faugusztin
2[H]4U
- Joined
- Mar 9, 2008
- Messages
- 2,668
16 MonthS ?
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16 MonthS ?
16 MonthS ?
Right. He meant that, given their performance target, they have room for additional features not to exceed an additional 16 ms in frame time.I'm guessing its 16 miliseconds. Probably something to do with their range of acceptable performance for new features.
I'm guessing its 16 miliseconds. Probably something to do with their range of acceptable performance for new features.
dx11 wont change anything, the basic game mechanic will stay the same, console and simple to the bone
Yeah, the game mechanics of Crysis 1 were just so advanced. Not. Crysis 1 was nothing but a basic linear progression shooter with alternative approaches to the objectives. Nothing but simple which is why I liked it.
Crysis 1 vs. Crysis 2? whats the consensus?
i simply don't understand "the 16 ms" thing![]()
For those of you having xfire problems try renaming the executable to FEAR.EXE It solved my xfire issues.
Which is why Crysis wasn't as good as Far Cry. Far Cry truly had no walls. I could do things however I wanted wherever I wanted. Of course, the storytelling was still linear, but that's fine. Non-linear storytelling tends to suck IMO.Yeah, the game mechanics of Crysis 1 were just so advanced. Not. Crysis 1 was nothing but a basic linear progression shooter with alternative approaches to the objectives. Nothing but simple which is why I liked it.
Which is why Crysis wasn't as good as Far Cry. Far Cry truly had no walls. I could do things however I wanted wherever I wanted. Of course, the storytelling was still linear, but that's fine. Non-linear storytelling tends to suck IMO.
i simply don't understand "the 16 ms" thing![]()
One thing that the game lacks for me, compared to the first Crysis isn't graphics like everybody is saying but the sandbox element.
The first game was like putting your nanosuited superman into a sandbox in many levels where you could spend lots of time just playing with blowing up buildings, vehicles, throwing flaming barrels into the forest, cutting down trees, jumping from cliffs into the water, wandering around an island etc. and generally having a lot of fun outside of actually playing the game.
The solidness of everything in the New York setting takes this away. The guy is so strong that he can kick a 4000 pound (2 ton) Taxi 15 feet and yet he can't punch his way through a wall or even the flimsy trailers CELL has setup everywhere? With the nanosuit, this guy should basically be spider-man, capable of jumping up and scaling all the buildings in New York.
If this game was truly made with the ambition of being something that challenged PC hardware, I don't see why it wouldn't be impossible to have destructible environments and a much more populated city and the ability to have a bigger open GTA/Just Cause like city with Frostbite Engine type destruction for him to explore instead of narrow corridors with fake indestructible walls and props to keep you from leaving that particular city block.
I've heard Cevat Yerli talk in terms of milliseconds before. Must be a developer thing. Not sure why they don't communicate in terms of FPS like the rest of the world.
It will be a big bonus in my opinion if they can really put some vast improvement into the game via DX11 effects.
I hope Crysis 2 gets a mod that enables effects like this:
http://www.youtube.com/watch?feature=player_embedded&v=bIdVk1JwYsQ [watch in 720p HD]
Amazing.
I hope Crysis 2 gets a mod that enables effects like this:
http://www.youtube.com/watch?feature=player_embedded&v=bIdVk1JwYsQ [watch in 720p HD]
Amazing.
That is incredible.... really, really nice. The problem is that all of these mods come out so much later than the game, so ... do you wait??
That is incredible.... really, really nice. The problem is that all of these mods come out so much later than the game, so ... do you wait??
Can anyone tell me if these features are present in the current version of Crysis 2?
http://www.gametrailers.com/video/gdc-10-cryengine-3/63096
Everything bar deforming AFAIK
some of that did not even make sense. bullets would not make large deformations in a barrel or metal door.Can anyone tell me if these features are present in the current version of Crysis 2?
http://www.gametrailers.com/video/gdc-10-cryengine-3/63096
some of that did not even make sense. bullets would not make large deformations in a barrel or metal door.
Everything bar deforming AFAIK