• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

DOTA 2

Thanks. Do you (or anyone) have a great replay of a skilled Crystal Maiden in action?

What's the most underrated item for 1k+ gold? Eul's?

Which ability is hard to understand for new players, but actually good? I thought Clinkz' ultimate was weak, but it isn't.

Launch Dota 2> Watch> Filter> Crystal Maiden.
Pick the first game you see. It is always the highest ranked player that is currently playing.
Don't know about underrated items, theres tons of stuff I've never used before and I've been playing for 150 hours.

Invoke, I think is the hardest ability to understand/use.
You must train and memorize everything, if you really want to be good with Invoker. Not a class for newbies.
 
Last edited:
I tried Crystal Maiden for a game, basically performed as expected and piles up assists like a point guard. Obviously she doesn't have a heal, and I did miss the line stun from Jakiro and Lion that can catch multiple foes.

I didn't have time to check those replays for her or another hero, just watched Dreamhack.
 
I tried Crystal Maiden for a game, basically performed as expected and piles up assists like a point guard. Obviously she doesn't have a heal, and I did miss the line stun from Jakiro and Lion that can catch multiple foes.

I didn't have time to check those replays for her or another hero, just watched Dreamhack.

get that mana regen up first. its so pro.
 
Yes that helped, mana was seldom low.

Thoughts on the prominence of Void? Vengeful Spirit back in use?

Or the EG Knight Strat doing well, with Leshrac.
 
Last edited:
i've been yelled at by CM players for telling them to get that skill first.
i hate pubs so much lol.

yeah most people dont get it... terrible. basically you can have your entire team dominating all the lanes with it too.

Yes that helped, mana was seldom low.

Thoughts on the prominence of Void? Vengeful Spirit back in use?

Or the EG Knight Strat doing well, with Leshrac.

void is hardly ever played correctly, and honestly isnt that viable. his ult basically requires a pairing with another game changer like lich. lich and void ult can win a game though

vengeful spirit is ALWAYS a good pick. always.

idk anything bout that EG strat though
 
Have we compiled a steam name list for this game.

I don't play much because of lack of people to group with. I can play a decent support for a good carry. (can babysit like a boss).

Anyone down for getting some groups together?

Mostly a HoN player but if one can help with the "translation" I can play this pretty well.
 
Have we compiled a steam name list for this game.

I don't play much because of lack of people to group with. I can play a decent support for a good carry. (can babysit like a boss).

Anyone down for getting some groups together?

Mostly a HoN player but if one can help with the "translation" I can play this pretty well.

i came from HoN. been playing since the beta first came out. im definitely down to find more QUALITY players to play with fam.


http://steamcommunity.com/profiles/76561197990402035/


please when you add me, include your hard name. :)
 
Anyone else think Mag's ult is just way too long? Honestly it's such a huge game changer and rapes face so hard with his other skills (mainly using a blink dagger, blink, ult, charge/drag). Honestly I think the stun should last 3 sec max.

Thoughts?

@dremic

I'll add ya tonight :)
 
Dremic I sent you an invite, but i don't think I put my hard name in there.

Its FecalFighter
 
I got this yesterday. Are there any tutorials you recomend to learn the basics?

I stopped playing the beta right when the workshop was coming online, but at the time there was not any tutorials that I remember. I know other forums have some basic tutorials. The best thing I did was ask people to recomend who I should play as. People were less likely to yell at me when they found out it was my first few games when I played support and just bought wards, courier, and healed everyone.

Also, I feel like giving out invites here over other forums. Is there any body needing any?
 
For a brand new player, create a private lobby and fill it with 5 passive bots on the other side (click the player slots), and passive or easy on your team. Then you can practice and not cost your team anything.

It would be very simple to play Skeleton King and get lifesteal + crit without an item, or Viper to help with last hits.

On reddit r/dota2 there are some guides.
 
I got this yesterday. Are there any tutorials you recomend to learn the basics?

bots are cool although i never used them i came from hon and basically its an easy transition if you know the heroes already. it was also easy for me too because i was in before they had like 75% of these heroes so if there were any that differed from hon or werent in hon at all i was able to learn them easily and one by one pretty much.




i usually tell everybody thats new not to play all pick. in fact im no longer new or bad and i ALWAYS play every mode except all pick. it leads to terrible team combinations and you end up playing the same hero over and over. that is no way to learn. this game takes skill and knowledge. the best thing you can do is learn what every single hero is capable of. it allows you to make decisions that are smarter.


basics are game phases lane / mid game / end game etc. last hitting is something that is absolutely necessary. dota cinema has good hero videos and dota guides are still viable,, look at those for item and skill builds
 
pfft, league of legends ftw!

I heard this from a podcast the other day and like the comparison so I'll use it. Remember as a kid playing with Legos? Well Legos are DOTA2. Now remember toddlers playing MegaBlocks, that's LOL.

DOTA is more complex and allows more flexibility and a lot more team dynamics than LOL - it's less forgiving and it's harder.
 
Luna - Beastmaster - Vengeful Spirit - Drow Ranger - Crystal Maiden

I want to try this team and stack the auras. And Vlad's, drums, Cuirass.
 
Luna - Beastmaster - Vengeful Spirit - Drow Ranger - Crystal Maiden

I want to try this team and stack the auras. And Vlad's, drums, Cuirass.

Spirit Breaker's Haste aura is probably better than CM's mana aura. And to be honest, I'd rather just have an enigma for the eidolons (to benefit from drow aura).
 
It makes sense to have a true support, but that would probably be better.

FWIW Spirit Breaker looks incredible, and Doom is also badass. I kind of want them to be OP for a while, like SB was in AtoD, and get played more often by the pros. But customized DKs, Omniknights and Svens look great.
 
Spirit Breaker's Haste aura is probably better than CM's mana aura. And to be honest, I'd rather just have an enigma for the eidolons (to benefit from drow aura).

the mana aura is pretty unbeatable. your team has an insane advantage for the first 15-25 minutes if its maxed early. lane dominance.
 
the mana aura is pretty unbeatable. your team has an insane advantage for the first 15-25 minutes if its maxed early. lane dominance.

Yup, couple it with someone insanely irritating such as Shadow Demon or Undying...that lane's opponents ain't doing jack shit.:D:p
 
Going to have to chime in here for a moment about laning CM. CM's laning presence is much more pronounced when you max your blast and ice block over her aura. In the early game, unless you have something like a phantom lancer in lane, you're better off maxing your offensive spells. Like any game of dota it's all dependent on who you're playing with and against, but for the most part, strength heroes who find themselves mana dependent are just going to get a soul ring, and some of the more mana dependent agility carries just grab themselves a ring of aquila, linkens or a battlefury.... and as always your mid has a bottle. The damage output you're missing from maxing your ice block and blast is huge. Seriously, just go 4-4-0-0 to start the game. 4-4-0-0 build also helps a ton if you're roaming from your sidelane to gank middle or help with rune control.

Generally, maxing aura doesn't do anything solely because mana dependent heroes will already buy core items that alleviate that problem. I speak generally, because of course max mana aura is good if you have a team comp of batrider+undying+pl+sd or whatever.
 
Last edited:
Do you guys find it easier to last hit as ranged? As a beginer I find Sniper, Viper, and Venom Spitter my favorite champions because I can stay back and get my lane on. I come from LoL, and last hitting in DoTA a bit difficult.
 
Do you guys find it easier to last hit as ranged? As a beginer I find Sniper, Viper, and Venom Spitter my favorite champions because I can stay back and get my lane on. I come from LoL, and last hitting in DoTA a bit difficult.

Depends on the lane, but in an empty lane its easiest to last hit with a melee hero with a hatchet. (Now that you are playing DotA, i'd implore you to start using the terms creeps, towers, and heroes, just saying)

If you're missing on easy last hits as a ranged hero, try standing closer to the creep wave so your projectile has less distance to travel. DotA's laning phase is all a bit of a dance really, especially early on as you and your opponents work yourselves around the creeps trying to find distance, harass, and easy last hits. It's hard to describe because laning for me is almost entirely intuitive after around 2000 games of dota/hon/dota2.
 
Depends on the lane, but in an empty lane its easiest to last hit with a melee hero with a hatchet. (Now that you are playing DotA, i'd implore you to start using the terms creeps, towers, and heroes, just saying)

If you're missing on easy last hits as a ranged hero, try standing closer to the creep wave so your projectile has less distance to travel. DotA's laning phase is all a bit of a dance really, especially early on as you and your opponents work yourselves around the creeps trying to find distance, harass, and easy last hits. It's hard to describe because laning for me is almost entirely intuitive after around 2000 games of dota/hon/dota2.

Doh! I said champions. My bad. I went back to LoL because of a few friends who were playing it again. I think most of it will come down to the timing because everyone has different timings, and in LoL it seems pretty uniform.
 
Doh! I said champions. My bad. I went back to LoL because of a few friends who were playing it again. I think most of it will come down to the timing because everyone has different timings, and in LoL it seems pretty uniform.

Generally speaking, melee heroes have better attack animations which are conducive to last hits because ranged heroes have an easier time harassing.
 
Generally speaking, melee heroes have better attack animations which are conducive to last hits because ranged heroes have an easier time harassing.

False, however the lack of projectile travel time makes it seem that way. If you lasthit from melee range with ranged heroes, many of them have fantastic animations. Best in the game are wisp and sniper.

However, in general melee heroes have higher base damage, (although some, like meepo, are pretty big exceptions), which is part of the explanation for their lasthitting abilities.
 
Luna - Beastmaster - Vengeful Spirit - Drow Ranger - Crystal Maiden

I want to try this team and stack the auras. And Vlad's, drums, Cuirass.

i believe one of those damage auras (luna, vs, drow - forgot which one) only applies to ranged heroes so bm won't benefit. maybe his beast will.
 
Going to have to chime in here for a moment about laning CM. CM's laning presence is much more pronounced when you max your blast and ice block over her aura. In the early game, unless you have something like a phantom lancer in lane, you're better off maxing your offensive spells. Like any game of dota it's all dependent on who you're playing with and against, but for the most part, strength heroes who find themselves mana dependent are just going to get a soul ring, and some of the more mana dependent agility carries just grab themselves a ring of aquila, linkens or a battlefury.... and as always your mid has a bottle. The damage output you're missing from maxing your ice block and blast is huge. Seriously, just go 4-4-0-0 to start the game. 4-4-0-0 build also helps a ton if you're roaming from your sidelane to gank middle or help with rune control.

Generally, maxing aura doesn't do anything solely because mana dependent heroes will already buy core items that alleviate that problem. I speak generally, because of course max mana aura is good if you have a team comp of batrider+undying+pl+sd or whatever.

on the flip side, if CM gets aura, then the entire team can buy other items that are beneficial in their own right.
so now you have 4 heroes with advantages and a less offensive support hero, which is what I prefer.

I almost always max out CM aura first.
 
Going to have to chime in here for a moment about laning CM. CM's laning presence is much more pronounced when you max your blast and ice block over her aura. In the early game, unless you have something like a phantom lancer in lane, you're better off maxing your offensive spells. Like any game of dota it's all dependent on who you're playing with and against, but for the most part, strength heroes who find themselves mana dependent are just going to get a soul ring, and some of the more mana dependent agility carries just grab themselves a ring of aquila, linkens or a battlefury.... and as always your mid has a bottle. The damage output you're missing from maxing your ice block and blast is huge. Seriously, just go 4-4-0-0 to start the game. 4-4-0-0 build also helps a ton if you're roaming from your sidelane to gank middle or help with rune control.

Generally, maxing aura doesn't do anything solely because mana dependent heroes will already buy core items that alleviate that problem. I speak generally, because of course max mana aura is good if you have a team comp of batrider+undying+pl+sd or whatever.

mana aura is almost always the best crystal has to offer. and you can still dominate a lane with the right partner due to her range and ice imprisonment

not to mention if you are maxing crystal nova you are fucking up. the movement slow is the same through out all the ranks and its definitely not a nuke. its there for the slow. the duration is 3.5 seconds which is more then enough paired with imprisonment.

mana aura should be maxed before anything else and anybody who doesnt is simply bad. its kind of like playing bloodseeker without blood bath

on the flip side, if CM gets aura, then the entire team can buy other items that are beneficial in their own right.
so now you have 4 heroes with advantages and a less offensive support hero, which is what I prefer.

I almost always max out CM aura first.

yeah thats because you are good. ahha.




EDIT:

I created a new thread in the PC gaming that way the threads in a section that it should be and hopefully more people that play from [H] will join in the discussion
http://hardforum.com/showthread.php?p=1039372845#post1039372845
 
Last edited:
on the flip side, if CM gets aura, then the entire team can buy other items that are beneficial in their own right.
so now you have 4 heroes with advantages and a less offensive support hero, which is what I prefer.

I almost always max out CM aura first.

No, because mid game and on, you're going to have like 2 heroes walking around with mana boots. If you're in trash normal tier games, by all means max your aura, but you're effectively fighting 4v5 because your CM has zero presence in fights with 1 point in both blast and block. If your CM is being active in the early game, ganking mid lane and controlling runes, CM should not put points into aura.

Literally, the advantages are not pronounced at all. Strength heroes are going to go soul ring anyways because it gives them essentially +100 mana pool on demand, which is much more useful than the 40 more mana the CM aura would of given in a fight. Max mana pool is more important than mana regen after like, level 6. No reason to max aura when its going to be worthless after 15 minutes into the game. By the time you hit 7 as a CM with zero lane presence, theres going to be like 3 heroes on the map who are level 12.

Once again, it's all dependent, but if you're going to walk around useless with your aura for the entire early game, might as well just go KOTL. At least he does walking fountain right. Don't give up some of the best early game offensive spells in the game to help your tiny get off one extra avalanche mid. Instead, go gank his lane opponent at 4 minutes in, concrete his rune control, and ride his ass into victory because you weren't useless.
 
My favorite heroes:
Drow, Visage, Shadow Fiend, Weaver, Axe, and a bunch of others.

Add me my name is winterymint (currently played about 50 games so far). I play on USW and USE.
 
Couldnt agree more. CM is an early game hard support. Maximizing your advantage early game is essential. 4-4-0 Does this and actually makes CM useful in mid game teamfights.
As a hard support levels are going to be hard to come by (especially with less lane control due to mana regen build) so putting points in aura is going to make CM useless in aforementioned teamfights.

Now of course there may be exceptions based on hero composition and team need, as there is to any hero build (drunken haze on brewmaster against TA for example) but to say that doing anything other then maxing aura is bad is just ignorant.

I dont really like CM, there are other supports who are better, but 4-4-0 build you get ridiculous lane presence making CM a topflight tri laner
 
lmao i cant believe you guys are actually trying to say to max crystal nova. that is hilarious. skipping mana regeneration by 50% increments for 150 damage is HILARIOUS and bad. cant believe you could be bad enough to even attempt to argue that.

Range: 700
Radius: 400
Duration: 3.5/4/4.5/5
Damage: 100/150/200/250
Movement Speed Slow: 30%
Attack Speed Slow: 20%

^ movement slow and duration at 3.5 you should be getting rank 1 and then maxing your aura and imprisonment. CM is not a lane presence anyways. you babysit and maybe help with a gank with your imprisonment.


http://www.dotafire.com/dota-2/guide/crystal-maiden-a-chilly-ride-1444


http://www.dotafire.com/dota-2/guide/rylai-crestfall-the-support-maiden-2550

both are viable, notice how they know crystal nova is garbage compared to any other move? rank 1 and move on or youre bad
 
CM is not a lane presence anyways. you babysit and maybe help with a gank with your imprisonment.

Your ideas of CM are outdated as shit, I can tell you're an old-time DOTA player based on that post and your builds. News flash, we don't keep nova at 1 anymore because it isn't a 5s slow at lvl 1. Ever since Arcane boots were added, ranking aura has been useless. Max your offensive spells and get some kills. Games changed a lot from 2008 man.

I'm not even in the minority on this, if I ever feel bothered enough i'll pull up a vod of synderen and puppey talking about CM and the 6.75c patch notes on talkdota....

Get active, sitting in lane for 15 minutes isn't what dota is about anymore. You should concrete your carries position in lane, then start moving to create space for your carry. By ganking, you're pulling people out of your carries lane (via them tp'ing to other lanes) and letting him have the solo xp. CM is hampered by base 280 move speed, but her nova and imprisonment are two of the best offensive spells before 6. With aura, you're just dicking around in the short lane pulling and stacking jungle, with nova+block you're capable of creating so much more space and your map presence is felt much more by the opposing team.

But anyways, we'll just agree to disagree.
 
Back
Top