Forza 3... Who's Getting It?

Yeah, that's not a real photo. Looking beneath the steering wheel is a nice giveaway. The floor area doesn't look too real, with the pedals, the shadow, and what not. Though it still looks really good, IMO.
 
Aye, the wonky shadow shows it up pretty well. Unless there's a wobby lamp-post to the right of the car. ;)
 
those screenies looks good, but i bet you, it wouldnt look like that on a final product.. maybe the replay video would look like that, but the actual game grapx will not have AA like what you have on those screenies. :(
 
You're absolutely right. But sadly this is the way it works with racing games these days.

I swear they invented replay modes / photo modes just for this purpose.
 
You're absolutely right. But sadly this is the way it works with racing games these days.

I swear they invented replay modes / photo modes just for this purpose.

I think its mostly GT and Forza that do it, not other racing games. Other games might have replay/photomodes, but they dont exaggerate the graphics as much.
 
I think its mostly GT and Forza that do it, not other racing games. Other games might have replay/photomodes, but they dont exaggerate the graphics as much.
SHIFT is the latest one that's guilty of it. PGR4 did it too. GRID used ultra high detail PC settings (fair enough, they're arguably usable). I think the most honest one I've seen recently is that Supercars Challenge game.
 
SHIFT is the latest one that's guilty of it. PGR4 did it too. GRID used ultra high detail PC settings (fair enough, they're arguably usable). I think the most honest one I've seen recently is that Supercars Challenge game.

I'm not so sure about SHIFT, on a PC with the settings cranked up at a high resolution it may actually look like that in game. Didn't think of PGR, though admittedly I was thinking of sims more than anything.
 
I'm sure there are some gameplay shots out there for SHIFT which are realistic... but I was thinking more of the ultra high detail PR shots they released with models that aren't even comparable to the ones they use in the game.
 
I'm not so sure about SHIFT, on a PC with the settings cranked up at a high resolution it may actually look like that in game. Didn't think of PGR, though admittedly I was thinking of sims more than anything.

have u not seen shift in motion? it looks alot better than forza 3's edited phot mode pics IMO but im sure this game will be far more realistic then shift though
 
Yes, I have... and no, it doesn't, not even close: http://www.gamersyde.com/news_gamescom_nfs_shift_at_the_nurburgring-8412_en.html

btw... edited pics, I thought you said it didn't look very good? Even after "editing"? You know, you should probably cancel your pre-order. It's pretty clear you think that the game fails for all number of reasons. Or is it that having a pre-order gives you licence to say stupid shit like that?

Edit - I think I've just remembered why I had you on ignore. You're an extremely effective stealth troll. Back on you go.
 
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McLaren F1 is in:

33cm4h1.jpg
 
but im sure this game will be far more realistic then shift though
Don't be so quick.

Shift isn't being developed by the horrible EA Black Box, instead by Slightly Mad Studios, formerly known as Blimey! Games, who developed GTR and GTR 2, two of the best simulations on the PC market. I can tell you that if Shift's physics are even close to those two titles', then it will be quite a bit more realistic than FM3.

4 more random tidbits:

- Physics model of NFS: Shift is based on those of the “Ferrari Project”
- Professional setting is more accurate to drive than in GTR2
- Eero Piitulainen of Richard Burns Rally has developed a totally new tire-physics model which is mainly responsible for the new physics
- Professional setting will require a wheel in order to successfully manage throttle/braking and steering inputs
 
Unfortunately (based on the video I linked above) it looks like SHIFT has slipped more and more into the arcade racer category. Look at how that Audi corners.
 
Unfortunately (based on the video I linked above) it looks like SHIFT has slipped more and more into the arcade racer category. Look at how that Audi corners.
I don't think anyone has seen the game without loads of assists enabled. Of course, I can't be totally optimistic, but I have to hope that their above statements hold true.

FM3, on the other hand, loses points with me every passing day. I'll probably still buy it, and I think it'll be a great game overall, but recent stuff like "using the clutch lets you shift faster" is just such a violation of realism [in the face of their proclamations] that I can't let it not get to me.
 
For sure, I just don't know what assists would allow you to appear to snap drift an Audi race car at 200mph. :D I'm actually hoping that it has two physics settings, much like GT.

Oh, and yeah... that clutch thing is bullshit. Unless of course they violate that rule when it comes to to the cars that actually do shift faster with their auto boxes. They should, I doubt they will.
 
Oh, and yeah... that clutch thing is bullshit. Unless of course they violate that rule when it comes to to the cars that actually do shift faster with their auto boxes. They should, I doubt they will.
Considering the grandma shift times for the race cars shown in gameplay (carried over from FM2), I have to place doubt as well. I tried laying it out clearly on their forum, but I learned quickly that it was a hopeless quest.
 
I love how you people can tell the track from a picture showing about 10 meters of it. :D

I'm utterly clueless on that sort of thing.
 
I don't know about you guys but If i didn't know better, and someone tried to convince me, I'd probably believe that the screenshot was a photo.
 
im definately getting the collectors edition!

i didnt get it for forza 2 when i first got that, but this time around, i definately am :)
 
i wonder if we will finally have the option to allow the music to continue playing while racing.....although i know you can start and manage your own music in the dash to play while driving, i would have been happy if the game menu music would continue to play while driving sometimes
 
i wonder if we will finally have the option to allow the music to continue playing while racing.....although i know you can start and manage your own music in the dash to play while driving, i would have been happy if the game menu music would continue to play while driving sometimes
Yeah, that was particularly jarring in Forza 2 as some of the menu music was excellent.
 
Some pics from the Australian press event earlier...

forza-motorsport-3-20090901085958702.jpg

forza-motorsport-3-20090901085956561.jpg

2ivemo9.jpg

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...and the PR
SYDNEY AUSTRALIA – SEPTEMBER 2, 2009 – Xbox 360 and V8 Supercars Australia today announced a partnership which will see eight V8 Supercars appear in the upcoming blockbuster racing title “Forza Motorsport 3” exclusively on Xbox 360. The intense rivalry within the V8 Supercar Championship Series can now play out in the living room, as motorsport fans battle head-to-head on over 100 renowned real-world tracks and exotic road courses from around the globe.

The following V8 Supercars are featured in “Forza Motorsport 3”:

2009 Holden #2 Toll Holden Racing Team Commodore VE
2009 Holden #33 Garry Rogers Motorsport Commodore VE
2009 Holden #39 Supercheap Auto Racing Commodore VE
2009 Holden #51 Sprint Gas Racing Commodore VE
2009 Ford #1 TeamVodafone FG Falcon
2009 Ford #5 Ford Performance Racing FG Falcon
2009 Ford #9 Stone Brothers Racing FG Falcon
2009 Ford #25 Britek Motorsport FG Falcon

V8 Supercars Australia Chairman Tony Cochrane commented, “V8 Supercars is recognised globally as the best touring car Championship on the planet and being included in the internationally acclaimed Forza 3 is testament to that.”

Available in Australia on October 22nd, Forza Motorsport 3 takes V8 Supercars to world-famous tracks, including Suzuka, Nürburgring Nordschleife and the Sebring International Raceway, as well as new environments like the mountainous Montserrat region in Spain, the rugged Amalfi Coast in Italy and the American Southwest.

V8 Supercars legend Mark Skaife commented, “I’m extremely impressed with the polish of Forza Motorsport 3 and excited about the exposure it will bring to our great sport internationally. Aussie Holden and Ford fans can now battle head-to-head everyday of the week, and get up-close and personal with the power and precision of V8 Supercars.”

“With 20 million people connected to Xbox LIVE, Australian Forza Motorsport 3 fans will never be short of competition online. As racers the world over realise the potential of the V8 Supercars, the Holden vs Ford rivalry will most certainly swell beyond our shores,” continued Skaife.

Featuring the latest and greatest production offerings as well as the world’s fastest and most exotic street cars, “Forza Motorsport 3” offers more than 400 fully customisable and tunable cars from over 50 of the world’s leading manufacturers. Whether your passion is classic American muscle cars, European roadsters, purpose-built race cars or high-tech Asian imports, “Forza Motorsport 3” puts you in the cockpit of the cars you love.

All cars will feature immaculately rendered interiors and extensively reinforced cockpits to handle any collision or rollover, just like their real life counterparts. Players will realistically experience their favourite V8s to a degree that, until now, was only possible in their dreams.
 
Joystiq has two Forza 3 articles up on their site that were recently posted. One involves a new vehicle that will be in the game (the Bugatti Veyron), and the other is an interview with Game Directory Dan Greenawalt.

Forza 3 welcomes 1000-horsepower Bugatti Veyron supercar

You've never heard of the Bugatti Veyron, the latest addition to the Forza Motorsport 3 lineup of cars? Neither had we; it's not the type of car we're likely to spot around town. If the above video – detailing the process used to convert the Veyron's various "gauges" and "horsepowers" into equally alluring ones and zeroes – is to be believed, the Veyron is "probably the most coveted car in the world right now."

Coveted is one thing; obtainable another. The $1.4 million, nearly 1000-horsepower Veyron is rare. Rare like: Forza developers Turn 10 tracked one down in southern California with the help of Bugatti but they themselves didn't get a chance to drive it! So if you want to know what it's like to drive one, you have a couple options: Read our sister site Autoblog's First Drive with the Veyron; Go back in time and put one penny in a savings account and, upon returning to your own time, reap the rewards of compound interest; Or you could play Forza Motorsport 3 and crash the thing straight into a wall. And then rewind it.

Full Joystiq Article w/ Video

Here's just a very small sample from the interview with Greenawalt. It's fairly long:

Interview: Forza 3 game director Dan Greenawalt

Spanning two discs and featuring 400 fully-modeled (and destructible!) cars, Forza Motorsport 3 is gearhead paradise. It's also completely intimidating to the un-tuned gamer. We spoke with director Dan Greenawalt, who claims that developer Turn 10 Studios has designed the easiest-to-play racer on the market and loaded it with enough eye candy, content and feature depth that veteran sim drivers will be itching to get behind the wheel, as well.

Like all the other cars in Forza, I imagine the Veyron will be totally destructible. You'll be able to crash it, flip it, etc?

Absolutely.

Which would give everybody an opportunity to crash and flip a rare car that they probably won't have a chance to see in real life, not to mention crash one.

Yeah, this car is about $1.4 million to buy in the real world, as well as in Forza Motorsport. It's not exactly a cheap toy. But that is kind of what's fun in a game like this; to be able to experience a car that very few ever will. The interior of the car is just gorgeous. It's really just a stunning, beautiful car. Incredible design. And so it's fun to just drive it. But yeah, also smashing the car is pretty cool too.

And the interior's all modeled as well, right?

Yes, it is.


You have a lot of cars in Forza 3. You're actually going to have some of the cars stored on a second disc -- it's actually going to span two DVDs. How does that work? You know, what's stored on both discs? If it's cars, do you rip those cars onto the hard drive? What exactly will the process be if I'm buying Forza 3?

...to your question, the way it is done is that we've got a primary disc, which has 300 cars on it, which is a ton of cars -- more than Forza Motorsport 2.

The second disc contains three environments, and another 100-plus cars. What you do is actually install all the content from disc two as if it was DLC and then it automatically integrates into your game. So you can play off disc one without installing it, without ripping to the hard drive, and all the disc two content you have installed (similar to DLC) gets put into the career as AI opponents and shows in your career mode, as different races and the tracks change out.

Full Article/Interview
 
I'm really looking forward to this game, and obviously we knew it was coming. I had only seen some screenshots, and the debut trailer that was shown during Microsoft's Keynote (which can be found at ForzaMotorsport.net), and in the video they show one car sort of flip and roll in the air and then land and roll on the track. Somebody had mentioned in the Microsoft Keynote thread, that the game would have roll-overs now, but even though I saw it in the trailer I thougth I'd wait for official word.

GameTrailers has a short video (see below) with the game director for Forza, and yes... there are roll-overs, which is pretty cool. The damage looks much better then Forza 2, so that'll be sweet. Either way, asside from the actual racing, one of my favorite aspects (starting with the original), is the car customization.

New Features and Improvements Interview
Gameplay Showcase
Press Conference Footage
E3 09 Debut Trailer

Lets keep this about Forza 3, if you know what I mean. :p



I think a better question would have been, "Forza 3...Who's NOT Getting It?"

:p
 
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