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parallax occlusion mapping
for use with 3d spectacles?
Does directx 9 even support 3d? Actually I'm still unclear on whether this is a dx9 or dx10 game.
How come this forum doesn't have a user named Prophet? Every forum has a Prophet. But we don't have one. Are we not worthy?
what does "POM" stand for?
I realize that the discussion here is mostly about the technical merits of Crysis 2, but just look at the amazing art direction of that top screenshot.
In-game, you just run through that area - you don't even engage in battle there. That area was provided for atmosphere alone. See those photograpgphs over to the left - remind you of anything. Yup, that's right out of 9/11. And look at the garbage bags, and the ambulances, and all the e-vac signage - that communicates to me that there was some kind of biological cleanup taking place. The burned out tank suggests that something went horrible wrong there, but it happened a while ago, and now everyone is just gone.
When you run through that area there's all sorts of debris floating in the air, and the shadows from the trees dance slowly on the asphalt - it's not as static as it appears in the screenshot. You move through that area in about twenty seconds, and can't help but wonder what the hell is up ahead. That's purely about creating atmosphere.
Man, if that doesn't excite you then you must have ice water flowing through your veins!
My main gripe is that, after making a lot of noise about hiring a "great" sci-fi writer, the story is worthless. Non-descript military and scientists torn out of any 80s B-grade action flick, and a dummy protagonist. Also: in a city of millions, everyone is conveniently dead or unable to say a fucking word. Seriously? Come on. Were the writers really this awful at creating characters and dramatic tension or is this just a broader failure of the game's development team?
The SP game is empty because the city is empty. It's feels fake. The people are props. They don't talk, you can't shoot them, they just stand or lie there with a basic animation. They are just as good as a cliched FPS crate.
Okay, I agree, more or less, but let's think about this for a minute.
In setting your game in the deep jungle, a la Crysis, essentially you're also circumventing the problem of having to include a population. In Crysis 2, which of course takes place in the city, the developer circumvented the problem by creating a plot in which the populace has either evacuated from the city or been wiped out by a biological attack. Essentially, they had to find a way to make it plausible that the city should be empty.
Either way, the trick is essentially the same.
Crysis 1 [2007]
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http://www6.incrysis.com/screenshots/0009208v7.jpg
http://www6.incrysis.com/screenshots/1ytom.jpg
http://www6.incrysis.com/screenshots/0003335mxn.jpg
There's just no room for debate between which game looks better at this moment.


yeah once you play around with mods in Crysis, the original game looks like utter crap in comparison. those shots I posted are not even as good looking as they could be yet no game looks anywhere near that good. one thing I liked in GTA 4 was the game let you turn down the saturation and that's one area where Crysis 2 looks too overblown.Some of the user made Crysis levels absolutely blow the retail maps out of the water. If and when Crytek gets around to releasing Sandbox, it will be interesting to see what CryEngine 3 can really do.
yeah once you play around with mods in Crysis, the original game looks like utter crap in comparison. those shots I posted are not even as good looking as they could be yet no game looks anywhere near that good. one thing I liked in GTA 4 was the game let you turn down the saturation and that's one area where Crysis 2 looks to overblown.
here are a few nice tree shots from the original Crysis I just took. and yes that is with a modded config but it is just DX9. my poor gtx260 is struggling using those settings with AA, lol. this is the kind of stuff Crysis 2 should have been capable of offering on the highest settings after 3.5 years.
here is a funny thread on texture failures in Crysis 2. and yes I know every game out there has these types of problems. http://forums.steampowered.com/forums/showthread.php?t=1808524
here are a few nice tree shots from the original Crysis I just took. and yes that is with a modded config but it is just DX9. my poor gtx260 is struggling using those settings with AA, lol. this is the kind of stuff Crysis 2 should have been capable of offering on the highest settings after 3.5 years.
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well a GTX580 could easily do 35-45 fps at those settings I was using. plus the AA could be turned down and a lot of that could be optimized slightly and still look almost as good. so it would have been nice to see a setting above what is offered in Crysis 2 for those with high end systems.And people would be bitching about how they couldn't run it without 3GB 580s if even that. People complained and complained and complained how poorly Crysis 1 ran even on very good hardware at the time. Playing the game on Extreme in 3D Surround is using as crappy as people say is using just about every bit of VRAM I have. Start adding more hi-res textures and the performance will go to pot. I'm happy to trade off some visuals to keep the frame rate this high in 3D Surround.
Those that keep hammering on this not looking like a 2011 game need to at least be honest that what they are asking for wouldn't come for free and there would be a performance cost to it. We didn't have multi-monitor and 3D in 2007. If Crysis 2 is using this much memory in those setups with "crappy" textures just think how much more it would use with better ones.
I think some are thinking that 2011 hardware is better than it really is especially when you considers the additional burdens of multi-monitor and 3D that have been added since the original Crysis.
I am zoomed in so that's why it looks like that. and it still looks 100x better than that garbage you posted http://hardforum.com/showpost.php?p=1037031278&postcount=1061.this looks terrible.
aww sweet made the game blurrier and the shadows dark as fuck for no reason.
this looks terrible.
aww sweet made the game blurrier and the shadows dark as fuck for no reason.
well a GTX580 could easily do 35-45 fps at those settings I was using. plus the AA could be turned down and a lot of that could be optimized slightly and still look almost as good. so it would have been nice to see a setting above what is offered in Crysis 2 for those with high end systems.
Just as long as you admit how "blurrier" Crysis 2 is compared to the original - I've never seen a light shadow before. In what dictionary and planet does a shadow not look dark.
I am zoomed in so that's why it looks like that. and it still looks 100x better than that garbage you posted http://hardforum.com/showpost.php?p=1037031278&postcount=1061.![]()
light bounces fyi, shadows are generally not pitch black on a sunny day
Oh ok, I guess my definition of a shadow being something that is "dark" has been misguided.
how about a REAL picture then?yes because i'm sure you walk out of your house on a daily basis to complete and utter darkness because some tree has the misfortune of drowning out every single ounce of light it has the misfortune of casting its gloomy wake onto.
just like it's completely pitch black in your house during the day save for a couple perfect window shaped cutout spots where sunlight manages to sneak in.

Don't get me wrong - I LOVE this game... I mean, I love it - and this is ten times better than any movie I've seen in ten years, and just reminds me why computer games rock, and are the most entertaining form of story telling at present. But I wish I knew that the fuck was going on here?
Where did the Aliens come from? Where did the biohazard come from? Why are Americans fighting Americans? What happened to the military?
It's all a bit confusing?
yes because i'm sure you walk out of your house on a daily basis to complete and utter darkness because some tree has the misfortune of drowning out every single ounce of light it has the misfortune of casting its gloomy wake onto.
just like it's completely pitch black in your house during the day save for a couple perfect window shaped cutout spots where sunlight manages to sneak in.