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DOTA 2

i want troll.

are they ever going to fix the sticky A button?????

Sticky A button? Not sure what this means.

I want all the heroes, except not really meepo cuz that guy... reminds me of Chen. Fcking Chen. 4 activated abilities (one of which requires global awareness), plus usually 4-5+ activated items (mana boots, mek, wards, tp, sometimes sheep/force/pipe/helm of the dominator, etc), plus 3 or more creeps with 1 or 2 activated abilities each. Worst case scenario is 16 abilities to cast (or more with dominated creeps)... I PLAY PROTOSS FOR A REASON XD. Although my chen winrate is 66% o_O

@Kotoko I'm fully aware of how solo long lane heroes work. DS is IMO the strongest, since he can legitimately WIN lanes vs 2 opponents, and has a shot vs 3 depending on which heroes.
 
Troll would be cool too.

Sticky A button? :confused:

do this sequence of commands in game on minimap very quickly (in less than 1/4 sec): 'a', left mouse click, 'a', left mouse click

if you notice the mouse cursor, parts of it are red which indicate it's still stuck on the 'A' command (even though that wasn't your last action), so if your next left click elsewhere on the map or main screen, your hero will now be redirected to where ever you clicked.
extremely annoying for mouse button spammers like me.
 
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Sticky A button? Not sure what this means.

I want all the heroes, except not really meepo cuz that guy... reminds me of Chen. Fcking Chen. 4 activated abilities (one of which requires global awareness), plus usually 4-5+ activated items (mana boots, mek, wards, tp, sometimes sheep/force/pipe/helm of the dominator, etc), plus 3 or more creeps with 1 or 2 activated abilities each. Worst case scenario is 16 abilities to cast (or more with dominated creeps)... I PLAY PROTOSS FOR A REASON XD. Although my chen winrate is 66% o_O

@Kotoko I'm fully aware of how solo long lane heroes work. DS is IMO the strongest, since he can legitimately WIN lanes vs 2 opponents, and has a shot vs 3 depending on which heroes.
Yeah I love Chen/Enchantress, seeing a Troll Warlord on first encounter brings a smile to my face.

Oh and about the Dark Seer, I totally know what you mean:
http://www.youtube.com/watch?v=951UAGFb1dQ&feature=plcp
 
Changes to Dota 1 (by icefrog) come to Dota 2 about as fast as valve can patch it. AKA valve time (lol). 6.74 took months IIRC but who knows. The changes WILL come, but the timeframe is unknown.

Looking forward to a lot of those changes though. Dat alchemist buff... :eek:

Also new armlet is insane o_O

Since Icefrog works for valve, It is entirely possible valve has 6.75 ready this week though. Nobody knows, although there are rumours. Obviously the end goal is to synchronize the updates at some point (presumably before or around official release of Dota 2)
 
Changes to Dota 1 (by icefrog) come to Dota 2 about as fast as valve can patch it. AKA valve time (lol). 6.74 took months IIRC but who knows. The changes WILL come, but the timeframe is unknown.

Looking forward to a lot of those changes though. Dat alchemist buff... :eek:

Also new armlet is insane o_O

Since Icefrog works for valve, It is entirely possible valve has 6.75 ready this week though. Nobody knows, although there are rumours. Obviously the end goal is to synchronize the updates at some point (presumably before or around official release of Dota 2)

alchemist needs a buff he is terrible. hahahha

i like a lot of the changes they made
 
To be honest, I don't think Alchemist was THAT bad. That is to say, these buffs may be a bit much.

Don't forget, broodmother is 3rd worst win rate (after alchemist and meepo) and was first pick/first ban material for months before TI2 without any changes to her. Alchemist is another one of those "build around me" heroes that isn't necessarily pub-viable very often but can very powerful in competitive play. Especially now that they nerfed the best farming carry in the game (AM), I can see Alchemist becoming a go-to farming hero when a lineup needs it. He got EVERY SKILL buffed. A lot. BAT of 1.0 at lvl 16 is... abusive comes to mind.

Looking forward to seeing how the Spirit Breaker rehash works out. I like the ideas behind it, and I can definitely see it leading to some very aggressive play from very early. Plus the greater bash going through magic immune has been the obvious need for a long time.

Oh, and I'm interested to hear other people's thoughts on the treant protector changes. I didn't really like them TBH, although with a steady ~59% win rate it was fairly clear Icefrog needed to tone him down for pub play.
 
To be honest, I don't think Alchemist was THAT bad. That is to say, these buffs may be a bit much.

Don't forget, broodmother is 3rd worst win rate (after alchemist and meepo) and was first pick/first ban material for months before TI2 without any changes to her. Alchemist is another one of those "build around me" heroes that isn't necessarily pub-viable very often but can very powerful in competitive play. Especially now that they nerfed the best farming carry in the game (AM), I can see Alchemist becoming a go-to farming hero when a lineup needs it. He got EVERY SKILL buffed. A lot. BAT of 1.0 at lvl 16 is... abusive comes to mind.

Looking forward to seeing how the Spirit Breaker rehash works out. I like the ideas behind it, and I can definitely see it leading to some very aggressive play from very early. Plus the greater bash going through magic immune has been the obvious need for a long time.

Oh, and I'm interested to hear other people's thoughts on the treant protector changes. I didn't really like them TBH, although with a steady ~59% win rate it was fairly clear Icefrog needed to tone him down for pub play.

i agree Spirit Breaker changes are good and definitely necessary especially this

- Charge of Darkness no longer gives a buff indicator
- Charge of Darkness speed increased from 425/500/575/650 to 600/650/700/750


the treant change is straight from Heroes of Newerth. its actually pretty useful for saving towers. kind of sad overgrowth doesnt do damage
 
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Oh, and I'm interested to hear other people's thoughts on the treant protector changes. I didn't really like them TBH, although with a steady ~59% win rate it was fairly clear Icefrog needed to tone him down for pub play.
To me these Treant changes are overall a buff to him compared to a "tone down". Increased damage, better overgrowth skill..ult may deal no damage but it now lasts longer and has shorter CD. And I'm pretty sure icefrog balances game with competitive players and not through pub game statistics.

Btw sn0_man do you have a 120hz monitor? I ordered a Tempest Overlord and I'm hoping to see a nice difference between 60hz and 120hz. I may have to continue playing at 1080p though since with my current specs I get about 130-170fps at 1080p.

What's most interesting to me is the team creation. Although currently only for private games maybe it'll be implemented into match making as well.
 
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To me these Treant changes are overall a buff to him compared to a "tone down". Increased damage, better overgrowth skill..ult may deal no damage but it now lasts longer and has shorter CD. And I'm pretty sure icefrog balances game with competitive players and not through pub game statistics.

Icefrog does a pretty good job of balancing for both. In pub games, tree no longer has a chance at solo-killing people, since he lacks the damage from his ult. Plus, while his new ability is most likely stronger than his old one, it requires work. His old one turned your whole team into dragon knight, and he didn't have to do anything except level it. The new one requires him to cast it (mana cost) as well as map awareness. These reduce the power somewhat at pub level.

The higher attack damage is nice, but the 1.9BAT is just painful. I'll have to see what it feels like when playing him.

Btw sn0_man do you have a 120hz monitor? I ordered a Tempest Overlord and I'm hoping to see a nice difference between 60hz and 120hz. I may have to continue playing at 1080p though since with my current specs I get about 130-170fps at 1080p.

What's most interesting to me is the team creation. Although currently only for private games maybe it'll be implemented into match making as well.

Yeah I have a 2B catleap. Don't play at 1080p on your tempest. Dota2 is most likely CPU limited on your system anyway and should run around 120FPS. If you can only get 90FPS, that is better than 1080p IMO. 90FPS looks way better on 120Hz than on 60Hz too.

Team creation is interesting but at the moment I'm not sure it will impact me much ;)
 
Yeah I have a 2B catleap. Don't play at 1080p on your tempest. Dota2 is most likely CPU limited on your system anyway and should run around 120FPS. If you can only get 90FPS, that is better than 1080p IMO. 90FPS looks way better on 120Hz than on 60Hz too.

Yeah same, the team creation is definitely catered for the people who decide to take Dota 2 to the next level, which is the professional level.

Can you describe in the greatest detail possible the difference with 60hz and 120hz for Dota 2? I'm so excited for it :D

BTW, Chen can convert Roshan at the moment with this Dota 2 update..it'll get fixed soon though haha.
 
Keep getting queued with russian players on european servers. :/ They won't even speak english and if they do, it's to bash you for being a noob.

And why can't I play with people appropriate to my skill? There's no rating system, just the battle points and Level which only goes up.
 
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Keep getting queued with russian players on european servers. :/ They won't even speak english and if they do, it's to bash you for being a noob.

And why can't I play with people appropriate to my skill? There's no rating system, just the battle points and Level which only goes up.

Battle points and levels have nothing to do with what skill bracket you are placed in (they are entirely arbitrary). If you do a search for your username through the watch tab you can filter by skill bracket (this is the only way I know of to see what bracket that you are in). If you are just starting, I highly recommend playing co-op vs. bots for the first 20 or so games and not playing a hard carry. I played ~45-games with Lion before ever trying another hero (pick someone you like that can play a support role as well). I've found that once you get a large enough sample size of games most people have around a 50% win rate. In my opinion the game is not balanced for all pick (only captains mode), which is something else to keep in mind. I do think that you should have at least a few games with 50%+ of the heroes before going into captains mode.
 
Keep getting queued with russian players on european servers. :/ They won't even speak english and if they do, it's to bash you for being a noob.

I recommend google translating "OMG you are noob" into russian, Copying it, then going and playing on russian servers. Every time you see anything show up in team chat, paste "OMG you are noob" into teamchat and keep afk-farming the jungle.

And why can't I play with people appropriate to my skill? There's no rating system, just the battle points and Level which only goes up.

There is a hidden MMR that you have, and you are matched appropriately. Valve hides it because if they don't, people will make unfair assumptions about the skills and capabilities of their teammates before a game starts, often leading to unnecessarily unfun games. Also, This link explains how your teammates are so awful.
 
Just kicked some ass with the Viper. It's probably considered a noob hero but whatever. :p

Also lol ^
 
Viper is a funny hero. Entirely single target, most people think of him as a "carry" since his abilities involve right-clicking an enemy hero to death. The only issue is, he isn't very good at DPS when compared to other ranged carries (cough*morphling*cough). And he has absolutely no escape mechanism while being a reasonably squishy hero.

His main strength lies in the early-mid stages. In lane, as long as your opponents don't have a "kill" lane, it is actually impossible to trade harass with viper. Or to approach the creep wave with a melee hero. Similarly, heroes without an escape mechanism will never escape his brutal slows. All this hinges on your opponents not taking advantage of your squishiness and complete lack of stun or other crowd-control mechanism.

In pubs, the hero is awesome. Most 2v2 lanes including a viper are tough to lose, and viper is one of the ranged heroes that can actually push a bloodseeker right out of mid lane. In more seriously competitive games, however, he simply doesn't fit anywhere in a good lineup. He would make a decent trilane support, except for the fact that he is really squishy and needs farm, plus has no stun or silence to maintain relevance without farm. Veno is very similar, but he has tons of AOE, his slow is better level 1, and wards are extremely versatile and strong. Viper is far too fragile to solo the suicide lane, and putting him mid over a harder carry (or a more dynamic hero like stormspirit) seems weak. If you want a strong mid-game solo mid with legitimate carry potential, try TA ;)
 
His escape is to get a lothar.
He definitely is a pub, noob friendly hero.
Ult, right click with slow poison, lothar out.
 
Guys, I love this game, I am so addicted, but I have an issue.
I for the life of me cannot find the key shortcut for the Hero auto-follow camera. (you know, when you double click the Hero portrait.) F1-F1 doesn't work and only focuses the camera on your Hero, but it doesn't follow you, like 2x clicking the portrait.

Please tell me this is mapped somewhere, its driving me absolutely mad!
 
Try holding down the focuscameraonhero-key. I have it binded to a side-button on my mouse so it feels natural.
 
Viper has become kind of a "in a pinch" hero for me (Although I doubt I'd ever see him drafted in a CM) in RD and SD I always feel better having Viper available to me when making a selection.

He really shuts out melee characters early game, has a solid attack animation, and farms and harasses excellently early on. Leading to a decent gold advantage which can be used to build as needed.

I've built Viper as a squishy carry, a beefy tank, and a full on support (it was a weird game) I just feel he's versatile enough to do a lot and is rarely a bad choice.
 
Played Shadow Demon for the first time. A little more complicated but still crazy fun harassing people with Disruption and Shadow Poison. :p
 
Guys, I love this game, I am so addicted, but I have an issue.
I for the life of me cannot find the key shortcut for the Hero auto-follow camera. (you know, when you double click the Hero portrait.) F1-F1 doesn't work and only focuses the camera on your Hero, but it doesn't follow you, like 2x clicking the portrait.

Please tell me this is mapped somewhere, its driving me absolutely mad!

Google how to use autoexec.cfg with dota 2, and some console commands. You should be able to bind "+autofollow" or similar (didnt actually look up the command) to whatever key you want.

Played Shadow Demon for the first time. A little more complicated but still crazy fun harassing people with Disruption and Shadow Poison. :p

The hero is SO STRONG. Ideally, you play him with other heroes that need a setup stun though because of the invincibility portion of disruption. Watching pros use disruption to set up sunstrikes and stuff is kinda inspiring tbh.

The only problem is pubs will invariably SAVE the opponents with a poorly timed disruption :(
 
Try holding down the focuscameraonhero-key. I have it binded to a side-button on my mouse so it feels natural.
You misunderstood me. I don't want focus, I want follow. The only way to make it 'stick' is to 2x click the portrait.

Google how to use autoexec.cfg with dota 2, and some console commands. You should be able to bind "+autofollow" or similar (didnt actually look up the command) to whatever key you want.
This command does not work that way.
It's 'bind "F1" "+dota_camera_follow", and pressing it once does nothing, pressing it twice focuses on your char, but does not follow. HOLDING it down does. But I want it to stick, just like when clicking on the portrait 2x. I don't see how this didn't make sense.
 
Played Shadow Demon for the first time. A little more complicated but still crazy fun harassing people with Disruption and Shadow Poison. :p

shadow demon is an amazing counter for AM too. you just make illusions and watch his ability to blink vanish.
 
shadow demon is an amazing counter for AM too. you just make illusions and watch his ability to blink vanish.

This doesn't work nearly as well as I expect it to most of the time. Good AM's won't max their mana break until after they have max blink, at which point they are basically guaranteed to be able to blink away from those melee illusions :(

If only the illusions were ranged lol.
 
This doesn't work nearly as well as I expect it to most of the time. Good AM's won't max their mana break until after they have max blink, at which point they are basically guaranteed to be able to blink away from those melee illusions :(

If only the illusions were ranged lol.

how often are you playing a good AM? I have only seen an AM max blink maybe twice in dota 2.

this is why I miss MMR
 
Personally, I max drain before blink.
You don't need to chase early game anyway since you're too squishy to sustain a long battle.
 
AM builds very flexibly depending on lane partner and opponents. I generally max Mana Break first myself, but obviously vs a shadow demon you get 1 or 0 in mana break, max blink, etc. Get more mana break once you can instagib the SD (or at the very least have max blink).

There is also a reasonable amount of debate on the value of stats vs the spellblock passive. AM is surprisingly mana constrained if he is doing anything more than AFK farming a lane, and stats help lasthit too. I've seen pro AM's go 1-1-0-1 with 3 in stats at lvl 6. I don't think that build is right very often, but he certainly wasn't trolling. I believe there is a similar variant called the "Burning build" that includes 1 in mana break too. Obviously these are for extremely passive playstyles that rely on farming until you have Bfury+Manta+Lvl14 or more before you start doing things. AKA standard play, I guess, but AM has a lot of potential to be aggressive against weaker players.

Also, MMR exists, you just can't see it. Prejudging people by checking their MMR isn't fair to them (honestly. I played a ton of HoN). I will agree the Dota2 matchmaking can be a bit funny though. I've played with and against pro's a few times and I'm REALLY NOT GOOD. Same with one of my friends, although he is a fair bit better than me.
 
mmr do exist and it takes into account your gpm/epm/kill/death/assis. but it doesnt work very well you still end up with crazy bads in "very high" rated games.

i rarely pub now and mostly play inhouse games with guys over at teamliquid.
 
AM builds very flexibly depending on lane partner and opponents. I generally max Mana Break first myself, but obviously vs a shadow demon you get 1 or 0 in mana break, max blink, etc. Get more mana break once you can instagib the SD (or at the very least have max blink).

There is also a reasonable amount of debate on the value of stats vs the spellblock passive. AM is surprisingly mana constrained if he is doing anything more than AFK farming a lane, and stats help lasthit too. I've seen pro AM's go 1-1-0-1 with 3 in stats at lvl 6. I don't think that build is right very often, but he certainly wasn't trolling. I believe there is a similar variant called the "Burning build" that includes 1 in mana break too. Obviously these are for extremely passive playstyles that rely on farming until you have Bfury+Manta+Lvl14 or more before you start doing things. AKA standard play, I guess, but AM has a lot of potential to be aggressive against weaker players.

Also, MMR exists, you just can't see it. Prejudging people by checking their MMR isn't fair to them (honestly. I played a ton of HoN). I will agree the Dota2 matchmaking can be a bit funny though. I've played with and against pro's a few times and I'm REALLY NOT GOOD. Same with one of my friends, although he is a fair bit better than me.

personally, i don't get bfury for AM.
he's not a mana heavy hero. 2 of his spells are passive. cleave for him is not all that important, and there's better dmg items for him.

i was yelled at by the team to get bfury, even though I was kicking ass with AM with treads, basher, bfly, mkb, buriza.
 
personally, i don't get bfury for AM.
he's not a mana heavy hero. 2 of his spells are passive. cleave for him is not all that important, and there's better dmg items for him.

i was yelled at by the team to get bfury, even though I was kicking ass with AM with treads, basher, bfly, mkb, buriza.

it just depends. dota is a very situational game. which is what sn0 is getting at too. i think bfury is generally the go to build because one its in the suggested items and two it makes it easy to farm lanes.

generally I dont go for it either. i prefer basher bfly and manta
 
Generally, pro games involving AM involve the classic "4+1" approach where 4 team members do their best to apply pressure to the opposing team (usually via pushing or ganking) while the last member is a carry farming his ass off. AntiMage is the ideal choice for this because he farms FAST. Other heroes walk from camp to camp in the jungle, AM blinks. The other good choices for this role are Illusion heroes like PL and Naga, since they too can use illusions to overcome the limitations of movespeed and clear the jungle/lane very rapidly. And morphling, I guess, but that again is due to his mobility, especially with his ulti.

Since AM's goal is to farm in these lineups, and he blinks almost every time it is off cooldown to speed up his farm, Bfury is considered core on him for the mana regen, the good buildup (ring of health in lane), and of course the cleave. After Bfury, manta is core because AM uses manta better than any other hero (barring perhaps morphling) due to the illusions getting his mana break passive. Plus, the movespeed is nice on a melee hero of course.

Obviously, in pub games or in games where the opportunity presents itself, AM can be a very effective midgame hero with different items (like vanguard, basher, etc). Bfly is a common lategame item on AM, but since AM rarely has a problem with damage after getting Manta+Bfury, pros will often go with Heart first. Anybody telling you to go Bfury after ~25 minutes just gets muted&ignored instantly because they know nothing about Dota.

AM current has a 45% win rate because pubs don't understand how to abuse his farm speed, and because pubs don't understand how to properly play a game with an AM on their team.
 
Man, I just want to thank Valve for finally fixing Visage's familiars. Nice to see them back to their fast attack speed goodness.
 
I always hated the idea of paying for items, it ruins the enjoyment of working for them.
 
Is this game going to have different maps on release?
Well, not necessarily different maps, but different themes, anyone?
 
Is this game going to have different maps on release?
Well, not necessarily different maps, but different themes, anyone?

i doubt it. themes is a good idea though. cause the map itself would pretty much have to be identical.
 
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