Master Blaster
[H]ard|Gawd
- Joined
- Nov 23, 2006
- Messages
- 1,442
STEED! Jace is great.
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The Prima guide is disappointing. The combo's shown are number of hits instead of damage percentage. Back in the days of MK2 and MK3 the guides by the same publisher would show damage percentages.
It also doesn't directly go over all 300 challenges. Nor does it cover the locked fatalities and babalities.
When I buy a game guide, I expect it to be detailed. I'm better off with IGN's online guide. Sad.
I don't know why you expect that much from a strategy guide for a fighter, they are generally bad. Other than a rare few ones for Capcom or Ark Systems where they actually paid top players with proven high level tournament wins to contribute, the information is mostly garbage. Plus it's all invalid within a month of release when mid to high tier players have come up with far more power combos and far better tactics than anything that was in the guide. And now with the advent of patches a lot of things that did work no longer do.
I'd start here http://shoryuken.com/f345/ and here http://www.testyourmight.com/forum/
Why care about fatalities and babilities? They have nothing to do with gameplay or win or lose, crush the sucker and tap them with LP, a win is a win![]()
Screw that, getting that fatality performed is extremely satisfying to me. It's part of the gaming experience and the appeal of the series.
sd11, you're (wrongly) assuming once again that everyone that plays this is super hardcore about it and NEXT MATCH GOGOGO.
I just wish that game makers would make multiple versions of their cinematic type of moves. So in MK I wish that the X-Ray and Fatalities were a little different. Still do them the same way (maybe make a way of picking which happens) but instead of watching the exact same X-Ray or Fatality over and over again have at least a couple different ones that do the same damage. Yeah theres different Fatalitys but theres still only ~4 per character and each one is always the same.
How about instead of Liu Kang always turning into a dragon and biting you in half, he turns into a dragon and burns you to a crisp or crushes you, or tail whips your head off.
Or when Kabal does a X-Ray how about him doing a super fast clothsline that flips you over and then he stabs you mid air and slams you down, or he just runs behind really fast stabs you snaps your neck and then throws you.
As long as the characters end up in the same spots, the gameplay won't be affected but it will take longer to get bored of the cinematic moves.
Of the people who will be playing this the longest, the core base, which is not what is online, and will come to another right off the bat, nobody uses x-ray's or fatalities.
X-ray is an utter waste of meter. Before you hit it you can use a breaker, which is the best use, to get out of a combo or mount a counter, far better use since most standard combos can spit out x-ray level damage. Or turn into an EX which can extend or create far larger combos. So if they don't have a breaker blow the bar at EX level and face rape the sucker, and if they do have an EX go for the combo and accept you'll get breaker fully on. X-rays are not actually that common in most cases. Waiting for an x-ray denies you breakers that can get you killed or denies you an ex when they don't have a breaker for sure damage. It looks cool, but it's a waste of meter.
I use breakers when needed, but I've found X-Ray's are a good way to land some damage and even things up in a match. I typically save for an X-Ray, but if I have to break out of a combo, that comes first. I've turned probable defeat into victory with X-Ray moves many times.
A lot of people might not use them much but they are still in the game and there are people that will use them a fair bit. Besides it probably wouldn't be that hard or time consuming to make different versions of the moves. Plus I was talking about games with cinematic type moves in general (not just MK or even just fighting games) and some of those games make those moves more important.
To be frank I'm not a fan of cinematic moves in general, and it's caused a lot of random nonsense this generation of fighters because of it and caused a lot of the recent "WTF happened" moments. I do think MK's "button masher" mentality handles them better simply because "one hit all connect" level of idiocy causes less moments for the reverse "let's combine skilled juggles with noobish 1 hit connects in the same thing, that will be the best of both" that other games tried for. But in general I think moves like that should best left as they once were without a cinematic and a simple animation with the standard hit properites.
It's cinematics that have caused the current "Cage kills you in two hits and gets a free x-ray" problem going around now.
I know they want to show off with GFX, but seriously gameplay is more important that GFX, knock the crud off.
And after a while, it's not even random. You know how to abuse it to break the game engine, so does everybody else and you end up with a mess.
Methinks you haven't played SF4 online. It's full of cheap spamming scrubs, being such an expert surely you'd know that tho?
When has tournament fighting been the be all and end all anyway? What happened to chillin' out with mates and having fun playing any fighting game?
Someone sucks at MK2.![]()
How can you get bored during an X-ray? It lasts a max of about 3-4 seconds....if you get bored in that time frame what do you do when a game loads? If you seriously get bored (which I highly doubt) it's probably time to give up gaming altogether. IMO it's just there to add extra brutality and a move to mimic SF4's Ultra's. It's a surefire way of pulling yourself back into into a match if done right (like the Ultra) and if combo'ing is the be all and end all to you it's also possible to combo into them.......
Mortal Kombat wouldn't be MK without Fatalities. Each to their own but destroying someone completely as they watch helpless after you have battered them is again the essence of MK.
Enjoy the vid and watch some mid to top players pulling off standard combos that everybody should be able to do, messing up a bit (game hasn't been out that long) and getting things done. Learn something from it and move up a notch. The player names are familiar, it's good mid level smoke combos and mid level Kang combos, and some Ermac's figuring things out.
There isn't much hardcore about that vid.
Mortal Kombat wouldn't be MK without Fatalities. Each to their own but destroying someone completely as they watch helpless after you have battered them is again the essence of MK.
I haven't really played SF4 online that much, but I do play Super Street Fighter 4 online a lot. Sure there's always the "spamming scrubs", but if you're good you can also counter it. Such as focus attack, use it to build your special meter. I don't find bad games fun.
I do suck at bad games, specially games that have shitty hit boxes and bad fighting engine. MK is the only fighting game that have a block button, most other fighting games you just have to hold back on the stick. Think of it as playing a FPS on the PC, when most of the FPS you use the left mouse click to fire, but this time you have to use the shift key to fire.
I haven't played the new MK so I'm not going to comment on it, but the old ones were just crap, the only reason they sold well was the blood and gore not the awesome fighting engine
How can you get bored during an X-ray? It lasts a max of about 3-4 seconds....if you get bored in that time frame what do you do when a game loads? If you seriously get bored (which I highly doubt) it's probably time to give up gaming altogether. IMO it's just there to add extra brutality and a move to mimic SF4's Ultra's. It's a surefire way of pulling yourself back into into a match if done right (like the Ultra) and if combo'ing is the be all and end all to you it's also possible to combo into them.......
Mortal Kombat wouldn't be MK without Fatalities. Each to their own but destroying someone completely as they watch helpless after you have battered them is again the essence of MK.
Well when I have seen each x-ray move 100 times id rather not have the fight get interupted for the same ol' slow mo' 10 seconds of xray. They need to have a way of skipping it (the player that did the move).
Do you watch the same episode of shows all the time? Do you listen to the same song all the time? Do you watch the same movie all the time? Probably not, because that would get boring. Yeah X-Ray is only 5 seconds or so but its always the same so if you played the game a lot with the same characters and used X-Ray then it would get boring and annoying. Its not the time that matters its the fact that the wow factor wears off after you've seen the move a few times. Simply added a few variations that randomly happened would help that.
I would imagine most ppl listen to their favourite songs all the time, I would also imagine ppl watch their fave movie more than you imagine too and are you seriously comparing a 45 minute show to a 4 second animation?
I agree it would have been nice for a few variations or different camera angles but that isn't gonna happen so either don't use them, learn the Kombat Kode to disable them or if your playing online suck up the odd 10-15 seconds per match.
More like 4-8 seconds per match. Typically either player will get to do it once. Sometimes I need to use my super meter for breakers or enhanced attacks which eliminates the chance of doing an X-Ray anyway. And why are we even talking about this? I thought the "pros" didn't use X-Ray's anyway? So why are you having to watch them since everyone is supposed to be playing like the pros thanks to Youtube?![]()
I would imagine most ppl listen to their favourite songs all the time, I would also imagine ppl watch their fave movie more than you imagine too and are you seriously comparing a 45 minute show to a 4 second animation?
I agree it would have been nice for a few variations or different camera angles but that isn't gonna happen so either don't use them, learn the Kombat Kode to disable them or if your playing online suck up the odd 10-15 seconds per match.
That's your opinion dude. There is no way I owned MK2 for Genesis, Super Nintendo, 32x because "oh gore!" I didn't ride my bike to the mall, know who all the good players worth playing were at the arcade, and their frequently played characters, because "oh gore!"
Some people like games for their simplicity. It's still deep enough to be better than others. In no way shape or form, would a "button masher" have ever stood a chance in the tournaments we used to participate in. I don't think games that have several fans can be defined as bad by a select few. It just means it's not your cup of tea.
I'll consider the old MK decent when it makes it to EVO. Until then it's shit!
Ed Boon the co-creator of the Mortal Kombat admits Old Mortal Kombat Sucks Link "Saying it's for casuals and there's no depth to the fighting engine."
Justin Bieber have several million of fans, it doesn't make him good!
I'll consider the old MK decent when it makes it to EVO. Until then it's shit!
Ed Boon the co-creator of the Mortal Kombat admits Old Mortal Kombat Sucks Link "Saying it's for casuals and there's no depth to the fighting engine."
Justin Bieber have several million of fans, it doesn't make him good!
tricky thats badass man is it compatible with any other arcade style games though?