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DOOM: The Dark Ages

the people complaining about Eternal's platforming and parquor were really saying the game was too difficult for them...same with the people who dislike From Software games...we need more difficulty in games...the vast majority of games are too easy...there always needs to be a place for gamers who prefer the maximum challenge
 
My problem with From Software is no ability to customize the experience. Doom Eternal had tons of options to customize the experience. Platforming was a bit hard but once you turn down the difficulty there was ample time to pass the mandatory platforming and almost completely skip platforming during fights at lower difficulty.
 
I didn't necessarily find Eternal to be "challenging" so much as simply not enjoyable. I love the Fromsoft games and old-school quarter muncher titles designed for you to get annihilated quickly. To me, Eternal felt spongy and a never ending kite-fest. It's the first Doom/Quake title I've ever bailed on just because I wasn't having fun. It seems like Dark Ages is closer to the 2016 Doom title.
 
I didn't necessarily find Eternal to be "challenging" so much as simply not enjoyable. I love the Fromsoft games and old-school quarter muncher titles designed for you to get annihilated quickly. To me, Eternal felt spongy and a never ending kite-fest. It's the first Doom/Quake title I've ever bailed on just because I wasn't having fun. It seems like Dark Ages is closer to the 2016 Doom title.
That is a good description actually. I couldn't put into words how i felt about it. I know it just didn't hold my interest long which really is a first for doom.
 
hopefully I can snag a code for cheap from someone selling it online...should work with my 4080 Super as long as the seller activates it using my Steam info or e-mail
 
hopefully I can snag a code for cheap from someone selling it online...should work with my 4080 Super as long as the seller activates it using my Steam info or e-mail
Yeah, I'm thinking about picking up a 5070 Ti so this will be a nice little bonus.
 
Doom: The Dark Ages – First Path Tracing Graphics Comparison

id Software has shared the first comparison screenshot between the vanilla and the path-traced versions of Doom: The Dark Ages...this comparison will give you an idea of what you can expect from the Full Ray Tracing/Path Tracing

however, the game will not have Path Tracing when it launches...Nvidia says a future update will add Path Tracing and Ray Reconstruction...

https://www.dsogaming.com/screenshot-news/doom-the-dark-ages-first-path-tracing-graphics-comparison/
 
Doom: The Dark Ages – First Path Tracing Graphics Comparison

id Software has shared the first comparison screenshot between the vanilla and the path-traced versions of Doom: The Dark Ages...this comparison will give you an idea of what you can expect from the Full Ray Tracing/Path Tracing

however, the game will not have Path Tracing when it launches...Nvidia says a future update will add Path Tracing and Ray Reconstruction...

https://www.dsogaming.com/screenshot-news/doom-the-dark-ages-first-path-tracing-graphics-comparison/
Aside from the reflections on the ground I'm not seeing a huge difference really.
 
I think now we enter more a case that there is a list of obvious difference when looking side by side is common and I think we can say more realistic lighting as well, but different and more realist does not mean better looking.

here the better lighting make the stair and the tower in the top left more discernable, understandable for the brain with the shadow elevating the distance/shape details, the gun-shield are quite different, the middle tower (the one to the left, visible instead of deep shadow), under the plane shadow make them more detailed.

But the tree and mountain side at the very left, while quite different not sure if one is better than the other (not in realism but in term of looking good), 2 different style, same for the shadow projected on the trees in the middle, it is not like my brain as any expectation either way
 
The path tracing looks way better. All the specular detail on every surface just looks off and bad with the old lighting. Like it was rendered on it's own and was copy pasted into the screenshot instead of being part of the world with other objects.
 
indiana jones is maybe more the reference here, full RT patch was later the day of its launch I think or very soon after (with some even more full rt path some months later ?). Probably sharing a lot of ID engine tech with each others.
 
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Well unless you're lucky enough to have a RTX 5090, probably not a problem to worry about. :ROFLMAO:

I assume there is a more "basic" ray tracing option?
I'm guessing there will be some RT options between full PT and RT that will look close to as good and offer a big performance benefit. Doom games in general run really well though so who knows. I don't see myself playing this one at launch, I didn't like Eternal as much as 2016 and I have too many games to play right now but I will get to it.
 
Screenshot 2025-05-05 083146.png



Premium edition costs 100.00 but you get a whole two days early access would land on my weekend. But do I want the game?
If the Gameplay is the same which it looks like not really sold on the game. If ID would go back to it's roots make a Corridor shooter instead of the Broke Back Mountain widescreen Range it might be more fun. I liked the last Doom game so much basically refunded it in about a half hour. Too much in your face type of thing going on maybe this game will be an improvement with more though put into combat like Quake 1 and Doom OG.
 
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maybe, but this site is US based, even us canuckistanis have no idea what euros are worth, so use dollars.
109.99 eur is 125.05 usd i.e. 172.44 cad... that's the price for the new doom premium, so gta 6 will be much more than doom... i don't buy new games anyway, my hardware is too weak and i haven't played a bunch of older games, but that's all to be expected, new games are getting more expensive, but there are a bunch of old ones on old consoles and old pc with windows 10
 
Is this day one game pass game? I might have asked this but I don't remember anything so excuse me.
 

View: https://youtube.com/shorts/A4c5zM8LJT0?si=ThBoyjxQ7oYuSST7

Looks ok wonder if it's no longer a corridor shooter because the wild animations wouldn't fit in a Hallway.


This video does not inspire me for new Doom, seems rather generic like a slower paced Serious Sam game.

I was a big fan of Doom 2016 and did not like the Super Mario Bros version called Eternal.

I don't know, I think iD should have rebooted Quake, just wait awhile on another Doom game, and bring back Quake 1 with that cool trippy medieval theme and Nine Inch Nails doing the sound, but running on the new id Tech 8 engine.
 
This video does not inspire me for new Doom, seems rather generic like a slower paced Serious Sam game.

I was a big fan of Doom 2016 and did not like the Super Mario Bros version called Eternal.

I don't know, I think iD should have rebooted Quake, just wait awhile on another Doom game, and bring back Quake 1 with that cool trippy medieval theme and Nine Inch Nails doing the sound, but running on the new id Tech 8 engine.
I agree about that Serious Sam comment that video makes the game look boring. Witchfire is a next gen shooter not sold on this. I rather play Doom 3.
 

View: https://youtube.com/shorts/A4c5zM8LJT0?si=ThBoyjxQ7oYuSST7

Looks ok wonder if it's no longer a corridor shooter because the wild animations wouldn't fit in a Hallway.

I thought this was a pretty good preview:

View: https://youtu.be/RaWbJUwoJS4

"My gawd is Doom The Dark Ages a very different Doom! This thing is nothing like 2016, and is nothing like Eternal!" Yeah, we gathered as much.

He said he played on hard and there were two difficulties above that.

So the gist of things is, dodge orange projectiles, parry and reflect back green ones.

Well I can say this: id Software really did NOT want to be accused of "same-ism" with their Doom 2016 sequels, good grief.

Seems like just as Doom Eternal had the forced weapon switching, this game is gonna force melee and up-close attacks if you wanna have any chance of defeating certain enemies. So again it seems like they are forcing specific combat elements and a specific play-style, rather than just letting players free-form as they wish like in 2016.

Well as always, I can make no judgement until I've had some good hands-on time with the game. But after how Eternal turned out, I'm definitely in no hurry to get around to checking out this game. I'll eventually get around to it.

This guy talks about how you have a shield dash to zip to enemies and cover distance, but is the Doom Eternal dashing still in here? I wonder if it might not be, since Martin and Stratton were talking about how you're an iron tank in this game vs Eternal's jet fighter. Ah, but the shield dash is kind of this game's grapple, cuz you can use it to change elevation as well, if the enemy is above you. It's handier than the grapple in Eternal cuz you can do it with any weapon equipped.

It's just, I don't know if I want a heavy melee emphasis in my Doom. This is not Dark Messiah of Might and Magic, or Riddick EFBB. The Glory Kill system as melee finishers I think struck a good balance with the Doom shooting. Especially since it could be used to trigger things like super-speed and keep the flow really going.

The shield throw appears to be the primary mechanic for interacting with the environment and solving puzzles.

Ah, so the shield is used to remove indestructible armor from some enemies.

"You're definitely spending a lot less time pulling the trigger in this game than you did in 2016 or Eternal..."
Weird that the "bullet-hell" elements allows for comparisons to games like Returnal and Neir Automata.

"...the abilities make combat feel like a sort of puzzle box that needed to be turned this way and that in order to unlock it."

At least it sounds like the game is less focused on weapon-swapping and managing low levels of ammo.

"...this feels like a first-person melee fantasy game...crossed with Doom."

Doom 3 was so very different, and while it wasn't for me personally, I don't hate that they decided to try that. The Dark Ages may not be for me either, but I have no problem with them wanting to change shit up and experiment. It's not like the company hasn't done it before. At least now I know to expect it to be different. See with Eternal it was a surprise, and not a very good one. But now with no expectations based on the previous game, I can be more open going into The Dark Ages.

They still got you collecting little figures of enemies.

I don't recall Martin saying that story is one of the pillars that The Dark Ages is based around, but yeah like the guy in this video I'm not comfortable with that. This guy has the same opinion I do, that the story balance was great in 2016, but they went off the rails in Eternal.

Sounds like he wasn't a fan of the flying-dragon-riding gameplay.

He said what few music tracks he has heard are good. I still don't really understand what happened between Mick Gordon and id Software.

"id don't know how to make bad videos games". Well I didn't exactly care for Rage.

Anyways yeah, Eternal was very different from 2016, and The Dark Ages seems like it's gonna be way more different than those two. Hopefully I'll get a chance to try the game out for free, in order to decide if I actually want to make a purchase (which will only happen when the game goes on sale). I got to play through Doom 2016 before I bought the game myself (for 50% off just a few months after launch). Doom Eternal was gifted to me at launch. These games usually ship with Denuvo so it might be a while before a "community demo" is available. But I never buy games before trying. And The Dark Ages is most definitely a "try before you buy" game for me.
 
I thought this was a pretty good preview:

View: https://youtu.be/RaWbJUwoJS4

"My gawd is Doom The Dark Ages a very different Doom! This thing is nothing like 2016, and is nothing like Eternal!" Yeah, we gathered as much.

He said he played on hard and there were two difficulties above that.

So the gist of things is, dodge orange projectiles, parry and reflect back green ones.

Well I can say this: id Software really did NOT want to be accused of "same-ism" with their Doom 2016 sequels, good grief.

Seems like just as Doom Eternal had the forced weapon switching, this game is gonna force melee and up-close attacks if you wanna have any chance of defeating certain enemies. So again it seems like they are forcing specific combat elements and a specific play-style, rather than just letting players free-form as they wish like in 2016.

Well as always, I can make no judgement until I've had some good hands-on time with the game. But after how Eternal turned out, I'm definitely in no hurry to get around to checking out this game. I'll eventually get around to it.

This guy talks about how you have a shield dash to zip to enemies and cover distance, but is the Doom Eternal dashing still in here? I wonder if it might not be, since Martin and Stratton were talking about how you're an iron tank in this game vs Eternal's jet fighter. Ah, but the shield dash is kind of this game's grapple, cuz you can use it to change elevation as well, if the enemy is above you. It's handier than the grapple in Eternal cuz you can do it with any weapon equipped.

It's just, I don't know if I want a heavy melee emphasis in my Doom. This is not Dark Messiah of Might and Magic, or Riddick EFBB. The Glory Kill system as melee finishers I think struck a good balance with the Doom shooting. Especially since it could be used to trigger things like super-speed and keep the flow really going.

The shield throw appears to be the primary mechanic for interacting with the environment and solving puzzles.

Ah, so the shield is used to remove indestructible armor from some enemies.

"You're definitely spending a lot less time pulling the trigger in this game than you did in 2016 or Eternal..."
Weird that the "bullet-hell" elements allows for comparisons to games like Returnal and Neir Automata.

"...the abilities make combat feel like a sort of puzzle box that needed to be turned this way and that in order to unlock it."

At least it sounds like the game is less focused on weapon-swapping and managing low levels of ammo.

"...this feels like a first-person melee fantasy game...crossed with Doom."

Doom 3 was so very different, and while it wasn't for me personally, I don't hate that they decided to try that. The Dark Ages may not be for me either, but I have no problem with them wanting to change shit up and experiment. It's not like the company hasn't done it before. At least now I know to expect it to be different. See with Eternal it was a surprise, and not a very good one. But now with no expectations based on the previous game, I can be more open going into The Dark Ages.

They still got you collecting little figures of enemies.

I don't recall Martin saying that story is one of the pillars that The Dark Ages is based around, but yeah like the guy in this video I'm not comfortable with that. This guy has the same opinion I do, that the story balance was great in 2016, but they went off the rails in Eternal.

Sounds like he wasn't a fan of the flying-dragon-riding gameplay.

He said what few music tracks he has heard are good. I still don't really understand what happened between Mick Gordon and id Software.

"id don't know how to make bad videos games". Well I didn't exactly care for Rage.

Anyways yeah, Eternal was very different from 2016, and The Dark Ages seems like it's gonna be way more different than those two. Hopefully I'll get a chance to try the game out for free, in order to decide if I actually want to make a purchase (which will only happen when the game goes on sale). I got to play through Doom 2016 before I bought the game myself (for 50% off just a few months after launch). Doom Eternal was gifted to me at launch. These games usually ship with Denuvo so it might be a while before a "community demo" is available. But I never buy games before trying. And The Dark Ages is most definitely a "try before you buy" game for me.

You know steam has a 2 hour refund window right?
 
Up close melee attacks and needing the shield a lot. Ugh. If they want to create a different and new shooter game, don't call it "Doom" this seems like a different title.

Did they ever think maybe fans like the tried and true run fast and blast enemies nonstop with lots of ammo in a fast paced feel. I don't want a shield and melee combat in a Doom game, this isn't first person World of Warcraft.

I will not be a first day buyer now, will wait for real player reviews.

I've been hoping for a brand new next gen Quake reboot game, I want Trent Reznor and NiN to do the soundtrack and give it that creepy medieval gothic look and style.
 
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You know steam has a 2 hour refund window right?
That's not usually enough hands-on time for me for most games. A lot of the time that's barely scratching the surface of a game. And also there is a 2-week window tied to that, and I don't get to play games every day, so it's very possible that the Steam refund window would be over before I really got some good time in with a game. It also still requires you to pay money up-front. GOG has a much better refund policy, 30 days, and there's no gameplay hour limit (that I know of).
 
That's not usually enough hands-on time for me for most games. A lot of the time that's barely scratching the surface of a game. And also there is a 2-week window tied to that, and I don't get to play games every day, so it's very possible that the Steam refund window would be over before I really got some good time in with a game. It also still requires you to pay money up-front. GOG has a much better refund policy, 30 days, and there's no gameplay hour limit (that I know of).
I like GoG too but this likely won't be released on there. I don't see a downside though to buying it when you have a 2 hour window to play to see if you bounce hard off of it.
 
If IGN gives this a 10/10 I'll pick it up. I suspect they'll give it a 8/10 the fun of the original games were the corridors shooting in a closed off bowling alley corridor and hidden traps. This game might look good at 5k on a smaller monitor with an ideal fov. As soon as the action and animations picks up it ruins immersion just face filler. I think ID did a good job with Rage 1 and Rage 2 but with Doom they add so much ADD stuff.
 
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