I think it's stupid that I have to either
A: Dedicate insane amounts of time to perfectly memorize each and every skill of every hero in order to be effective
B: Blindly guess if something is in range or not.
There's no good justification for why I can't have a UI indicator on my skill shots. It doesn't negate anybody's ability to dodge it (the only thing that matters) but it does put everybody on a level playing field for knowing what their characters are capable of.
Dota's "Design" also happens to be a lot of engine limitations and bugs from being a custom map on the WC3 engine.
It's like arguing the entire game is going to sink into a shit hole of perpetual newbdom because I suddenly always know how far my pudge hook is going to go. The player should know whether or not a skill shot can be made without guessing.
A player should be rewarded with making excellent skill shots and having a strong game sense. Not for having more time than anybody else to play and memorize.
It'd be like hiding the shot clock in basketball or the play clock in football from the players. It rewards those with more memorization time/space awareness, right?
I found camera lock extraordinarily useful during team fights in LoL. Other than that I had it off. But a lot of times with so much shit going on I may pan off screen and be left scrambling in the big cluster fucks.
Where is it in Dota 2? Couldn't find a bind for it.
you are listing the very thing that makes dota 2 so challenging. knowledge.. knowledge and skill are the two most fundamental things in the game.
knowing what every hero is capable of is rough especially when i introduce new players. but honestly it doesnt take long before you realize whats going on. dont play modes like all pick its garbage.
single draft, capts mode, random are good ways to learn all the characters without getting stomped