- Joined
- Mar 19, 2003
- Messages
- 9,643
IMO Eternal was badassery to the max. Normies couldn't handle it.
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This is what psychologists refer to as "projection."the people complaining about Eternal's platforming and parquor were really saying the game was too difficult for them...
Agreed. We'll see how well this title shakes out though.To me, Eternal felt spongy and a never ending kite-fest. It's the first Doom/Quake title I've ever bailed on just because I wasn't having fun.
That is a good description actually. I couldn't put into words how i felt about it. I know it just didn't hold my interest long which really is a first for doom.I didn't necessarily find Eternal to be "challenging" so much as simply not enjoyable. I love the Fromsoft games and old-school quarter muncher titles designed for you to get annihilated quickly. To me, Eternal felt spongy and a never ending kite-fest. It's the first Doom/Quake title I've ever bailed on just because I wasn't having fun. It seems like Dark Ages is closer to the 2016 Doom title.
DOOM: The Dark Ages GeForce RTX 50 Series bundle
Purchasing a GeForce RTX 5090, 5080, 5070 Ti, or 5070 desktop or GPU, or a laptop with a GeForce RTX 5090, 5080, 5070 Ti, or 5070 Laptop GPU provides a complimentary digital code for the game's Premium Edition...
https://www.nvidia.com/en-us/geforce/campaigns/doom-the-dark-ages-rtx-bundle/
Yeah, I'm thinking about picking up a 5070 Ti so this will be a nice little bonus.hopefully I can snag a code for cheap from someone selling it online...should work with my 4080 Super as long as the seller activates it using my Steam info or e-mail
Aside from the reflections on the ground I'm not seeing a huge difference really.Doom: The Dark Ages – First Path Tracing Graphics Comparison
id Software has shared the first comparison screenshot between the vanilla and the path-traced versions of Doom: The Dark Ages...this comparison will give you an idea of what you can expect from the Full Ray Tracing/Path Tracing
however, the game will not have Path Tracing when it launches...Nvidia says a future update will add Path Tracing and Ray Reconstruction...
https://www.dsogaming.com/screenshot-news/doom-the-dark-ages-first-path-tracing-graphics-comparison/
Aside from the reflections on the ground I'm not seeing a huge difference really.
It sucks that Path Tracing and Ray Reconstruction will not be ready at launch!
This. My money won't be ready at launch either then!It sucks that Path Tracing and Ray Reconstruction will not be ready at launch!
This. My money won't be ready at launch either then!
I'm guessing there will be some RT options between full PT and RT that will look close to as good and offer a big performance benefit. Doom games in general run really well though so who knows. I don't see myself playing this one at launch, I didn't like Eternal as much as 2016 and I have too many games to play right now but I will get to it.Well unless you're lucky enough to have a RTX 5090, probably not a problem to worry about.
I assume there is a more "basic" ray tracing option?
with lowered settings, sure.Wondering if my 4070 will be able to run Dark Ages at 4k 144 fps
maybe, but this site is US based, even us canuckistanis have no idea what euros are worth, so use dollars.109.99 EUR European premium edition, how much will GTA 6 premium be then, 189.99eur
109.99 eur is 125.05 usd i.e. 172.44 cad... that's the price for the new doom premium, so gta 6 will be much more than doom... i don't buy new games anyway, my hardware is too weak and i haven't played a bunch of older games, but that's all to be expected, new games are getting more expensive, but there are a bunch of old ones on old consoles and old pc with windows 10maybe, but this site is US based, even us canuckistanis have no idea what euros are worth, so use dollars.
View: https://youtube.com/shorts/A4c5zM8LJT0?si=ThBoyjxQ7oYuSST7
Looks ok wonder if it's no longer a corridor shooter because the wild animations wouldn't fit in a Hallway.
Is this day one game pass game? I might have asked this but I don't remember anything so excuse me.
I agree about that Serious Sam comment that video makes the game look boring. Witchfire is a next gen shooter not sold on this. I rather play Doom 3.This video does not inspire me for new Doom, seems rather generic like a slower paced Serious Sam game.
I was a big fan of Doom 2016 and did not like the Super Mario Bros version called Eternal.
I don't know, I think iD should have rebooted Quake, just wait awhile on another Doom game, and bring back Quake 1 with that cool trippy medieval theme and Nine Inch Nails doing the sound, but running on the new id Tech 8 engine.
View: https://youtube.com/shorts/A4c5zM8LJT0?si=ThBoyjxQ7oYuSST7
Looks ok wonder if it's no longer a corridor shooter because the wild animations wouldn't fit in a Hallway.
I thought this was a pretty good preview:
View: https://youtu.be/RaWbJUwoJS4
"My gawd is Doom The Dark Ages a very different Doom! This thing is nothing like 2016, and is nothing like Eternal!" Yeah, we gathered as much.
He said he played on hard and there were two difficulties above that.
So the gist of things is, dodge orange projectiles, parry and reflect back green ones.
Well I can say this: id Software really did NOT want to be accused of "same-ism" with their Doom 2016 sequels, good grief.
Seems like just as Doom Eternal had the forced weapon switching, this game is gonna force melee and up-close attacks if you wanna have any chance of defeating certain enemies. So again it seems like they are forcing specific combat elements and a specific play-style, rather than just letting players free-form as they wish like in 2016.
Well as always, I can make no judgement until I've had some good hands-on time with the game. But after how Eternal turned out, I'm definitely in no hurry to get around to checking out this game. I'll eventually get around to it.
This guy talks about how you have a shield dash to zip to enemies and cover distance, but is the Doom Eternal dashing still in here? I wonder if it might not be, since Martin and Stratton were talking about how you're an iron tank in this game vs Eternal's jet fighter. Ah, but the shield dash is kind of this game's grapple, cuz you can use it to change elevation as well, if the enemy is above you. It's handier than the grapple in Eternal cuz you can do it with any weapon equipped.
It's just, I don't know if I want a heavy melee emphasis in my Doom. This is not Dark Messiah of Might and Magic, or Riddick EFBB. The Glory Kill system as melee finishers I think struck a good balance with the Doom shooting. Especially since it could be used to trigger things like super-speed and keep the flow really going.
The shield throw appears to be the primary mechanic for interacting with the environment and solving puzzles.
Ah, so the shield is used to remove indestructible armor from some enemies.
"You're definitely spending a lot less time pulling the trigger in this game than you did in 2016 or Eternal..."
Weird that the "bullet-hell" elements allows for comparisons to games like Returnal and Neir Automata.
"...the abilities make combat feel like a sort of puzzle box that needed to be turned this way and that in order to unlock it."
At least it sounds like the game is less focused on weapon-swapping and managing low levels of ammo.
"...this feels like a first-person melee fantasy game...crossed with Doom."
Doom 3 was so very different, and while it wasn't for me personally, I don't hate that they decided to try that. The Dark Ages may not be for me either, but I have no problem with them wanting to change shit up and experiment. It's not like the company hasn't done it before. At least now I know to expect it to be different. See with Eternal it was a surprise, and not a very good one. But now with no expectations based on the previous game, I can be more open going into The Dark Ages.
They still got you collecting little figures of enemies.
I don't recall Martin saying that story is one of the pillars that The Dark Ages is based around, but yeah like the guy in this video I'm not comfortable with that. This guy has the same opinion I do, that the story balance was great in 2016, but they went off the rails in Eternal.
Sounds like he wasn't a fan of the flying-dragon-riding gameplay.
He said what few music tracks he has heard are good. I still don't really understand what happened between Mick Gordon and id Software.
"id don't know how to make bad videos games". Well I didn't exactly care for Rage.
Anyways yeah, Eternal was very different from 2016, and The Dark Ages seems like it's gonna be way more different than those two. Hopefully I'll get a chance to try the game out for free, in order to decide if I actually want to make a purchase (which will only happen when the game goes on sale). I got to play through Doom 2016 before I bought the game myself (for 50% off just a few months after launch). Doom Eternal was gifted to me at launch. These games usually ship with Denuvo so it might be a while before a "community demo" is available. But I never buy games before trying. And The Dark Ages is most definitely a "try before you buy" game for me.
That's not usually enough hands-on time for me for most games. A lot of the time that's barely scratching the surface of a game. And also there is a 2-week window tied to that, and I don't get to play games every day, so it's very possible that the Steam refund window would be over before I really got some good time in with a game. It also still requires you to pay money up-front. GOG has a much better refund policy, 30 days, and there's no gameplay hour limit (that I know of).You know steam has a 2 hour refund window right?
I like GoG too but this likely won't be released on there. I don't see a downside though to buying it when you have a 2 hour window to play to see if you bounce hard off of it.That's not usually enough hands-on time for me for most games. A lot of the time that's barely scratching the surface of a game. And also there is a 2-week window tied to that, and I don't get to play games every day, so it's very possible that the Steam refund window would be over before I really got some good time in with a game. It also still requires you to pay money up-front. GOG has a much better refund policy, 30 days, and there's no gameplay hour limit (that I know of).