Really, who plays a FPS for the plot? I certainly never have.
I play Half-Life for the plot.
Usually I don't care that an FPS has a bad plot, as long as I can skip it. Annoyingly, you can't skip anything in Crysis 2.
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Really, who plays a FPS for the plot? I certainly never have.
you think the foliage in Crysis 2 is one its better graphical features? that crap sticks out like a sore thumb.Lets see some shots of what you think is impressive foliage...and don't post supersampled shots of a modded Crysis which cannot possibly run on your system.
The foliage is one part of the game that actually looks half decent in Crysis 2.
Yeah...both the plots in Crysis and Crysis 2 are just beyond awful.
Really, who plays a FPS for the plot? I certainly never have.
you think the foliage in Crysis 2 is one its better graphical features? that crap sticks out like a sore thumb.![]()
I was very interested in Crysis 2's plot. Crytek hired a favorite Sci-Fi author of mine(Richard Morgan) and I wanted to see what he could do with the premise. I was also interested in Homefront's plot due to it being written by the same guy who wrote Red Dawn(John Milus). It seems that it's hard to write a plot for a FPS that can match other forms of media while still offering good gameplay.
proof of what? nearly every game has crappy foliage and it really sticks out in Crysis 2 as one of its biggest shortcomings. the fact that you actually think it looks good is a joke.Again: proof. What game has better foliage, aside from the original Crysis with supersampling? If you think the foliage in Crysis 2 looks bad, I feel sorry for you...you must not be able to play any games today.
proof of what? nearly every game has crappy foliage and it really sticks out in Crysis 2 as one of its biggest shortcomings. the fact that you actually think it looks good is a joke.
how ignorant are you to claim one of the worst looking aspects of the game is actually one of its best? besides some low textures here and there the foliage is the most talked about graphical deficiency in the freaking game. its no better than what the original game had 3 1/2 years ago.If the foliage is so bad, I thought you would have been able to come up with an examples of games with better looking foliage by now.![]()
how ignorant are you to claim one of the worst looking aspects of the game is actually one of its best?![]()
I am not saying other games have better foliage. I said it stands out as one of the worst looking features in Crysis 2 though. yet he claims its one of the best looking features in the game. that's pure stupidity. google it and see for yourself and see if its not the main thing most people find graphically deficient for this game. the first time I played the demo, I noticed how awful and out of place it looks compared to rest of the graphics.I like how you are completely avoiding answering his challenge. Put up or shut up man otherwise you are just trolling.
I am not saying other games have better foliage. I said it stands out as one of the worst looking features in Crysis 2 though. yet he claims its one of the best looking features in the game. that's pure stupidity.
I am not saying other games have better foliage. I said it stands out as one of the worst looking features in Crysis 2 though. yet he claims its one of the best looking features in the game. that's pure stupidity.
if it said it did bother him that's one thing. to claim it actually is one of the best features show he needs to have his vision checked.Opinion. You don't have to like it, but attacking him for it is trolling. Personally I agree with you, but whatever. If he likes it so be it, its not bad enough to bug me.
Is anyone else having problems with your nano catalyst count? I started my second playthrough (on the hardest difficulty this time) and was planning on upgrading the rest of the suit abilities. I had about 1500 and was going to upgrade something which cost 1600 nano. After killing the first Ceph and picking up the 100 catalyst, I go to the suit upgrades menu and my nano catalyst count was at 0.
I killed more ceph and picked up more nano catalyst, but the counter still stayed at 0. After some searching, I've found that other people have the problem as well, but with every post I've read, no one is completely sure what causes it and how to fix it. Some people have said that every time the game is started, it resets the counter to -800 (though the minimum displayed is 0) so it takes time to get it back in the positive range. Other players haven't had this problem, so again I'm not sure what else triggers the reset.
that's NOT how you said it so don't backtrack and take your words out of context. you said... "The foliage is one part of the game that actually looks half decent in Crysis 2".. that clearly indicates its one of the better looking features in the game to you when almost unanimously to everyone else its the worst.If you're not saying other games have better looking foliage, and the foliage is one of the best looking features in Crysis 2, then Crysis 2 must look amazing!
And for the record, I never said it was one of the best looking features in the game. Quote me. I said half decent. You claim the foliage looks like a joke, and yet fail to show a game with better looking foliage. I guess all games look like a joke to you, then.
Seriously though, the foliage looks great in motion. I would have preferred it to be higher resolution, but it looks very nice.
The biggest graphical deficiencies are the lack of parallax occlusion mapping, the lack of proper non-temporal anti-aliasing support, and the overly done bloom, in my opinion.
so again you changed your argument. lets see if you can actually pay attention this time. I said that the foliage in this game was a joke and stood out as one of its worst features. you claimed it was one of its best features. 10 seconds on goolge will show you that MOST people agree that the foliage looks quite awful and stands out as one of the worst graphical features in the game. besides the foliage and some low textures the game actually looks pretty good.You sound angry.
Again, because I actually bother offering up evidence:
http://www.thejayzone.com/pics/crysis/crysis2_foliage.png
Still waiting for that counterproof.![]()
I cant tell if you are just trolling me or if you are truly ignorant. here is your damn quote. you clearly indicate in the context of this comment that you think the foliage is one of the best graphical features. maybe you did not mean it to sound that way but it does based on your wording.Quote me saying it's one of it's best features.
And I really don't care what people say on Google. Most people on Google say that Ke$ha is a talented artist...that doesn't make it true.
Anyways, I'm done with you. Clearly you are incapable of having an intelligent discussion, and your arguments boil down to "but people say it's bad! you sait it's one of the features that looks half decent! that means you think it's one of the best looking features!". Your logic is flawed, your arguments are irrelevant, and you fail to offer any proof whatsoever in support of your claims.
Lets see some shots of what you think is impressive foliage...and don't post supersampled shots of a modded Crysis which cannot possibly run on your system.
The foliage is one part of the game that actually looks half decent in Crysis 2.
Yeah...both the plots in Crysis and Crysis 2 are just beyond awful.
Dramatic plot? What game were you playing? Crysis' plot was generic shit, like pretty much every sci-fi shooter. It was poorly written, poorly paced, and fell apart like the rest of the game as soon as the aliens became a threat. The only thing good about Crysis was its opening half and its graphics. Everything else was average.
Well, the storyline plot I don't even remember. Actually I do remember not knowing who the characters were when I ran into them. Maybe it's the wrong word entirely.
What I'm referring to is the way they build suspense, and how they transition between different play styles, moods, environments, scenarios, etc. One builds up to another, or in some ways builds away from it so the change is much more striking. There were long periods in the first half of the game of wandering around in the bush with the koreans, which didn't do much of anything but repeat Far Cry 1. But then you start running into the korean supersuit dudes, and the play style changes quite a bit (like that bit in the gray foggy swamp).
Some of the "dramatics" are purely in presentation. Like when you approach the ship-mountain for the first time and then encounter that massive mining pit of mystery, that's an excellent device to build up ominously to the weird floating-around alien techno shit inside. As an example.
those look pretty darn good.Few more shots for those that are enjoying them:
http://www.thejayzone.com/pics/crysis/crysis2_7.png
http://www.thejayzone.com/pics/crysis/crysis2_8.png
I actually didn't like the Korean superuited people. It was never well explained. All of a sudden its like "hey these guys have nanosuits too, kill them". Ok it works from a gameplay point of view and actually made something in the second half interesting (especially after the long escort mission and the stupid tank driving sequence), but they just appeared out of nowhere. It doesn't help that you still didn't really have any freedom to decide how to fight those battles. You were forced into them without being given the chance to plan an attack or to get a different angle. Some of my favorite moments of the game are early on on the beach where you have ten different ways to come to an area and dozens of ways to attack. It made the nanosuit feel great and sold story element of you having it and being this powerful super solider. When everyone has the same suit you feel much much less powerful.
Few more shots for those that are enjoying them:
http://www.thejayzone.com/pics/crysis/crysis2_7.png
http://www.thejayzone.com/pics/crysis/crysis2_8.png
Well yeah, that's part of the "plot". It would be boring as hell to fight the same NK draftees all the time. It forces the player to develop a new set of tactics, brings more diversity to the game play, yadda yadda. I don't remember how they got the suits, wasn't the tech stolen or something? That's plausible. Not really for the north koreans, but so what.
Yeah, certain scenarios were pretty prescribed. Not that you couldn't try other things. I recall driving to the top of a long hill in the tank sequence and sniping the enemy, rolling back behind the hill's horizon, then poking them again. The tanks were a welcome change of pace, anyway, even if I couldn't macguyver hang-glider wings onto my tank and fly right over them.
I'm assuming that at some point I'm going to arrive at Central Park? Jesus, everything about this game excites me. I have to go to my sister's house for dinner tonight... think I might be feeling sick all of a sudden...
I mean, just look at those screenshots. Now that's more like what I'm seeing in-game. Honestly, some of the screenshots haven't done the game justice - these ones do. Come on, guys, how can you say Crysis 1 looks better than 2? Jesus.
Those screens do look decent to me.
But am I correct in understanding that you can no longer shoot or smash the trees down?
We really don't have to even go that far. For anyone to just flat out say that the graphics suck, well then pretty much every game's graphics must suck then. Most games on the PC simply don't look this good.
the_zander said:The fact that this discussion is even taking place indicates that Crysis 2's graphics have serious problems. Crysis 1 came out 4 years ago; Crysis 2 should blow it out of the water. Needless to say, it doesn't, or at least, not unquestionably. Crysis was infinitely more advanced for 2007 than Crysis 2 is for 2011. Look no further than the DirectX version, which is actually more primitive and now a decade old.
Don't get me wrong, Crysis 2 is still a good-looking game, and beats every DX9 game I've ever seen, but it isn't nearly as advanced as it should be given the strength of its predecessor.