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Official Crysis 2 Thread

I feel AI in Crysis 2 is more agressive than in Crysis 1. I play on maximum difficulty level and some levels are really tough. Actually, so tough that I just use invisibility to run through the level unnoticed. And even then it is difficult because AI can see me through some non transparent objects andb start shooting immediatelly. I guess it is a bug.

There is also a funny thing about scripted events of Crysis. Once I run through the level invisible skipping , may be 30-40 soldiers. So, I got to checkpoint not killing anyone behind me. But after the checkpoint I decided to check what happend to the soldiers and all of them were dead :) I'm wonder what have happend to them. I guess alliens killed them all in a second.
 
This game is pretty mediocre.

It doesn't have dx11, but they did a good job with dx9. The artwork, level design, play mechanics are pretty good.

Where it falls flat is in feel. There is no suspense or intrigue to the game - the plot develops in a predictable and repetitive manner.. The music is pathetic and adds nothing to the mood or ambience. The aliens are introduced far too matter-of-factly and are just ordinary bad guys, albeit jumping around and whatnot. While Crysis 1 took forever to get started, it happened gradually enough that everything could develop the way it ought to for suspense and dramatic unfolding of the plot. And the novelty of basing it in a recognizable city wore off with other games already having done it.

This is the kind of game I'd be willing to pay $9 for on the bargain shelf at Gamestop, not $60. More importantly, it is far, FAR below expectation as a sequel to Crysis.

I thought the plot was neat. My brother beat it just a while ago and I'm not too far behind. The drama of the silent hero Alcatraz's struggle reminds me much of the silent heroes of classic games. Thrown into the fray out of nowhere and all. The design and setting of the last level was also cool.

The highest difficulty is pretty great. I love trying to be as efficient as possible to survive each mission. E to cloak, E to decloak for a fraction of a second, boom headshot, and E to stealth right back up.
 
Crysis 2 Xbox 360 vs PC comparison...

http://www.bit-tech.net/gaming/2011/03/25/crysis-2-xbox-360-vs-pc-comparison/1

night and day difference...at least PC gamers definitely got the best version of the game

That's got a couple of good screenshots--finally!

It looks like some of the otherwise crappy textures would benefit from tessellation--or a redraw, assuming eventual community SDK access comes to pass.

The bottom pic on that page (extreme settings) is a good example; see the scaly looking tiles in the very bottom right portion of the pic. Tessellation would go a long ways towards making that look presentable. Nitpicky complaint in my opinion; almost everything else is looking pretty swell.
 


It's not a screenshot of a moment, that guy was "standing" here like that :).

And it's just me, or most enemies have the same voice as Prophet ?
 
Played the first little bit of the game and I think its pretty good so far. Some wide open areas in the early going and a lot of options on how to tackle battles still. The game looks pretty damn good as well, a lot better than I thought it would. 3D is even done very well. So so far I'm really liking it. Best of all I didn't have to buy a copy, just borrowing it from my boss who beat it already.
 
I thought the plot was neat. My brother beat it just a while ago and I'm not too far behind. The drama of the silent hero Alcatraz's struggle reminds me much of the silent heroes of classic games. Thrown into the fray out of nowhere and all. The design and setting of the last level was also cool.

The highest difficulty is pretty great. I love trying to be as efficient as possible to survive each mission. E to cloak, E to decloak for a fraction of a second, boom headshot, and E to stealth right back up.

Pretty much all shooter games with plots have "heroes" that are "silent". It sounds like you'd be ok with any game. Did you play the original crysis?
 
I'm not sure who Crysis 2 will actually appeal to. PC gamers will be pissed off at the mediocre graphics and dumbed down gameplay. And this is not a franchise console gamers know or care about, so they're certainly not going to buy it in large numbers. In the end what we have is a game that tries to have broad appeal, but ends up appealing to no one.
 
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Pretty much all shooter games with plots have "heroes" that are "silent". It sounds like you'd be ok with any game. Did you play the original crysis?

Yes and Nomad wasn't silent. Did you play it? By silent, Alcatraz literally has no lines. He's like Link in the Zelda series, at most you'll hear grunts etc.
 
Anyone else laugh during the opening where it says "A Cervat Yerli game"? I laughed quite a bit at that and thought "God, what a fucking egomaniac".
 
THis guy loves Crysis 2

hardcore.png



and so does Jim sterling the nortious console noob of distructoid a site made mostly of Console noobs (they all think Crysis 2 is the best thing since sliced bread on xbox 360.... even though the Crap game looks even worse and controls worse than crap Crysis 2 on PC... it pwns he says.



(seriously Read his crysis 2 on xbox 360 review for lulz and know He dispies playing games on PC even though he has never been with in 50 feet of a real game PC or PC game in his life and has never played Crysis 1 or the Real farcry...Just the crap xbox ports of Farcry. He does a horrible jobs of acting like he knows what he is talking about and even said he never played Crysis 1 on a podcast. In fact he would not touch it with a 12 foot pole until it was dumbed down enough for his console noobness to handle it.

http://www.destructoid.com/review-crysis-2-196986.phtml

http://www.destructoid.com/crytek-c...irst-not-consoles-197050.phtml?s=100#comments


Yes people this is what console noobs think of crysis 2 in all it's horrible Glory.


Also Here is a picture of Jim sterling in a rare 1941 historical picture during the war against PC's and Pc games (and the people that play them) and his new master steve jobs the only man evil enough to take hitlers place. He has kept the fact that he is really A vampire Nazi terminator robot sent out to kill anybody who plays a PC as a secret for many years.

jimsterlingin1941.jpg

http://img861.imageshack.us/img861/5847/jimsterlingin1941.jpg



This is the face of console noobs and there extreme Ignorance that helped make the dumbed down crysis 2. Remember it for the PC developers like Crytek and Epic that have died on the inside selling out for more cash and bling and know what enemy killed them.
 
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Anyone else laugh during the opening where it says "A Cervat Yerli game"? I laughed quite a bit at that and thought "God, what a fucking egomaniac".
LOL, I haven't played it yet but that's ridiculous. Who does he think he is, Will Wright?

OTOH, maybe the rest of Crytek wanted to focus on PC for Crysis 2, but Cervat insisted on the console focus, so his developers threw that in there to give credit where credit's due. ;)
 
I've only played about thirty minutes so far but I'm enjoying it. I am disappointed about the graphic settings, fov, and some other things, but luckily the Advanced Graphics Application helps solve some of my dislikes.

Still, at the moment, I definitely like Crysis more.
 
LOL, I haven't played it yet but that's ridiculous. Who does he think he is, Will Wright?

OTOH, maybe the rest of Crytek wanted to focus on PC for Crysis 2, but Cervat insisted on the console focus, so his developers threw that in there to give credit where credit's due. ;)

Tthat was not funn for me. This guy invested into the game reasl money.Why not to get some fame out of the game?
 
I'm not sure who Crysis 2 will actually appeal to. PC gamers will be pissed off at the mediocre graphics and dumbed down gameplay. And this is not a franchise console gamers know or care about, so they're certainly not going to buy it in large numbers. In the end what we have is a game that tries to have broad appeal, but ends up appealing to no one.

EXACTLY. This game probably would have sold better if it was PC exclusive. Few console gamers will probably buy this and they've turned off a lot of PC gamers, especially here. Good job Crytek. These idiot devs think that just by making a game for consoles, its guaranteed to make killer sales. Not quite, the console market is very fickle and they get a lot of games but they come and go, fads quickly go by. And like you said, console gamers aren't familiar with this franchise at all, whereas PC gamers are very well so. Especially many console gamers wouldn't buy it, but probably just rent it, giving no profit to good old Crytek.

Ultimate fail Crytek. :rolleyes:
 
Tthat was not funn for me. This guy invested into the game reasl money.Why not to get some fame out of the game?
It's certainly within his rights to boast, and it's within our rights to think it's egotistical. Last I checked, the team at Crytek developed it and the funds of Crytek and EA paid for it, but he can go ahead and call it his game if he wants.

It's just interesting that Far Cry and Crysis were Crytek games, but this one is a Cervat Yerli game.
 
I feel AI in Crysis 2 is more agressive than in Crysis 1.

Really?

There was an AI in Crysis?

Not in the game I played there wasn't. Whenever my presence was known, I would simply cloak, and ten Korean guards, all hunched over like, would start walking around as though searching for lost money on the ground. Inevitably they would group up so that six, seven, eight of them would be standing together, just begging to be fragged. One time I lined up six of them, right in a row, and just mowed them all down - pathetic.

The AI never tried to find cover, never tried to flank me, and never even tried to pursue me, really. Pathetic is what it was.

A guy in another thread was wondering if Crysis 2 is the most disappointing game of the decade. The original Crysis was easily one the most overrated games I have ever played.
 
While the game is very pretty art direction wise, it's incredibly low-res as well. And all the motion blur/bloom etc does a decent job hiding this, but the trade off is a very soft, flat image. I can't wait till we get some hi-res mods.
2011-03-26_00006.jpg

2011-03-26_00005.jpg

2011-03-26_00004.jpg

2011-03-26_00002.jpg

2011-03-26_00001.jpg
 

wow some of those are pretty hideous for a 2011 game coming from Crytek.
 
Doesn't look absolutely awful, but there's definitely some severely wasted potential here. A lack of geometric complexity can be 'masked' somewhat by high-resolution textures, but Crytek just totally missed the boat on that. Based on what I've seen of the gameplay, I can't even begin to imagine spending $60 on this. If they can fix some of the issues, I could see myself paying $30 or $35, but $60 is completely absurd.

It's pretty unfortunate that games we thought were atrocious examples of consolization five or six years ago now seem like gems in comparison to what we're getting today. Given that the consoles haven't changed since that time, what's changed?
 

I love how I am getting flamed for comparing the game to hl2, and people didn't even read my entire post where I said overall crysis 2 obviously looks better because it's newer, but those screens sort of prove my point that the TEXTURES are about he same quality if not worse in some cases. My point being hl2 was finished late 04. Low and behold, the 360 came out a little over a year later, and is limited to using such textures, duh! Yerli explains in his little video a year ago that the 360 is extremely old, and crytek ended up using the 360 as the lowest denominator for designing the game. Whodathunkit?

I still think hl2 looks better, I just prefer the style of the game for how it was made, and it still looks awesome to this day and has aged well, it's also dx9. OMG!!! Crysis 2 is as well, deal with it. This is my opinion, if you don't like it, then awesome, have a cookie.
 
Really?

There was an AI in Crysis?

Not in the game I played there wasn't. Whenever my presence was known, I would simply cloak, and ten Korean guards, all hunched over like, would start walking around as though searching for lost money on the ground. Inevitably they would group up so that six, seven, eight of them would be standing together, just begging to be fragged. One time I lined up six of them, right in a row, and just mowed them all down - pathetic.

The AI never tried to find cover, never tried to flank me, and never even tried to pursue me, really. Pathetic is what it was.

A guy in another thread was wondering if Crysis 2 is the most disappointing game of the decade. The original Crysis was easily one the most overrated games I have ever played.

You never tried the advanced ai mod then obviously. Much improved and very agressive.
 
I love how I am getting flamed for comparing the game to hl2, and people didn't even read my entire post where I said overall crysis 2 obviously looks better because it's newer, but those screens sort of prove my point that the TEXTURES are about he same quality if not worse in some cases. My point being hl2 was finished late 04. Low and behold, the 360 came out a little over a year later, and is limited to using such textures, duh! Yerli explains in his little video a year ago that the 360 is extremely old, and crytek ended up using the 360 as the lowest denominator for designing the game. Whodathunkit?

I still think hl2 looks better, I just prefer the style of the game for how it was made, and it still looks awesome to this day and has aged well, it's also dx9. OMG!!! Crysis 2 is as well, deal with it. This is my opinion, if you don't like it, then awesome, have a cookie.

I prefer how crisp the geometry on the Source engine looks. Everything just looks so perfectly defined it it. No overuse of postprocessing bullshit to mask crappy textures and effects.
 
You never tried the advanced ai mod then obviously. Much improved and very agressive.

Crysis also has a texture mod - these mods were created because the game was lacking in these areas, stressing the point that the original title, in addition to being poorly optimized, just wasn't the great game that some people are suggesting.

Also, why can't Crysis 2 be modded? The first one was. Maybe in the future, mods will be created to appease those individuals who aren't happy with how this looks?

Personally, I still don't get it. I think this game looks... uh, swell.
 
Really?

There was an AI in Crysis?

Not in the game I played there wasn't. Whenever my presence was known, I would simply cloak, and ten Korean guards, all hunched over like, would start walking around as though searching for lost money on the ground. Inevitably they would group up so that six, seven, eight of them would be standing together, just begging to be fragged. One time I lined up six of them, right in a row, and just mowed them all down - pathetic.

The AI never tried to find cover, never tried to flank me, and never even tried to pursue me, really. Pathetic is what it was.

A guy in another thread was wondering if Crysis 2 is the most disappointing game of the decade. The original Crysis was easily one the most overrated games I have ever played.

To be fair, the AI in Crysis 1 had to deal with a dynamic world where the terrain was constantly changing. On the higher difficulty levels it wasn't too bad. Its hard to "flank" on a wide open map which is changing dynamically.

Also this "the AI went stupid when I cloaked" stuff is a bit silly, what do you expect the AI to do when you go invisible? If it were me I'd probably unload any bullets left in my gun then run for my life :p I thought the AI wasn't too bad when you cloaked, if you cloaked while in plain sight the AI would keep shooting at where you were for a few seconds, other times they'd go into "search" mode. What more can you ask for?

The AI in Crysis 2 is a bit better at dealing with terrain... which you'd expect because the terrain is all static now. The AI still has the signature Crytek shoot-you-in-the-head-from-10-miles-away-through-a-bush-while-you're-half-hidden-behind-a-wall. Though oddly enough the AI does appear to have a "maximum range" they can can fire at. If you can catch the AI from far enough away you can just fire at them and they dont really respond. But a few metres closer and suddenly they're nailing you in the head from behind cover with amazing accuracy.
 
I plaster this for a few minutes on my buddies G73 laptop today. On extreme, I thought it looked petty damn good. I did notice some low res textures, but overall it looks very good.
 
Word on the street is that the .pak files have been decryped and it turns out that there's the genuine "very high" setting buried in there, unused, awaiting the arrival of DX11 files to become effective.

Meanwhile, there's a nice tool here to set some options in SP without messing around with autoexec/cfg files directly:

http://www.mycrysis.com/forums/viewtopic.php?f=40&t=12953
 
The textures in the earlier Crysis games all looked like ass beyond a distance of 2 feet anyway if you had Very High enabled because it automatically disabled anisotropic filtering in favor of parallax occlusion mapping.
 
The textures in both Crysis 1 & 2 are inconsistent, here's a screen that looks very good in 2 for instance:

Crysis2%202011-03-22%2022-11-18-25.jpg


I will chuckle if a DX11 patch comes out and then everyone starts complaining when their frame rates are cut in half and everyone starts bitching about how unoptimized 2 is just like tons bitched about 1 running like crap.
 
Word on the street is that the .pak files have been decryped and it turns out that there's the genuine "very high" setting buried in there, unused, awaiting the arrival of DX11 files to become effective.

Meanwhile, there's a nice tool here to set some options in SP without messing around with autoexec/cfg files directly:

http://www.mycrysis.com/forums/viewtopic.php?f=40&t=12953

I already assumed that. I was talking with a guy over a OCN and he didn't believe me.
High is the original DX9 setting that we have now, the other two settings, Very High and Extreme are DX10 and DX11 respectively. This is just speculation on my part but it makes sense when you think about it.
Crytek buried the Very High setting in the original Crysis too, in favor of DX10. People were able to unlock the true High settings of Crysis for DX9. I wouldn't put it pass them this time around.

Crytek said that the game automatically detects your hardware and scales appropriately. Which could mean certain cards may get locked out of higher settings or a warning could appear saying, "This setting is not optimized for your hardware, you will experience less than optimal performance if you choose to continue" or something like that. This would put to rest the complaining about higher settings killing frame rates. If a person with a 5770 chooses the Extreme setting and he's getting 10fps, it's would be his fault not Crytek's.

Crytek is still lame for not clearing up the DX11 issue. I probably would have kept my copy.
 
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The main thing that would piss me off would be if the DX11 patch was considered DLC, and we had to pay for it. Honestly, given the consolization of games lately (the dumbing down, the poor graphics, the raising of PC game prices, and DLC), this really wouldn't surprise me too much if it happened. Crysis 2: Enhanced Edition Patch, only $19.99.

The problem is, the Ultra mode should have been included with the game. By delaying it, most people will have either beaten the game, or given up on the game, making enhanced graphics all but useless except to a tiny few (even fewer than people who could actually run a next-gen game).
 
The main thing that would piss me off would be if the DX11 patch was considered DLC, and we had to pay for it. Honestly, given the consolization of games lately (the dumbing down, the poor graphics, the raising of PC game prices, and DLC), this really wouldn't surprise me too much if it happened. Crysis 2: Enhanced Edition Patch, only $19.99.

The problem is, the Ultra mode should have been included with the game. By delaying it, most people will have either beaten the game, or given up on the game, making enhanced graphics all but useless except to a tiny few (even fewer than people who could actually run a next-gen game).
there is zero chance that the DX11 patch will cost money.
 
The game is OK, looks OK.

Not worth $60

It's not like Crytek didn't tell us because of piracy they would release future releases console based.
 
Just as a reference to the Crysis 2 screens posted by me and others, here is Half-Life 2 for comparison. the claim made that HL2 and C2 textures are on par seems to hold up.

2011-03-26_00011.jpg

2011-03-26_00006-1.jpg

2011-03-26_00001-1.jpg
 
Wow, sadly this franchise ended up like Far Cry. Both had great-to-memorable first games only to end up disappointing in sequels. I cannot believe what Crytek has passed off as a "Crysis" 2.

Forget the graphics (which are worse - even when using the advanced tweak tool to enable the highest settings), the gameplay, constrained setpiece corridor setting, talking suit voice, on-screen prompts that keep holding my hand all equate a feeling of B-movie'esque to me. This game should not have been released in such a state for the pc (if at all).

Such a huge let down. What the hell happened.
 
^ Lol I rest my case. You have to admit those screens look amazing considering they are from a 7 year old game. You can see why I am praising hl2 when crysis is from 2011 and is similar to hl2. Sure, all the fancy post processing and such is more advanced in crysis, but beneath all the smoke and mirrors, the textures are meh. I want to be able to look at a poster on a wall or a computer screen in a game and have it look discernible and readable. The first game that really introduced nice textures like this is max payne if anyone remembers.

I'm just disappointed that crytek couldn't keep up with the times. Put insane graphics in the game. Don't have to play on highest settings, but at least make it an option.
 
I'll re-iterate what I said earlier; With Crysis 2, they seemed to have toned down the visual fidelity in the texture area, and instead relied on fancy post processing effects to produce that "Oooo, shiny" sort of feel, something I don't fancy at all.
 
I know, I'm just reminding all the people that said I'm an idiot for comparing hl2 to crysis 2 to wake up. I like how they said I'm "some people" and just passed off my facts as bs. I'm not glad crysis 2 looks like ass, everyone loses.
 
Actually, having played the singleplayer a bit more, it doesn't seem much more linear than the original Crysis. It definitely has linear parts where your only option is to go a particular direction, but it does the same thing that Crysis 1 did where you have an objective on the other side of a bunch of baddies and how you want to get to the objective is up to you. You could stealth your way around the flanks, grenade the dude manning the gun on a car, or maybe snipe him and take over the gun for yourself. Basically the same shit Crysis 1 did. Its not like COD where you must always hide behind cover X and shoot respawning dude Y, pick up missile launcher A and fire on tank B, there's quite a bit of freedom in how you approach many of the larger battles.

It quite often gives you an open-ish area with a bunch of baddies, a bunch of cover anf a bunch of options in how you want to approach the situation... same as the original Crysis.

Honestly I never thought Crysis 1 was a brilliant game anyway, Crysis 2 isn't a bad sequel from a gameplay perspective. I'm disappointed they didn't push the graphics further and the only consolitis that bugs me is the fucking suit constantly telling me what to do and the little messages on the screen (maybe they can be turned off?). I hope someone comes up with a mod that disables the suit voice completely.
 
Actually, having played the singleplayer a bit more, it doesn't seem much more linear than the original Crysis. It definitely has linear parts where your only option is to go a particular direction, but it does the same thing that Crysis 1 did where you have an objective on the other side of a bunch of baddies and how you want to get to the objective is up to you. You could stealth your way around the flanks, grenade the dude manning the gun on a car, or maybe snipe him and take over the gun for yourself. Basically the same shit Crysis 1 did. Its not like COD where you must always hide behind cover X and shoot respawning dude Y, there's quite a bit of freedom in how you approach many of the larger battles.

Exactly. SP is proving to be some considerable fun for me as well. The graphics are ... regrettable but definitely not BAD by any stretch. Just a shame the MP is utterly worthless :(
 
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