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DOTA 2

u must be a noob and play with a bunch of noobs. pros know when to give up, we dont give up when we are down on kills or farm. we give up when we know theres no fucking possible way we can comeback.

and pubbers give up all the time and rather than having 2 afks and having to sit while the other retard team farms when its 5v3 its not what i call fun.

first of all. no. to your entire statement and you obviously missed the point.

afk's get kicked and when one person is gone its safe to leave without a disconnect.


a concede button brings defeatism which is the opposite of what dota is about.

youre no pro and pros dont use a concede button ever. this isn't hon.
 
lolololol. play me in hon or dota or dota 2 and so i can stomp all over you and ur team to prove that im much much better than u. i had over 500 dota games on tda alone and played in htgn pro. you probably dont even know what those are.

gg = concede i hope you understand that. and 90% of the time pro teams lose 2 rax they gg.
 
lolololol. play me in hon or dota or dota 2 and so i can stomp all over you and ur team to prove that im much much better than u. i had over 500 dota games on tda alone and played in htgn pro. you probably dont even know what those are.

gg = concede i hope you understand that. and 90% of the time pro teams lose 2 rax they gg.

the pro conceder. im sure you're damn good at conceding

i'm sure you are in the international tournie hahahahha
 
now you're just like thousands other noobs who talk shit and dont have the skill to back it up.

i assume you have dota/dota 2 so why be scared to play me (the pro conceder) apshom and we can see whos better in 10mins.
 
fuckin a THIS. god damn i hate when these foreigners are on there. they're all bad too. theres like 2 good brazilians in the entire dota community its insane.




i actually think dota 2 strikes a damn good balance in terms of game speed and spell effects. team battles are not insanely quick or hard to see.

The top and bottom UI bar takes up like 3/5ths of the screen, I see daggers / shit flying towards me off the screen that I don't even know where it comes from cause of the UI blocking it, the HP bars are tiny as hell, and the heroes and creeps color tones and brightness/darkness blends in with the ground.
 
To be fair, TDA had a FF option. I don't see why Dota 2 doesn't have one. Just use the same rules. Don't concede in the first 5 minutes because of first blood etc.
 
a conceding system like the one in hon would work fine. 15mins before you can concede and all players must vote yes, after 30mins only 4 players have to vote yes.

yes in tda everyone just types gg and games is over.
 
a conceding system like the one in hon would work fine. 15mins before you can concede and all players must vote yes, after 30mins only 4 players have to vote yes.

yes in tda everyone just types gg and games is over.

you're bad
 
I pubbed when I wanted to try a different strat or play a specific way that would get me killed by good players.

It's been so long since I played dota, but I really loved that game. Of course, it was fun playing it with friends. Playing alone was never much fun, which is why I don't know if I'd buy this.
 
I pubbed when I wanted to try a different strat or play a specific way that would get me killed by good players.

It's been so long since I played dota, but I really loved that game. Of course, it was fun playing it with friends. Playing alone was never much fun, which is why I don't know if I'd buy this.

It's free...
 
how is challenging a person who repeatedly called me bad to a duel trolling? and i like how hes too scared to reply so he reports my post. what a joke.
 
I think it's players like aintz that cause these types of games to have such bad reps with communities.
 
Because i bring up suggestions that would make the game better? and instead of giving valid counter arguments dremic just calls me bad so i challenge him to a duel and he dodges and continue talking smack.

and im the one giving games a bad rep. you have yourself a nice day.
 
I did not read this thread at all.

But I installed DOTA2, played 1 game and promptly uninstalled it. I was honestly really excited to get into the beta and was honestly wishing it was going to be good.

Game is garbage, horrible input lag, takes like 2 fucking minutes go from base to mid with phase boots. Overall its slow, the graphics are crap and nothing as good as the original DOTA.

HON beats its in every way imaginable.
 
how is challenging a person who repeatedly called me bad to a duel trolling? and i like how hes too scared to reply so he reports my post. what a joke.

i dont get on the forums during the weekend i am busy nice try though QT

I think it's players like aintz that cause these types of games to have such bad reps with communities.

probably. not to mention he thinks hes a badass cause hes challenging somebody to a 1v1 match on a game that is clearly team based hahah
 
no. once they release all of the dota1 heroes then they will release the game. should be free.

30 bucks gets you in the beta with a bunch of cosmetic items though

Thanks for the info.... i didn't see a sign up place on their site, so i figured it wasn't out, but there was nothing saying "coming _____ !!"
 
i dont get on the forums during the weekend i am busy nice try though QT



probably. not to mention he thinks hes a badass cause hes challenging somebody to a 1v1 match on a game that is clearly team based hahah


1v1 apshom is the first step to join decent clans as it will clearly demonstrate your ck/deny/harass skills which is absolutely essential in dota. after you pass the 1v1 you will get to scrim with the clan.

i realized now its pointless to argue/challenge you because you have no experience/knowledge for dota/dota2. just another one of the players who trashtalk and got nothing to show for it. you have yourself a nice day.
 
Ive been playing it off and on. Seems solid overall, but frankly without a vote kick option and a concede option I wont be playing it over HON. If its 20-0 at 15 minutes I want to concede, not waste an hour of my life. HON stomps over DOTA2 there.
 
I have some Dota invites I got from trading, I am looking to sell them so just add me on Steam if you are interested. http://steamcommunity.com/id/cecurity/

I got 400+ games into it so far, I know I can get over thousands of hours of fun from this one. Anything close to this was Age of Empire back then when it was first released. I still consider AOE1&2 and Footmen Frenzy from Warcraft3 are better games in terms of strategic elements, but Dota is just very well balanced and the community has a good thing going.
 
Ive been playing it off and on. Seems solid overall, but frankly without a vote kick option and a concede option I wont be playing it over HON. If its 20-0 at 15 minutes I want to concede, not waste an hour of my life. HON stomps over DOTA2 there.

you can concede the game they just don't make it obvious, which I kind of agree with. now obviously when you leave a game it counts as either a loss or abandoned, but if you pay attention the game automatically labels it as "safe to quit" or something to that effect which counts as a loss, based on score or if other players have disconnected. there is a certain threshold not sure where it's at, I'm not much into moba so I don't know how other games handle their concessions, but I'm sure this is possible here. it's just not a "concede" button, but they will count it towards your record properly.
 
you can concede the game they just don't make it obvious, which I kind of agree with. now obviously when you leave a game it counts as either a loss or abandoned, but if you pay attention the game automatically labels it as "safe to quit" or something to that effect which counts as a loss, based on score or if other players have disconnected. there is a certain threshold not sure where it's at, I'm not much into moba so I don't know how other games handle their concessions, but I'm sure this is possible here. it's just not a "concede" button, but they will count it towards your record properly.

I just played a game where my com crashed, but I returned within 2 mins and noticed the game was "Safe to Leave". I am pretty sure 5 mins was the limit and no other players left. The score was pretty bad since we got stomped all over early game, but I am not sure if it had anything to do with it. The other team had a lead the whole game but we some how managed to get a close win at the end...
 
the problem with no concede button is people tend to give up and afk/run around feeding instead of disconnecting (therefore the safe to leave is moot).

i still play sometimes because i like dota heroes much more than stupid hon heroes. like lucy and morphling.
 
I would love a 5-min surrender in LoL, hopefully DOTA2 has it. Many games are decided in the first 3min.
 
I would love a 5-min surrender in LoL, hopefully DOTA2 has it. Many games are decided in the first 3min.

does firstblood really matter that much in LoL haha. that seems awfully a short time to play. hons min concede is 15min and most concedes occur around 30min ish atleast in the 1800 range.

i guess there must be alot of ppl who get fbed in lol and cry haha.
 
does firstblood really matter that much in LoL haha. that seems awfully a short time to play. hons min concede is 15min and most concedes occur around 30min ish atleast in the 1800 range.

i guess there must be alot of ppl who get fbed in lol and cry haha.

It matters a lot more because of how LoL plays out, mild advantages tend to pan out over the course of the game into a huge advantage, because of it's game design.
 
the problem with no concede button is people tend to give up and afk/run around feeding instead of disconnecting (therefore the safe to leave is moot).

i still play sometimes because i like dota heroes much more than stupid hon heroes. like lucy and morphling.

concede is for baddies
 
concede is for baddies

99% of Dota 2 players are baddies :) (including me)

Only the pros aren't baddies, and they concede all the time so...

I definitely see both sides of the argument here, and I have played those games that I know I would have conceded but we came back and won and it was super-rewarding, but really I think concede is an important option to have. Because when I'm playing a game I'm doing it to have fun, and when half of the people playing are no longer having fun, they should not be punished for deciding to end the game.
 
does firstblood really matter that much in LoL haha. that seems awfully a short time to play. hons min concede is 15min and most concedes occur around 30min ish atleast in the 1800 range.

i guess there must be alot of ppl who get fbed in lol and cry haha.

No one kill doesn't make the difference. But it can easily be 0-5 by the 5min mark, and that is a game that's just not worth playing. Momentum builds way too fast.

It matters a lot more because of how LoL plays out, mild advantages tend to pan out over the course of the game into a huge advantage, because of it's game design.
This. A little momentum builds to way more momentum and it's not really possible to counter it (without the perfect picks, which is just impossible).
 
No one kill doesn't make the difference. But it can easily be 0-5 by the 5min mark, and that is a game that's just not worth playing. Momentum builds way too fast.

This. A little momentum builds to way more momentum and it's not really possible to counter it (without the perfect picks, which is just impossible).

It's also one of the reasons I'm emphatically moving towards Dota 2, where at if one guy gets really feed, you can kill them repeatedly to drain their gold.

I used to be on Riot's side on a lot of things, but after playing it for a while and watching the both LoL's metagame pan out, as well playing Ranked for a while, I realized just how limited it feels when compared to Dota.
 
It's also one of the reasons I'm emphatically moving towards Dota 2, where at if one guy gets really feed, you can kill them repeatedly to drain their gold.

I used to be on Riot's side on a lot of things, but after playing it for a while and watching the both LoL's metagame pan out, as well playing Ranked for a while, I realized just how limited it feels when compared to Dota.

I haven't looked into dota2 much at all, but i'm hoping it will be more balanced on the momentum front. If what you said is true, that'll be a nice change.
 
It's also one of the reasons I'm emphatically moving towards Dota 2, where at if one guy gets really feed, you can kill them repeatedly to drain their gold.

I used to be on Riot's side on a lot of things, but after playing it for a while and watching the both LoL's metagame pan out, as well playing Ranked for a while, I realized just how limited it feels when compared to Dota.


LoL is poorly balanced and catered for simple mindedness. Dota 2 takes a lot of skill and practice.
 
LoL is poorly balanced and catered for simple mindedness. Dota 2 takes a lot of skill and practice.

Meh, both take a lot of skill and practice.

LoL just has crap balance due to everybody scaling.

It'd be nice if Dota 2 took some the improvements LoL introduced though.

Namely range indicators and a camera lock button.
 
Meh, both take a lot of skill and practice.
True, but dota takes more skill and more practice
LoL just has crap balance due to everybody scaling.
qft

It'd be nice if Dota 2 took some the improvements LoL introduced though.

Namely range indicators and a camera lock button.

There is a fine line between "improvements" and crutches. I understand that having range indicators doesn't make you a worse player by any means, but not needing them is another differentiator between skill tiers. Dota has, by design, an Incredible burden of knowledge, something Riot actively tries to reduce in LoL. Personally, I love range indicators. But that is because I can't glance at the screen and tell you if somebody is in range. Somebody who can should be rewarded for being better than me in that aspect.

And you can already lock camera, but OH GOD WHY? It's the worst thing ever lol.
 
There is a fine line between "improvements" and crutches. I understand that having range indicators doesn't make you a worse player by any means, but not needing them is another differentiator between skill tiers. Dota has, by design, an Incredible burden of knowledge, something Riot actively tries to reduce in LoL. Personally, I love range indicators. But that is because I can't glance at the screen and tell you if somebody is in range. Somebody who can should be rewarded for being better than me in that aspect.

And you can already lock camera, but OH GOD WHY? It's the worst thing ever lol.

I think it's stupid that I have to either

A: Dedicate insane amounts of time to perfectly memorize each and every skill of every hero in order to be effective

B: Blindly guess if something is in range or not.

There's no good justification for why I can't have a UI indicator on my skill shots. It doesn't negate anybody's ability to dodge it (the only thing that matters) but it does put everybody on a level playing field for knowing what their characters are capable of.

Dota's "Design" also happens to be a lot of engine limitations and bugs from being a custom map on the WC3 engine.

It's like arguing the entire game is going to sink into a shit hole of perpetual newbdom because I suddenly always know how far my pudge hook is going to go. The player should know whether or not a skill shot can be made without guessing.

A player should be rewarded with making excellent skill shots and having a strong game sense. Not for having more time than anybody else to play and memorize.

It'd be like hiding the shot clock in basketball or the play clock in football from the players. It rewards those with more memorization time/space awareness, right?

I found camera lock extraordinarily useful during team fights in LoL. Other than that I had it off. But a lot of times with so much shit going on I may pan off screen and be left scrambling in the big cluster fucks.

Where is it in Dota 2? Couldn't find a bind for it.
 
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