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THAT is what I remember also.I think nVidia only introduced VRR/G-Sync compatible over HDMI on the 2xxx series.
I know I got an overpriced 2070S opposed to a 1080Ti because of some sort of G-Sync compatibility concerns.
Yeah the core thing was being able to do 4k 120hz 4:4:4 HDR. Some people got the Club3d DP1.4->HDMI2.1 adapter that let them run 4k 120hz 4:4:4 HDR...but didn't support VRR. They are probably the ones you saw saying "waiting for 3000 series for VRR!!!"That is what I thought. I had this all figured out back when Nvidia added VRR ability to the 2000 series but now so many posts in this thread saying they are waiting for their 3000 series card to try this out have me confused.
So all the posts from people saying we need 3000 series cards are only talking about 4k@120 4:4:4?
I am still using a Titan Xp until stock from either Nvidia or AMD.
Yeah, but still - what's the alternative? 120 zone FALD with generally worse blacks than even the "raised blacks" on the CX, halos, no VRR and/or no 120Hz support at all?
Right now it's imho either:
A) turn off VRR
B) run at 60Hz VRR
C) live with raised blacks
D) get a 4k€ Alienware OLED that doesn't even have HDMI 2.1 and worse peak brightness (and probably the same raised black issues..?)
E) wait for LG C11 to maybe fix it
F) wait for microLED (miniLED isn't going to cut it against OLED)
Imho it's extreme nitpicking in 2020 for that price point as there is no alternative.
Not saying it is irrelevant, it IS an issue. But it shouldn't be a dealbreaker (vs other current gen TVs/monitors) as ALL current alternatives are worse in many other ways, and especially including blacks.
If you want 4k120 VRR and perfect black in 2020 there currently is no way around LG.
OK, glad I had this correct in the first place. The "waiting for 3000 series for VRR!!!" posts had me confused.Yeah the core thing was being able to do 4k 120hz 4:4:4 HDR. Some people got the Club3d DP1.4->HDMI2.1 adapter that let them run 4k 120hz 4:4:4 HDR...but didn't support VRR. They are probably the ones you saw saying "waiting for 3000 series for VRR!!!"
And yeah it was ONLY on Turing cards.
What framerates have you found it become noticeable? The only time I've seen it happen is in the dead by daylight vid I postd earlier, and in the post-benchmark screen of shadow of the tomb raider if you mouse over the graphs. Mousing over those graphs drops the game to 8 fps and is a great way to exageratedly show the problem. But I'm curious to know the realworld, in-game use number of fps where we'll see the gamma shift more. Stay above 70? 90? 110?G) Turn brightness down 2 clicks
H) Calibrate the tv following the german guide
I) Keep frame rates high enough that it's barely noticeable
What framerates have you found it become noticeable? The only time I've seen it happen is in the dead by daylight vid I postd earlier, and in the post-benchmark screen of shadow of the tomb raider if you mouse over the graphs. Mousing over those graphs drops the game to 8 fps and is a great way to exageratedly show the problem. But I'm curious to know the realworld, in-game use number of fps where we'll see the gamma shift more. Stay above 70? 90? 110?
You realize this is the CX forum right? You get all our hopes up until you realize it has nothing to do w/ the tv that's the focus of this thread - lol!I just had a new firmware pushed to my C9. 5.0.0 something.
C9 and CX are having some of the same issues. Firmwares are being currently updatedYou realize this is the CX forum right? You get all our hopes up until you realize it has nothing to do w/ the tv that's the focus of this thread - lol!
Yeah, I know that feeling. "I'm gonna wait, I'm gonna wait.." Next thing I remember was the checkout dialogHaving serious doubts on this display now.
Going to wait for firmwire updates now.
I want 4K 444 HDR + VRR
otherwise I will wait out another generation.
EDIT: Well I am an idiot, I just had to impulse buy it. Now it's on pre-order.
Hope I am not let down...
For what it's worth, thats the FW that supposedly fixes the Gsync issues on the C9. And over at AVS there's a few people claiming the beta firmware now out for the CX fixes the problems, with an expected release around the third/fourth week of November.C9 and CX are having some of the same issues. Firmwares are being currently updated
Is there any way to apply to become a part of the firmware beta?For what it's worth, thats the FW that supposedly fixes the Gsync issues on the C9. And over at AVS there's a few people claiming the beta firmware now out for the CX fixes the problems, with an expected release around the third/fourth week of November.
Fingers crossed.
kasakka - can you let me know what desk mount you used previously? I have a deep, custom-made butcher block desk and the TV on stand is just right for distance, but I'd like to get the TV off the desk (for potentially putting a sound bar beneath it at some point).I previously had the TV on a heavy duty monitor arm using a VESA 100x100 -> 300x200 adapter but that limited me to the depth of my desk.
Meanwhile in other news, I just mounted my LG CX 48 on this floor stand/trolley. I previously had the TV on a heavy duty monitor arm using a VESA 100x100 -> 300x200 adapter but that limited me to the depth of my desk. With the floor stand I can push the display back to about 100-120 cm which feels like a more optimal distance for this behemoth compared to my previous 85-90 cm. The stand seems good quality and was easy to assemble and mount the TV. The only problem is that when the TV is set at desk height, the pillar it is mounted on pokes up from behind the TV like a chimney. I might have to eventually saw it shorter to hide it.
I chose this stand because it can be put pretty close to a wall thanks to its base design and it had enough adjustment range to go low enough to sit level with my desk plus had tilt option to set it at the exact right angle. The included shelf was useful for hiding my USB switch and power strip as well as some other cables.
I used a Multibrackets VESA HD Gas lift arm paired with a VESA 100x100 to 300x200 adapter off Amazon (sold under multiple brands). I don't recommend it, its tilt can't handle heavy/big displays and support from the company never bothered to answer my emails. The actual product is otherwise nice and easy to assemble, the tilt is just no good.kasakka - can you let me know what desk mount you used previously? I have a deep, custom-made butcher block desk and the TV on stand is just right for distance, but I'd like to get the TV off the desk (for potentially putting a sound bar beneath it at some point).
I'm getting pretty frequent black screen blanking after updating to the latest Nvidia driver with a 3080 but it could be my cable. Any suggestions for a cable?
Yup I've never had any screen blanking with the Zeskit. I had the white column artifacts and thought that was a cable problem, but it was a false alarm and caused by the HDMI port not being set to PC (forgot to set it again after changing GPUs).mirkendargen confirmed on the previous page that the Zeskit 6’ from Amazon works...there are probably others, though. Wish we had a confirmed list of brands and lengths but my plan was to try the Zeskit if my current high speed cable doesn’t work. I think it’s a Mediabridge and it solved the sparkling issues that I was having at 4K/60Hz. Worth a shot I suppose.
I actually bought the 10FT one of this Zeskit when my 3080 first arrived over a month ago and it wouldn't work at 4K/120hz. I'm now using a random cable from a box full of cables but just today it's blanking out so not sure if it's the cable or drivers. Are you guys using the 6.5FT one?mirkendargen confirmed on the previous page that the Zeskit 6’ from Amazon works...there are probably others, though. Wish we had a confirmed list of brands and lengths but my plan was to try the Zeskit if my current high speed cable doesn’t work. I think it’s a Mediabridge and it solved the sparkling issues that I was having at 4K/60Hz. Worth a shot I suppose.
Running at 60hz does not fix it. The panel still runs 120hz internally as it does at any refresh rate (don't ask me how the 100hz mode works though - as that's a not a multiple of 120).Personally, I think the VRR raised blacks is a pretty minor issue. If you are near 120Hz the gamma shift will be extremely minimal. I've never personally noticed any problem across multiple games and wouldn't have been aware of it if I hadn't seen the reports. I haven't tried this yet, but if your game is running at 60 fps like Control, can't you just run your monitor at 60Hz so the gamma is calibrated correctly? Even with this issue, you won't find a monitor with better PQ right now.
Now the g-sync stuttering is a real problem that needs to get sorted. I tried the workaround suggested earlier (uncheck "enable for selected display"), but this actually seems to disable g-sync completely. It's smooth but I get tearing as a result.
I also find the rtings input delay measurements pretty weird. Why would VRR have higher input lag than non-VRR? They must have messed that up somehow. Anyways, I've found for competitive gaming that you can just run 1440p or 1080p non-scaled and the input delay is non-existent (but I can't really notice it at 4k either).
LG explicity said gamma is calibrated at 120hz only. It was posted earlier in this thread.
edit: https://www.oled-a.org/lgersquos-48rdquo-oled-attracting-game-monitor-buyers_9620.html
And yeah I have tested 60hz VRR myself (just like the German guy did in his video) and the gamma issue is obvious if you know where to look.
I think only in combination with VRR though.If that's true it means any 60 fps content would have gamma shift issues, wouldn't it? Most consoles run at 60Hz Vsync for example. These have raised blacks as well?
Anyways, I've found for competitive gaming that you can just run 1440p or 1080p non-scaled and the input delay is non-existent (but I can't really notice it at 4k either).
For example a good server game with 128 tick servers and using interp ratio 2 (to avoid huge 250 ms hits on missed packets) would have 15.6ms interpolation + 25ms to 40ms (your ping). So say 41ms to 56ms just for your own actions not counting lag compensation between other players. Lets say 56ms for now on the higher 128tick servers (though most games are much longer tick). 56ms is 6.6 frames of time on a 120hz monitor at 117fps solid (8.5ms per frame). So you aren't seeing new world updates for every 6 or 7 frames, maybe worse in relation to syncing with your next local (8.5ms) frame draw.
On a more traditional 64tick , 22tick, or 12 tick online game the numbers go up by a lot:
128tick at interp_2 = 15ms + (25 - 40ms) ping = 40ms to 55ms ~~~~~~~~~> 5 to 7 frames before new action/world state data is show (at 117fps solid)
64 tick at interp_2 = 31.2ms + (25 - 40ms) ping = 56ms to 71ms ~~~~~~~~> 7 to 8 frames
22 tick at interp_2 = 90ms + (20 - 40ms) ping = 110ms to 130ms ~~~~~~~~> 13 to 15 frames
12 tick at interp_2 = 166ms + (20 - 40ms)ping = 186ms to 206ms ~~~~~~~> 22 to 24 frames
If you set interp_1 then the tick interpolation time would be halved (minus 1 frame, 2 frames, 5 frames, 10 frames respectively) - but any lost packet at all would hit you with a 250ms delay /8.5ms per frame = 29 frames.
Command Execution Time = Current Server Time – (Packet Latency + Client View Interpolation)
For reference, tick rates of some common online games:
Valorant: 128tick
Specific paid matchmaking services like ESEA: 128tick
CSGO ("normal" servers): 64tick
Overwatch: 63
Fortnite: 60 (I think, used to be 20 or 30)
COD Modern Warfare mp lobbies: 22tick
COD Modern Warfare custom lobbies: 12tick
Some have guessed that League of Legends tick rate is around 30.
ESO PvE / PvP: ??
WoW PvE / PvP ?? .. World of warcraft processes spells at a lower 'tick rate' so is a bit more complicated, but overall the tick rate probably isn't that great.
https://us.forums.blizzard.com/en/wow/t/is-classic-getting-dedicated-physical-servers/167546/81
https://happygamer.com/modern-warfa...or-a-game-that-wants-to-be-competitive-50270/