Elden Ring (From Software RPG)

https://en.bandainamcoent.eu/elden-...XHapZRCF_sw4Fr55Hc_aem_ZmFrZWR1bW15MTZieXRlcw


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No key yet on humble...impatiently waiting lol.

Played a little last night, and I was basically sucking so badly my mindset is so wrong for a souls game. Way early or late dodging, swinging too many times and thinking how do I climb this f**ker cause I am in Dragon Dogma 2 mode. :D

Edit: If you ordered from Humble Bundle the keys are now available. :)
 
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Glad they're still doing some optimizations on the game. I hear the DLC has performance issues, so hopefully they fix those as well.
 
There's so many people playing this it's crazy. Put down a co-op summon sign and before you can even blink you are being summoned to another world. Love it!
 
It's fun exploring but the damage and health pool of the bosses is way too high IMO. I have 1600+ HP and heavy armor and I'm getting 1 to 2 shot constantly while only doing 5% damage to their health.
 
It's fun exploring but the damage and health pool of the bosses is way too high IMO. I have 1600+ HP and heavy armor and I'm getting 1 to 2 shot constantly while only doing 5% damage to their health.

sounds great!...my type of challenge!...everything solo, no co-op, no summoning, no spirit ashes
 
"Holy shit" moments abound in this expansion. Enemies hit hard and can't just be buttonmashed. Your first instinct when approaching things can often be wrong. But persistence is rewarded, and fghts feel fair even when you took a pie to the face.

It's masterful, massive, everything feels cranked to eleven. Verticality in the map design sets a new high bar for Souls games, and in some areas you get the vibe of the multilayered, interconnected, Escher-esque map layouts of Dark Souls 1. The new weapons and items reshuffle PvE and PvP meta, and some of the boss movements are also wild, never before seen stuff - blur-speed, tight tracking, unrelenting. That scratches the surface, the rest you'll enjoy finding for yourself.

TLDR: FromSoft have topped themselves again.
 
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Got about 4 hours in last night, loving it so far but man is it hard! First boss took me many, many tries. Ended up taking him out solo with my trusty Reduvia however. Bleed still getting it done 👌🏻
 
I know I'm going to regret saying this, but I feel a little overleveled at 220, at least when it comes to common field enemies. The starscourge greatsword jump attack just obliterates everything. My strategy has been to gallop full speed towards an enemy on torrent, then click the thumbstick to launch myself off of torrent and rain down the mightiest of death blows from the sky.

Two mini bosses down so far:

Blackgaol Knight:
Starscourge greatswords once again dominated here. It was too easy to just jump attack him over and over again. The only threat from this boss is that he hits like a truck and can kill you in like 2 hits, but his moveset is very basic and easy to dodge. ezpz

Death Knight:
Hell yes. This is what it's all about. Aggressive as hell and super fun fight. Music goes hard and makes it so much more intense. All the messages at the boss door said to try parrying, but ain't nobody got time for that. It's all about dem sick dodges baby.
 
I know I'm going to regret saying this, but I feel a little overleveled at 220, at least when it comes to common field enemies. The starscourge greatsword jump attack just obliterates everything. My strategy has been to gallop full speed towards an enemy on torrent, then click the thumbstick to launch myself off of torrent and rain down the mightiest of death blows from the sky.

Two mini bosses down so far:

Blackgaol Knight:
Starscourge greatswords once again dominated here. It was too easy to just jump attack him over and over again. The only threat from this boss is that he hits like a truck and can kill you in like 2 hits, but his moveset is very basic and easy to dodge. ezpz

Death Knight:
Hell yes. This is what it's all about. Aggressive as hell and super fun fight. Music goes hard and makes it so much more intense. All the messages at the boss door said to try parrying, but ain't nobody got time for that. It's all about dem sick dodges baby.
If you want even more broken, look to the Sacred Relic Sword, aka the XP farm weapon, aka the bane of Albunaurics. The weapon's skill melts even the DLC's mobs. From didn't bother fixing that broken weapon at all.

Then again, you have to beat Elden Beast to get it.
 
Got me a Ghostflame Dragon.

View: https://www.youtube.com/watch?v=1u5dv2W-KPg
I went to DLC at level 160, seems about right. I killed the dancing dragon with a help of mimic, without human summons. Got the dragon on my own with Bolt of Gransax+10[. I'm about to cross the bridge, I think I have cleared everything in the starting area, except the giant moving torch. I have no idea how to fight that. Went close to it a couple of time and got annihilated./SPOILER]
 
I just realized I already had plans for the 21st, even though I neglected to take the day off and only did so for the DLC.. A damn Janet Jackson concert in Cincinnati I don't even wanna go to! FUCK

to make up for it make sure to play Shadow of the Erdtree all night and all weekend long...
 
They don't need an "easy mode" but the current damage scaling in the DLC feels bad. You can literally just go naked because armor doesn't reduce the damage you take; it's like all of the damage you take is %Max health damage . The graphical design and world building of the DLC are second to none but the enemy damage is so off the charts that it makes progress frustrating. Reducing enemy damge would help a lot; If you died in 3-5 hits from a boss instead of 1-3 it would be a huge improvement. Then there's the issue of so many weapon upgrade pickups being low grade that it seems like they used AI to just put random loot down for the player to pick up.
 
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They don't need an "easy mode" but the current damage scaling in the DLC feels bad. You can literally just go naked because armor doesn't reduce the damage you take; it's like all of the damage you take is %Max health damage . The graphical design and world building of the DLC are second to none but the enemy damage is so off the charts that it makes profress frustarating. Then there's the issue of so many weapon upgrade pickups being low grade that it seems like they used AI to just put random loot down for the player to pick up. Reducing enemy damge would help a lot; If you died in 3-5 hits from a boss instead of 1-3 it would be a huge improvement.
This doesn’t sound like fun… and when I stopped playing the original game… level 120 in that snowy northern region… I was no longer having fun.

These games from From (sorry) are amazing when you’re in the right mood, but if you’re stressed out, and you’re gaming to relax, these ‘games’ can feel more like work.
 
I played a bit last night but it was just frustrating for me. It's been a while since I played and wasn't really in the mood for it, but I tried to get back into it and even at a level 163 the first guy I ran into took me out in like 3 hits with armor on. I usually play a mage, it's just I respec to a shield + lightning spear build so I was trying to go that route and IDK if it's working as a melee build. The lightning spear owns the guy at range, but I tried more than a few times to melee it (I kept trying to get the timing down and not cast from a distance at all), and it wasn't pretty. Even timing to drink a potion was difficult, I drink heal and get hit making it practically worthless. Not sure if I want to continue. I might have to respec again back to a mage.
 
I haven’t purchased the DLC yet… but I certainly intend to. At the moment, I just don’t want to be pulled away from Forbidden West. That said, I reinstalled Elden Ring last night, and… yeah, it would be an understatement to say I’m rusty. I couldn’t even remember how to summon the mount. LOL.

At the end of the hour, though, I began to remember why the game originally drew me in and stole 150 hours of my life.
 
I feel the difficulty is ok at level 160+, and I don't have some special killer build, nor am I a git gud player.
First guy in base game was that golden horsman that you're not supposed be able to kill at that time.
That's how I took that spinning guy at the start of DLC. After he quickly killed me a couple times, I just went around him.
Just because you got used to killing everything relatively easily in base game at level 150 or whatever, that doesn't mean it should now continue like that in dlc.
As for smithing stones being level 3-4 in starting area, I think that part is completely irrelevant. By this point you should really have those bells that allow you to buy all the stones you need. If you need runes to buy them, go snipe the bird a few times.
I think any weapon you're going to use in dlc should be first improved to at least +9/+24. And then use Scadutree blessings from dlc to improve them for more damage.
 
The DLC in the Souls series was always made with the assumption that you are in the end game and beyond a certain soul level. It's also made with the assumption that you're not trying to spec into a specific type of character meta. If you're limiting yourself to a specific type of weapon or no weapon at all you're going to have a bad time.
 
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