. I've been trying to get a silencer that can be used with smgs for 46 levels now and I still have yet to see one. I don't think it would hurt the game at all to have a system like that. I'd even be fine with a Black Market or something that you could buy whatever you want even if it cost ridiculous amounts of money. Having all the unlocks completely up to chance gets frustrating.
 
I like the movement speed from the Ghost tree. Helps out with the armor weight.

What tier is that? I've been thinking I need more movement speed.

I really wish they would add a way to trade items with people.

YES. Definitely. I'm a little sick of getting barely any good drops, and a lot of the time I will get duplicates of shit I don't want.
 
Speed up grade is in the first lvl of ghost. i think you need to put 5 point in the tree to get it.
 
I think ultimately if they allowed trading of items people would get everything they wanted a LOT faster resulting in the "grind" element going away and then a hew and cry immediately thereafter about a lack of content/more stuff to work towards. Eh, I can see it both ways.. it does make it feel a little more special when you got a piece of kit you wanted though :)

Anyway, I caved and bought it yesterday and played about 8 hours, lol. Lots of fun and IMO a big improvement from the first game all around. The sounds, animations and 'feel' of the guns are awesome - probably the first game to rival Battlefield 3 in that regard in my opinion.

It could use some work (more heists and more objective variety, better character customization, etc) but even as is it's a total blast :)
 
I think ultimately if they allowed trading of items people would get everything they wanted a LOT faster resulting in the "grind" element going away and then a hew and cry immediately thereafter about a lack of content/more stuff to work towards. Eh, I can see it both ways.. it does make it feel a little more special when you got a piece of kit you wanted though :)

Maybe if it just checked to see whether or not you already got the item so you don't end up with several multiples, it might be a better system. Right now you just get sick of the grind trying to get basic weapon upgrades or different masks.

For instance, I'm almost level 50 and I've gotten like, 7 masks...two of which are duplicates, and nothing "Infamous" level.
 
Maybe if it just checked to see whether or not you already got the item so you don't end up with several multiples, it might be a better system. Right now you just get sick of the grind trying to get basic weapon upgrades or different masks.

For instance, I'm almost level 50 and I've gotten like, 7 masks...two of which are duplicates, and nothing "Infamous" level.

well some items its nice to have multiples like scopes or grips or other items.
 
Maybe if it just checked to see whether or not you already got the item so you don't end up with several multiples, it might be a better system. Right now you just get sick of the grind trying to get basic weapon upgrades or different masks.

For instance, I'm almost level 50 and I've gotten like, 7 masks...two of which are duplicates, and nothing "Infamous" level.

If you have 2 of an item you can't get anymore, that's what the last patch notes said...
 
Maybe if it just checked to see whether or not you already got the item so you don't end up with several multiples, it might be a better system. Right now you just get sick of the grind trying to get basic weapon upgrades or different masks.

For instance, I'm almost level 50 and I've gotten like, 7 masks...two of which are duplicates, and nothing "Infamous" level.

Level 46 and I've had about 5 masks drop total. Unfortunately, 4 of them were the skull mask that I already had for preordering the game. It's been pretty infuriating :mad:.
 
Update 2 patch notes: "When 2 or more of the same weapon mod is in inventory, that weapon mod no longer drops."

Odd to only do this for weapon mods.
 
Update 2 patch notes: "When 2 or more of the same weapon mod is in inventory, that weapon mod no longer drops."

Odd to only do this for weapon mods.

You can customize masks so they probably figured people could use multiples.
 
I just found out last night that there's a limited amount of slots for masks, so I filled up my slots and sold some masks to make room for new ones. To my surprise once you buy and then sell a mask, it's gone until you get it as a drop again.
 
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Level 46 and I've had about 5 masks drop total. Unfortunately, 4 of them were the skull mask that I already had for preordering the game. It's been pretty infuriating :mad:.

Yeah I just got another one of those...I thought it was a pre-order exclusive, but apparently not. :rolleyes:

I just found out last night that there's a limited amount of slots for masks, so I filled up my slots and sold some masks to make room for new ones. To my surprise once you buy and then sell a mask, it's gone until you get it as a drop again.

A-Yup. Pretty shitty.

The game itself is a lot of fun, but the item/upgrade system is really a bummer.
 
New 1.4 GB update with a huge list o' fixes:

Changelog for Update #5 - 20130822

Gameplay
We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists
Bags - you no longer can grab them through walls, fences and such - the easy days are gone!
Revives - gone are the days of reviving your team mate through walls - man up!
Your loot bags now show up in a growing pile in your escape car or chopper

Skills
Updated several skill descriptions
ECM jammers can now be used to open ATM machines
Tweaked ECM feedback potency
Silent Killer is buffed
Silent Drilling - Lower the drill sound effect volume when skill is activated
Chameleon skill description text is now updated and more descriptive
Drill Sergeant BASIC and ACE bonuses increased
Buffed Cable Guy ACE
Buffed converted cops damage
Buffed Underdog BASIC
Stockholm Syndrome - Civilians revive the player faster now


Saves
Fixed that the progress backup save language wasn't clear enough


HUD
HUD viewpoints no longer clips at the edges

Sound
Added beeping call sound for the pager call
Cranked up the volume on the ECM jammer
New Bain-lines added
Added new footsteps
We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen

Weapons
Fixed pistols (some of them) not using "aiming sensitivity"

Crime.net & Menu
Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, server numbers, new (1 player in) and old (2-3 players in) servers
XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs
Prevent terminate contract option if signed out (server in failed/disconnected state)
Fixed a crash when host sign-out and sign-in during loading
Fixed support for ultra widescreen / eyefinity
Magically fixed controller for Ingame manual

Enemies
Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass
Gangsters can be highlighted during sneak phase
Tweaked enemy surrender chances
Sniper shoots less often but packs more punch
Taser has more health and is a bit more sadistic
Bulldozer has now a higher damage tolerance, and is more evil
Taser volume cranked up
Converted guards on players side don't try to sneak off a call for backup

Animations
Fix on saw melee

Network
Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread
Optimize the network code for less waiting

Mallcrashers Job
Lots of new art for the mall such as lamps, barrista furniture and more
New asset icons for mallcrasher gas cans are in.
Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from... interesting angles
Fixed a wonky door on Mallcrasher
Made the AI move around better on the map
Removed the small rooms with the gas cans - reviewers really wanted this

Framing Frame Job - Train Trade
Fixed issues where bags wouldn't count when traded in the Train Trade
Bag collision on roof of train fixed
Fixed collision in the secret tunnels
Removed a floating stone! :)

Ukranian Job
Safes that would spawn inside of walls have been removed

Bank Jobs
Moved the ATM machines in the lobby a bit so they don't intersect
Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself

Framing Frame Job
Fixed disappearing environment on the roof on the penthouse
Fixed a light bug
Fixed some rare objectives bug

Four Stores Job
ATM machines now have a random chance on appearing
Changed civilian animations so that there no longer are stonecold civilians during assaults

Rats Job - Trade
Fixed a crash related to the client drop-in joining and crashing after a couple of seconds

Art - Miscellaneous
Made glass double sided on player van
Added window damage on on office dividers with glass in them

Escapes
Added Park Escape in daytime and Cafe Escape in daytime for better variety
Removed some flying bushes on the Park Escape

Watchdogs Job - Truck load
Fixed a gate that reacted in a strange way when C4 was used
Fixed an issue where bags could be thrown in unreachable places

Firestarter Job - Day 1
Fixed so cameras stop beeping after the alarm goes off

Firestarter Job - Day 2
Fix for cuffed guard that is not detected as suspicious activity
Fixed breakable glass in the server room

Safe house
Fix for one secondary slot missing in weapons rack

Most interesting of which being, no more grabbing bags or reviving through objects. Personally I don't think such a change was needed, as some of the missions are hard enough.

EDIT: I do like that you should get more XP from 3-day missions, though. I like playing those but right now I don't need the money at all, just the XP and cards.
 
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They definitely could have expanded on the hostage system...right now it's pretty stupid. You can't move them, and they just run into gunfire. (Police shoot right through them but you shoot them and lose money :rolleyes:)

Seems like a big short coming. You'd think hostages would be a bigger part of the game.

When it comes down to it, do most missions end up with zombie like cops swarming you?
 
Seems like a big short coming. You'd think hostages would be a bigger part of the game.

When it comes down to it, do most missions end up with zombie like cops swarming you?

Essentially. Though they actually do seem to use tactics and try to flank you, as well as throwing a smoke/flashbang before entering. They don't just charge in recklessly in a horde.

Hostages right now are just there to 1) slow down the police as they try to free them and 2) make it so you can "negotiate" to release downed teammates from captivity. Problem is, sometimes they end up just being out in the middle of a gunfight since you can't actually move the hostages around.
 
Essentially. Though they actually do seem to use tactics and try to flank you, as well as throwing a smoke/flashbang before entering. They don't just charge in recklessly in a horde.

Hostages right now are just there to 1) slow down the police as they try to free them and 2) make it so you can "negotiate" to release downed teammates from captivity. Problem is, sometimes they end up just being out in the middle of a gunfight since you can't actually move the hostages around.

Hopefully they can patch that in then. If the hostages are a bargaining chip keeping them out of possible lines of fire would be ideal. :p

The game does look solid overall though. I'll pick it up eventually.
 
It is a really fun game. I've already put like 30 hours into it since release, which is rare for me.

The thing about bags/revives not being possible through walls is blowing up on the Steam discussion forums. One of the guys from Overkill claimed that they "changed it due to community feedback"...I never heard ANYONE complaining about that particular issue. In fact, it made some really difficult missions doable whereas now it's pretty questionable.

Overall, they added realism at the expense of fun.
 
I think they tweaked the club and maybe even Ukrainian heists. Just did a club heist expecting a 2 min job, but to our surprise we had to escape with the bags also, so it turned out to be a 10 minute job for the same amount of money and exp. So looks like they caught onto the farming.
 
New 1.4 GB update with a huge list o' fixes:



Most interesting of which being, no more grabbing bags or reviving through objects. Personally I don't think such a change was needed, as some of the missions are hard enough.

EDIT: I do like that you should get more XP from 3-day missions, though. I like playing those but right now I don't need the money at all, just the XP and cards.

Not only a huge list of fixes, but a huge list of changes. It's definitely going to change the way the game is played...I for one think making it harder was a good move. Realism is what we needed, not all the hand-holding that most FPS games do.
 
It is a really fun game. I've already put like 30 hours into it since release, which is rare for me.

The thing about bags/revives not being possible through walls is blowing up on the Steam discussion forums. One of the guys from Overkill claimed that they "changed it due to community feedback"...I never heard ANYONE complaining about that particular issue. In fact, it made some really difficult missions doable whereas now it's pretty questionable.

Overall, they added realism at the expense of fun.

I am happy with the fix. It was frustrating getting bitched at by people because you weren't moving the bags the cheap/easy way.
 
I think they tweaked the club and maybe even Ukrainian heists. Just did a club heist expecting a 2 min job, but to our surprise we had to escape with the bags also, so it turned out to be a 10 minute job for the same amount of money and exp. So looks like they caught onto the farming.

Yeah...the Escape was pretty easy, though, even on Overkill. Also, it might be random, because I got one on the Ukrainian job, but not on Nightclub.

I really like the XP bonus now for multi-day missions. The day bonus for XP was higher than the risk bonus on Watchdogs Overkill.

I am happy with the fix. It was frustrating getting bitched at by people because you weren't moving the bags the cheap/easy way.

I guess I never got bitched at so it didn't bother me. Honestly, them changing it doesn't bother me THAT much, but I think their reasoning behind it is nonsense. No majority of players were speaking out against it.
 
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