• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Official Crysis 2 Thread

No!!! I need DX11 now! If I don't get DX11 now, it sucks! Crytek sucks! Crysis 2 fail!

And stuff like that :rolleyes:

That's overboard, they just should have enabled it from the start, but I've been over that before launch.
Other people are starting to get the real idea though. Better textures and fix the bugs i.e. melee, reload, multiplayer, CF/SLI etc.
 
We will get a DX 11 update at some point. If it's today or this week I'm not sure but I am pretty sure we will get it. Just a matter of when not if, Crytek isn't stupid. Oh and a bunch of crying forum posters aren't gonna make them release it any sooner or later. People crying will cry and others like myself will continue enjoying the game in the meanwhile.
 
We will get a DX 11 update at some point. If it's today or this week I'm not sure but I am pretty sure we will get it. Just a matter of when not if, Crytek isn't stupid. Oh and a bunch of crying forum posters aren't gonna make them release it any sooner or later. People crying will cry and others like myself will continue enjoying the game in the meanwhile.

CryTom @ MyCrysis.com

No patch was ever confirmed, I have no idea why this website even posted such information. This thread is locked just the same as the others for trying to spread inaccurate information. When there are any big announcements regarding Crysis 2 they will be posted on MyCrysis, if you read something about a patch for example, but don't see it on MyCrysis.com, then it isn't genuine.
http://www.mycrysis.com/forums/viewtopic.php?f=40&t=15962

DX11 today? You can nip that in the bud.:eek:
 
CryTom @ MyCrysis.com



DX11 today? You can nip that in the bud.:eek:

He's there for damage control and of course he will say that. He has to protect their ass. I still think they will have a DX11 patch at some point and if by some odd circumstance they don't it's not the end of the world. The game is still a good looking game with or without DX11.
 
That's overboard, they just should have enabled it from the start, but I've been over that before launch.
Other people are starting to get the real idea though. Better textures and fix the bugs i.e. melee, reload, multiplayer, CF/SLI etc.

Overboard, yet there are at least 3 threads (1 in the news section and 2 in the gaming sub-forum) where 90% of the posts are about this, with some "incredible " ones hoping to see Crytek go bankrupt or something along those lines...

As for textures, there's only one thing I really don't like in Crysis 2. Those water puddles on the street...They don't really reflect what's above you (buildings, yourself, etc). They reflect some static mesh of buildings. If there was any limitation to this (most likely for performance reasons of actually reflecting the actual city), why not just remove the water puddles ?

Apart from this and after removing motion blur (which is overdone), Crysis 2 is the best looking game out there. Some areas are done better than others of course (this happens with all games, Crysis 1 included), but overall, graphics are not really a complaint. The fact that there are console commands to set everything up as we please, just shows that Crytek didn't really spend much time on the PC version, since with the settings configurable through the console, all we needed was an interface to change them (the graphics setting menu, toggle zoom and crouch, etc)
 
Has anyone been able to figure out a fix for flickering in xfire? I downloaded the crysis 2 profile but it only made things worse. Also, it is my understanding that I cannot use the rename of the .exe method, because I have the steam version.

I am very disapointed that a series that is known for bringing GPUs to their knees, does such a horible job an implementing multi-GPU support by way of xfire.
 
Has anyone been able to figure out a fix for flickering in xfire? I downloaded the crysis 2 profile but it only made things worse. Also, it is my understanding that I cannot use the rename of the .exe method, because I have the steam version.

I am very disapointed that a series that is known for bringing GPUs to their knees, does such a horible job an implementing multi-GPU support by way of xfire.

What ?!

It's not Crytek's responsibility to improve scalability or problems with multi-GPU configurations. At best, they work with NVIDIA and AMD to help them create the best drivers for their game, but that's it.
If you're looking for anyone to blame on Crossfire issues, blame AMD. Same goes for SLI issues, blame NVIDIA.
 
Overboard, yet there are at least 3 threads (1 in the news section and 2 in the gaming sub-forum) where 90% of the posts are about this, with some "incredible " ones hoping to see Crytek go bankrupt or something along those lines...

As for textures, there's only one thing I really don't like in Crysis 2. Those water puddles on the street...They don't really reflect what's above you (buildings, yourself, etc). They reflect some static mesh of buildings. If there was any limitation to this (most likely for performance reasons of actually reflecting the actual city), why not just remove the water puddles ?

Apart from this and after removing motion blur (which is overdone), Crysis 2 is the best looking game out there. Some areas are done better than others of course (this happens with all games, Crysis 1 included), but overall, graphics are not really a complaint. The fact that there are console commands to set everything up as we please, just shows that Crytek didn't really spend much time on the PC version, since with the settings configurable through the console, all we needed was an interface to change them (the graphics setting menu, toggle zoom and crouch, etc)


I hadn't noticed at first but all reflections are borked like this.
 
Well I had the SLI flickering issue in the demo while using nvidia's SLI profile for Crysis 2. As a result the demo and the retail both run fantastic with SLI and the gpu utilization is great. The flickering isn't present in the retail in either SP or MP. I was expecting to see it as I did in the demo but was happy to see was gone, for me at least, in the retail version.

I suspect the fix will come from either/or Crytek or AMD via a driver fix. I believe Crytek said they are aware of the flickering issue with SLI/CF.
 
What ?!

It's not Crytek's responsibility to improve scalability or problems with multi-GPU configurations. At best, they work with NVIDIA and AMD to help them create the best drivers for their game, but that's it.
If you're looking for anyone to blame on Crossfire issues, blame AMD. Same goes for SLI issues, blame NVIDIA.

Ummm what. Crytek has acknowledge the problem with xfire in their game.
 
Ummm what. Crytek has acknowledge the problem with xfire in their game.

So ? Acknowledging the problem != they will fix it in the game.

They will work with AMD to fix it. But the fix comes in the drivers or some "special" profile. Not in the game itself.

Any texture flicker is 99% of the time, a driver problem. If it was a game problem, then single GPUs would be displaying the same issue.
 
there's a bug at the end of the 'Semper Fi or Die' level...couldn't progress even though I cleared the area of aliens...the Marines kept shooting at invisible aliens and yelling at me to 'Move Up...Go'...tried restarting from an earlier save and still nothing...finally I just walked over to a broken road and jumped over it and was able to proceed to the next level even though the previous level was not yet officially completed
 
there's a bug at the end of the 'Semper Fi or Die' level...couldn't progress even though I cleared the area of aliens...the Marines kept shooting at invisible aliens and yelling at me to 'Move Up...Go'...tried restarting from an earlier save and still nothing...finally I just walked over to a broken road and jumped over it and was able to proceed to the next level even though the previous level was not yet officially completed
beta testing missed that bug

 
Has anyone been able to figure out a fix for flickering in xfire? I downloaded the crysis 2 profile but it only made things worse. Also, it is my understanding that I cannot use the rename of the .exe method, because I have the steam version.

I am very disapointed that a series that is known for bringing GPUs to their knees, does such a horible job an implementing multi-GPU support by way of xfire.

Bringing GPU's to their knees isn't always a good thing. The main gripe most people had with Crysis 1 was that next to nobody could actually run it. For a game in which it's main selling point is how it plays max'd out so that's a pretty fatal flaw.

Crytek even acknowledged this was a problem. The real lesson from Crysis is that if you design a game that only 5% of your customers can properly enjoy it isn't going do well and you will become the poster child of what's wrong with PC gaming.
 
DX11 eh. Lots of complaints about the graphics here. DX11 isn`t gonna fix the pis poor AI in this supposedly AAA game. It`s really inexcusable. Who gives a shit about all those bells and whistles when the game plays like this.

I was camped out above three soldiers who were aware of my position. They just stood there out in the open waiting, side by side.. I popped the first one. Then the second quickly. Then I hesistated. The third one did nothing while his two buddies were laying dead right beside him. Then after about 10 seconds, I popped the last guy in the head. It was ridiculous.

No guys, we don`t need a DX11 patch. We need an AI patch to make the game fun to play.
 
DX11 eh. Lots of complaints about the graphics here. DX11 isn`t gonna fix the pis poor AI in this supposedly AAA game. It`s really inexcusable. Who gives a shit about all those bells and whistles when the game plays like this.

I was camped out above three soldiers who were aware of my position. They just stood there out in the open waiting, side by side.. I popped the first one. Then the second quickly. Then I hesistated. The third one did nothing while his two buddies were laying dead right beside him. Then after about 10 seconds, I popped the last guy in the head. It was ridiculous.

No guys, we don`t need a DX11 patch. We need an AI patch to make the game fun to play.

the alien AI is much better then the soldier AI...especially on the higher difficulty levels
 
the alien AI is much better then the soldier AI...especially on the higher difficulty levels

Yes, although the soldiers will give you something to think about at higher/highest difficulty as well at least by my experience.
 
DX11 eh. Lots of complaints about the graphics here. DX11 isn`t gonna fix the pis poor AI in this supposedly AAA game. It`s really inexcusable. Who gives a shit about all those bells and whistles when the game plays like this.

Have you ever played any of the other Crytek games? :D
 
Has anyone been able to figure out a fix for flickering in xfire? I downloaded the crysis 2 profile but it only made things worse. Also, it is my understanding that I cannot use the rename of the .exe method, because I have the steam version.

I am very disapointed that a series that is known for bringing GPUs to their knees, does such a horible job an implementing multi-GPU support by way of xfire.

Crysis 1 had even worse multigpu support at launch thanks to Nvidia/Ati, anyway there you go

http://wasdie.blogspot.com/2011/03/crysis-2-advanced-video-options-version_27.html#comments

If you are going to use multi-GPU, make sure post processing is turned to medium as higher will cause crazy flickering.
 
As far as the MaximumPC story is concerned, in which they 'confirmed' that the super amazing DX 11 patch will be released today, the following was posted at Crytek's forum by a Crytek developer.

"No patch was ever confirmed, I have no idea why this website even posted such information. This thread is locked just the same as the others for trying to spread inaccurate information. When there are any big announcements regarding Crysis 2 they will be posted on MyCrysis, if you read something about a patch for example, but don't see it on MyCrysis.com, then it isn't genuine."

The MaximumPC 'confirmation' is the type of sloppy... uh, 'journalism' typical of the Internet, where everyone who runs a website is now a reporter. Not only did everyone already know about the Twitter feed, but MaximumPC didn't even bother to withdraw the story when the error was revealed.

To DX11 or not to DX11, that is the question.
 
you do realize AF doesn't work with POM enable right?

Also, most likely you cherry pick the images from what I am seeing..

Actually there is a mod that allows POM and AF to work together, I'm using it right now but it's practically MIA on the net as the mod is being reworked as part of a bigger project and all links are pretty much dead atm.
 
Really, who plays a FPS for the plot? I certainly never have.

Kyle's "review" sums up the general snap-opinion of PC hardware enthusiasts - they are upset with Crytek for not remaining in their pigeonhole.

Someone said that Stardock's "Sins of a Solar Empire" shows that they truly innovate. While true (I have the entire trilogy), it certainly isn't in a graphical sense. "Sins" (in fact, the entire trilogy) is less graphically intensive from a GPU point of view than even Civilization III. (In fact, I lambasted Civilization V for going over the top graphically - and I actually like the game otherwise.)

There are developers that innovate graphically, and there are developers that innovate in gameplay (I'm talking in general, not even platform-specific). Valve (and Stardock) are developers that innovate in a gameplay sense (no game from either company is even remotely a GPU-melter).

Crytek got the reputation as a graphical innovator by pushing the GPU ewnvelope (first with the original FarCry, then with the original Crysis). Because it pushed the envelope (with both games) further *up* the DirectX chain, the trend was expected to continue with Crysis 2 (despite it being multiplatform - a new area for Crytek).

It has pushed the graphical envelope - just not up.

Crysis 2 does a lot with DX9c - and does it darn well. However, it is taking Crysis 2 to show exactly what even DX9c-capable hardware has been hiding - because it's never been pushed.

It's something that only the minority of posters in the thread (including sd11) have apparently seemed to notice.

Have we (as PC hardware enthusiasts) gotten so wrapped up in the high-end that we have forgotten exactly what the low-end and even midrange can do these days?

It reminds me of the proverb about missing the forest for the trees - we've been so caught up in what the high-end section of the forest can do, that we've ignored the rest of the forest.

Being down here in the weeds (the budget end of PC hardware) for the past few years has shown me that there is still a ton of underutilized (if not just plain UNutilized) potential, if not power, even down here in the low end. (Talk about a wake-up call.)

That is exactly why Crysis 2 is a game-changer - it is showing what untapped (and undertapped) power there is in what is seemingly *old* technology (remember, DX9c dates back to Windows XP).
 
A lot of what happens (or has happened) is explained towards the end of the game.
The whole thing basically begins with the Tunguska Event in the early 1900s. This somewhat implies that the Ceph arrived (or crashed landed) on Earth periodically and were eventually buried. Hargreave is the first on the scene at Tunguska and finds the Ceph nanotechnology which he begins to analyse. He forms Crynet and the research into the nanotechnology culminates in the first nanosuits. Hargreave recruits Prophet to use the nanosuits and, under the guise of a covert military operation at the Lingshan Islands (Crysis 1/WH), bring back samples of the Ceph tech. If he is unable to do that, he was ordered to come back alive and report what he had seen. From what I gather, everything that Prophet finds allows Hargreave to create the Nanosuit 2.

In one of Prophet's flashbacks where he is conversing with Hargreave, it becomes clear that the nanosuits are symbiotic (even implying the ones in the first game were also). The suits basically become part of the user, keeping them alive no matter how much bodily damage is sustained. At the beginning of the game, Prophet claims that he's used up and gives the mortally wounded Alcatraz the suit to keep him alive. At the beginning of the game, I had no idea what Prophet meant by "used up", but the symbiotic relationship between the suit and user makes it more clear.

Anyway, back to the NS2. It apparently was made with the ability to integrate the Ceph nanotechnology into its own systems. This first happens when you pick up the first Nano Catalyst from the first Ceph you kill. The suit begins to analyse and integrate the nano material and it actually takes the whole game for it to finish.

CELL is the military arm (and a PMC) of Crynet. They were ordered by the US government to contain the situation in New York, and were under orders from Hargreave to retrieve the Nanosuit 2. Lockhart was the CELL commander who is constantly trying to kill Prophet/Alcatraz. Tara Strickland is part of CELL and working for Hargreave also, but you find out later that she is an undercover agent working for the CIA to find out what Hargreave was up to. They used the cover story of her cracking after her father's death at Lingshan to place her at CELL. She is actually the one who calls in Force Recon (and you) at the beginning of the game to help extract Prophet and Gould. Gould was Prophet's logistical support at Crynet before Prophet went rogue (and Gould along with him). CELL's failure to contain the situation eventually causes the US government to bomb the water barriers and flood the lower part of the city. Then the Marines are sent in to clean up the mess.

Hargreave has pretty much known about the invasion all along. IIRC, one of the things Prophet finds from the Ceph is a map showing the locations of all the Ceph hives. This is the main reason for him setting up Crynet headquarters in NYC. The Ceph (not CELL) use the spore towers to spread disease and death among the human population. Hargreave built the NS2 so that when it finished integrating the Ceph nanotechnology, it could reverse the spores to be lethal to the Ceph. The main reason Hargreave wanted the suit back was so that he could use it himself to defeat the Ceph since he was the most knowledgeable about them. He even froze himself to wait for the Ceph invasion. Since Prophet went rogue and then handed off the suit to Alcatraz, all of Hargreave's plans to use the suit himself went out the window.

Sorry for the long read, but I hope this explains some of the things. A lot is explained through Prophet's flashbacks and what characters say to you.

Actually, the novelization of the game (Crysis - Legion) is available (in paperback and Kindle format) right now. (The book's release is timed to coincide with the game's launch, of course, as is typical with game-novelization tie-ins.)

And no, you don't need a Kindle to read e-books in the format.
 
I hate this thread.
I'm going to play C2 on my GTX 560 SLI tonight and have no problems.
It will be fun for me. I guarantee you that.
 
Well duh, it's pretty clear in the ending when Prophet said they're "far from over" while more cities with aliens popped on the globe.

Exactly.

Before even *reading* the book, I thought of exactly that (as either sequels, or DLC).

Leaving out anything said in the book (just going by what's in the game) they have been around *how long*? To put that in propspective, Tunguska - a real incident - happened prior to World War I. New York City had already been settled (by either Americans/British/Dutch colonists/native Americans) for two centuries *prior* to Tunguska. And except for the missing-persons' casefiles, there had been nada.

Also, CELL *had* previously been *deployed* elsewhere in the United States (including Greater SeaTac, which was specifically referred to in "Lab Rat") - why? Leaving aside PCA (Posse Comitatus Act, which roadblocks the military, with the sole exception of the National Guard, from domestic law-enforcement), why would Hargreave (or CryNet itself, which runs CELL) deploy an obviously semi-mercenary outfit domestically without a motive (given how much most of the Fourth Estate, including, despite what some would think, Fox, would lambaste CryNet, and, by extension, the United States government) that could withstand serious public scrutiny.

So yes - I could certainly see a "Warhead" style sequel (or DLC) coming hard and fast - it's way too inviting to pass up.
 
Crysis 2 huge success, Xbox 360 dominates sales

http://www.destructoid.com/crysis-2-huge-success-xbox-360-dominates-sales-197396.phtml

Got a laugh out of that PC sales number. Doesn't include digital downloads, but I would suspect that it's not much better than retail.

Actually, I'd imagine digital sales of Crysis 2 would far exceed what was sold at B&M.

Exactly. That would put, theoretically, PC on par with PS3. Not too shabby at all.
 
Exactly. That would put, theoretically, PC on par with PS3. Not too shabby at all.

This is exactly what I was thinking. This is why PC gaming isn't going to die any time soon, it still generates good money, just not as much as the consoles.
 
A couple of quirks about your "rant".

-First, when Crysis was originally released x64 wasn't as widely used as it is today, so it's to be expected they would patch to support it (and that Crysis 2 would use it).
-Second, all three of those groups are exactly why people are "hating" very few could be broken up to just one group. We were promised DX11 at launch and it's not there, promised it would SCALE (Ie: if you have a hardcore monster PC it will look even better) and it doesn't, promised the game wouldn't change and it did.
-Third, what you call "hating" is more of PC gamers expecting what they were told and bringing it up. We were told this would all be stuff we could expect and they FAILED to deliver. You can't expect people to just accept that we got a shitty console port. If you don't think it's a console port grab the 360 or PS3 version and see for yourself, they look EXACTLY the same.
-Finally, why you ask? That's the name they made for themselves. Why the heck would Ferrari keep making supercars? They don't have a thing to prove. They are well known for making expensive amazing exotic supercars, not selling out for money (yes a Ferrari is expensive but they could make BOATLOADS more if they made a consumer car just based off their name). When your first game is amazing and a game-changer you expect the second to push the boundaries even more not numb it down for the "average joe" as you call it.

All of these things we were promised, they lied about them flat out. If I had known that it was going to be like this I would NOT have spent my hard earned money on this game right out of the gate, I would have waited until it was on sale and picked it up. Issues with the MP not saving the CD keys, not giving bonus content is just silly. I want to play SP offline, oh wait you mean I can't? Glad I paid $60 for a game I can't play unless I'm not connected to the internet (yes I know it's very rare to not be connected to the internet but if there is a storm or my internet goes out I can't play wtf is that crap). Now all the rants aside it's not a BAD game, I felt the first was much much better plot-wise but this one got me into the multiplayer more (I never honestly played the MP of Crysis). I would recommend it to other people but I would tell them to avoid paying full price for it.. 30 or less and it's worth it.

I made the x64 point because it was indeed something that Crytek got whacked for (poor x64 support in the original Crysis at first).

They got whacked rather harshly for it, in fact - here at [H] among other places.

Crysis 2, in fact, *has* pushed the GPU envelope - just not the way you (and a lot of high-end hardware enthusiasts) were expecting.

It uses more DX9c calls than any other FPS ever has - and uses them darn effectively. By comparison, most FPS titles (multiplatform and even most PC exclusive titles) not only don't use that many DX9 calls, but don't use the ones that are in effect effectively. (The only exception to the effective-use in FPS titles has been Valve - and Valve is a midrange-to-low-end focussed developer.) That is, in fact why I compared Crytek positively to Valve.

Focussing on high-end hardware (and high-end PC hardware in particular) may get you fanbase loyalty - but it doesn't keep the bill-collectors off your back (if you are a game-development company). That means that multiplatform FPS development has become the rule (rather than the exception). However, given how long DX9c has been around, why has it taken this long for so much as one FPS to take full advantage of just the DX9c feature set? (While the multiplatform FPS titles may have an excuse for getting it wrong, what's the excuse for the PC-exclusives?)

That is why Crysis 2 is worth it, and strictly as a PC game. It gets right what a lot of PC FPS titles (exclusive and multiplatform alike) fail, and often horribly, at.
While DX9c may be basic now, the really sad thing is that we have largely waited five years (that's right, back before the original Crysis) for one FPS to put even that feature set to full use.
 
This is exactly what I was thinking. This is why PC gaming isn't going to die any time soon, it still generates good money, just not as much as the consoles.

No, but then you are grouping all of the console platforms together. I would argue that each is its own platform, just as the PC is. Each has its own technical and coding hurdles.
 
Back
Top