Kaz already said the damage shown at Gamescom is only a taste of what's to come.
That doesn't sound like marketing speak at all.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Kaz already said the damage shown at Gamescom is only a taste of what's to come.
Unless the damage is far more comprehensive in the final game than what they've shown so far... no, I wouldn't say the damage model is more complete. Cars don't even "impact" with objects, there's still a force field around them which you see cars bounce off before being deformed.
Anyway, I think we all get it... you like GT, you don't like Forza.
I really like the livery editor. I must admit that I never really did much more than change the paint colour in Forza 2 but I can see myself having a go at some basic customisation in Forza 3.Psycho, great links. I had only seen the garage mode vid. The gamespot ones I had not seen. For those who want to catch a glimpse of the Ring with the Veyron, check out the overview link.
The Livery Editor video with the store front...holy mother of god.....THAT is untouchable. I pretty much crapped my pants with that feature set.
Choose any car from your collection, take it to the Home Space, and the scene will fade in slowly past a clutch of spring flowers. Is it dawn? Is it dusk? Is it heaven? The light reflects perfectly off the paint job, showing off every nook and cranny of the car's construction. Are you especially fond of the brake calipers of your Lambo? Well, in the Home Space, you'll be able to gaze lovingly upon them as the camera pans independently around the car, while soft music plays in the background. Yes it's gratuitous, almost lascivious. But that's what you want from a Forza game, right?
Well, that may be a good start, but any good racing sim needs to hold its own the track, and that's where Forza 3 shoots from softcore to hardcore faster than a Bugatti Veyron goes from 0-60. Take a car out on the track, either in Free Play or Career Mode, and you're instantly in business. From my brief experience with Forza 3, I found the physics to be as real as you're going to see in any racing game to date.
The build of Forza 3 I was shown was about 8-10 hours into the career mode progression, and the driver was at Level 32. The better you do as a driver in a host of different categories, the faster you'll progress, and the more you'll be able to do in the game. That means more cars in your garage and more cash in your pocket for upgrades. And whatever money you do make will quickly leave your hands, as all the cars in the game are totally unlocked from the get-go. That's quite a change from most racing games, which reward your progression by doling out new car classes like gold stars to a kindergartener.
But that's not the only huge design difference with Forza 3's career mode. You can earn points a variety of different ways as you drive, from drifting around corners like a Tokyo street racer to hitting precision apexes like the tightest F1 driver. And rather than race the same track twice to get those points, you can rack them up at any time, at any location. Just tap the d-pad to bring up your progress meter, and you'll see how you're doing toward any of your point goals as you drive. It's a wide-open system that should take some of the grind out of pounding out the points.
If you have the artistic chops and the patience, you can literally create per-pixel art using up to 4,100 layers. Yes, you read that right. Each car in Forza 3 can be customized with designs that comprise up to 4,100 layers. Get ready for some seriously detailed depictions of human anatomy, people.
That doesn't sound like marketing speak at all.
Kaz isn't full of shit like Dan Greenawalt.
The station wagon mode is coming in a later patch. \o/
Forza 3 goes gold, demo hits Marketplace on Sept. 24
Microsoft and Turn 10 have just sent word that Forza Motorsport 3 has gone gold, with time to spare to spin enough disks for the game's European and North American launch on October 23 and 27, respectively. But the racing news doesn't end there, folks. A demo for the upcoming racing sim is heading to the Xbox Live Marketplace on September 24, featuring many of the latest iteration's enhancements.
The Forza 3 demo will feature the game's new cock-pit view, refined damage model, new rewind function and even allow players to pull barrel rolls around the full Camino Viejo circuit. Forza 3's September 24 demo includes five playable vehicles:
And with a true competitive spirit, the demo will also support official leaderboards for gamers to compare their best lap times. Strap in, folks. This one is rounding its last corner before crossing store shelves.
- 2007 Porsche #80 Flying Lizard 911 GT3-RSR
- 2010 Audi R8 5.2 FSI quattro
- 2009 Ferrari California
- 2008 Mitsubishi Lancer Evolution X GSR
- 2009 Mini John Cooper Works
Joystiq
I'm glad were getting a demo so I can see first hand if these graphics are the pinnacle of racing games.
I paid $40 for my GT5 demo only to find out it wasn't![]()
he probably meens he bought gt5 prologue or something instead of downloading the prologue demo, hes sarcastic like that just to always try and put some sort of dampner on sony or the ps3 or make the 360 seem better, it seems to be his mission in life, i dont get the guy either!!wait, what? you paid for a demo?explain this foolishness immediately!
![]()