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Official Crysis 2 Thread

How come this forum doesn't have a user named Prophet? Every forum has a Prophet. But we don't have one. Are we not worthy?
 
for use with 3d spectacles?


Does directx 9 even support 3d? Actually I'm still unclear on whether this is a dx9 or dx10 game.

no, it's what gives the illusion of depth in a texture, like the rocks on the ground in the first picturei posted.
 
what does "POM" stand for?

POM or parallax occlusion mapping is most commonly see on the pebbles and rounded rocks by the beachside and on ground textures in Crysis. It takes the flat texture and makes it look like there are a bunch of stones everywhere. It's a more advanced form of bump mapping which is pretty nice. It's also incompatible with anisotropic filtering.

You can see it clearly in this screenshot that was posted earlier.
http://static.pici.se/pictures/uQNvefbtT.jpg
 
I realize that the discussion here is mostly about the technical merits of Crysis 2, but just look at the amazing art direction of that top screenshot.

In-game, you just run through that area - you don't even engage in battle there. That area was provided for atmosphere alone. See those photograpgphs over to the left - remind you of anything. Yup, that's right out of 9/11. And look at the garbage bags, and the ambulances, and all the e-vac signage - that communicates to me that there was some kind of biological cleanup taking place. The burned out tank suggests that something went horrible wrong there, but it happened a while ago, and now everyone is just gone.

When you run through that area there's all sorts of debris floating in the air, and the shadows from the trees dance slowly on the asphalt - it's not as static as it appears in the screenshot. You move through that area in about twenty seconds, and can't help but wonder what the hell is up ahead. That's purely about creating atmosphere.

Man, if that doesn't excite you then you must have ice water flowing through your veins!

The problem is that all these props for me, only enhanced the artificiality of it all because they seem like they are both just empty decoration and also acting as the invisible walls that prevent you from going outside the map area. It makes the whole tiny corridor shooter/game on rails thing stand out.

The solution for that would have been to give all these props and decorations a purpose. The greatest thing missing from Crysis 2 due to console limitations I would think - are people. It's lucky a plague wiped so many people out but there are still millions of people in New York who might be trapped there. a truely powerful PC version might have aspired to have people on the streets almost all the time, actually using these props, driving the trucks, putting up sandbags, taking out the garbage, firefighters desperately running around the city, medical teams going everywhere, etc. and all reacting to your presence and the violence that you bring with you.

The SP game is empty because the city is empty. It's feels fake. The people are props. They don't talk, you can't shoot them, they just stand or lie there with a basic animation. They are just as good as a cliched FPS crate.
 
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The graphics are not bad, but it's disappointing that there is no substantial improvement after four years, and we all know the reason for that stagnation.

However, that's not even my main gripe (and to be clear here, the SP campaign is actually quite good).

My main gripe is that, after making a lot of noise about hiring a "great" sci-fi writer, the story is worthless. Non-descript military and scientists torn out of any 80s B-grade action flick, and a dummy protagonist. Also: in a city of millions, everyone is conveniently dead or unable to say a fucking word. Seriously? Come on. Were the writers really this awful at creating characters and dramatic tension or is this just a broader failure of the game's development team?

Whatever the case, if they invested extra resources in this game (with the expectation of greater revenue due to console sales), then let's see some tangible upside with a meaningful story.

The game could have been memorable, with all the petty bullshit about Direct X and textures relegated to the background. Instead, it'll just be remembered for decent gunplay and what it failed to do.
 
My main gripe is that, after making a lot of noise about hiring a "great" sci-fi writer, the story is worthless. Non-descript military and scientists torn out of any 80s B-grade action flick, and a dummy protagonist. Also: in a city of millions, everyone is conveniently dead or unable to say a fucking word. Seriously? Come on. Were the writers really this awful at creating characters and dramatic tension or is this just a broader failure of the game's development team?

Agreed. That's when I uninstalled it. I was over the mistaken identity of Prophet because I think the game would have been better to play as Prophet!
Especially infected Prophet, took me all of 5 secs. to come up with that "winning" idea. The story felt very impersonal, like a wondering stranger/machine being told what to do, like the Terminator.
 
Even Prophet stealing someone else's nanosuit would have been better and might have explained why it had a slot machine style upgrade system.
 
The SP game is empty because the city is empty. It's feels fake. The people are props. They don't talk, you can't shoot them, they just stand or lie there with a basic animation. They are just as good as a cliched FPS crate.

Okay, I agree, more or less, but let's think about this for a minute.

In setting your game in the deep jungle, a la Crysis, essentially you're also circumventing the problem of having to include a population. In Crysis 2, which of course takes place in the city, the developer circumvented the problem by creating a plot in which the populace has either evacuated from the city or been wiped out by a biological attack. Essentially, they had to find a way to make it plausible that the city should be empty.

Either way, the trick is essentially the same.

Jungles indeed are already empty, so if you choose to set your game in one... how convenient... you also don't have to worry about filling it up with a lifelike populace.

I just don't believe that present design and technology allows for a game with a city populace that's truly lifelike and doesn't spoil the atmosphere - and I would argue that the type of zombie-like populace we see in games like GTA 4 would be completely out of place in an FPS like this one.

So the real question is, do you want all your FPS games to take place in jungles. Even the Call of Duty, and Bad Company games play this trick - in those games it's just wall to wall soldiers fighting. You never see the populace. There was really only one exception to this - namely, the famous airport scene, in which you get to gun everyone down... but even that felt fake... all those screaming, er, transit passengers just looked like so many generic animations. (And please, nobody suggest that the Left 4 Dead games contain large, er, populaces... because that's not what we're talking about here).

What you're asking for... and I want it too... is likely a good ten, twenty years away. I hope I live to see it. Knock on wood.
 
Okay, I agree, more or less, but let's think about this for a minute.

In setting your game in the deep jungle, a la Crysis, essentially you're also circumventing the problem of having to include a population. In Crysis 2, which of course takes place in the city, the developer circumvented the problem by creating a plot in which the populace has either evacuated from the city or been wiped out by a biological attack. Essentially, they had to find a way to make it plausible that the city should be empty.

Either way, the trick is essentially the same.

Excellent and logical point.
 
It's a mediocre game at very best. There's no other way it can be summed up. They threw a PC game out the back door after focusing on the console version, and it pretty much sucks. Is it on par with the original, nope. Worth the cost, nope. Worth playing for free, only marginally. It's a disappointment, and I hope they lose their ass on it. Feel free to flame or argue, but I'm ultimately right and refuse to accept any other opinions. Which, of course, is my right on an internetz forum.
 
A few pages back some people were talking about how you can't shoot the trees down. I just want to say that you can (at least some of them)


When you are suppose to be finding a way into the alien structure and your going through a destroyed park theres a spot near a stature where I took out a tree, a very small tree but it came down. Though it might of been the computer that shot it down, but I think I shot it down.



Crysis 1 [2007]

c32maz.jpg

http://www6.incrysis.com/screenshots/0009208v7.jpg
http://www6.incrysis.com/screenshots/1ytom.jpg
http://www6.incrysis.com/screenshots/0003335mxn.jpg

There's just no room for debate between which game looks better at this moment.

What mod is that? And how badly would it make my computer cry? Or were those touched up?
 
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See, the problem there is that the pretty water is dominating the shot. Remove the water, and what have you got - trees.

In a city you have diversity, times a hundred. Also, New York water isn't supposed to look like that. That's pretty, but the water in New York isn't.
 
here are a few nice tree shots from the original Crysis I just took. and yes that is with a modded config but it is just DX9. my poor gtx260 is struggling using those settings with AA, lol. this is the kind of stuff Crysis 2 should have been capable of offering on the highest settings after 3.5 years.




 
If modding tools come out I'm sure we'll see stuff of that level and well beyond out of custom configs. DX9 Crysis 2 looks better in areas than DX9 Crysis 1.
 
Some of the user made Crysis levels absolutely blow the retail maps out of the water. If and when Crytek gets around to releasing Sandbox, it will be interesting to see what CryEngine 3 can really do.
 
Some of the user made Crysis levels absolutely blow the retail maps out of the water. If and when Crytek gets around to releasing Sandbox, it will be interesting to see what CryEngine 3 can really do.
yeah once you play around with mods in Crysis, the original game looks like utter crap in comparison. those shots I posted are not even as good looking as they could be yet no game looks anywhere near that good. one thing I liked in GTA 4 was the game let you turn down the saturation and that's one area where Crysis 2 looks too overblown.
 
I think most would agree that Crysis 2 does indoor environments much better than Crysis (of course it would though given the direction and target of the game: consoles) but it still doesn't make up for the fact that the world is a lot less interactive. It's a fantastic set piece and corridor shooter with improved motion blur, object AA, and gun play; but ultimately the textures aren't as sharp and more low res, the story is pretty underwhelming, and it's hard to care about the main character, etc. Here's hoping a dx11 update or high res texture pack are released in the future.
 
yeah once you play around with mods in Crysis, the original game looks like utter crap in comparison. those shots I posted are not even as good looking as they could be yet no game looks anywhere near that good. one thing I liked in GTA 4 was the game let you turn down the saturation and that's one area where Crysis 2 looks to overblown.

And it's not even really a "mod" you're using; just a few cvars tweaked via a .cfg file. Nice pictures in any case.
 
Interesting thing I noticed. I was running MSI Afterburner and when playing on Extreme in 3D Surround I noticed that the memory never went over 1526MB. Hard to believe that that's a coincidence.
 
here are a few nice tree shots from the original Crysis I just took. and yes that is with a modded config but it is just DX9. my poor gtx260 is struggling using those settings with AA, lol. this is the kind of stuff Crysis 2 should have been capable of offering on the highest settings after 3.5 years.

And people would be bitching about how they couldn't run it without 3GB 580s if even that. People complained and complained and complained how poorly Crysis 1 ran even on very good hardware at the time. Playing the game on Extreme in 3D Surround is using as crappy as people say is using just about every bit of VRAM I have. Start adding more hi-res textures and the performance will go to pot. I'm happy to trade off some visuals to keep the frame rate this high in 3D Surround.

Those that keep hammering on this not looking like a 2011 game need to at least be honest that what they are asking for wouldn't come for free and there would be a performance cost to it. We didn't have multi-monitor and 3D in 2007. If Crysis 2 is using this much memory in those setups with "crappy" textures just think how much more it would use with better ones.

I think some are thinking that 2011 hardware is better than it really is especially when you considers the additional burdens of multi-monitor and 3D that have been added since the original Crysis.
 
here are a few nice tree shots from the original Crysis I just took. and yes that is with a modded config but it is just DX9. my poor gtx260 is struggling using those settings with AA, lol. this is the kind of stuff Crysis 2 should have been capable of offering on the highest settings after 3.5 years.





this looks terrible.

aww sweet made the game blurrier and the shadows dark as fuck for no reason.
 
And people would be bitching about how they couldn't run it without 3GB 580s if even that. People complained and complained and complained how poorly Crysis 1 ran even on very good hardware at the time. Playing the game on Extreme in 3D Surround is using as crappy as people say is using just about every bit of VRAM I have. Start adding more hi-res textures and the performance will go to pot. I'm happy to trade off some visuals to keep the frame rate this high in 3D Surround.

Those that keep hammering on this not looking like a 2011 game need to at least be honest that what they are asking for wouldn't come for free and there would be a performance cost to it. We didn't have multi-monitor and 3D in 2007. If Crysis 2 is using this much memory in those setups with "crappy" textures just think how much more it would use with better ones.

I think some are thinking that 2011 hardware is better than it really is especially when you considers the additional burdens of multi-monitor and 3D that have been added since the original Crysis.
well a GTX580 could easily do 35-45 fps at those settings I was using. plus the AA could be turned down and a lot of that could be optimized slightly and still look almost as good. so it would have been nice to see a setting above what is offered in Crysis 2 for those with high end systems.
 
this looks terrible.

aww sweet made the game blurrier and the shadows dark as fuck for no reason.

Just as long as you admit how "blurrier" Crysis 2 is compared to the original - I've never seen a light shadow before. In what dictionary and planet does a shadow not look dark.
 
well a GTX580 could easily do 35-45 fps at those settings I was using. plus the AA could be turned down and a lot of that could be optimized slightly and still look almost as good. so it would have been nice to see a setting above what is offered in Crysis 2 for those with high end systems.

I'm hoping in a week or two we'll start seeing some custom config files that'll do a lot. Thats about how long it took for good configs to show up for the first game I believe.
 
Just as long as you admit how "blurrier" Crysis 2 is compared to the original - I've never seen a light shadow before. In what dictionary and planet does a shadow not look dark.

light bounces fyi, shadows are generally not pitch black on a sunny day
 
Oh ok, I guess my definition of a shadow being something that is "dark" has been misguided.

yes because i'm sure you walk out of your house on a daily basis to complete and utter darkness because some tree has the misfortune of drowning out every single ounce of light it has the misfortune of casting its gloomy wake onto.

just like it's completely pitch black in your house during the day save for a couple perfect window shaped cutout spots where sunlight manages to sneak in.
 
Don't get me wrong - I LOVE this game... I mean, I love it - and this is ten times better than any movie I've seen in ten years, and just reminds me why computer games rock, and are the most entertaining form of story telling at present. But I wish I knew that the fuck was going on here?

Where did the Aliens come from? Where did the biohazard come from? Why are Americans fighting Americans? What happened to the military?

It's all a bit confusing?
 
yes because i'm sure you walk out of your house on a daily basis to complete and utter darkness because some tree has the misfortune of drowning out every single ounce of light it has the misfortune of casting its gloomy wake onto.

just like it's completely pitch black in your house during the day save for a couple perfect window shaped cutout spots where sunlight manages to sneak in.
how about a REAL picture then?


free image host
 
Don't get me wrong - I LOVE this game... I mean, I love it - and this is ten times better than any movie I've seen in ten years, and just reminds me why computer games rock, and are the most entertaining form of story telling at present. But I wish I knew that the fuck was going on here?

Where did the Aliens come from? Where did the biohazard come from? Why are Americans fighting Americans? What happened to the military?

It's all a bit confusing?

The aliens crashed on Earth sometime before Crysis 1 and somehow or another the Koreans released them or something like that. It was never well explained. The biohazard was released by CELL, at least that is the implication that I get from the opening. I assume the military crumbled with the virus, the aliens, and CELL against them.
 
yes because i'm sure you walk out of your house on a daily basis to complete and utter darkness because some tree has the misfortune of drowning out every single ounce of light it has the misfortune of casting its gloomy wake onto.

just like it's completely pitch black in your house during the day save for a couple perfect window shaped cutout spots where sunlight manages to sneak in.

No motivation to discuss semantics with you. Why would I when you're doing everything in your words to discredit the comparisons being made between Crysis and its sequel.

Crysis 2, while a nice looking game in its own right, does not look as good as its older brother. One of the reasons for this? One guy found out and documented his discovery:

http://forums.gametrailers.com/thread/proof--crysis-2-textures-1-2-s/1193802 (found this link from the steam forum link posted earlier)
 
Some of you guys just need to play this and stop looking up close at every brick and stone you walk across. This game is way more than the sum of its parts. It's just a fantastic sci-fi computer game. All this talk of textures is kind of missing the point.

Okay, if you're looking for some kind of benchmark to run so you can test your super awesome hardware setup... most of us just want to... you know... play a game.

I think it's fun.
 
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