infojunkie
Limp Gawd
- Joined
- Feb 11, 2012
- Messages
- 344
I'm more tired of the tank, dps, support paradigm. Is the because of the American football culture? Stick your DPS-QB/RB combo behind the tank-linemen and hope the enemy doesn't break past your line and squish your vulnerable damage dealers. "Oh no, the mage almost got sacked! Pull her back and drink some pots so that she can return to the battle!"
Sure that kind of thinking works better in larger scale battles with hundreds of archers behind a line of a hundred footman with calvary doing some flanking. But having tank man with several enemies in kite formation ignoring the easy kills?
I believe it's because of the prevalent min-maxing in many RPG games.
Especially true when many developers are putting different hurdles and forcing some form of grind and loops just so they can put 'more than XX hours of playtime' on the advertisement. MinMaxing is the easiest way to waltz through it.