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DOTA 2

I just want to be able to play casually without having to deal with people quitting or getting steamrolled by the other team because of one or two experienced players.
 
Yeah, best game I've played a in a long time. Despite the pile of games I have to finish, this has taken up most of my time this year.

The fact that it is the most popular game on Steam right now, despite being in a semi-limited beta, shows just how much this game is going to explode once it does go live.

I mean, it has over four times the number of people than are playing CS:GO. Then again, FPS is pretty stale and tired at this point (never thought I'd see the day when I said that), so I get it.
 
This is the only game I keep continuing to come back to for the last 7 years.

WC3: DOTA, HON, DOTA 2
 
WC3: DOTA, HON, DOTA 2

Noticed you played HoN, have you transitions completely over to Dota? I am still on the fence, but really starting to like what they are doing with DotA.

My only grip is no concede, which has been discused here.
 
Noticed you played HoN, have you transitions completely over to Dota? I am still on the fence, but really starting to like what they are doing with DotA.

My only grip is no concede, which has been discused here.

As somebody who went from HoN (2K+ games) to Dota 2, I thought the transition was rather smooth. The big complaint that I hear is that Dota 2 "feels bad/unresponsive", which is somewhat true but isn't quite the same as when it first hit beta. It is smoother now, but there is decidedly more wait time before your actions. I've heard it explained as turn rates, or cast times, but I really think S2 has some fantastic netcode.

The heroes are also obviously different, but IMO in a good way. Even heroes that are "the same" (Shadow Shaman & Pollywog Priest, for example) have small differences (their Q only hits 1/3/5/7 targets in this game, which can be annoying before lvl 5). Obvious bullshit heroes like Monkey King are rarer too. HoN fell into a cookie-cutter hero design phase for a while that Dota avoided, so I really appreciate the way the Dota hero pool is right now (although everybody has those heroes they hate).

WRT to concede, I missed the button as much as anybody, and I still wish for it just about every time I have a bad game, but I've gotten used to it as well (400 games of Dota2). It doesn't feel nearly so bad anymore.
 
As somebody who went from HoN (2K+ games) to Dota 2, I thought the transition was rather smooth. The big complaint that I hear is that Dota 2 "feels bad/unresponsive", which is somewhat true but isn't quite the same as when it first hit beta. It is smoother now, but there is decidedly more wait time before your actions. I've heard it explained as turn rates, or cast times, but I really think S2 has some fantastic netcode.

The heroes are also obviously different, but IMO in a good way. Even heroes that are "the same" (Shadow Shaman & Pollywog Priest, for example) have small differences (their Q only hits 1/3/5/7 targets in this game, which can be annoying before lvl 5). Obvious bullshit heroes like Monkey King are rarer too. HoN fell into a cookie-cutter hero design phase for a while that Dota avoided, so I really appreciate the way the Dota hero pool is right now (although everybody has those heroes they hate).

WRT to concede, I missed the button as much as anybody, and I still wish for it just about every time I have a bad game, but I've gotten used to it as well (400 games of Dota2). It doesn't feel nearly so bad anymore.

everything in dota 2 is from dota in terms of heroes and everything. those are things hon changed.. and hon adopted a lot of the same hero designs from dota. monkey king was a S2 development hero thats how you can tell the difference from ice frog and S2 cause all the balanced heroes from hon are from dota 1 which were probably created by ice frog and if not he was the one that balanced em.


hon is super fast paced maybe thats why people feel like its more responsive idk. dota does have cast times with certain moves. but idk i always feel like its pretty responsive. i like the speed of the game too i think its perfect, team fights arent over in like 2 seconds and you can see whats going on
 
Was in HoN beta when very close to every hero was a Dota hero. I know how the two games relate. Dota changed a lot of heroes that HoN didn't, which is some of the differences (obviously HoN changed some too). Although, to be fair, I don't even know what version of Dota was current back then.

I wish there was more fun discussion in this thread though. Stuff like "who is your go-to hero" or w/e. Personally, I like randoming but when I get somebody unplayable I repick to either Tide or Lesh. I honestly don't know how you can go wrong with those heroes.
 
Was in HoN beta when very close to every hero was a Dota hero. I know how the two games relate. Dota changed a lot of heroes that HoN didn't, which is some of the differences (obviously HoN changed some too). Although, to be fair, I don't even know what version of Dota was current back then.

I wish there was more fun discussion in this thread though. Stuff like "who is your go-to hero" or w/e. Personally, I like randoming but when I get somebody unplayable I repick to either Tide or Lesh. I honestly don't know how you can go wrong with those heroes.

I agree fun discussion time..

personally i do not play all pick ever. it leads to terrible hero combinations! my favorites is storm spirit as i almost always have a good game with him mid. tide and lesh are always good picks!


im excited to see if icefrog makes development non-dota heroes.
 
I ragequit All Pick at one point, but then I took up that silly A to Z challenge and that got me back into it :p

I have everything enabled now, but still most games end up as AP. Probably because I rarely solo queue anymore and I'm never party host.

Also, Storm Spirit is a bitch haha. I wish I could play him well... :(

Oh and Icefrog *will* make new heroes, but first they want to finish porting all the old ones, and that means remaking phoenix and pitlord (no reason to port them then remake them the next week). Plus there are the proposed map changes that need balancing (rosh pit may move) etc etc. I don't forsee new heroes until... Prolly 2013 and/or the actual release of Dota 2.
 
I ragequit All Pick at one point, but then I took up that silly A to Z challenge and that got me back into it :p

I have everything enabled now, but still most games end up as AP. Probably because I rarely solo queue anymore and I'm never party host.

Also, Storm Spirit is a bitch haha. I wish I could play him well... :(

Oh and Icefrog *will* make new heroes, but first they want to finish porting all the old ones, and that means remaking phoenix and pitlord (no reason to port them then remake them the next week). Plus there are the proposed map changes that need balancing (rosh pit may move) etc etc. I don't forsee new heroes until... Prolly 2013 and/or the actual release of Dota 2.

i think they said once all of the original dota heroes have been implemented they would release it to everybody. although im pretty sure anybody who wants to play has a key already.

now that internationals are over they should get back to putting some heroes in the game.


HoN was a good way to transition for me too i didnt have to learn about the heroes all over again. I tell new people to always play single draft / capt / random because the best way to learn about all the heroes and what they're capable of is to play them! playing lycan over and over wont help em hahah


how do you feel about the graphics engine? i am pretty damn impressed by source engine for dota i think it looks fantastic
 
how do you feel about the graphics engine? i am pretty damn impressed by source engine for dota i think it looks fantastic

Ehhh... It isn't the worst. I dunno, I like it more now that I'm used to it, but to be honest it never blows me away. It is pretty clean and all, but the graphics lack the visceral impact of HoN's IMO. Although sometimes it is easier to understand a fight in D2. Sometimes.

Also, some abilities need their effects updated IMO. Lina's stun and Sand King's sandstorm come to mind.

All that said, it runs really well so I guess I can't complain. I just want nice effects to stretch my [H]ardware :D
 
Ehhh... It isn't the worst. I dunno, I like it more now that I'm used to it, but to be honest it never blows me away. It is pretty clean and all, but the graphics lack the visceral impact of HoN's IMO. Although sometimes it is easier to understand a fight in D2. Sometimes.

Also, some abilities need their effects updated IMO. Lina's stun and Sand King's sandstorm come to mind.

All that said, it runs really well so I guess I can't complain. I just want nice effects to stretch my [H]ardware :D

no doubt, the detail of the heroes is amazing if you ask me. the environment looks cool too.

spell effects i like where they are.. i dont want them to get too crazy or it'll be hard to tell whats going on
 
Favorite heroes? I can do that :D

Sven, Tiny, Dragon Knight, Omniknight, AXE, Pudge, Sand King, Slardar, Tide, Skele King, Night Stalker, Spirit Breaker, Jugger, Bounty Hunter, Venomancer, Crystal Maiden, Bane, Lich.

Mostly STR heroes, I'm a totally rubbish carry so most AGI's are out, and while I can play a lot of the INT nukers/supports, I don't like being so damn squishy.

I'll second the notion that playing All Pick is trashy.

My games, and gameplay has significantly improved by moving to random draft, single draft, and captains mode (Although for some god awful reason I get slated as captain an awful lot)
 
Favorite heroes? I can do that :D

Sven, Tiny, Dragon Knight, Omniknight, AXE, Pudge, Sand King, Slardar, Tide, Skele King, Night Stalker, Spirit Breaker, Jugger, Bounty Hunter, Venomancer, Crystal Maiden, Bane, Lich.

Mostly STR heroes, I'm a totally rubbish carry so most AGI's are out, and while I can play a lot of the INT nukers/supports, I don't like being so damn squishy.

I'll second the notion that playing All Pick is trashy.

My games, and gameplay has significantly improved by moving to random draft, single draft, and captains mode (Although for some god awful reason I get slated as captain an awful lot)

Well how many commends for leadership do you have? XD I'm fairly sure that has nothing to do with it.

Knowing your style is good. I don't like heroes that I can't play aggressive with, usually. I live for kills early (obviously in some lanes you can't make it happen).
 
Well how many commends for leadership do you have? XD I'm fairly sure that has nothing to do with it.

Knowing your style is good. I don't like heroes that I can't play aggressive with, usually. I live for kills early (obviously in some lanes you can't make it happen).

Is there a way to view that?

I can't imagine much, I just do basic pings and offer up snarky remarks to trolls.

I second aggressiveness, although it gets frustrating when folks just charge right in there without hesitation :(
 
I was gonna refer you to Dotabuff.com but they dont track commends. I guess that isn't surprising. you can see them in the game client under your dota profile.
10033074E6225FF2CE2F944C6D05AE960861B70E


Note: that is not me. And sorry for the size. But commends are at the bottom left there.
 
Just checked, I have none.

Although apparently somebody thought I was forgiving, and somebody else thought I was a good teacher tho. BWAHAHAHAHA.

I guess Valve just thinks I'm a baller and gives me the captain hat. :p
 
Just checked, I have none.

Although apparently somebody thought I was forgiving, and somebody else thought I was a good teacher tho. BWAHAHAHAHA.

Could be the same guy. Dunno, commends are weird. People just never bother XD (me included).

The captain system is pretty dumb too. I've been the captain when I was solo and the other 4 were a group... :p
 
Could be the same guy. Dunno, commends are weird. People just never bother XD (me included).

The captain system is pretty dumb too. I've been the captain when I was solo and the other 4 were a group... :p

My first captains match, EVER, like, after 2 months of having it checked I finally get thrown into a captains mode match, and I'M THE CAPTAIN?!?! :confused::eek::mad::(

I was like, screaming at the number 2 guy to pick his damn hero, until I realized I had to do all the picks. :p
 
Biggest problem with CM in my experience is that the other team is always doing some ridiculously tryhard shit. Lvl 1 rosh, 5 man gank before creep spawn, pulling the easies on dire top or the easy/hards on radiant mid, tinker doing ancients from lvl 1... etc.

Meanwhile my team hasn't figured out who is playing which hero and our captain picked 4 melee heroes lol.

EDIT: note that pulling the easies on dire top is not the same as the normal pull. Obviously we warded the normal pull XD.
 
Hey guys I play Dota 2 on a daily basis and have been playing for a number of years. Captains mode is a an excellent mode in that it allows you to perceive what strategy they are thinking about, and ban that hero in particular. But i also play sd and rd. No AP. Waiting for AR and CD.

Would love to play with you guys :)

Steam link is www.steamcommunity.com/profiles/76561197970843897

As far as the concede goes, i really think its unnecessary. Games end as quick as 21 minutes on my end. https://dotabuff.com/matches/40242505

The kind of heroes i like to play are any imbalanced heroes. I gave up on fun. I try to avoid all late game carry heroes at costs i.e. sniper, phantom assassin. Heroes like anti mage and morphling ill play only when absolutely necessary. I love Chen, i love TA.
 
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Waiting for AR and CD.

Waiting on AR as well. What is CD?

Also, nice subtle brag ;)... A game ending in 21 minutes isn't an argument for anything. You have had games over 75 minutes as well, although those are the games that really argue against concede. Obviously a 75 minute game is close and shows why you shouldn't give up. 50 minute games that were over 20 mins ago are the real argument.
 
I can understand them not wanting to have a concede option... sometimes when people won't surrender in LoL, we pull a win out of our asses... but this is like 1 in 100...

For me it comes down to not being fun. It is more frustrating than fun to have 1000 gold worth of gear trying to fight uphill against someone who has 10000 gold worth of gear.
 
Note that in LoL, small leads are substantially harder to overcome than in Dota. However, opponents can *always* throw games :p.

I agree though, it comes down to fun. If I'm not having fun, why should I be penalized for deciding I don't want to play anymore. If I can't concede, then at least get rid of that garbage AFK detection and let me alt-tab :p (note: I have <1% abandons lifetime, I believe all from Internet/PC issues). I dunno, maybe that is bad too. At least it penalizes me with not being able to play another game until this one is done.

I'm not advocating free, no-penalty abandons here.
 
And that's why i think concede is a good option to have. If people don't want to concede, then i stay and try to win.
 
Waiting on AR as well. What is CD?

Also, nice subtle brag ;)... A game ending in 21 minutes isn't an argument for anything. You have had games over 75 minutes as well, although those are the games that really argue against concede. Obviously a 75 minute game is close and shows why you shouldn't give up. 50 minute games that were over 20 mins ago are the real argument.

CD is random draft and captains mode. 22 available random heroes, and two captains take turns picking.

I don't know, whenever we feel like a game is over, so does the enemy team, and we both kinda agree to let them push and end. I never really felt anyone wanting to keep dragging the game. I mean, there's no KDR stat on your profile or anything (which I want to thank Valve for that, if we had that then expect worse kill farming on fountains)..
 
In AR does everybody get the bonus starting gold? Or is that just for AP?
 
You get it in AR as well.

The theory was that you start with 853 gold, but that picking a hero cost you 250. Obviously it is seen a bit differently in Dota 2 but hypothetically that shouldn't matter.

also @Kotoko feel free to simply never concede. I don't see a reason why I shouldn't be allowed to :)
 
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Oh yea, archaic WC3 buy a hero shit.

I'd like a concede option, just because if there's a 4/5 consensus on my team that we don't want to keep at it, we should be allowed to forfeit without having to wait 10 minutes idle in our fountain while the enemy team pushes us down.

I've been in drug out games before and it's just not fun.

I don't concede at the drop of a hat, but if it's 5-25, they've got better late game heroes, our comp sucks, and we haven't taken a single tower at 25 minutes, I don't really see a light at the end of the tunnel.
 
Dammit, Dota 2 threads always descend into bickering over concede XD.

Anybody actually looking forward to meepo? (ugh).
 
No dice lol. He's up for a remake next patch (aka dota1 map version. 6.75 is it?), so I highly doubt they will port him, then remake him immediately afterward. Especially since Icefrog is working for valve...

Hence, chances are you will *never* get current Pit Lord in Dota 2. Apparently Phoenix is the same way, and some say Tauren Chieftan but that one is much less sure.
 
I'm planning to play tomorrow 8am-1pm or so, central time if people are up for playing. I live in texas so west or east is fine for me.
 
Well that was a hard match. They knew what they were doing, with es, rubick babysitting morph top. Totally forgot bout ds otherwise i wouldve asked for fp on him.
 
Dark Seer: winning 1v3 lanes since whenever the heck he was added.

Looking forward to the next big patch though. Cyborgmatt promised 5 new heroes :O

(note: this could just be Meepo, meepo, meepo, meepo and meepo)
 
Yeah ds, beastmaster (pulling ancient creeps), puck, windrunner, bounty hunter, brood are all good on the suicide lane. But sometimes they just have a trick up their sleeve (sentries at lvl 1, 3 heroes all with disables and slows) to make sure you will have to stay next to tower. The only hero capable of getting any gold without dying is dark seer in this case.

Oh and lone druid can pull with his bear as well. so can furion to a lesser extent.
 
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